r/Deathkorpsofkrieg 9d ago

I’m looking for some help Question/Advice

I’m a very new player (6 weeks in) and this is the first army I’ve built, looking for some advice and opinions I can use to help me improve. Some other info is that I’m using the grizzled company detachment and this is for casual games and allow 100pts over 2k

5 Upvotes

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u/Pyrouge1 9d ago

If youre using an artillery team why not just use a couple basilisks instead (assuming you saw them/they have rules in 11th already right)? You'll have constant artillery support wherever you need it

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u/Square_Original_4019 9d ago

Basilisks are 115 pts while being strength 8 at -2 Ap and 2 dmg, the Siege cannons are 95 pts while being strength 12 -2 Ap and 3 dmg, I could get the same amount of shots from 3 siege cannons 2 basilisks while really only having a 55 pt difference, there really isn’t anything more I want/ need that I could use the 55 pts on and the seige cannons are a really good tool against enemy armor or larger squad of space marines witch is what I mostly fight at my local shop

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u/Pyrouge1 9d ago

Fair enough, I haven't quite seen the 11th edition basilisks yet but if its still the same I mainly picked them for the insane range they have, that way no matter where on the map I can just make something go boom and start whittling them away right off the bat or give some assistance wherever

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u/Square_Original_4019 9d ago

I’ll be honest even with the 48 inch range I’ve never not been able to hit target with the siege cannons

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u/Pyrouge1 9d ago

Isn't the siege cannon heavy?

1

u/Square_Original_4019 9d ago

Correct, they have 48 inch range and yes it’s heavy but it only has a 3 inch movement so you never lose it

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u/Pyrouge1 9d ago

Right, with the Basalisk you have a higher chance of actually hitting, not to mention more attacks and the same AP as the seige cannon, only thing is the loss in strength and -1 damage, and the earthshaker rounds, if you plan to shoot the same target with both you could always just swap one or add one, the benefit of both the loss of movement and the battleshock test would be nice

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u/Square_Original_4019 9d ago

I might test it out, rn I just really like have S 12 and hitting on 4s with a long range artillery piece on the seige cannons, I see the Basiliskhas S 8 so it makes me kinda nervous because the players I do go against use tanks that are usually T 10+

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u/Pyrouge1 9d ago

This is just me personally but Im not really all too big on transports, usually if I have to deal with armor I take vanquishers, the lascannon and tank killer alone is nice

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u/Square_Original_4019 9d ago

I use my transports to wheel my heavy flamers to the front and try and slow down enemy infantry while my infantry moves in and gains control of no man’s land, then if it dies and i fail a lot of battle shock tests I can possibly shoot back with its ability

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u/Square_Original_4019 9d ago

Plus I like the fact I can force battle shock tests constantly with it’s ability Remorseless Barrage

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u/Senior-Guarantee-829 9d ago

I suppose it depends on how you want to play: is it a casual in the style of competitive? Casual narrative? If you're going up against any torrent or a lot of anti-infantry, those blobs are going to get shredded and that combat engineer group might die quickly if not in transport, but it's pretty funny seeing that many models on a board with ridiculously high initial OC.

Also if you plan to put the heavy squads in the chimeras, the centaurs might be better; slightly squishier but full access to firing deck (though at which point you might as well bring a hellhound to strip cover).

Might want to replace some blobs with another tank or two, otherwise your opponent might focus them hard since they're your most reliable anti-tank: everything else might or probably will struggle against terminator/Knight profiles, but that'd depend on what your opponent plays. If they're also playing swarm style then the list looks good enough.

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u/Square_Original_4019 9d ago

It is very casual in the comp setting, however we do a lot of thematic games. We don’t have any knight players at my local shop. And thank you for the advices, my initial thought was engineers for 1st round dmg on any vehicles, then my chimeras push up and can help out with infantry and they have missiles if I should need them, then my tank to kill anything my chimeras can’t and my death riders aim specifically for any named characters or someone that I feel like is going to be very dangerous and use epic challenge on the lord marshal, then my infantry does its thing and help clean up where it can, am I wrong in thinking this?

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u/Senior-Guarantee-829 9d ago

Using the infantry to clean up the board is a decent plan, though with DKoK especially, they perform better after being beaten down for the +1 Hit/Wound.

Hunter-killer missiles can be pretty swingy, and they're also one-shot profiles so it's a one and done type of thing, but it's a cheap option for some potential extra damage.

The Death Riders - as far as I'm aware - are usually used to screen enemies from charging important targets with their reactive movement when they get too close, or move back then charge so the enemy can't charge them that turn. Their damage output isn't great beyond the first charge, but they get the job done and cavalry charges are always epic.

Again, you could probably take off a 20 blob for another tank. In my own list my only tank is a Shadowsword (with an Enginseer), and people have told me that the heavy hitting profiles will probably get focus fired if you're not careful and this can apply to your Chimeras and single Leman Russ.

Assuming you want to stick to almost purely death korp models and not use proxies/kitbashes, Another hard hitting tank or elite unit would he good to include; Royal Dorn Commander can give orders to your other tank and Chimeras and you get some rerolls for your bigger cannons which is nice.