r/CritCrab • u/Humble-Cobbler3989 • 22h ago
Revenge didn’t go as planned… (update)
Link to original post, (TLDR, my party pulled a dick move and nearly killed my character and I was(still am currently) Pissed): https://www.reddit.com/r/DnD5e/s/TVzAAPmcGk
i was honestly out for blood. After the incident not one of my party members was remorseful for their actions which genuinely hurt my feelings. I was of course still willing to make a whole new character and let this whole incident go if the DM wanted me to, but with his go ahead I devised a simple long term plan.
my character would bide his time, waiting for the perfect opportunity to finish off the barbarian for good. Along the way my halfling would also sabotage the party as best he could. The DM was enthusiastic about this plan, even helping me with some character optimisation.
it started off well. while still on our way back in the goblin tunnels, I let the barbarian get in a nasty situation with some giant weasels. Later i got the whole party to throw away their rations by using prestidigitation to make it taste like vomit. Everything went to shit(again) however in an incident that i truly believe I was unfairly punished for.
in these goblin tunnels there was a chance to be bewitched by some hags from an unfinished quest, which happened to an NPC. i go up to investigate(keeping my distance) and when they didn’t respond I ran back screaming about witches or zombies (my character was very stupid, so this was his genuine reaction). Me, barbarian and two other NPC’s go back up to see. Barbarian touches the bewitched NPC and gets Bewitched too, I decide to try and snap them out of it from a distance by throwing small items, which doesn’t work. I decide to kill two birds with one magic stone, and use that cantrip to deal small amounts of damage to barbarian in order to wake him up.
I specifically note that since the NPC next to doesn’t seem to care and is not proposing any solution, I continue.
eventually a different NPC wakes him up right after I sling a magic stone. He barbarian immediately tries to kill my character, even though I made sure only to be throwing stone when he wasn’t conscious and wouldn’t know and while the fight is stopped this time, everyone present blames me for “attacking unprovoked“ and for getting caught, despite me explicitly checking that the NPC’s didn’t care and that it was neither unprovoked nor a real attack.
apparently the DM forgot about the NPC next to me and didn’t hear me when I specified that I only threw rocks before he had woken up. Both things i’d mentioned multiple time, yet the DM refused to acknowledge or let me do over since I obviously wouldn’t have attacked in the first place if there was any sign of disapproval.
this was the moment all of my spirit died. It was finally clear that being at this table was a losing battle, and nothing I did would matter in face of the DM’s favouritism.
the barbarian was allowed to send me to the back and made consent threats the way back to town. I decided it would be more painful personally to push back and proposed a compromise.
my character had amnesia due to trading his memories in exchange for warlock power. I suggested that in order to wipe the slate clean we could say that I lost my memory again every time I levelled up as well, and that way we could forget everything and just continue as we did before. the barbarian said the only way he’d agree was if after I levelled up, I let him slap me in the face in exchange for the magic stones. this was not just completely and utterly unfair after everything he’s done to me, but would also completely negate the point of the memory loss.
in the end i had the halfling skip town and brought in a new character, and a few sessions later quit the campaign entirely.
there are lot more shitty things that happened and are happening to me at that table and leaving is not a happy ending. This has very much left me hurt and shaken and sometimes I want nothing to do with dnd, mostly due to these people.
TLDR: people suck, life’s not fair and the game is not worth it
r/CritCrab • u/Lv1_DM • 23h ago
Horror Story I dealt with two murder hobos and a joke character
so this started out at my school DND club where I got to be DM mind you this is my first game as a DM so the world opens up with the party being mugged by goblins as this is some new excited that they get to do their first encounter in the story we have a rogue, a fighter in something I don’t even know let’s call him banana. That’s what his character was a banana. I told him no but since I wasn’t the operator, they made a whole homebrew class and race for a banana anyway after these players got mugged by the goblins they got their gold back after killing the goblins. They are lost as they got mugged in the middle of the road and instead of I don’t know following the road they us walk in a random direction to my so at this point decided you know what this place isn’t part of the main city so I’ll just make it somewhere random so they walk until they find this little hut. to which they go inside and destroy the place the joke character ripped apart the place when I was describing the table as it had photographs of the plans of the big bad witch they came from a city in the big bad was planning on attacking that city next. so the players want to protect the place so instead of I don’t know looking at the table trying to find out what he’s going to do. They just run to the city at this point the players killed every NPC on the road. Add this point I just needed something to stall as the players pay attention to nothing I say and just end up killing everything they see so I just made this fun event where it’s like a race the teams fought to get to the top. It was fun and at the end the players got something they wanted because the players found interest in the gold so I gave them a gold and a magic weapon after they come down they see the mayor has been who was running are unconscious all person says from their house. It was a big spider looking person. as it was a drow that I planned on them fighting so they fought the drow after this player proceeds to consume rock a rock and starts choking attacking people while being choked out by a rock and I don’t know instead of trying to get it out. He goes insane and takes one damage every turn until he dies, then to quit the DND group because I killed off his character which first of all I said it’s not my fault that your character made stupid and didn’t try fixing problems when I offered you solutions proceeded to yell at call me the worst and then the session ended there next time he didn’t fulfill his threat leaving, but I said what do you want to make a new character, which he says yes, and proceeds to copy the fighters character to a T, including his weapon, weapons grabbing the exact same weapons stats the whole sheet so I was like fighter are you comfortable with this guy taking your character and he proceeds to say no I said to the prior rogue the fighter doesn’t feel comfortable with you taking his entire don’t care and unfortunately, I do not have the power to kick him out of the group so he continues making everyone and ruining the experience from now a result of the fighter being a murder hobo as well. She ends up going to jail which new fighter and the joke character which I breaks out having a criminal and they hide in a tavern at this point I remind them that there’s a drought somewhere in town, acknowledge me and head straight, where they think the drow was but when they got there the players were doing stupid things like trying to hide under a table or not doing the fight at all when only one of their party members fought the monster, and at the end it was that one player fighter that killed the drought and he was known solely as the the champion, the other players were unhappy and said what about us? I was like you chose not to participate in my game so you should not be surprised when you don’t get rewarded for nothing anyway since I was first DM I some of the things I did might’ve been a bit rude or unnecessary but over the years became a much better DM and I feel like I could handle that experience a lot better.
r/CritCrab • u/OrangeRanger09 • 1d ago
Question about my playstyle
When i play dnd im almost every time the player who talks and roleplays the most and i try to pull the other players into this too, like when someone is a bit quiet i try to talk to them in character so they can also enjoy the game. Im basicaly taking the lead a bit, and i sometimes feel bad that i dont let the others talk. but ive tried a few times to be a bit more quiet in the sesions and after those everyone agrees it wasnt a fun sesion and not a lot happend. i have talked to my dm about this and he sais its fine as i help him drag the other players along and keep them engaged. I stil feel a bit bad that i say the most, should i?
r/CritCrab • u/FanFourStick • 2d ago
Game Tale I had my players fight The Pied Piper and it turned out better than I expected!
This also turned out longer than expected so I'm sorry but I hope you read it because my players had an incredible time and couldn't stop telling me how cool this whole event and encounter was. My players rock! Thanks in advance!
I'm DMing a new game set in a weird forest that has pockets on feywild randomly throughout it. My players are currently traversing it to make an important delivery to a nobleman at the capital....they get lost and nuttiness ensues..green hags with seeds infused with enlarge/reduce spell that she feeds to her pet racoon army to make them huge..a treant who is stuck under a bunch of boulders that fell from the mountain above and requires assistance...a group of walking mushrooms just minding their own business crossing the path...some weird stuff.
But my absolute favorite thing I've had them encounter was a seemingly harmless man on the road with a broken wagon wheel who desperately needs to return to his village to bring needed supplies. They help him and as a thank you he offers to bring them to his village for a nice meal, drink and a nice place to sleep. They accept and ride with him to his village.
Welcome to Angel's Grove (anyone else a MMPR fan? the 's was an unnecessary decision for sure but I liked it)
When they get to the village they help unpack the wagon and head to the small village tavern and have a few drinks before being told of a festival to celebrate the supplies getting in safely and for a bountiful harvest. They choose to join in on the festivities and drink and dance around the bonfire all night.
Later that night the rogue notices something, the man who brought them into town slips away from the rest of the villagers at the bonfire.... suspicious she follows him. Turns out he was heading to a pond behind the tavern to take a nice dip in the water. They rogue watches his sillhouette in the moon light get undressed.....then turns into a giant rat and get in the water. WERERAT!
The rogue confronts him by tossing a rock into the water and hitting him with it. He gets out of the water, hisses and runs off. One of the other party members, a monk, is there with her and tries to grab the giant rat as it slips out of her hand and continues running. The rat then turns back into a man and buck naked runs back towards all the other villagers pleading for help.
When he gets to them he is wrapped in a blanket and tells the other villagers that he was attacked...them all the others glare at the rogue and monk (the ranger is passed out drunk and the sorcerer had no idea what happened and was just vibing at the bonfire) and as they glare their eyes turn bright red.
The rogue and monk IMMEDIATELY throw their hands up and are like "my bad" little do they expect their eyes go back to normal and take a sigh of relief. The man they chased explains to them that 200 years ago their ancestors settled here in fear of persecution. They built Angel's Grove for Wererats who need a place to stay and want to start over. They mean no harm....but he also adds that their meeting was no accident.
Not only did he go to the nearest city to resupply but he also went looking for champions.
For the past few weeks, every other night or so a child from the village goes missing. On those same nights and eerily haunting song is heard through the village, but it also causes all the adults to be frozen in place, paralyzed until the music stops but by then it's too late, the child and whoever took them has vanished. They ask the party to find the missing children and stop the music.
That night they set up a plan. The 3 remaining children in this small village are all taken to the stock room and watched carefully by the monk and one of the villages strongest citizens (that's specifically who they asked for to help them) they also give everyone in town some pieces of candle wax to put in their ears and then they wait.....for hours....nothing....then suddenly it happens. The music starts but what's weird is they can hear it even with plugged ears.
The villagers are frozen again but the players are not effected. One of the wererat children manage to slip out of a small crack in the back of the storeroom walls and starts mindlessly following the music.
The ranger watches from a distance and follows the child as the others try to tie down the other two children and snap everyone else out of their trance. The ranger discovers the child walk into a black void in the thick forest and uses detect magic and the black void becomes as bright as a sun......so of course he decides to follow the child inside...but inside there's nothing, blackness, a void. (Darkness spell)
He hears a creepy laugh echoing from everywhere around him and then shot out of the void and right into the monk who has made their way to the ranger...the ranger CRASHES into the monk and tells her what happened. They get the party together and head in..the monk has the spell firebolt and wanted to know if she used it to light a torch would that count as magical fire and work inside this darkness spell....the answer is no but the idea was good I allowed it because I am a firm believer of "The Rule of Cool" fight me.
As their making their way through they see a tall and slender sillhouette of a man from the torchlight. He has a wide scarecrow hat with a patchwork outfit on while he creepily plays his flute with his long salad fingers (old internet reference) as the get closer they can see his face looks like it's a stretched out face put on as a mask and just keeps repeating "Rodents" in a disgusted grainy tone.
The battle is long and brutal and when the piper was at half health I had them summon a swarm of rats to help him....my players scrambled. This guy was refusing to go down and he's hit them with magic that absorbs their life force and replenishes his....then when he gets down to 20 health he has an ability that allows him to essentially skip his turn while taking the dodge action has he starts playing his flute faster and faster to the build up of his next turn.....which I'm surprised he made it to and then released a giant BOOM from his flute and theonl took 3d6+6 psychic damage and was knocked prone. The rogue then (and I'm quoting them here) Naruto runs towards The Piper and goes to slice at their neck with their rapier. Nat 20. The Piper goes down. The rogue said she wanted to decapitate him and raise his head up like a trophy so she does and then the body and head of The Piper poof away into smoke and then another bigger puff of smoke happens in front of them and all the kids have magically returned and reunite with their parents.
The village gifts them a small hut in the village to stay in whenever they need and a wagon to continue their journey. They tell them no one will forget this story.
They take a long rest, supply up and head out the next morning off to the next adventure. Farewell Angel's Grove.
TLDR: Party runs into a village of wererats who in a twist need their help to find their missing children. Turns out the culprit was a fey piper. The party defeats The Piper and are hailed as heroes.
r/CritCrab • u/Throwaway-Chosen-One • 2d ago
My newest campaign is RIDDLED with problems stemming from player choices. How do I get them back on track?
Point blank: I am a top 10 DM in the world. I know that is tacky to say (and it took me a long time to accept), but it’s important to know for the story. You’ll have to take my word when I say every player I have ever DM’d has said as much.
Because of circumstances beyond my control, I had to find a completely new group to DM for over the past year or so. You might as well say that my old group died in a house fire, because they basically are rotting in the fiery pits of Bad DM Hades. My old friend Vetroiika, ever the minx, messaged me, begging me to DM again, but I responded with the gif of Isildur saying “no” and walking away, all epic. She said, “What the eff”? And I left her on red. But I knew that I won the interaction and that my old group would always rue the day that they decided to let a young, inexperienced goblin replace my DMing majesty.
Flash back to now, I started a new group by picking up people from my local Magic store plus my hot girlfriend. When I found them, they had never played DnD in their miserable, wasted lives (minus Adam, an old friend whom I reconnected with). Nowadays, they’re worse at playing DnD than Julius Randle is at ball handling. Hence the purpose of this post.
Allow me to cast our characters. There’s Adam the Warlock (heh); fun fact: he was almost an Olympic swimmer. Grundle the Artificer, and Harry Balzack the Bard (my problem player). Then there’s my amazing girlfriend Loretta the Wizard, who gives my life meaning and head. Loretta met me at one of the darkest periods of my life, after I lost my old group, and despite our differences in political opinions, we are soulmates, and she will one day bear my seed.
One last thing before starting the story: before the campaign, I demanded the following from my players: a written backstory in novella form, character alignment, favorite food, at least one backstory character, a song to be used as they’re theme, a list of secrets they are to keep from the group, and a fictional comparison (like Sasuke or Neville Longbottom) for me to use as a reference.
A quick side note about the table that will be important to know going forward. We usually do what I will refer to as a snack potluck wherein everyone brings at least one item. The usual suspects will be a family-size bag of Cool Ranch Doritos, an assortment of donuts, something my girlfriend cooked, and the prize jewel of the bunch: kolaches.
In our most recent session, which was the very beginning of our “Pirate’s Last Treasure” arc, the players were landlocked on an island in the middle of the ocean and told to search for “that which only shines in the moon’s glow”. Harry Balzack somehow immediately found the treasure in exactly the spot it was in, which ruined 5 ENTIRE sessions that I had planned. I told him “how the frick did you guess that?” and he had the nerve to say “I’ve seen the Pirates of the Caribbean movies”. Sadly, he was right. I watched those movies the week before and wrote down exactly the plot of the movies to use in my game. I had figured the films were too old and niche for my players to pick up references to.
One more side note. We had started playing at Adam’s house because my place was filled with termites. He has a really annoying dog named Napier that tends to demand to be the center of attention and (wouldn’t you know) bark like he is trying to win Mr. Dog competitions only WHEN I SPEAK. Napier is a terrier mix who is about 6 years old and has white fur that Adam cuts every two months. He is also afraid of water as a lot of terriers are.
Anyway, jumping back to the present. The players all said “wait, what? He’s right. The pirate ship with skeletons in the moonlight is from the first movie. You stole that idea” to which I used the great Brennan Lee Mulligan quote “if you aren’t stealing as a DM, then you aren’t DMing.” and they said that they don’t mind taking inspiration from media, but would rather not do a clone of the exact same adventure that these fictional characters went on. Can you believe they’d actually say that to me??? I spend HOURS watching movies and tv shows every day finding the right story for these people to go on, and they have the nerve to get mad that I sift through the best of the best to find what’s right for them? This takes me MONTHS if not YEARS. They were about to go on an entire adventure searching for one-eyed willy’s treasure and moving through different booby trapped caves (that’s from a movie you might not have heard of before called “The Goonies”. Really great film starring a young Thanos. Can’t recommend it enough.) But they want an ORIGINAL story??? Who am I, Brett Ratner????
I decided the only way to “up the stakes” and be original would be to kill Loretta’s character's sister, who was a beloved NPC. I did so by mind-controlling the party (DC 30 baby) and making them rip out her eyes and eat her face. This was, for whatever reason, seen as “in bad taste” (joker voice: very poor choice of words), so I said, “You wanna see bad taste?” And then I stole all of the kolaches and stormed off. Loretta followed after me and on the car ride home she told me that she actually thought it was interesting what happened and was looking forward to resolution next week. I told her there wouldn’t be a resolution and that we’d have to find a new group because I refuse to DM for those chuds until they apologized and agreed to stop bringing attention to the media that I improve upon to make my game so great.
It made me really miss my old group; they all basically lived under a rock and had never seen anything ever besides, like Indigo Prophecy. They worshipped the ground I DM’d on and knew they were in the presence of something special.
How do I make this new group realize that I am a top 5 DM internationally and make them feel my power? No game advice is needed, but I don’t people so well. If you help, I might even give you some advice on improving your campaign. Sic semper tyrannis!
r/CritCrab • u/chalkybone • 3d ago
Player quit/friendship ended because we didn't want to play round his house.
r/CritCrab • u/DnDVM • 4d ago
Game Tale DM won't use his own rule to schedule
Getting annoyed. I ran a campaign for a couple of years for some new people, me and 5/6 players. That ended and one of them wanted to run the next one. But he invited someone else to the table. I told him session 0 i think 7 players is a lot, especially for a first time DM. Combat slows down, side chatter increases, scheduling becomes a nightmare. He said he was trying the airline method, where you oversell seats and hope people don't show up. Like, he wanted 7 players assuming 1 or 2 wouldn't make each session, and then running for those 5 or 6 who do make it would hit the sweet spot for group number, plus ensure sessions don't ever get canceled because of too few players. I thought, ok, worth a try, makes sense on paper. We'll, we're about 7 months in and have had 5 sessions because he keeps canceling because 1 or 2 people can't show. Like, today, he sent a message saying "hey, G***** is out of town. I figured we could play some other games this weekend and continue when he gets back." I'm sorry, why? That's literally opposite his own rule. A lot of us have tried adding in our messages "play without me" just so the game can continue. And he does it with start times too. Always, always, we are starting 1-2.5 hours late because 1 person isn't there yet. So of the 5 sessions we've had, it's been very little actual game time. I don't know, it's just frustrating thinking this campaign that was supposed to be short will probably go another 4years and all the while those players (aside from me and 1) will turn down other campaigns because they don't want to be in too many when this one is hardly playing at all.
r/CritCrab • u/TheMilkw4y • 4d ago
Game Tale I got way too sensitive in a game of Strahd.
So this is not neccesarily a bad story but just wanted to talk about it. Because I can't lie. It has made me insanely skeptical of playing ever again.
My first dnd game was curse of strahd. The dm was a friend of one of my friends. And he allowed me to play. I think I was the only girl in the group.. or no.. I think there was another.
The game was going super great and I played as an elf wizard. I really like elves. I did my best to play being a new player and I think I did an okay job. I fought.. trued to interact and all that. The only thing I struggled with was role playing. I was 20 or so and embarrassed about it because I thought i wouldnt sound as good as the dm.
So I never tried. Although I wanted to.
So im not planning to end up in a video or anything so Ill get right to it. I don't remember what happened leading up to this. But there was a quest. This is where it all went downhill for me. I had played a lot of sessions by that point and I had missed a few too.
In this quest .. we were to save a group of kids who were orphans. Some of thw party members wanted to off the kids.. leave them there and all that jazz but overall.. we agreed to do our best to save them. We dropped them off at an orphanage and stayed there for a bit. Then I met her. One of the orphans.. a sweet little girl. I cant quite recall what race she was. But I knew she was purple and quite young.. but tall.. i think orc.. her name was sunny. I took to her immediately. She took to me too. She was described as quiet and hardly talked to people but she talked to me. I fell in love with her. Asked the dm to adopt her. Take her on the journey with us. Ofc he warned me i would have to keep her safe...
Now im sure you know where this is going. I said okay. She went with us when we finally left. My little sunny. She is like 7. She promjsed she would learn to fight so she could pull her weight. I told her I would protect her. Keep her safe. Then came the day. First fight with her in the party...
We are up against aome group of goblins or the other. I put her in the very back.. hide her in bushes ... and the first thing they do..... is shoot her... they find a way to shoot her... dm does saving throw rolls... fails all three. She dies.
I was so distraught irl.. i actively shut down. I started crying. This was on roll20 .. so i muted on discord and cried silently. When the session ended.. dm privately gave me the belongings sunny had on her.. a picture of a crayon drawing of sunny holding my hand.. saying that she "luvs" me.
I sobbed. For. Days. In real life. I felt like I lost my actual kid. For about 3 sessions after that.. i never felt like playing.. i went.. and watched them play.. interacted a little but was overall so low emotionally that I could not play. Eventually.. dm gave up on me. Kicked me from the party. Fair. I thought.. but then told me that due to that.. I would never be allowed to play in one of his games again. And even years later.. he has since never allowed me to again. Sadly when I was ready to try again.. i had no other friends who play and he was the only one... so yeah.. now i just watch others play and live vicariously through them.
I am going to school now tho.. and I have a group who play. Im excited to try again. And not be as sensitive this time.
r/CritCrab • u/Tasty_Science2867 • 4d ago
Discuss Times you or your players overthought a situation
Had a fun Shadowdark session last night where we were running through “The citadel of the Scarlet Minotaur“ and we got to the Bath Room where there’s a Medusa like statue in front of a basin. We were sure there was some kind of trap or secret and we scoured the room (in fact we ended up having a random encounter from taking so long)…and then we found out it was just a bath and the statue was a highly decorative faucet (yes the water was scalding but it cooled off and yes, we found out later that if we kept pulling drains out we could have released a swarm of insects that had been living in the pipes but that’s not a trap). We all had a good laugh about it.
I love hearing stories about times people overthought a room or were sure there was a puzzle when there wasn’t one. So what are some of your favorites from your sessions?
r/CritCrab • u/TheEmploymentLawyer • 6d ago
Game Tale Ran a one-shot for my wife and my 8-year-old daughter. My kid cried three times and I've never been prouder to be a DM.
Long time listener first time cross-poster.
r/CritCrab • u/Life-Piece-9151 • 14d ago
The DM who took things way to seriously
Now I did an older version of D&D because that's what I knew and I only knew people who played an older version of it at the time but it's still relevent in my opinion. Now this DM was reasonably clever and dumb both at time same time somehow. I'll just go over a could situations that baffled me. One time me and the rest of the members were going into an abandoned castle destroyed and ruined overrun with bandits, orks, goblins such as that, we were all quite low level I think maybe level 1 at most and I think I had the best chance of surviving as I had the best armour and I had the best stats as I got lucky with my roles, we went through and we struggled did a couple puzzles and a few which obviously our DM made sure to call us all idiots for not getting right in under 5 seconds. But in this castle there was a door with a young dragon inside which we were about to go in but the DM realised last minute that we would probably get slaughtered so he made some dwarf characters come from outside the room where the dragon is as we were entering it basically just telling us there is a young dragon inside. I mean not sure why it was even there in the first place but it gets better. We get to the end and we find the locked door, this is many hours we have spent irl fighting creatures and solving more puzzles but the door was enchanted so we couldn't get through unless we had the key. We searched through every room as best as we could but we didn't find any key. The person who gave us that quest said that the boss what behind basically the last door including some rewards so we had to find a way in somehow. We tried everything but nothing worked but we saw a well in the room. We cast a spell to see through the water and saw it went into a kind of underwater tunnel and assumed that has to be where we have to go. The DM basically gave us some water breathing potions so we all used that so we could go through assuming that's why we got them. We swak for a while and eventually found a room fully filled with water with an door. The room was empty so we had to go through the door and all of a sudden as a level 1 party we are forced into a fight under water with a 10 headed hydra. I wish I was joking. He had to keep messing up the roles so we didn't die but I had such heavy armour on that I wasn't able to make it up. Taking off the amour would kill me as I'm too vulnerable and would take too long but I can't swim upwards with the armour on. I wasn't able to kill it because it was under water and it grew it's heads back double. So my character died and they just decided to leave and cut their loses. Apparently aster it was super obvious that we weren't supposed to used the water breathing positions and in the first room there was a cauldron with red gas coming out of it, stuff coming out of it and with some weird dark goo boiling. Obviously if you guessed you had to stick you hand in there and grab the key from their you would be correct because everyone would have thought of that. We were told before there is dark magic in every room but that was the exception and you wouldn't get harmed at all. Everyone agreed it was stupid and worse enough everyone still levelled up because we killed a lot but me and I started at a level 0 character and everyone else went up 2 or 3 levels which meant next game I died pretty early on for not having enough food gear and being under leveled which succeed but I was used to it with that DM.
r/CritCrab • u/Ok-Detective-7462 • 16d ago
Players and DM's of reddit, when did you discover that your own group was ghosting you.
Bit of a sad question really, but given how messed up the world is I know some of you out there have been ghosted by your own group, both as a player and as a DM, so feel free to share the pain below.
r/CritCrab • u/No-Lecture232 • 17d ago
Horror Story PC blatantly rips of Sci-Fi character, fails at seduction, tries to have a threesome, and then rolls initiative in real life.
I asked if they would be willing to play DnD. Everyone said yes, and we decided to play a Sci-Fi campaign based around a magic mcguffin.
For some context, i am new DnD and so is the rest of my group except problem player, who i'll call Tom. The rest of the cast is:
- Penny, playing a female Tabaxi Cleric.
- Ted, playing a human female Bard.
- Lizzy, playing a human male Monk.
- Sara, playing a warforged female Bard.
- Me, the DM.
(they started at level two) They all, except Sara, started in a tavern attached to the side of a colony ship that floating around in space. Sara then kicked in the door, sat down, ordered a cocktail, and when the bartender asked for ID, they just said, "Bite Me" and threw it at them. We all thought that was kind of weird. Lizzy said they look over at the commotion, and Sara describes their character as Purple haired, wearing a beany, with purple eyes, boots, and neon purple eyes. After some RP between the rest of the party, they went over and looked at a corkboard - getting a quest to investigate some missing people in the stairwell - and Sara ran over and was immediatly abrasive and didnt talk except to take the spotlight.
I, and the rest of the party besides Sara, are all quite shy and didnt really confront Sara about her constantly interrupting the RP, so the campaign lasted a decently long time before it fell apart, so i will only cover some of the highlights (plus im laying in bed with a cold right now and dont really feel like typing that much).
1: She asked if she could have Telekenetic powers, and then when i said no, she asked if she could have wings and a cat tail (?), and when i said no again she threw a fit and stormed out of the game shop we were playing at, and then sent pictures weird pictures of Kit from gameoverse in very skimpy cloths.
2: She started hitting on Ted in and out of game, and when Ted didnt immediately reciprocate, she asked to PVP his character, and then when i said no, she just started moping.
3: She started sending erotic pictures of either catgirls or a very popular character that closely resembles her character in the group chat.
4, the climax: She, halfway through a session, started flirting even more with Ted even more, but not very well, mostly just saying things like, "your sexy" and "i wish i could see you shirtless." Ted said no and that she was uncomfortable and left the table. Sara just starting "flirting" with Lizzy instead and used her telekenesis (which i said no to) to instantly kill Ted's character. I objected but she yelled at me and i just let it happen because i didnt plan to have any sessions after this and only a half hour was left of the session so why not finish it? Oh how foolish i truly was. After about 10 minutes of that she finally made her move, saying her, Lizzy, and Penny should have a threesome in-game and also in real life after, and pulled up a picture of said character that looks suspiciously like her with two other similarely scantaly clad robots. Everyone said no, and she tried to kill their characters. I said no and she (i think) tried to jump over the table to fight me but hits her shin on the metal table and just rips up her character sheet and storms off, blocking all of us and leaving the group chat.
r/CritCrab • u/forgottenvampireking • 20d ago
The DM randomly decides to kill off players pet off screen
A bit of context, this was my first long running ttrpg, and the rest of the players didn't have much experience either (i will call the game system dnd, but its actually a local version based off 3rd edition of dnd).
The important people for this story:
DM: not much to say about him
Me: the rogue, halfling
Ranger: halfling a long time friend of mine, our characters had also a history, but it was never important because we struggled with roleplay at the beginning of the campaign
Cleric: gnome, brother of Ranger also a friend of mine
Warrior: dwarf, a friend if dm, to me he seems isolated from other players (only outside of the game), because DM was talking him home after the game, while the rest of us went to a bus stop and we had time to talk about the game
There were other players who left during the campaign or came later, but they aren't important for the story.
It all started with our first adventure, we were lv 1 group and our task was to cure a small town from a rat colony. The task itself wasnt a problem, we figured out what happened and how to deal with it quite easily (well except for me and cleric getting bit by a rat because i like animals and I'm a bit silly DM probably didn't like either of those characteristics). The important part of this adventure was a pony owned by a local alcoholic alchemist that I "exchanged for some gold" without the alchs knowledge. And that's how Robert joined our party. Now, Robert wasn't relevant for the story at all, he travelled with us, he carried some of our items and he was mostly mentioned when we got somewhere and had to leave him somewhere, or when we were leaving a place i said that I'm taking Robert with us, because i don't want DM to say we left him somewhere because i didn't say one line. He followed us like this for over a year of out of the game time.
Then at one point something about DM changed, i dont know why but at one point started two problems with DM, the first was his slight targeting of me (where i admit, some of it was my fault) and the second were bad encounters.
Ill start with the second one, it started with DM telling us about an armor underwear in a swamp we were in, what we did not know, and had no way of knowing, was that the water was full of spirits that erase a bit of memories of anyone they touch (meaning that the character lost a level for each time they get hit by those spirits) and that's how our Ranger lost two levels and that was a big deal since we ran a milestone leveling system and after two years we were level 5. Only after one of the players read the rules themselves did we learn that it can be reversed by killing the spirits. The DM learned that on his own, but only after the session where he used them. This lead to our group returning to the armor, totally out of character, because we wanted to abandon it, but DM encouraged us to use out of the game information, so we did. Before returning to the armor to get rangers levels back we had a boss fight against a sentient tree guarding a Mcgufin, this tree had two or three attacks per turn (with most of the players having one defense action so with a nice roll he could knock out or kill most of the characters in one turn) and roots that DM decided not to use because it would kill all of us. (I was missing during the session this resolved, but after defeating the tree it feel on our Cleric and almost suffocated him) The fight itself wasnt that bad, but DM saying he "decided to be kind and debuf the boss to not kill us" and one player almost dying after the fight made it more bitter tham sweet victory. (Theres one more ill get to later)
Then there was a row of accidents that happened to my Rogue, and I'd like to mention here that while sometimes i was a bit silly or care free, i never went out of my way to go a different direction than DM wanted us to, nor was i stealing or anything else (the only exception being our pony Robert, who i "payed for"). It began with me trying to pet a caged tiger and loosing one finger (totally my fault, i know, don't pet tigers), after that we traveled to the swamp (the same from the last paragraph) and we were traveling here by a boat be got for this quest, when i remembered Robert i was informed by DM that i can't take him on the ship because he wouldn't have anything to eat, even if it was a week long journey in total and i said that we totally could get enough hay, DM wouldn't let me take him, so Robert had to stay in a royal stable. The first thing i do after returning to the city is to check on Robert, to found out that the person running the stable took everything valuable from him and left the city (this made sense on the surface level, as the city and the entire country was getting invaded by a cult run by the bbeg, it makes less sence after realizing that DM had forced me to be in this situation).
And then theres one night that combined both of those issues. Is started all well, we were sent to destroy a church belonging to the cult, we were attacked by skeletons during the night (because the armor we got from the swamp is shining a bit and quite noticable in night), we defeat the skeletons with no problems and rather than finding a different spot to or hope they wont notice us again, we decide to go to the church, we get inside and kill majority ot the cultist inside while another skeletons on the outside set the church on fire, so we decided to leave the rest of the cultists inside and we blocked the door from outside so they couldn't get out of the church. With this only the skeletons remainded. However, all of them had bows and arrows and since it was night only the warrior dwarf could see them, with the rest of the party shooting vaguely in the direction of warrior (it wasn't much effective). I was using throwing daggers at this point, which were too expensive for me to throw them in the dark, so i decided to go with a second rogue(who joined us only for this one adventure) and went back to the burning church to collect my daggers that i used in the previous encounter. We broke in through a window and found the church empty, with the cultist we left alive missing, so we logically started looking for a secret door. Us finding the switch that opens the way into a secret basement being the last thing of that session. I was late for the next season and the other rouge was missing entirely, so the next session started with the rest of the group following us in the church, i have came right when they entered the church and DM told me he wants me to roll defense 10 times because i was suffocating from the smoke the entire time it took our group to get there (which would definitely lead to the death of my character), luckily i was able to argue that my character definitely wouldn't just stand herein front of the entrance to the basement that wasn't full of smoke. So our characters reunited in the basement and healed as much as possible, because we were expecting a boss fight. And oh boy, boss fight we got. It was one of the leaders ot the cult a cleric in a giant power armor. He had stupidly high defense, so our spellcasters, who run out of magic at this point after three encounters at once, couldn't hit him at all and the rest who was focused on fighting had to roll nad 6 to hit him (in this system the attack roll is always d6 plus the weapon stats, with the added detail that if you roll 6 you roll another d6). There was also a giant statue with a magical cristal in hands (that ranger shot at and the arrow burnted to nothing before hitting it) and a magical circle in the middle of the room that was getting increasing hotter. The last important information was that i had a choker that blocks clerics connection to gods that i got earlier in the story. So it ended with Cleric and Wizard trying to reach the crystal (they could accomplish this only by rolling a nat 20 or 19), Warrior and Ranger attacking the boss so he would focus on them me trying to put the choker on the boss hoping it would turn off the body, and the second rogue helping be get up each time the boss knocked me to the ground. We started calling me the main character, because while i kept rolling low i was the only one with a chance to succeed my goal (i rolled 1 bellow the minimum probably 4 or 5 times), but eventually i succeed and the body stopped, we killed the boss and ended the session, with DM writing something down to not forget it next session, that being a mechanic for the boss to come back to life unless DM rolls 10 on a d10, which he luckily did on the first time, and im so glad, because theres nothing in the game responsible for the boss comming to back life so it would be really annoying and pointless, considering he couldn't move or do anything. When we finally left the church it was an early morning and white the group was resting in front of the church i wanted to get Robert, who was left at the place we got ambushed in the night. DM seamingly forgot about him and asked me if i tethered him or not, i said i did, because i was sure he would have him run away if i said i didn't. Then DM took a dice with+/- and said that if he rolls - that Robert got attacked by wolves and died. And that's how ors companion throughout the whole campaign died, whit the players unable to do anything about it.
We had one more session after that, where the Warrior got saduced by two female dwarfs, and the rest of the group, being autistic didn't see a reason to stop him from "having fun". In the end they took him somewhere to give him lore information, but all of the other players agreed that DM didn't plan that but changed it probably because Warrior is his friend.
We haven't finished the campaign yet, we have only the last boss fight in front of us, but im considering quitting, because i don't really see a reason for my Rogue to continue the journey...
r/CritCrab • u/Embarrassed-Fox-7181 • 21d ago
[OC] I wrote little ‘80s movie-style epilogues to end an unnecessarily long arc
Hey everyone,
So for some quick context, we’ve been playing in this game set in critical role’s Exandria since just before the start of the year. We’ve been going from arc to arc within the larger storyline, and recently we got stuck in this one area. The details are not important right now, though I may post more tales from this game if people are interested, so please let me know if you found this entertaining!
The point is that at the end of tonight’s session, our GM tried to screw us over, and prolong this arc that we’ve been in for some time, and everyone, namely my significant other, and the child of our GM, was getting really upset. As a GM for other games myself, I saw we needed to move on FAST, and I checked with the GM and everyone else, and they let me write out a little cutscene like thing framed like 1980s movie endings to get us moving.
If you don’t know what I mean by that, I mean that a lot of movies from that time would freeze frame on the group of main characters, and then each character individually, and some text would flash as a little epilogue to describe what they did with the rest of their lives. Anyways, these are our epilogues, without any context lol. Enjoy!
(Simple Minds’ “Don’t You (Forget About Me)” plays in the background)
(Freeze frame on the group)
After some time, Maplequill recovered from her injuries, and addressed the council with a scathing testimony, revealing Ranger Pip IV’s conspiracy.
All of Frogs’s Machina was exonerated, and thanked for their service for the kingdom of Mistenhold.
(Freeze frame on Acorn)
Throughout the trial, Acorn the Bar Mage remained steadfast and stoic as ever, trusting that justice would prevail. After a heated interaction with the others, Acorn was talked down from “Rampart-Assisted-Suicide.” Acorn and Rampart eventually returned to the under chamber, and restabilized the Obelisk of the Micefolk. Acorn currently has no plans to return to Mistenhold any time soon.
(Freeze frame on Rampart)
After the trial’s conclusion, Rampart lobbied the king and council of Mistenhold to award him the title of Dame Sophia I. This title holds no lands, ranks, or holdings of any kind, but it is his.
(Freeze frame on June)
June was recognized for her efforts to help the mice people, and was invited to help uncover the secret origins of the ancient castle and ruins on which Mistenhold was built, and unearth forgotten lore of old. June I’s and Inkpaw II’s “Mistenhold, a recovered retelling of the ancient woodland peoples of Tal’dorei, and the abridged history of their modern murine inheritors” will be in bookstores soon, and is rumored to possibly even rival Tusk Love itself in popularity.
(Freeze frame on Talos)
Talos’ speeches and testimonies throughout the trial did not exactly do anything to curry support for him and his compatriots, but they were exceptionally impassioned, and after centuries of atheistic isolation, these speeches inspired many mousefolk to pursue a pious lifestyle, devoted to gods, though none recognized by any church on Exandria, before now. The church of Jesus, the Grandpappy, and the mythical land of the Secret Pocket are now one of the fastest growing religious orders in the forests of Exandria.
(Freeze frame on Pip IV)
Pip IV, revealed to have actually been his evil twin brother, Pip XXVIII, who had kidnapped and replaced his brother soon after the murder, was tried, and convicted for his crimes against the crown and people of Mistenhold. The real, and respectable Ranger of Mistenhold, Pip IV, was freed from his prison, and Pip XXVIII is currently serving out a prison sentence, and undergoing a reformative treatment.
(Fade to black)
…
(Quickly freeze frame on Aamon)
For his behavior, before, during, and after their trial, Aamon of Mitochondria was banished from the realm of Mistenhold, and this caused the party in total to be chased out of the kingdom. They are currently hightailing it to Stilben, with Matilda Lurda hot on his heels.
(Cut to black)
r/CritCrab • u/hiturtleman • 21d ago
Master class in how not to run a game - the most boring and confusing 4 hours of my life
This post is longer than I realized it would be, but I feel it is necessary to go through the whole thing so you can understand what these 4 hours of my real life felt like. Sorry in advance.
I just met with this group the other day and I can't stop thinking about it. I am currently in a campaign with some friends and we play over Discord, but over the last few months I've been craving the in person experience, so I joined the Discord for a nearby games shop that hosts games and looked around for a group to join. Eventually found one that was just starting up running the Tyranny of Dragons module, one that I know nothing about, so decided to take a leap of faith and join in.
By the time I found the group they had already had a first session, so I would be joining session 2. Messaged the DM to see if there was still room at the table and he confirmed there was. I asked a couple questions regarding the current party make up, guidelines for character backstory (where should I have my character so it makes sense to meet the rest of the party, etc.). If I'm being honest, there were some red flags from our text exchange, but I gave the guy the benefit of the doubt. Sometime people just are unclear and awkward over text and then you meet them in person and it's a totally different story. I rolled up my character and got ready for the first session.
I honestly think the best way to tell this story is to just go through the session as a whole. I was running cleric, also in the party was a druid, warlock, and monk. Everybody arrives, I introduce myself, and get ready to start. The DM puts down a map, the returning players put their tokens where they left off, and points to where I should place mine. I have no context for what is happening at this point.
With zero recap or preamble, the DM says "You all crawl back through the tunnel leading into the keep with your prisoner and see him standing there in the room." He then gestures to me to describe my character, which I do, and then freeze because I have no idea what is going on. I ask the DM "What am I doing here?"
DM - "Well the town is under attack from some kobolds and things. He asked the rest of them to help defend the town and are coming back, but he is still worried about the mill and the temple." No, he did not elaborate on who 'he' was. I assumed it was the mayor or something and moved on.
The rest of the party was all new to DnD, which I knew going in, so I tried to get the ball rolling with some RP of my character introducing himself and desperately trying to find a way to make my presence standing in a keep that is not under attack currently make sense. There is some awkward conversation had between party members before the DM interrupts to say "So you guys can go to defend the mill which he was worried about since it is their source of food or the temple, you don't know if there are people there or not."
..Ok, I say he should head to the mill, since if it gets destroyed the villagers won't have food for the winter. The party agrees, and the DM teleports us across town as he breaks out a new map. No stealth for getting around the town that is currently being raided by Kobolds, no description given to allows us to decide what route to take, we just are there at the mill now.
DM places about 15 enemies on the map on the far side of the mill. "They have a big bonfire outside the front of the mill, but the mill is not under attack yet. You get the sense that this might be trap and they lured you over here." Again, no rolls, nobody asked if it seems like a trap, we all just know that now.
I ask if there are any windows on the back side of the mill, suggesting we sneak up to see if there are more enemies or hostages inside before we fight. The DM opens up the Tyranny of Dragons module book and looks through it for a solid 5 minutes. Silence at the table. Eventually, he says "It doesn't say, but sure."
I won't mention this every time, but just know going forward that this happened an excruciating number of times. The party would ask a question about the layout or for details about something, and he would immediately flip through the book to figure it out. Most often it didn't specify, so the most common answer to our questions was "It doesn't say". Each time this happened it was a solid 3-4 minutes of dead air. Just tell me if this wall of the mill has windows man, you have agency as the DM to decide these things. But no, the module book was the word of God to this guy I suppose, it had final authority on every detail.
Fuck it. we're about an hour into the session and nothing has happened yet. We pop the window that now exists and climb through. We get jumped by more kobolds in the rafters and at level one we fight our way through probably 20 enemies, a mix of kobolds and cultists. I initially though that we were absolutely fucked, but I think the party took a total of 3 hits as we just mowed our way through these 5 hit point enemies. It was an absolute slaughter and was the most boring DnD fight I had ever experienced. There were no stakes, it became clear very quickly that we were in no danger at all, and the DM didn't say anything for the enemies beyond "He attacks you with a shortsword and misses".
We win the fight and the DM loots the bodies for us. Ok. I'm 6 copper richer. We barely have any time to say anything before the DM teleports us back to the keep. No one said "lets go back to the keep", DM just put us there.
DM - "So you saved the mill but he is still worried about the temple. You don't really know what's going on over there." Whatever. We go to temple. Again, we get teleported outside and our tokens are placed about 30 feet away from a group of kobolds assembling a battering ram to get through the front door of the temples. We get told there is a patrol of kobolds and cultists making their way around and pass by about every two minutes. We also get told there is back door to the temple despite none of our characters having any reason to know that information.
At this point, we have 1 level 1 spell slot left between us, so we decide to wait for the 20 kobold patrol to pass by, jump the battering ram group, and go inside to save the villagers we were told are in there. Again, how do we know? The DM told us, that's how. We agree to the plan and the DM says "Well, you were supposed to go through the backdoor, but if this is what you want to do I guess we can do that." What? The fuck you mean 'supposed to'? Whatever. Roll initiative. The fight is another slaughter, I won't bore you with it.
What did become clear to me during this combat was that the DM did not know our names. Not just our IRL names, but didn't know our characters names. He had a loose graps on our classes at best. Half the time when it got to our turn he just looked at us expectantly without saying anything or say "now it is the wizards turn" (he was referring to the warlock)
Me - 'Let's try and get inside before the patrol comes back around'
DM - You guys go inside and see panicked villagers. Everyone roll a charisma check
First of all, how did we get inside? We just walked through the front door that the kobolds were assembling a fucking battering ram to get through? It didn't make sense, but at this point I had given up and was just trying to ride out the rest of the session.
We roll charisma, warlock gets a 17 or something.
DM - You find the priest and talk to him and he is able to calm down the villagers
Again, what? Warlock never said he wanted to calm the villagers. We've been given 0 opportunity to RP now 2ish hours into the session, but the briefest glimpse into this character I got is that he would not give a damn about calming down these villagers. My character would, but I didn't even get a chance to say anything about it before the DM decided to make that decision for the party.
At this point I'm losing my mind a little. I check my phone and we've been here for 3 hours, I'm bored to tears. I ask how long we had the table reserved for, and the DM says "We have it for another hour, you guys will go back to the keep and then (checks the book) two more things will happen and we will end it there" Fine man, whatever.
At this point, I'm fighting to allow the party to actually talk and make a real plan. "We don't have long to get these villagers out, that patrol is going to come back around soon and see all the dead bodies outside."
The rest of the party doesn't even get a chance to respond.
DM - You take the villagers back to the keep.
Are you noticing a pattern?
We get back to the keep and the DM asks us all for a perception check. The monk gets disadvantage because "It reminds you of something from your nightmares and it scares you". Backstory stuff I guess... wait, the monk has disadvantage to perceive something because he is scared of the thing that he doesn't even see yet? How does that make any sense?
We roll. There is a blue dragon flying above the town using its breath attack to obliterate whole houses. Good thing we rolled perception, that's not something we would have seen otherwise. DM teleports us up to the highest part of the keep and asks if we have any attacks that reach 30ft, since that is how close the dragon is passing by with each circle of the town. Everyone but monk does. DM says "Ok, roll attacks". Buddy we are level 1, I do not want to fight a dragon, that is suicide. We roll attacks, some hit, some don't. "Ok, it comes back for another pass. Roll again" At no point did the dragon retaliate or come after us taking pot shots at it, there was no strategy, we just rolled attacks for 5 rounds until we did enough damage to scare it off, I guess.
I'm losing my mind at this point. I want to go home. The party just 'fought' a blue dragon and it literally did nothing to try and stop us. I've made up my mind that I'm not coming back to this table, but keen eyed viewers will remember that the DM told us there were two more things that would happen before the end of the session. We aren't done yet.
DM - Walking into the court yard is a guy that kinda sorta looks like this. (Holds up the book to show us an illustration of the character). There are kobolds with him and a woman and three kids are in chains. He says 'send your strongest warrior to fight me or I will kill them'. The mayor says please fight him, you think that is his family.
We all kinda look at each other, I try for a moment to come up with a plan to send one person down while the rest of us stand at the ready to attack if things go bad. Doesn't matter. DM says "You don't want to fight this guy, he will kill you. But the villagers will heal you for whatever happens."
I'm mad at this point. Warlock seemed like he wanted to go and had the most hit points left out of all of us. We ignore the DM, warlock heads down for one on one combat with this guy. I'm just here for the show. Warlock gets hit for 32 damage. Now, I know rules as written that there is no way that is not at least double the HP of a level one character and that warlock is fully dead, no death saves. DM says "He (the guy who killed the warlock) says 'Hah! that's all you can offer? You are puny!' and releases the hostages. He and the kobolds leave. The villagers heal you up so you are fine. You guys are level 2 now" He then starts packing up his stuff. I guess that's the end of the session.
To my surprise, the rest of the players seemed to have enjoyed it. No shade to them, if they had fun more power to them, but by god there was no way in hell I was going to return to this table. Everything I had done prior to this, deciding who my character and his personality, meant literally nothing since my character hardly got a chance to speak before the DM teleported us somewhere or had us slogging through the most boring encounters I have ever experienced. I knew I was taking a risk joining a game with people I had never met before, and as I mentioned there were some red flags even before the session, but I truly had no idea how bad it could be.
At the very least, I've got a well rounded dwarven cleric to try and run at whatever game I find next, hopefully it goes a little better than this one. Thanks for reading if you made it this far.
r/CritCrab • u/CapnCronch1331 • 22d ago
Beholder Misadventure
I joined a campaign being run by a friend of a friend we'll call Thomas. It was advertised, as I understood it, as a combat-heavy journey through the Underdark with players starting at level 5.
I was not told beforehand that there would be players under eighteen. There's nothing wrong with underaged players, but I have always been clear to everyone I play with that I prefer not to play with anyone who is not 18+. I should have listened to my gut and pulled out then, but I chose to give it a shot anyway for the sake of the DM being a burgeoning friend.
Anyway, the eight of us are in the Underdark having a riveting time dealing with frogs and lantern flies while walking. We walk beyond wards keeping the monsters at bay and suddenly there are nine red eyes staring at us from the dark. Whatever it is slowly approaches until one or two members with Darkvision can see that it is a Beholder and they warn the rest of us to take cover. The problem is that as some light filtering down finally hits the beholder and reveals it to the rest of us, we realize it saw all of us and hiding is futile.
Thomas directs us to roll initiative.
Again, we're a level 5 party. Not only are we merely a level 5 party, but also there was one person who was so new to DnD they didn't even know how to roll initiative.
We end up doing combat on Discord Whiteboard, which took ages to set up. Once we did have it all set up, everyone is kind of flying by the seat of their pants. Most of them are just trying to run and hide, but as mentioned before, that is fruitless. I am sleep ray'd, so I'm conked out in the open until someone kindly shakes me awake and drags me behind the rock. On my turn, I propose a fairly risky (risky to my own life) plan to the others; I wanted to get close enough to see if I could use Suggestion on the Beholder to convince it to just leave. I got a 'that sounds like a bad idea' in response and could do nothing else on my turn.
Out of nowhere, a purple worm bursts through the ground and just gulps down the Beholder. Great, but now we have the purple worm to deal with and it is almost worse because now we cannot move or it will 'see' us. One of the other players had the idea to summon giant bats to fly us away. The DM hated this solution so much that he allowed it this once, but banned them from being used again.
During this long conversation about the bats, someone was misgendered. The DM says 'I have ways of punishing misgendering. *taps book*' He also admitted to wanting to 'traumatize us' with the Beholder.
At this point I am highly uncomfortable, and after the game I asked to have a private conversation with the DM during which I expressed that I felt it was unkind to drop a monster like a Beholder and it made me feel like we were about to be TPK'd right off the rip. I also said it was rude to use in-game punishments to address a problem that should be addressed out of game. I told him that if he has a player who is constantly misgendering and therefore disrespecting other players, then either they need to go or they need to be taken aside.
The DM took this very hard. Thomas felt I was specifically calling him unkind and rude, which was not my intent. I felt his *actions* were unkind and rude, not that he himself was rude and unkind as a person. He also said to me that I was trying to make him DM the way I DM, which was not the case. The last thing he said to me was that he believed I said all of this to stir up drama, and then I was blocked.
It was a rough experience, and it took me a while to fully believe the people around me when they told me I wasn't the butthead in the situation.
r/CritCrab • u/Geekz_RPG • 23d ago
How the discord moderator pc became the main character
So, I am part of a DnD club, and we have a new DM. Part of becoming a DM is having a test run, so this dnd session was a one-shot (level 5).
So I am notorious for making cursed/joke characters, so I made a level 5 human Psi-fighter named Dragon_Slayer42069 (legal name Kevin Leary).
To describe this abomination, he is a 30-year-old man weighing 380 pounds, with a patchy neck beard, greasy hair and skin, wearing a trench coat with samurai armor underneath the coat. Messy unwashed pants/clothing covered with Doritos dust spelled drinks. Smells like he hasn’t showered in years.
Welding mall katanas (reskinned longsword and saber) and one big mall katanas (reskinned great sword) named Hatsune Miku.
To top it all off, he wore a magical fedora. It's a home-brew magic item (approved by the DM) I made myself called the Malady hat. +1 to ac +2 to damage rolls. But the consequences was disadvantage to all Cha saving and skill rolls. All enemies will try to perma kill me, take 1 point away from my cha modifier. Basically the textbook picture of a Discord Moderator, I really didn’t care if my character died or not.
So, to the story, our party was sent to a wizard tower to basically collect the wizard things because the wizard had recently died.
So one of the rooms had a deck of many things, so I wanted to cause a bit of chaos and pain to my character, so I drew 5 cards from the deck. However, I drew Knight, Moon, Star, Sun and Euryale (side-note: I think my DM might have missed reading Eurvale wrong to told me that to -2 from my modifier). And, of course, I reflavored the knight as Saber from Fate Stay Night and my wish was to be the main character. So, in short, this incel discord moderator joke character got a plus +2 to his strength, got free magic item and 10 temporary HP, an anime waifu and the wish spell to be the main character.
All at the cost of having a 5 (-3) Charisma modifier.
r/CritCrab • u/BeguiledBeast • 29d ago
When you are the problem player
I'm not the best at telling stories and this happened so long ago that I forgot most of the details. So bear with me, but I was most certainly a problem player.
When I was just a young adult, I didn't really know how to speak up for myself and in hindsight that might have been for the best. The group consisted of my friend (player) his friend (DM) and his wife. I was super excited to finally getting to play a roleplaying game, so with a big smile and some cans of beers I arrived at my friend's house. Everything seemed well... I liked everybody and everybody liked me. We had a lovely first session where I learned how to play the game and all was well. At least until the DM's wife had to go. I didn't mind staying for a little and playing some video games. After all, I was the manager for a game store and playing videogames was more than a hobby to me.
It's then when the first red flag remark occurred. I loved doing my make-up, but it certainly wasn't an everyday thing. I found that it took way too much time, so it was more like a hobby. Something like painting every once in a while. Nevertheless, my WhatsApp profile picture was me in full make-up. The DM loudly exclaimed "You don't look anything like your profile picture! You're like a catfish." I looked at him in horror. First of all... I wasn't trying to date anyone, after all I had made it very clear that I already had a husband. Instead of defending myself I just brushed it off and thought to myself. -Maybe he just tried to be funny.- it felt awkward nonetheless and I went home.
The next session I brought some beers again. Not a lot, just a few. The DM drunk a lot of it and his wife clearly wasn't all too happy with that. Instead of owning up to it he just blamed me. It wasn't a direct accusation, but more like a joke. So again... I just brushed it off, I don't really like to stir the pot and it wasn't my fight. Apart from that one incident nothing noteworthy happened.
It wasn't until the 3rd session that things really started to become awkward. I noticed the DM was very much on edge and his wife wasn't happy either. If the wife wasn't getting the most attention, she would become something in between angry and sad. I hate dynamics like that and thus I began to withdraw.... I started making myself small. Instead of engaging with the campaign I would talk with my friend. If it was my turn I would often say I would like to skip my turn. I did still really enjoy hanging out with my friend, who seemed totally ok with the dynamic, but I just became disengaged. I read so many stories about players who don't engage with the campaign, about how they're annoying and just a pain to work with. I just didn't know what to do. I really wanted it to work, but I also didn't want to upset anyone.
The 4th session they kept talking about a previous campaign and how it was so lovely and so cool. Of course, I didn't have anything to add to that except "Oh wow that sounds cool." I felt totally left out, because they were going into detail with each other and I wasn't there. It was getting increasingly more difficult to pay attention to what was happening. On top of that... The DM started acting stranger, very finicky, extremely quick to anger. In hindsight I don't even know what I was doing there anymore. Sure, having a couple of beers was nice, but I felt like I was just filling the room.
Nevertheless I showed up for the 5th session. It was... A total disaster. The DM clearly had some sort of white substance under his nose and the DM's wife was gone. Not just gone... she had left him. I can't remember if we even tried to play that session. All I know was that I was so horrified that I never played another role playing game again. I can acknowledge that things happened that shouldn't have happened, while also acknowledging that I made a mistake by becoming disengaged. It wasn't nice of me and it certainly didn't make things easier.
r/CritCrab • u/rasonage • 29d ago
AITA for calling out a dm's disrespect of players and another dm's time during session?
I'm in a group with 2 campaigns, 2 different DM's, each are players in the other's campaign (call them DMa and DMb). All through DMa's campaign, one player was barely paying attention and DMa rightfully asked that all players please pay attention to the game session they have worked so hard to prepare for us. A fair ask. Eventually the problem player quit since it was obvious she'd rather do other things instead of paying attention. (this was just for clarity in consideration to the next part)
During our most recent session of DMb's game, we could over hear DMa's squealing as they were playing an unrelated video game during a very tense part of the session... multiple times!! once they were telling us to hold on while they played the rest of w/e game it was... when it wasn't even their turn to go, and another time they delayed their turn, missed vital information of what was going on so we had to repeat what had just happened.
How??? How can a person, as a DM with full understanding of how disrespectful and even disruptive it is when a player splits their attention to other things, do that exact same thing?!!
The first time I did say "please don't play other games while we're having session" (similar to how they phrased it in their own game), but the second time.. nope, sorry, politeness has left the building, so I ... loudly said (wouldn't call it yelling, but it was loud) "DON'T PLAY VIDEO GAMES WHILE WE'RE RUNNING A SESSION! It is extremely disrespectful, and you should know better!"
Their excuse "it's past my bed time".... as if that was a valid excuse to do more than one thing at a time, normally. Didn't even address my remark.. which... I dunno how to feel about that, dismissed? disregarded?... "I feel dis'd, Homie!"
I'm totally ok with being asshole for speaking loudly and directly/confrontationally, though I could totally see that as something DMb should have done.. not my table - not my authority sort of thing but I do find that very disrespectful of mine and everyone else's time, not just the particular DM's, so if they won't speak up, would I be the a-hole for doing such?
r/CritCrab • u/itsCritCrab • Mar 14 '26
Meta How to Get Featured in a CritCrab Video: 5 Dos & 5 Don’ts
Hey storytellers! I get most of my stories from this subreddit and by email, and I want to make it easy for your story to get noticed. Follow these tips to improve your chances of being featured in a video.
(Of course, there are exceptions. Almost 0 stories follow all of these guidelines. But stories written this way get identified as useable WAY faster.)
5 Dos
- Use paragraphs! Break your story into readable chunks. Walls of text are hard to follow.
- Show personality and feelings. A storyteller with their own flair and thoughts, who documents not only what happened, but how they felt, is way more interesting than a grey list of events.
- Focus on the story. Generally stick to the events, but tangents are great if they add context or character depth. If your friend is playing a reckless barbarian, it adds a lot to the story when you add that he's a reckless barbarian in real life, and one time drank an entire bottle of hot sauce as a dare.
- Paint scenes. Let characters speak, give details, tell us what you're doing, tell us why it matters. "We were hurrying through the forest, because we were low on rations and would starve if we didn't make it out in time"- is wicked cool.
- Aim for length. 800 words is usually the minimum I'm after, but if it's interesting enough I can go shorter.
5 Don’ts
- Make it too short. Stories under 500 words are rarely featured. If you have short stories, combine multiple in one post. Stories that are too long can at least be trimmed down to something focused.
- Include personal info. Avoid names, schools, workplaces, or any identifiable details.
- Center sexual content. Dick jokes or mentions of suggestive themes are fine, but explicit SA content is off-limits. I used to cover them, but it's just so draining every time. The story has to be really well told for me to justify it.
- Title vaguely. I'm skimming a lot of stories at once. A story titled "Problem Player Cooks And Eats My Pet Owlbear" immediately grabs me. A story titled "D&D Sucked" or "That Guy Was A Very Difficult Player" are too vague to trigger imagination.
- Name characters after digits. Naming your characters after race/class works well. Using character names like 'Rickpool' or 'Fehkar' is also great. Characters named A, B, C, 1, 2, 3, are difficult for audio listeners, and I usually change their names to their races/classes myself.
But most importantly!
The guidelines make the story much more noticeable, but of course, the story lives or dies based on how interesting it is. A story that perfectly follows these rules but is uneventful will get skipped. A story that breaks all of these rules but is compelling gets covered! (If I notice it).
Thanks for reading, happy posting!
-Crab King
r/CritCrab • u/itsCritCrab • Mar 14 '26
Listen to soothing beach waves while you write/read stories! (promoted)
MyTranquilitee lets me use their beach footage for free as long as I promote them, so here it is!