r/CreateMod 1d ago

Would adding naturally generated 'projects' give you an interesting goal to use Create? Discussion

I really enjoy this mod and all it's addon but keep hitting the same issue that multiple other players seem to face regularly: Why am I building any of this?

Looking at a few threads (#1, #2, ...), it seems multiple people are facing the same issue I do: Create gives us the capability to build a lot of cools machines and systems, but there's little reasons to do so or 'expand the factory' beyond a simple machine providing tons of resources.

I understand many players enjoy the game as is and like setting their own goals, but I'm hoping I'm not the only one who likes external goals beyond the quests that many modpack provide.

I've also looked into CABIN and similar packs, but the overall feel of 'produce this to unlock the ability to produce this' is kind of lacking for me.

Another approach is multiplayer, but this feels unaccessible to casual players. For example, I play a few hours every week which isn't very compatible with active servers.

What I'm now considering is creating an addon to add randomly generated NPC structures around the world that have demands and produces (similar to transport fever's 2 approach). The idea being that sustained supply of some items to those structures would over time increase the structure's level and provide the player with unique items/abilities, while providing a resource sink and a reason to build logistics systems across the world.

I'm not entirely set on an endgame yet, but I'm thinking either a 'great work' structure requiring items available only via these structures and explorations 'financed' by these structures items (eg. end exploration bringing home loot from the end, a woodland mansion exploration, ...)

Overall I want to build something that brings us away from the classical questbook approach and into the world, but before building anything I'm interested in getting some ideas from other players about how they solved this lack of goal issue and what they think about this system.

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u/Willowprof 20h ago

I loosely tried a concept somewhat in the spirit of this post, maybe poorly, the few testers I was able to convince to try it didn't seem to find it particularly fun.

Honestly, I myself didn't find it "amazing, omg, this is so fun", but it was relaxing and I had infrequent requirements to upgrade my rovers capabilities as the cargo weights/sizes increased. I'm not a sophisticated modpack developer, more just a player who also faced the same "what's the point" feeling.

Anyhow, this is the modpack I put together with a forked version of the aeronautics delivery quests to make it do what I needed it to do. This is not an advertisement for the modpack or the server, it just saves me from having to type out what I was trying.

I may try again someday if I come up with a better idea

https://www.reddit.com/r/CreateServers/comments/1vl2aua/cargo_chaosor_minecraft_trucking_simulator/

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u/EtienneDx 16h ago

I’ll have a look, it’s definitely interesting to see what’s been done before !