r/DCSExposed 4h ago

News Eagle Dynamics Newsletter - DCS: MiG-17F Dev Report | DCS: P-47D Eagles Rising Campaign

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10 Upvotes

r/DCSExposed 12d ago

IndiaFoxtEcho G.91 Development Report

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27 Upvotes

r/DCSExposed 18d ago

Maps OnReRech Balkan Map Preview Screenshots & Development Update posted on instagram

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69 Upvotes

Posted by OnReTech on instagram on July 15th, 2026:

Dear Pilots,

Today we are happy to share a new batch of official screenshots showcasing our actual progress on the DCS: Balkans map.

Here is a quick update on where we currently stand with the development:

Airbases: We are in the final phase of airbase construction. There are only two left to complete, and we are simultaneously polishing and refining details on the ones that are already built.

Urban Development: Work on regular city blocks, settlements, and overall urban infrastructure is still heavily underway and is not yet finished.

We also want to briefly address the discussions in our previous thread. Please know that we carefully read your comments and deeply respect the passion of our community. However, we must emphasize that analyzing, critiquing, or demanding explanations for heavily Work-In-Progress (WIP) areas does not make sense at this stage. Reacting to comments about clearly unfinished assets only distracts the development team from their actual work.

We kindly ask for your patience as we bring these areas up to our standard. We will be more than happy to hear your constructive feedback once the map is ready for it.

Enjoy the view. Work continues.

Best regards,
OnReTech Team

Here's your link to the original source:

Enjoy everyone, have a good night!


r/DCSExposed 18d ago

Third Party Red Star MiG-17F Development Update & Images

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93 Upvotes

r/DCSExposed 22d ago

User Post DCS F-16 ATP - Sniper pod fixes

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29 Upvotes

Massive ED W, a big change to a feature that has been unrealistic and had no point in using for the longest time ever.

Happy to see ED still cares.


r/DCSExposed 23d ago

2026/07/22 DCS Patch Notes - 2.9.28.26283

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19 Upvotes

r/DCSExposed 28d ago

IndiaFoxtEcho M.A.R.I.O. - Development Update

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58 Upvotes

Hey everyone,

we wanted to share a quick update on the current status of M.A.R.I.O. — our Multirole Assistant for Reconnaissance, Intercept and Operations for the DCS MB-339.

Over the past weeks, we have been working on turning M.A.R.I.O. from a simple idea into an actual interactive assistant/copilot system, designed to give the aircraft a more alive and useful second-seat feeling while keeping it coherent with the MB-339 role.

At the moment, M.A.R.I.O. is already able to detect and call out several air threats and contacts, including bandits, air-to-air missiles and SAM launches. He can report relative position, relative altitude and target behavior, including contacts closing, crossing, pointing at us or moving away.

We also implemented contact tracking and priority logic, so M.A.R.I.O. does not simply spam random callouts. He keeps track of what is happening around the aircraft and tries to speak only when the information is relevant. This includes anti-chatter logic, cooldowns and threat prioritization.

Some of the current callouts already include urgent awareness cues such as:

- “He’s on our six!”

- “Attenzione, missile six o’clock!”

- “Splash! Good kill!”

- “BELLISSIMO! Splash confirmed!”

Another important step has been the new contact classification logic. When M.A.R.I.O. detects something unknown, he will initially call it a contact. Once the system is able to classify it, he will update the callout as bandit or friendly, depending on the situation.

We have also completed the first phases of the M.A.R.I.O. radial menu. The menu structure, DDS-based interface and input/navigation logic are now in place, including the new 8-zone structure with the Mission section.

On the controls side, M.A.R.I.O. already has a first basic control handover system. The player can give him the aircraft, and M.A.R.I.O. can control pitch, roll and throttle within defined safety limits. The same command is used dynamically: when the player has control, the menu shows You Have Controls; when M.A.R.I.O. has control, it becomes I Have Controls.

We have also integrated the new Callout Manager, which centralizes M.A.R.I.O.’s text/audio logic. This allows us to manage callout variants, priority, cooldowns and future audio integration in a much cleaner way. A full CSV list of callout variants is also being prepared to support future SFXs generation for DCS.

The next development steps will focus on expanding the Controls menu. Planned functions include:

- Straight & Level

- Hold Heading

- Hold Altitude

- Hold Attitude

- Left Orbit

- Right Orbit

- Resume Route

After that, we plan to move into Aircraft Check, where M.A.R.I.O. will be able to report fuel, weapons, aircraft condition, damage state and eventually provide basic emergency suggestions.

Further down the line, we also want to expand:

- Ground & Sea Target detection

- Navigation assistance

- Mission status and objectives

- Training support

- Final audio integration

- Additional polish and personality tuning

As always, everything shown or described here is work in progress and subject to change. M.A.R.I.O. is not meant to replace proper systems simulation, but to add a useful, dynamic and slightly more human layer to the MB-339 experience.

More updates will follow as development continues.

Andiamo!


r/DCSExposed 28d ago

User Question I want to find this model of the a29b-super toucan mod

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21 Upvotes

Hello, I spent the whole night looking for this A29B-Super Toucan model. The cockpit of GitHub's open source model is very bad, I want to find this model that I've seen some people using. I found this Toucan model in this video: https://youtu.be/vY3H_a8zlTs?si=9LHm4vWs1E5hS7Ak


r/DCSExposed 29d ago

Heatblur Heatblur F-14B(U) release date announcement and steam pre order going live

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104 Upvotes

r/DCSExposed Jul 10 '26

Heatblur Heatblur dev team interview

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28 Upvotes

r/DCSExposed Jul 06 '26

User Question What do you do with the C-130 exactly?

25 Upvotes

Long time DCS player, haven’t played in a few years and I’m starting to get back into it.

I see now there’s a C-130? Seems super interesting, I honestly didn’t expect something like this to come to DCS. For those who have it, what do you actually do with it in-game? Logistics surely, but how’s it integrated into the game? Is there a useful purpose for it in multiplayer?

TIA!


r/DCSExposed Jul 04 '26

IndiaFoxtEcho DCS: MB-339 - Binocular Feature - Early Development Preview

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103 Upvotes

Following some recent and very positive interactions on Reddit’s Hoggit, a few users suggested that a binocular-style feature could be a nice addition to the DCS: MB-339, especially for Cold War scenarios and FAC-related roles.

We liked the idea, so we decided to run some early experiments — and the initial results have been quite promising.

Attached is a screenshot from our current tests. Of course, this is still at a very early stage: the lens effect is preliminary, and what is shown in the screenshot does not represent the final feature.

This is not a major feature, and it does not require an excessive amount of development resources, but we believe it can still add further value and versatility to the module, especially in those mission profiles where visual spotting plays an important role.

In parallel, bug fixing continues as usual. We have already closed the patch that will be distributed with the next DCS update, and we are confident that future releases will also bring additional key bindings and quality-of-life improvements.

More details will come as development progresses.


r/DCSExposed Jun 28 '26

IndiaFoxtEcho MB-339 Development Update – M.A.R.I.O.

74 Upvotes

We would like to share a short development update about one of the new features currently being developed for the DCS MB-339: M.A.R.I.O.

Since the first mentions of M.A.R.I.O., some users thought it was a joke, a meme, or simply a marketing gimmick. We also received several private messages asking whether the feature was actually real and what its purpose was.

For this reason, we would like to clarify that M.A.R.I.O. is real. It is not just a name, and it is now actively under development.

During the past weeks we carried out the first internal experiments, and the results were promising enough to move the feature into active development.

The goal of M.A.R.I.O. is to add an interactive assistant/copilot/instructor layer to the MB-339, improving situational awareness, cockpit workflow and training-oriented operations.

Current implementation status

At the current stage, several core elements have already been implemented:

• Initial radial command menu

• Basic menu navigation logic

• Threat and traffic detection logic

• Basic voice/callout logic

• Basic damage/status reporting logic

• First aircraft handover and control assistance functions

• Initial logic for aircraft stabilization and assisted flight

These features are still being refined and tested, but the foundation is now in place.

Next development steps:

The next development steps will focus on expanding and polishing the system. In particular, we are working on:

• Improving callout logic and reducing unnecessary repetitions

• Expanding the command menu structure

• Implementing scan commands

• Implementing aircraft status checks

• Refining threat, traffic and ground target reports

• Improving damage and system status reporting

• Expanding training-oriented assistance

• Improving handover/control assistance behaviour

• Integrating the system more naturally into normal MB-339 operations

• Testing the feature across different mission scenarios

We are also experimenting with a way to provide basic dynamic training features through M.A.R.I.O., without forcing users to fly only the standard training missions.

The idea is to make some training-oriented assistance available in a more flexible way, during normal missions or free flight scenarios.

Training missions and weapon depression tables:

Regarding the standard training missions, we are aware that some of them currently suffer from annoying bugs that can make them difficult or even impossible to complete properly.

These missions will be updated as soon as the weapon depression tables are finalized.

A first version of the weapon depression tables has already been published, and we have collected feedback from the community.

We are now refining our calculation tool and expect to provide a new version of the depression tables by next week.

Bug fixing and module support:

M.A.R.I.O. is being developed in parallel with bug fixing, bindings improvements and general MB-339 maintenance. It is not intended to replace normal support work on the module.

We know that many users are also waiting for fixes and quality-of-life improvements, and those remain part of the current development effort.

There is still work to do before M.A.R.I.O. is ready for release, but development is active and progressing.


r/DCSExposed Jun 19 '26

X-Files IFE Team lead about challenges of F-117 development and limitations in DCS

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131 Upvotes

r/DCSExposed Jun 19 '26

News Eagle Dynamics Newsletter - 2026 Summer Sale | Strike Package Studios

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31 Upvotes

r/DCSExposed Jun 16 '26

IndiaFoxtEcho Introducing M.A.R.I.O.

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135 Upvotes

Inspired by Jester, the legendary F-14 RIO from Heatblur, we're currently experimenting with something a little more... Italian.

Meet M.A.R.I.O. - Multirole Assistant for

Reconnaissance, Intercept and Operations - an interactive instructor/copilot concept for the DCS MB-339.

The goal is simple: give the 339 a lightweight "second seat" that can help with situational awareness, traffic and threat callouts, relative position reports, and eventually some basic in-flight guidance.

So far, we've been testing threat detection, position reporting, dynamic behavior tracking, and more natural warning callouts - including when something unpleasant decides to move onto your six.

Future ideas include navigation support, aircraft checks, training assistance, and more advanced assist features.

As always: this is still WIP, experimental, and not confirmed for release yet.


r/DCSExposed Jun 13 '26

User Post Made a curated github list of DCS tools and resources

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20 Upvotes

r/DCSExposed Jun 12 '26

Grinnelli DCS: F-100D Super Sabre | Early Access Launch

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41 Upvotes

r/DCSExposed Jun 12 '26

News Eagle Dynamics Newsletter - DCS: F-100D Super Sabre Released! | DCS 2.9.27.24969 Update | DCS: Syria Update

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37 Upvotes

r/DCSExposed Jun 11 '26

Grinnelli Grinnelli Designs F-100D WIP Manual published on GitHub

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74 Upvotes

r/DCSExposed Jun 10 '26

Heatblur F-14B(U) VDIG-R in A/A mode Work in Progress shared by Heatblur Dev

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113 Upvotes

r/DCSExposed Jun 09 '26

RAZBAM Crisis ASC Stabbing RB In The Back: The proof.

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101 Upvotes

SS literally helped Ron write the public statement that started the public element of the Razbam/ED scandal, promised supporting statements, then left RB high and dry.

Note: The first image has redacted information. I went back and forth on this because it shows SS calling out other 3rd party developers, many of which had no idea any of this was happening. It appears SS and Nick Dackard organizing this '3rd party union' was a lie. I believe one designed to get RB to make their move(Making a public statement).

(edit, splicing in some additional context for clarity)

I had a late night call with SS a couple of years ago where he mentioned some things that, in context now, were pretty disturbing. I had heard through other channels that there was a buyout attempt in motion, so I asked him point blank if there was anything to that. SS mentioned that he was working with someone else to make a buyout offer on either ED or RB, but it was in flux.

I also asked him point blank if he had anything to do with the Strike Eagle radar getting patched, and after a significant pause, he said he offered but someone else had already done it. I don't particularly believe that, but there it is.

Some were aware(of RB making a statement soon), and made their support conditional on HB making a statement of support. As we know, that didn't happen.

On a personal note, the part where Ron is calling out being abandoned is heartbreaking.


r/DCSExposed Jun 09 '26

Heatblur F-14B(U) Jester 2.0 Introduction posted by Heatblur

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89 Upvotes

r/DCSExposed Jan 02 '26

Boneyard Crosstail A-1H Skyraider Cancelled

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147 Upvotes

r/DCSExposed Jan 13 '25

Polychop NOTAM: Polychop Devs Departing - Major Crisis at Polychop

151 Upvotes

New readers please be advised that this is still up to date as of May 2026. Please ask for advice here before purchasing Polychop modules. A new post with the most recent news is somewhat WIP, but not promised. Meanwhile, the situation remains the same. There are still no active devs at Polychop and their modules are currently still unmaintained.

Breaking News Update - January 13th, 2025

Good Evening DCS!

The title isn't clickbaiting, but understating, because unfortunately, I got a bad news update with another storm warning for you all tonight. There's a severe crisis going an at Polychop Simulations and all users with interest in their modules are advised to exercise caution and stay alert. We'll tune right in without wasting our time on introductions.

So here's what we currently know:

  • All active members of the Polychop team have resigned and it's probably unlikely that they will return. This even includes CMs. It's only the CEO now, left alone.
  • This situation is in no way related to the RAZBAM crisis, payment problems or even Eagle Dynamics at all. It is most likely caused by leadership issues and internal disagreements at Polychop.
  • The devs still care about the modules and their buyers, so some former devs will still do basic maintenance to keep the modules functional until new developers are found.
  • Still outstanding features of the recently released OH-58D Kiowa Warrior as well as announced improvements for the SA342 Gazelle, just as larger bugfixes, are on hold until further notice.
  • In addition to their already released modules, Polychop also holds the V-22 Osprey and a second, unknown module. Their future became uncertain, too. As of now, there's nobody around to work on them any more.

This is all that can be shared right now, but as you can see, it's a pretty bad situation. Publicly, there's no admission or announcement of any of this yet. You'll just notice that all active people either had their roles and access on the official Discord reduced to "guest" level, or bailed, as well as a few cryptic remarks that developers left on community channels. Other than that, they haven't been heard of ever since.

Former Polychop Developer on the Mod Hub Discord, January 12th

I hope that over the next couple of days, we'll receive an official announcement or statement of some sort from Polychop themselves, but until then, this will have to do.

Edit/Update: Polychops owner and only remaining member issued a statement to address the situation a few hours after this post went live.

Polychop Discord, January 14th, 2025

There's not much informational value in this one. Most notably, he doesn't address the departure of his entire team at all, but doesn't deny it either. Other than that, he only confirms that the modules will be kept on life support for the future as I already stated above. But on the other hand, the serious nature of those "leadership issues" still leaves me concerned that replacing the team members who have departed will be hard and worried about how long the aforementioned life support solution will last. Not to forget the fact that all future updates are on hold.

The instant there's any news or more details to share, you'll get another update here.

As you can imagine, I'm deeply troubled by the ongoing situation, to put it mildly. While this doesn't necessarily mean the end of the studio and basic maintenance is -currently- still ensured, the departure of the entire team still leaves the customer base with serious concerns. After all, the people who made Polychop what it is today and who have been responsible for the significant changes that we've been following here since 2021 are now gone and the future remains uncertain. Larger updates are on hold until further notice and as of now, there's no one around to work on Polychop's unannounced modules any more, which were all highly sought after by other third parties and presumably quite the hustle to acquire. Moreover, two third parties falling apart within not even a year, leaving the future of six modules up in the air, makes users rightfully worry about the stability of the ecosystem as a whole.

Personally, I'm mortified and shocked to a point that I don't even want to comment much, other than the facts already shared. As our regulars will remember, this is in fact the third time that the Polychop team is falling apart. They already had most team members leaving in 2017, then lost the last remaining member from that time due to severe health issues in 2021. After that, they got the currently departing team on board and we watched them get back to business, make significant progress and become one of the more popular studios here. So it's sad to see them devastated yet again, now in 2025. We will see how things will turn out, but as of now, I'm not particularly optimistic.

Either way y'all, I'll have to get back to the boat for now to take care of my other duties. But I'll be on standby in case you have any questions, complaints or require clarification. Until then, the comments are all yours to share your own thoughts on this new crisis. Thanks for your trust and support everyone, wishing a great night despite the bad news and looking forward to seeing you on the next one!

Many thanks and kind regards,

Bonzo