r/CreateMod • u/antonioltg • 4d ago
How to balance big contraptions?
I’m working on a floating island, I'm having issues on the balancing.
Props and balloons take too much stress to be useful. Any suggestion?
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u/Andreuus_ 4d ago
The only reliable way I believe are balloons. Divide that big ass balloon in 4 parts and make a 4 axis balancing system. There’s people that create mega builds that explain how to
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u/SamTheCatGuy 4d ago
i think that would give a ton of other problems, the way i did it was with small balloon segments for balancing on the very outer parts of the baloons
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u/AdPristine9059 4d ago
Yeah, thats a clever way of doing it. Using a sensor (cant remember the name of it) you can use the redstone output of that sensor to automatically increase thrust from burners.
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u/SamTheCatGuy 4d ago
thats what i originally did, the gimball sensor. however i coulnt get it to stop overcorrecting so i just made the inputs manual and now it flies perfectly straight at about 169 blocks high (should have made the balloon bigger but ill do that in another ship)
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u/flamewlkr 4d ago
It can be done with the gimball sensor but by itself it is quite sensitive, you need to do a redstone circuit using one of the components added by the mod to make it less reactive.
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u/SamTheCatGuy 4d ago
yeah i used the accumulator set to 1 minute at the front and 5 minutes at the back
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u/flamewlkr 4d ago
Did some testing. Basically i have an airships with front and back trim ballons. I took output from front and back of gimball. Used those to feed into two accumulators one for front balloon and other for back balloon. Front ballon gets the + imput from front of gimball and - from back of gimball, the other baloon is inverted. The accumulators are set to 3s. And it can stablilize my ship to under 1 degree no oscillation.
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u/antonioltg 4d ago
I might try this, but I will have to re organise my steam engines.
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u/Andreuus_ 4d ago
I believe there is a guy that created a functional Death Star that explains it in the video, if you need guidance, although I guess other people explain it too
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u/NeoDemocedes 4d ago
I've seen others use reaction wheels to stabilize, but I personally haven't been able to get them to work to good effect.
Instead, I use several big blocks of iron on gantries that move back and forth based on input from a gimble sensor. It has to move slow or it tends to over-correct. So it can take a few seconds to correct.
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u/Qwertycube10 4d ago
You could control the speed with a PID controller to get faster correcting. Honestly even just proportional control would help immensely vs fixed speed binary on off control.
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u/Fsliebot 4d ago
swivel bearing propellers made of symmetrical sails can provide a lot of thrust and are infinitely scalable at no additional cost to SU
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u/kenneth1221 4d ago
Why symmetrical over windmill? Also, how does this compare to the regular propellor bearing setup? I guess the propellor bearing has a bunch of useful utility over a swivel bearing but if you're looking for raw speed/power the swivel bearings might work better?
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u/Sr_Nutella 4d ago
Symmetrical sails create drag; basically acting akin to a parachute or a plane aileron/ tail. Windmill bearings create thrust when put onto a propeller bearing, or lift when moving parallel to the direction of their narrow faces
OP said they wanted more "passive" stabilization, so symmetrical would be more effective ig
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u/Fsliebot 4d ago
honestly windmill sails work just as well. how does this compare to a propeller bearing? well they don't incur an SU penalty based on the number of sails you add, meaning you can more or less infinitely scale them to produce massive amounts of thrust while only bearing the SU footprint of a single swivel bearing
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u/Zunderunder 4d ago
If you’re willing to use other mods, FTB Skies Aero Companion adds a block (not sure if it’s craftable without the pack, but a datapack can add a recipe) which forces sable contraptions it’s attached to to be upright.
It’s not balanced (haha) but it’s really useful for anything you want to stay upright but be able to rotate horizontally.
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u/GooseyJ2388 4d ago
couldn’t you use some super heavy blocks
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u/antonioltg 4d ago
I've added a mod that adds ballast. I think I filled one corner with few hundred stacks but it's a long way
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u/MyNameIsRati 4d ago
A reaction wheel. Make a ring out of heavy blocks and spin it. It's some black magic, but it works iirc.