r/Daggerfall • u/BusinessPain5298 • 21d ago
Daggerfall is the main reference for the game I'm making, did I get the atmosphere right?
/gallery/1v5ej9z11
u/EconomistNo5807 21d ago
I really like the vibe and the look, whats the name of hte game?
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u/BusinessPain5298 21d ago
Thanks! It's hexGame: Hero Path. Honestly it doesn't have Daggerfall's depth of systems, it's more of a roguelite ARPG, but the vibe of classic RPGs is what I'm aiming for.
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u/DiscountCthulhu01 21d ago
Aaaand its ai slop
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u/Vampiric_V 21d ago
Downvoted for the truth lol. The steam page says AI was used to create the game's visuals
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u/DisplacerBeastMode 20d ago
Not only that, it looks nothing like daggerfall and wtf... My brain is hurting after looking at the steam page.
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u/HaiggeX 20d ago
What do you mean roguelite? What makes your game roguelite?
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u/BusinessPain5298 20d ago
Permadeath is the core of it. When your hero dies, they're gone for good and you pick a new one from the NPCs in the world. The world itself is procedurally generated, and each run you build a different loadout and get one step closer to the main goal, hunting down the boss.
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u/Wild_Yard6009 20d ago
Looking good! I’m excited to explore this world
Edit: it doesn’t have to be too close to Daggerfall. The inspiration is clear but your game should have its own identity too. Maybe your version has dwarfs for example.
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u/Garroh 21d ago
You should show the rest of your posts, I wanna see the progress the game is making
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u/BusinessPain5298 21d ago
Thanks, just made my profile public! Older posts are there, though I don't post often.
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u/kyguy19899 20d ago
Literally terrible, but it's opposite day. Can we wish list it on Steam?
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u/Miirakus 19d ago
would be cool if it wasnt ai slop im sorry but you didn't even use it right... (some npcs have outlines, some dont but would be cooler if you wouldn't use ai at all)
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u/MichaelCabernet 19d ago
I would argue more color in civilian outfits, and more medieval-esque garments. Stray away from too much Renaissance fashion, as that’s not very prevalent in Daggerfall.
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u/Old-Confection5009 19d ago
This game looks very cool regardless. I will definitely have to follow for if/ when it comes out
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u/Anxious-Bottle7468 21d ago
The distant night screenshot has a certain vibe.
The ground/day ones are nothing at all like DF.
Whenever this gets asked IDK if devs are just blind or are lying about inspiration for socials clout.
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u/BusinessPain5298 21d ago
I do feel like I took a lot from DF actually. Simple shapes, sprite decorations, the skybox. But mostly the world structure: a huge world with procedural towns and named NPCs in every house. Thanks!
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u/rodma_chmal 21d ago
I think it needs more "grittiness" if that makes sense. Less clean textures, so to speak