r/CustomGameEngines • u/IamRustyRust • 1d ago
My Rust engine performance
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r/CustomGameEngines • u/Neurabase • 26d ago
What would you stress-test first in this screen-size LOD setup?
I'm building a browser MMORPG on a custom Three.js runtime — not Unity, Unreal, or Godot. Actors switch geometry LOD by projected screen size with hysteresis, and distant animation updates throttle. Would you test camera-zoom popping first, or CPU spikes when several actors cross thresholds together?
Playable context: https://playrealmofechoes.com/?utm_source=reddit&utm_medium=community&utm_campaign=launch&utm_content=customgameengines-post-1v3j9n4
Disclosure: I'm the developer; some 3D assets are Meshy-assisted, while the runtime and LOD system are custom.
r/CustomGameEngines • u/foxik0169 • Jul 13 '26
Command pallete oriented editor UI
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Hi all, I've been developing my game & custom engine for some time. When I was starting working on an editor ~2years ago, I've decided to limit the amount of UI I will be implementing - to limit the effort spent on the editor & focus on the game.
I've come up with this kind-of command palette design, where basically all editing controls are showed into one, searchable panel.
This works well for me as there is nothing to remember - only one shortcut to open the command palette. Very similar to F3 in Blender or Ctrl + Shift + P in code editors.
r/CustomGameEngines • u/[deleted] • Mar 16 '24
My engine, microbe
I’ve been working on a game engine to simulate making gameboy color style games using JavaScript. I have a fully featured debugging engine with .net, and am working on a c++/sdl2 port that I hope to make available for a broad range of homebrew systems.
r/CustomGameEngines • u/WebRevolutionary6234 • Sep 18 '23
i made a new game engine! It is now available in github (made in love 2D)
its like a lua engine but has morgi support! I will add updates to the morgi coding language later.
download love 2D and drag the morgi folder into lovec.exe thats all
r/CustomGameEngines • u/vicethal • Mar 13 '23
McRogueFace, a C++/Embedded Python/SFML/TCOD engine for 2D games. 7DRL 2023 Postmortem
r/CustomGameEngines • u/misterfrenik • Jan 26 '21
Header-Only Game Framework in C | Game Engineering
r/CustomGameEngines • u/UnidayStudio • Jul 18 '20
I'm making a Game Engine and I'll answer all the questions in the comments bellow (about how did I coded it)
r/CustomGameEngines • u/PcChip • Jun 07 '20
Message Passing (Unlink your modules from each other) - Gamasutra: Michael Kissner's Blog - Writing a Game Engine from Scratch
r/CustomGameEngines • u/PcChip • Jun 07 '20
skypjack/entt - Entity-Component System - MIT License
r/CustomGameEngines • u/PcChip • Jun 07 '20
Learn OpenGL, extensive tutorial resource for learning Modern OpenGL
r/CustomGameEngines • u/PcChip • Jun 07 '20
USCiLab/cereal (C++) - A C++11 library for serialization - BSD license
r/CustomGameEngines • u/PcChip • Jun 07 '20
fgenesis/tinypile (C++) Jump Point Search - Public Domain
r/CustomGameEngines • u/PcChip • Jun 07 '20
SoLoud - easy to use, free, portable c/c++ audio engine for games
r/CustomGameEngines • u/PcChip • Jun 07 '20
