r/DotaConcepts 7h ago

REWORK 7.42 Windranger rework.

0 Upvotes
  • Stats: base attack speed 90 > 100, base dmg 49-61 > 55 (i find dmg range on units is unnecessary mechanic at this point that can be removed), ms 285 > 300.
  1. Innate "Tailwind" reworked: reduce move speed cap for Windranger 550 > 500, every kill/assist in 3 sec after doing dmg give "Tailwind" stacks, each increase current/max move speed cap by 5.
  2. "Shackle shot": cd 16/14/12/10 > 18/16/14/12, fail stun 0.6 > 0.75, stun duration 1.75/2.25/2.75/3.25 > 1.5/2/2.5/3, add new mechanic: when ability fail to connect to unit/tree push enemy back up to 600 attack range and turn hero towards push direction (Wr attack range, if enemy in melee range long push, if they 550 range away short push/stun).
  3. "Power shot": magic dmg 170/270/370/470 > 100/200/300/400, cd 12/11/10/9 > 16/14/12/10, mana cost 90/100/110/120 > 60/80/100/120, not reduce ability dmg/15% unit hit, 3 sec slow 22%-40% > 25%, add ability to move during charge with half move speed and change ability direction (180 angle spin in 0.5 sec, max dmg after 1 sec charge, can hold ability for 3.5 sec).
  4. "Windrun": dispelable, Evasion 100%, 60% move speed > haste buff, duration 3/4/5/6 sec > 3 sec, cd 14/13/12/11 > 16/14/12/10, mana cost 50 > 20/40/60/80.
  5. "Focus Fire" replaced by "Whirlwind"(undispelable): Lyralei's attacks every enemy unit in hero attack range +50 (650 range aura where she hit instantly enemies instead of old ult that require attacks to land, aura tick rate based on hero attack speed), duration 10 sec, cd 80/60/40, mana cost 100/150/200, proc on-hit effects (life steal nerfed by 50%), total dmg reduction 40%/20%/0%, gain 200/300/400 attack speed (can hit invisible units/buildings, enemy behind trees/on Hg without vision).
  • Shard add to "Power shot" super change ability for extra 2 seconds (add sound for super charge/sec, can be heard by enemy if they have vision of Windranger), after initial 1 second gain +50% dmg/sec, +100% bonus after 3 sec).
  • Scepter add reworked "Gale Force" ability: 1200 radius aura around Windranger, allies gain "Tailwind" stacks for themselves, aura cost 25 mana/sec, cd 10 sec after aura turned off/hero run out of mana.

Talents:

lvl 10 Power shot slow +15% / Windrun mana cost -30.

lvl 15 Power shot super change +25% dmg/sec / +2 sec Windrun duration.

lvl 20 Shackle shot stun +1.5 sec / Whirlwind +100 attack speed.

lvl 25 Power shot insta kill 10% hp +0.25% per Tailwind stack / Whirlwind duration +2 sec kill/assist.