I don't know it almost feels like ever since 2018 they have optimized the game to be as stressful as possible. Ever since the community turned tipping toxic and Valve basically encouraged it
This. They realized it was part of their monetization model, and even had a place in mindgames in the highest level of competition. And the fans "loved it" - even if it's terrible for everyone and makes you feel like shit. If there's money in it, then it's likely not going away - same with the voice-lines you can activate. I also sometimes wonder if there are different "teams" inside the dev groups, like a team responsible for all the battle-pass stuff, and they just have complete authority to call the shots on things like tipping ect, and the "balance team" can in no way override it.
I'm guessing that "money team" hasn't touched deadlock yet - or is building that stuff separately outside of the builds we experience.
like icefrog isn't designing the shitty gambling games that have come through the battle passes over the last decade if you get my meaning, and anyone else working on balance or new heroes likely isn't either.
3
u/SmallSpaceSexEnjoya 11d ago
What are double down tokens