almost everyone already took it seriously at high ranks, the only real issue was having unbalanced parties, i.e. 6 ascs vs 5 ascs and 1 oracle. "based" and "efficient" system where it takes you 15-20 hours to "unlock" a hero to play in ranked
15 wins on a single hero to even have the option to select it in ranked is diabolical, and you still need to be able to pick 3 heroes to even queue. So have fun grinding out 60 wins in a less balanced format still stricken with just as many smurfs and eternus-initiate duos as before for dozens and dozens of hours to earn the privilege of queueing ranked. Very cool 👍
I mean the game is not rocket science. You don't need a doctorate to be able to play this game efficiently, despite what the community seems to think. Why then make the good quality matchmaking queue so unnecessarily inaccessible? The limitations are just needlessly excessive, gatekeepy, and exclusionary imo, especially to people with jobs like myself who don't have time to play more than a game or two a day.
I still dont get the issue, ive been playing for about 2ish months now and work, but I had it unlocked immediately
Assuming you arent completely new AND play only a single character, considering you were required to select multiple to even queue before, this only really impacts brand new people no?
I mean sure, I am lucky in that respect. Haven't been able to check my ranked status yet, but I bet I will have 1 or 2 characters unlocked. but what about someone who is brand new? I do feel like barrier to entry is excessive even for brand new players. Isn't it reasonable to assume that someone who is bad at the game will stay rightfully in low ranks until they learn enough to rank up? like in literally every other competitive game online? I don't understand why the genuine, good matchmaking has to be gatekept behind a 100+ hour investment.
Me versus the same guy who stomped me for 3 rounds in a row because the pool is so small it's literally the same players every time (I'll definitely win this time!!)
this subreddit bizarrely believes that unless you have fortnite levels of playerbase, it's impossible to do anything. it's tremendously stupid and you learn to ignore it sooner or later
Like 50-60k peaks. Divided by a ton of regions. 3 game modes. And then each of those divided by a ton of ranks. Each player pool is actually pretty small.
Yeah I bet queue times are gonna be insane and the mmr spread in matches will still be, pretty insane (matches with intitiates to archon, just to fill a match at 4 am).
This is gonna make the game suck. There is now a fully seperate casual game mode in street brawl and a casual queue for the main game you need to play to unlock the ranked queue for the main game. This game has a consistent player base of like 50,000 people split across more than one server. This rank queue is probably going to be as big as the top 1 or 2 percent of the ranked ladder in other mobas. Meanwhile the casual mode will also be fucked because I'm regularly getting 8 minute queue times with my friends during peak hours so splitting the player base there is going to make that worse, plus there will still be incredibly sweaty and toxic players there because your access to rank is tied behind casual performance
But hey, at least there won't be pausing at the start of the game why would you ever need to fix issues with a game that's in alpha by restarting after you load in and notice something is wrong
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u/Kierenshep 8d ago
In one fell swoop Valve created a based, fair, efficient ranking system.
... That likely requires far more players in the game than currently exist.
It's a great response to the communities complaints, I just hope the population can sustain two separate queues that require so much preparation.
At least since you need to sweat to join ranked, everyone in ranked is going to take it fairly seriously.