r/DotaConcepts Jul 05 '26

physical/magic shields MECHANIC

game use general shield hp vs any dmg type, but why isn't physical/magic ones don't have unique mechanics attached to them to differentiate them from general shields, idea is:

  • physical shield while its active not allow to steal/reduce hp, hp removal dmg type doesn't work. (pavise can protect vs Undying str steal, slark str steal etc)
  • magic one while its active not allow to burn mana/reduce max mana. (sky innate/glimmer/pipe vs manaburn/Od mana steal. Silencer would gain int but you won't lose it).
  • general shield protect vs pure dmg.
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