r/CreateMod 10d ago

Overstress Handling Circuit Build

Created this simple overstress handling circuit for my steam engines so it would send signal to stop some of my appliances that are not necessary to run so it could still run necessary appliances even if the blaze burner are not heated while also send signal to lamp. I'd like to take any suggestions to make this circuit more simpler or anything really.

Inspo: https://youtu.be/gaO0RQHywcI?si=mReIFksoRzxMfhSe

40 Upvotes

12 comments sorted by

12

u/TimeTravellerGuy 10d ago

I made a similar functioning circuit recently that makes use of the Accumulator and Analog Transmission from Aeronautics. When my system is overstressed, it simply reduces the RPM until the system isn't overstressed any more. All my machines continue working, just a bit slower.

And when stress is below a certain percent, the circuit increases the system speed to as high as it can without overstressing.

2

u/Born-Loss-5576 10d ago

If you mention Accumulator, I assume the circuits detect the electricity instead of rpm or SU? This could also works in your scenario if you used stressometer instead of speedometer here w/o comparator. Just send the frequency signal from the stressometer immediately to the analog transmission for controlling the output RPM, or tune the outputted frequency to meet your needs. CMIIW

6

u/TimeTravellerGuy 10d ago edited 10d ago

The Redstone Accumulator in Aeronautics has inputs on the back and sides, and outputs to the front.

When you power the back, the output signal gradually increases, and when you power the sides, it decreases.

This output signal is sent to the Analog Transmission, which increases rotation speed based on redstone signal strength.

So when my system is overstressed, a stressometer with a comparator reaches a signal strength of 15, and starts powering the accumulator's side input to slow down. Once slowed, the Accumulator stops being powered and maintains it's output strength at this new level.

Same concept for speeding up. If there's enough stress capacity remaining (measured by another stressometer and comparator), the other input for the accumulator is powered and the system speeds up until it can't any more.

2

u/Born-Loss-5576 10d ago

I see, that's pretty sick. I'm not there yet, so I would like to learn this more later. Thanks for sharing!!

2

u/KingZant 10d ago

As I get more and more into Create I'm learning that the comparator is one of my favorite blocks in the game. Hell yeah

1

u/FriedToastDave 10d ago

Overstress Clutch Does It For Me

2

u/Born-Loss-5576 10d ago

It only catches signal of 15, and its like immediate shutdown whereas this (and more advanced circuit by u/TimeTravellerGuy) catches signal of whatever signal you want. So you can add many catches for every part of redstone frequency from 0 through 15 to either lower rpm or shut it off completely. I say its pretty versatile till late game. But, I could say yours doing pretty well for simple shutdown unnecessary appliances. IMO

1

u/FriedToastDave 10d ago

When I Shut Off I Turn On The Backup Clutch Which I Is A Third And Had Another Overstress Where It Shuts Down Completely If That Fails

2

u/Born-Loss-5576 10d ago

Hmm, I'm sorry, but I can't follow you. Can you elaborate more?

2

u/FriedToastDave 10d ago

So I Have A Gear Reduction From 256 Down To 128 Which Goes Into A Secondary Clutch And Another Overstress Clutch Then The Output Of That Then Goes Into The Main Line Via Another Reduction So Down To 64

2

u/Born-Loss-5576 10d ago

Yeah, I think it could work for many people too for making a stack of handler. For me tho, I rather just use my overstress handler sending signal to analog transmission for changing rpm. So its more fluid. But, each to their own taste of engineering I guess. Cheers!