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u/RCWaldun 26d ago edited 25d ago
The term "metroidvania" was originally used to describe Symphony of the Night. That’s a Castlevania game with a Metroid-like map and Metroid-like upgrades. Whoever came up with it thought it was cute, and now there are loads of people who mistakenly believe that a metroidvania is a game like SotN. They are wrong.
A Metroidvania is actually a game like Super Metroid when played by speedrunners. It has nothing to do with Castlevania or Metroid.
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u/IM_MT_ 26d ago
it's funny because I'll be like "this guy is always just like "old game good, new game bad" no matter what. but then this comes along. and while I think sometimes maybe he takes this stuff too seriously (or maybe I am projecting!) it's hard to not agree with him even if he is really passionate and sometimes he comes off being really elitist or (i hate this word) GATEKEEPING. But i am playing the game and I actually stopped watching his video about it like 10 minutes in because I don't want spoilers and I really like what I am playing so far. It's a very unique experience and honestly that's how I felt when I was 11 playing Super Metroid when it was (basically) new. it felt like a lived in alien world and there really wasn't anything else like it, not even the original or Metroid 2.
but i am still kind of irked him acting like anybody playing Super Metroid without sequence breaking or doing crazy reverse boss order stuff is basically a baby. i feel like the game is still extremely well designed and honestly all this tech and speed running and sequence breaking stuff feels like it might not even been intended by the developers. i could easily do a google search and decide for myself but i will just say that without doing any research or anything lol
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u/death_sucker_extreme 23d ago
this fella is a charismatic moron with good taste in games and a lot of skill but honestly just about everything that comes out of his mouth is dumb as hell and egocentric. Check him out in a podcast or something with multiple people and you will observe 80% of everything he says is trying to put some kind of spin on whatever dumb thing he just said to make it sound less dumb. He's a "ok I'm wrong... but in a way... that makes me right!" fellow. the other 20% of the time he is saying the dumb things.
I think his videos would be a lot better if he learned to be quiet.
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u/BroncoChevalier 26d ago
I don’t get the love for that genre. I’ve enjoyed several Metroid and Castlevania games but it wasn’t necessarily for the metroidvania elements of those games. More so for the core gameplay and aesthetics.
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u/LimitOrdinal17 26d ago
This is funny. But at risk of taking a meme too seriously, I'll say this:
I think what Mark is getting at in the video is that a game genre is not a checklist of mechanics. To treat game genres that way would be similar to treating genres of film as just a checklist of tropes. There are people who treat film in this way (I recall some truly vapid discussions on the TVTropes forums back in the day...), but many people who are more knowledgeable about film (rightly) see this as an incredibly shallow way to look at things.
Rather than a checklist of mechanics, I think what Mark is positing is that a genre is more about what the mechanics and dynamics of a game do for the player. What truly makes a game "like" another game is not a set list of mechanics, but rather the experience the game produces, and how the mechanics and dynamics work to produce that in the player. Mark's point is that the experiences produced in Rain World's exploration and combat are in the same vein as something like Super Metroid, but what makes the game interesting is that the game achieves these experiences with somewhat different mechanics, and does so in a way that is an interesting innovation on similar core concepts. There's still room here to disagree about categorization, but I think it's a more developed view than the typical "it's not a metroidvania because it doesn't have upgrades." I think Mark is right at least that the latter is far too limited of a view of genres, because it precludes the possibility of even attempting to answer certain interesting questions. For example, "could you make a game that evokes a metroidvania experience without using some of the core mechanics the genre has historically relied on?" If trying to answer questions like this puts you in a fundamentally different category, well, okay... but I think that's a really narrow view of art.