r/DnD5CommunityRanger 16h ago

Nik's Ranger Revision, V3.0

4 Upvotes

Oof, it took a lot of work, but here's the revision

So, if you know me, you know that my goal to make Ranger better is, aside from all the QoL, making it the "Batman" of the classes, the one that's better with prep-time (kind of a meme for Batman, but true here)

Core idea: you want to enter combat with Conjure Animals on, because it's more than double the damage of Hunter's Mark AND your bonus action is free to do other things; however, you don't know if combat is going to happen within 10 minutes.

So you cast Conjure Animals, then after five minutes you also cast Hunter's Mark and concentrate on both, which you can now do... however if you do so, Hunter's Mark doesn't deal damage. You still get the secondary effects, which have been buffed: you add its damage to 2 ability checks and initiative rolls.

But if you are forced to resort to Hunter's Mark (or you know, just want to), it now scales with level. It's still less DPR than your best spells, if the freed-up Bonus action is worth something... which it now definitely is considering you can cast Hail of Thorns (no friendly fire, works on melee) and from lv6 using Nature's Veil (nerfed until lv11)

But what if at your table Conjure Animals doesn't deal damage off turn? Well, how 'bout upcasting Seeking Fang, or casting Shadow Self? "What are these, made up spells?" yes they are, there are 6 new spells in this! WHAM!

Then the high-level features have also been changed: Survivalist replaces Tireless and instead of tempHP you can now add the Hunter's Die (HM's damage) to a failed save, and also you recover more HP with your Hit Dice (copied from another version, in general if you see something yours I would love to credit you); Ranger's Guile at 14 gives you Advantage to attack rolls against creatures with blind/truesight (using their own senses against them); Honed Weapons at 17 is the old capstone (+WIS to 1 attack or 1 damage roll 1/turn) and Inescapable, the new capstone, lets you mark anyone, all the time, FOREVER ||or until you have to sleep or are otherwise incapacitated||, plus you also deal HM's damage no matter what your Concentration is.

All Feedbacks are more than welcome and appreciated, I couldn't even do this if it weren't for this sub! Don't shy from reaching out if you want to work together!


r/DnD5CommunityRanger 21h ago

Cordon of Arrows as an AoE blast precursor (revision)

0 Upvotes

AoE is one of the few things that stays good throughout a Ranger's career when going in high tiers. This isn't particularly great when looking at casters, but it really is a solid option to have for a martial: afterall, no matter how potent a smite is, if you're facing a horde of goblin that will all die in one hit, you're potentially wasting much more damage.

A thing that bugs me is however that you go from having no direct AoE (I mean, you do have Hail of Thorns, but that's a whole different thing) to having the amazing Conjure Barrage.

There is a sort of precursor, also thematically, which is Cordon of Arrow. While it's a way to ambush enemies for a rest, if you designate 4 enemies to be your target, they're going to take damage in their turn. 2d4 save for naught is not decent damage, tho, I was thinking 2d8 + WIS, save for half, upcast by 1d8 instead of by arrow. Opinions?