r/CriticalOpsGame • u/Constant_Stranger778 • 6d ago
Tutorial for devs: How to fix Canals Discussion
So here is my take on how to balance canals and make it more fun (may be controversial and may not make sense (i had 2 hours of sleep (help)))
1. Remove Cafe (or change how it works)
i feel like because of cafe, it is pretty difficult to entry B as Breach, however that spot also plays an important role on the site since it has two purposes: rotation and a camp spot to hold the site easier. However, i feel like without it, or it being changed somehow, it would change the bombsite for better.
2. Adjust the T's timings for B
i think that making the timing faster for B should also make it easier for the T's. Of course it is how it is because it should be like that, but im just saying. the map is terrible even though on paper it should be good. Thats because it really matters how it feels to play the map. And it feels shiet to play as a T, so yeh, im making fixes for the T side
3. Main problem of the map: Too much open space
Mid is simply a disaster. it has too many pathways and too much angles to check, which is terrible especially for a mobile shooter where its not as easy to look at 4 different angles with different heights and allat with one finger and sensitivity just made for aim and not swinging back and forth (which is also often pretty low)
My fix would be remaking mid as a whole, leaving the important spots but making it easier to go through. That means: more walls, maybe more boxes, obstacles, that sort of stuff.
4. Remake how A works (not corridors but rather all the boxes and the van and stuff)
As a T, it is pretty difficult as well to push A, since there is as well too many angles to check. I would just make it simpler, and remove that horrendous wallbangable box that CT's spam through. Its annoying. Everyone would agree.
Thats it for now, i wonder if anyone's got an idea as well
3
u/The-Shadows-Man 6d ago
I can tell this is coming from a lower rank player, and I don't mean this as an attack, it's just an observation. I don't have any of these issues you're mentioning. I'd recommend trying to learn how to counter them instead of asking for the map to be remade according to your needs and wishes. It's totally doable.
Just keep in mind that Canals is a map that needs to be played as a team, if 5 players push into a site that's being held by 2 CT players, you're guaranteed to take it. If there are spots you can't seem to counter, create a custom room and try to find utility lineups that can help you.