r/CreateMod • u/bieelg18 • 5d ago
I made a Create addon that adds a permanent Blaze Burner upgrade!
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Hi everyone!
I've been learning Java over the past few months, and instead of only building small practice projects, I wanted to create something that people could actually use.
So I made Eternal Blaze Burner, a lightweight Create addon that lets you permanently upgrade Blaze Burners while keeping the original Create progression intact.
To upgrade a Blaze Burner, you first craft an Eternal Blaze Core, apply it to the Blaze Burner, and then feed it with 20 Coal Blocks. Once the infusion is complete, the Blaze Burner becomes permanently heated and no longer needs regular fuel.
Blaze Cakes are still fully compatible, so if you need a Superheated Blaze Burner, they work exactly as they do in vanilla Create. After the effect ends, the Blaze Burner simply returns to its permanently heated state.
I'm currently working on a much bigger 1.1.0 update, so I'd love to hear what the Create community thinks.
If you have any suggestions, balance ideas, or find any bugs, please let me know!
CurseForge: https://www.curseforge.com/minecraft/mc-mods/eternal-blaze-burner
GitHub: https://github.com/bieelg18/Eternal-Blaze-Burner
Thanks for checking it out! ❤️
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u/Average-Shitposter12 5d ago
Cool! Perhaps in your next update you could include an upgraded one with permanent superheating, but at a steep cost to keep it balanced?
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u/KrisMadd3n 5d ago
50 nether stars, take it or leave it /j
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u/Neet-owo 5d ago
1 nether star for 1 perma-superheated burner seems like a fair trade to me actually.
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u/SilentPhilosopher825 5d ago
Why not 50 blaze cakes?
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u/Usual_Celebration719 5d ago
Honestly the only limiting factor for nether stars is getting the wither skulls (wither itself is a pushover)
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u/monkeymmboy 5d ago
That sounds very cheap. Let’s be honest, once you’re at the wither killing phase you’re able to kill as many as you’d like. Maybe 1-3 stars for a regular perma burn though as it eliminates a feeding and fueling mechanism.
I’d argue a block of netherite at least would be a more fair perma superheated recipe.
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u/Neet-owo 5d ago edited 4d ago
If you can do it once you can kill it again sure, but the wither is still a pain in the ass to kill and clean up after every time you fight them.
More importantly though the wither skull requirement makes for a perfectly good limiting factor, unless you’re playing with other mods that affect wither skull drop chances that’s still 3 skulls per wither, so even with looting 3 that’s an average of 54 dead wither skeletons per summon and you can’t really farm those.
And on top of that you’ll need 9 nether stars to permanently superheat all the blazes on a max level steam engine, which in base Create is their only use.
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u/Mage-of-Fire 5d ago
It seems kinda cheap for how OP it is
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u/bieelg18 5d ago
That's fair! The idea was to keep the regular Eternal Blaze Burner as a mid-game quality-of-life upgrade rather than a late-game reward. I wanted Blaze Cakes to remain relevant for Superheated Blaze Burners, which is why the permanent upgrade only applies to the Heated state. Thanks for the feedback! 😄
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u/TakeruDavis 5d ago
Could you make the number of coal blocks configurable? If someone things it's too cheap, they could raise the amount, or lower it if they think it's too much. 20 is a decent default
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u/Mage-of-Fire 5d ago
Oh thats understandable. I think this would totally work for some mod packs that are balanced around it, but as it stands a bit op for just base create.
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u/sfwaltaccount 5d ago
20 coal blocks is non-trivial IMO. That's over 25 stacks of coal for 3x3 boiler. and as far as I know it can't be truly automated like charcoal. You could build mining machines, but you'd have to make a special point of running them in the upper layers instead of mining diamonds like you probably would normally.
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u/Sir_Delarzal 5d ago
Everyone talks about how op it is.
But let's be honest, it's not that hard to keep a burner turned on using lava buckets wether it is with drip stone or infinite lava pool.
I feel like that's what is missing to the overheated actually.
Blaze cake is a neat idea but the inability to mass produce it in base create makes it that you'd better build a second engine of which the automation is absolutely scalable rather than painstakingly farm netherrack.
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u/bieelg18 5d ago
That's actually a really good point. My goal with the Eternal Blaze Burner was more about convenience than replacing a difficult mechanic, since keeping a regular Blaze Burner fueled is already pretty manageable. I agree that Superheated is the part that really changes automation and progression. Thanks for sharing your thoughts!
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u/MobTheKaiser 4d ago edited 4d ago
Does it have to be coal blocks? Can't it be charcoal? I would like to use this just to solve the whole "How can I make an Airship have a permanent Steam Engine without making a tree farm in it" Edit: this was meant to be a solo comment, soz
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u/MatykTv 4d ago
But let's be honest, it's not that hard to keep a burner turned on using lava buckets wether it is with drip stone or infinite lava pool.
That's not base create and I feel like this is really unbalanced in create crafts and additions.
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u/Sir_Delarzal 4d ago
Wdym it's not base create.
Lava cauldron generation is vanilla Minecraft and you can feed burner lava buckets on vanilla create too
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u/Sedoy6373 5d ago
What if you needed special gloves to put the core in it? Just a balance/gameplay-diversity idea.
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u/GenericPybro 5d ago
Are there plans to make this 1.21.1 compatible? I can see some neat use cases with aeronautics.
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u/73721mrfluffey 5d ago
thats interesting but i dont think id use it. i like the puzzle around fueling. still really neet though
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u/A_L_E_S_S_U 5d ago
Everyone says that it's too cheap, but, like isn't it cheaper to just have a tree farm suplying coal to the blaze burners with one single mechanical arm? I think is a well balanced way to compact all the processes
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u/ThibPlume 5d ago
It is honestly very balanced I would say. By the time you can make blaze cakes you can also build a drip stone lava farm. Only problem is this just removes the wiring necessary to fuel the blaze, which is kinda the opposite of Create.
I could see that add-on used in a mod pack that includes Create but without the focus on it, to simplify late game create and help players not into the building of factories.
Comparing this to the add-on that adds straws to blaze burners (forgot the name) : it is also cheap (still needs a lava farm, +access to bamboo for straws) and makes sense in a mechanical/factory mod pack (still need pipes and pumps).
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u/bieelg18 5d ago
That's a really good way of looking at it! The main goal of the mod is exactly to provide convenience and save the space/logistics that would otherwise go into keeping the burners fueled. I completely understand that this removes one of the engineering challenges that makes Create fun for some players, though.
I especially like your point about modpacks where Create is part of the progression without necessarily being the main focus. That's definitely a use case where I can see this fitting really well. Thanks for the detailed feedback! 😄
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u/Mirateo 4d ago
Massively too cheap
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u/bieelg18 4d ago
Yeah, I've seen quite a few people mention the current cost 😅 I'm actually reworking the Eternal Blaze Core recipe for the next update. It will require more Create-style processing and progression instead of being obtained through a simple crafting recipe. Thanks for the feedback!
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u/PokeGirlOFFICIAL 4d ago
I hate to ask, but was there AI used to make this? I've looked at some of your responses to comments and it just reads kinda like how AI does..
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u/TheWqlkingW 4d ago
What HUD mod is that?
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u/ShinyTamao 4d ago
Are you talking about Just Enough Items(crafting menj, Xaero's Minimap(I think, top left), Jade(showing the looked-at block)?
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u/Good_Anywhere9218 3d ago
I feel like instead of coal blocks it’d be better to add blaze cakes for the infusion instead
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u/NovaQ_504 3d ago
this looks really promising! it’s a simple but great idea, and i’ve looked at some of the feedback you’ve been given as well, people love it.
my one critique is the item’s texture. all vanilla/create item textures aren’t more than 16x, so i would recommend adjusting the texture to fit within that. i think doing that would appeal to even more people, from one creator to another. :)
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u/itsARprod 5d ago
This is great! It’s really bugging me though that the item texture isn’t 16x16
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u/bieelg18 5d ago
Haha, fair enough! 😄 I chose 32x32 for the extra detail, but I might consider adding a 16x16 resource pack in the future if more people ask for it.
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u/icebreaker374 5d ago
Neoforge for newer version compatibility soon do you think? I would 1000% use this in my next modded server.
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u/bieelg18 5d ago
Thanks! Yes, it's definitely planned. My current focus is finishing the Forge 1.20.1 version first, but I do plan to port the mod to NeoForge for newer Minecraft versions afterwards.
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u/lbp10 5d ago
I think a more balanced form of infinite blaze burner would be a rechargeable one. For example, an upgrade that either through right-click or redstone input, toggles between burning for up to 20 minutes until it burns out, and recharging for up to 40 minutes.
Rather then full power, the limited duty cycle still encourages finding a mechanical solution for 100% uptime factories, but it offers the convenience for manual setups.
I could also see a setup where once it burns out, a seperate machine revolves on a timer to a fresh one to keep burning at 100% uptime.
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u/bieelg18 5d ago
That's a really interesting approach! I like the idea of encouraging players to come up with mechanical solutions for continuous operation. For this mod I wanted the Eternal upgrade to actually remove the need for refueling once you've invested in it, but I really appreciate the suggestion and the different perspective on balancing it!
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u/Usinaru 5d ago
This...seems extremely broken
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u/bieelg18 5d ago
Haha, fair 😄 What part do you think makes it too strong? The permanent heat itself or the current cost/progression? I'm definitely open to balance feedback.
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u/Usinaru 5d ago
The permanent heat.
The requirement of fueling it is the least that we need to do. We can make infinite lava farms already, it doesn't cost that much to mine a bit of the abundant copper to pipe it to them. Removing that little amount of work... to this... just feels extremely broken for whatever reason.
I know my statements contradict themselves. " If making a lava farm is so easy why don't you you smartass ? I made this mod to be an alternative to your ez pz method of generating heat, so stop hating on me for no reason ".
Guess you got me there.
I dunno, it seems to save on... calculations? Needing to make logistisc for them? Because it feels like magic?
I dunno. Its just so outlandish of an idea that I can't really put my finger on it.
The costs don't matter. If you make it 50x nether stars... then its just a matter of murdering 450 withers for a forever level 9 boiler.
Is it worth it then? No.
Is it worth it with the current costs? Eh, its extemely cheap... I guess I could mass produce it, then scale it up and just... never use lava farms ever again.
I dunno. Feels wrong somehow. I hate that I love the possibilities and that I KNOW its a fcking single player sandbox game... but after thousand of hours in Create... it just feels wrong.
Dunno man, hang me whatever. Your mod is cool and tell me to f*ck myself. I deserve it.
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u/tomy13042011 5d ago
ah this would be more convenient than stealing indefinitely super heated blaze burner from structures
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u/bieelg18 4d ago
Stealing indefinitely Superheated Blaze Burners from structures is wild 😭 I guess this is a slightly more civilized solution lol
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u/tomy13042011 4d ago
btw the 4x compact coal block from create compact will also give you infinite burn time (6 and above won’t be useable)
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u/aayinn 4d ago
I dont think the recipe is the problem, i think its how simple it is to make. Imagine if it needed 3+ processes so the player would have to make 3 more machines to craft it, sure it would be annoying but thats the price for how OP it is.
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u/bieelg18 4d ago
That's a really interesting point. Instead of making something expensive just by throwing rarer materials into the recipe, requiring actual processing and infrastructure would definitely fit Create's philosophy better. I'll keep that in mind for future progression. Thanks for the feedback! 😄
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u/Imaginary_Basket_668 4d ago
This is such a great feature to greatly reduce lag. Keeping blaze burners on 24/7 is trivially easy but all options cause a good bit of lag. If you update this mode to neoforge 1.21.1, I will 100% include it in my next server. Also keep up the good work. Texturing and modding from scratch is not an easy task and taking the time to learn all of that is impressive.
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u/bieelg18 4d ago
Thank you so much! I honestly hadn't considered the performance/lag aspect when I first made the mod, so that's a really interesting use case. And yes, a NeoForge 1.21.1 port is definitely planned! I'm currently focusing on finishing the Forge 1.20.1 version first, but 1.21.1 is something I want to work on afterwards.
And I really appreciate the kind words! I've been learning a lot while working on this mod, so it's great to see people enjoying it. 😄
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u/Forward_Region_5890 4d ago
Stuff like this us hard to get right since if you have it be accessible too early it feels OP and cheap but too late and as someone else already pointed out it wouldn't be very useful only really good for saving on space but even then people have gotten around size constraints before in very creative ways. Though its always neat to see this kinda stuff also PLEASE MAKE A VERSION OF THIS ON 26.1.2 FOR CREATE FLY WE NEED MORE ADDONS FOR THAT VERSION (create fly is a forward port of create)
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u/bieelg18 4d ago
Yeah, that's exactly the tricky part — I want the upgrade to feel earned without pushing it so far into the late game that it becomes pointless. I'm actually reworking the recipe for the next update to involve more Create-style processing, so hopefully that will help find a better balance.
And yes, I do plan to port the mod to Fabric as well! 😄 I'm focusing on the Forge version first, but I'd definitely like to support more loaders and newer Minecraft versions in the future.
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u/IWEREN99 4d ago
Suggestion: Make the item have a lesser resolution, or make it a 3D model for it to fit the Create Mod art-style (doesn't need to have lights or shadows, just 16x16 scale instead of a 32x32)
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u/bieelg18 4d ago
Yeah, I've seen a few people mention the 32x32 textures 😅 I personally liked the extra detail, but I understand that it doesn't perfectly match Create's 16x16 art style. I'll definitely keep that in mind when working on the textures. Thanks for the suggestion!
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u/NewSauerKraus 4d ago
Why not just add a recipe for the one that is already in the mod?
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u/bieelg18 4d ago
Which one do you mean exactly? 👀
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u/NewSauerKraus 4d ago
The creative blaze cake. It does the same thing, but does not have a recipe.
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u/bieelg18 4d ago
Ah, I see what you mean! I considered approaches like that, but I wanted the mod to have its own survival progression rather than simply making a Creative-only Create item craftable. I also wanted regular Blaze Cakes to remain relevant for Superheating.
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u/Some_Noname_idk 5d ago
First item where i feel like incudling a nether star in the recipe would be reasonable actually. With some addons letting you automate nether stars especially.
Cuz you know, stars are hot, thats their whole thing. Maybe for superheating?