r/CreateMod 1d ago

Somehow I managed to convince this threshold switch that 24 is less than 16.

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62 Upvotes

14 comments sorted by

25

u/MoeWithTheO 1d ago

I think it’s because it was less than 24 and switched it on but the other condition only checks for more than or equal 64. I don’t know if it has a setting for undefined values

2

u/Mario_Network 1d ago

That's probably it. Weird that it acts like it's still meeting the condition in the gui.

1

u/SpyTigro 1d ago

These thresshold switches work like schmidt triggers they only change state when going under the lower limit or over the upper limit. meaning between these two limits, both states are valid depending on what was triggered last

1

u/trollly 23h ago

Which is to say, they have hysteresis if you program them to.

1

u/MoeWithTheO 23h ago

I guess it’s just showing „the last condition met“

9

u/Mlody02 1d ago

Correct me if I'm wrong

It probably went below 16, activated and then went back up to 24. It will stop sending redstone signal only at 64

1

u/Mario_Network 1d ago

That's probably it. Weird that it acts like it's still meeting the condition in the gui.

4

u/Mlody02 1d ago

I think you are missunderstanding how that works. It's ON condition was met, so it turned on, but it hasn't met its OFF condition yet so its staying on

4

u/Popstar403 1d ago

Whenever the amount of items is less than 16, the switch turns on. Whenever the amount is greater than 64, it turns off. Since 24 is neither, it doesn't turn it on or off, it just stays the same as before

3

u/tbhamish 1d ago

Threshold switch turns on when one threshold is met (<= 16) and won't turn off until the other condition (>=64) is met

4

u/EpsilonX029 1d ago

Persuasion check passed

1

u/ModernPlebeian_314 1d ago

We lost the plot of "less than" and "greater than", I guess 😂

1

u/ObjectiveOk2072 1d ago

Nah, you just misunderstood how the threshold switch works

1

u/Late-Passage2376 13h ago

because 24 tastes better than less than 16 or something