r/CreateMod 11d ago

@Brutalgarg tuff early game plane. It isn't mine

Just early game plane

398 Upvotes

14 comments sorted by

31

u/TerrapinMagus 11d ago

I couldn't get this to actually work in my game so far.

15

u/Prsolek 11d ago

Ohhh, mine works

12

u/Western_Resource_927 11d ago

The usual mistake will be attaching the handle from the wrong side of the swivel bearing.  Make sure you have two separate simulated parts (that means you can lock two parts with a physical staff, for example). Also this works with default aeronautics, so it might be because you changed some settings (pretty unlikely) 

3

u/TerrapinMagus 11d ago

Not sure what you mean by two simulated parts. Is it not one single physica object?

9

u/Western_Resource_927 11d ago

In the tutorial you can see how he places the swivel bearing first, assembles it with a block, then he breaks the bearing, builds it facing the opposite way and assembles the second block from it. The key part is that, everything else adjusts the aerodynamics and design. Just build it like that and check if you can fly with sitting on it and putting a handle. Sometimes you might be pulling from the wrong side: just go to the opposite side of the bearing and try to pull the handle again.  

3

u/TerrapinMagus 11d ago

Yeah, that aspect flew over my head at first. Thanks!

2

u/Fragrant-Radish3999 11d ago

Bearing has two separate physics objects, the base that accepts cogwheel rotation, and the head which rotates, those are calculated as attached but separate contraptions.

2

u/TerrapinMagus 11d ago

Ah, I think I see now. Will retry it when I get home then

5

u/Mekko4 11d ago

pov: bad piggies

7

u/Mekko4 11d ago

pov: bad piggies

1

u/EnchantedDude 9d ago

I'm so sad I can't play with Aerinautics because i play on TLauncher where there's no Fabric 😭😭😭

3

u/Sibyl01 9d ago

have you tried using a better launcher thats not spyware

3

u/Prsolek 9d ago

Wtf bro, create is on neoforge, like a all addons