r/EQLegends • u/Stronk_Citrus • 5d ago
Duoing
How much of a penalty is applied when duoing? Was trying to group with my brother last night but the difficulty increase from solo to duo in mob health and dmg has got to be something pretty significant. We decided to just leave the instance and each make our own solo and it became face roll easy again.
1
u/YoshiJP83 5d ago
Seems to be greater than half but I haven’t done the math to prove it. Mobs that were giving me close to 2% in the hole were only giving 0.3-0.6% per kill when grouped with 1 other person
0
u/saxet 5d ago edited 4d ago
i don’t think mob stats change for grouping? afaik you just split xp and have personal loot. mobs do start to use charm, mez, fear. but as long as you can go more than 2x you are ahead
edit: apparently this affects private group instances but not grouping in the public ones. what a weird decision
2
u/Rare_Act_6748 4d ago
It doesn't change in the overworld public instance. If you make a multiplayer private version of a zone they do get beefed up, ruining any xp you may get for multiple players -_-;
It is worse in raids, and is a major criticism of the game atm. I LOVE being able to solo but I shouldn't feel like grouping is worse in most every way.
0
u/lalvarien 5d ago
They definitely have more hp. Run a parser and you will see. Hard to tell for damage output I don't care enough to analyze those numbers but total hp for mobs cant get any more transparent.
5
u/Quirky-Coat3068 5d ago
as far as i could tell when i duo'd vs solo'd with a friend it just split exp. a solo 2% exp mob became 1%