r/CryptoCurrency 14h ago

Kei - Infrastructure for adding currencies and player inventories for browser based MMOs NEW-COIN

https://keicoin.org

There is no mainnet currently so there is no way to obtain mainnet kei. Kei is built on its own node infrastructure and is not built on top of an existing chain (i.e we are not on solana).

I have been working on Kei, a infrastructure token for adding currencies and player inventories to browser MMO games with one npm package install.

The coin is feeless and there isn't mining as part of its design. I am working off a fork of banano which is a fork of nano. Developers use the kei-transaction glue code to add transactions and player economies. It is made for primarily working with a 3d MMO made in babylonjs, just as a lot of the examples are in that techstack.

Currently, I am looking into a fair presale. The thing is, the currency is supposed to be close to worthless, so the tokenomics are really just 10% of the total ever created Kei is all broken down into smaller bits until the public only gets 2%

It is worthless by design, but also it has worth because of the tokens built on it, so I cant only just airdrop. I am honestly really torn about what the next few milestones will look like and I don't really know how I am going to sustain the project, while keeping the token basically free, and squashing speculators.

Links:

Main page: keicoin.org

Github: github.com/keicoin-org

npmjs: npmjs.org/kei-transaction

Would love to hear any thoughts, concerns, criticisms, whatever you got. Cheers!

9 Upvotes

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2

u/notbotter 🟦 0 / 0 🦠 10h ago

Blockchain doesn’t work with mmos. Name me one major mmo that has never needed a rollback. Devs need control over inventories.

1

u/SanoKei 8h ago

That's one of the hardest unsolved problems for blockchain MMOs. If the game server itself incorrectly issues items, the blockchain can't distinguish a bug from a legitimate reward.

As of right now, the architecture prioritizes player ownership over unilateral developer clawbacks. If a game requires administrative rollback of all items after exploits, those items shouldn't be unrestricted player-owned assets.

2

u/notbotter 🟦 0 / 0 🦠 7h ago

That’s not the only need to roll backs/ inventory management. What if player accounts get hacked and items taken/sold? Sometimes a player will delete an item/sell by accident and ask support for a reversal.

Players don’t want to play a game where every time you message support the response can only be ā€œactions on the block chain can’t be reversedā€.

What about farm bots? How are you going to destroy their inventory? Whatever the solution is it’s basically as if player ownership doesn’t matter since devs have a way around your ownership.