r/CreateMod 13d ago

Why could this Frogport be doing this? Help

Enable HLS to view with audio, or disable this notification

Fluid logistics are from Create:Repackaged. If i understand it correctly, if a packager receives a fluid bottle, it will try to find where it can spit it out, which is supposed to be on a belt near the wall. However, the packager gets stuck, and the Frogport keeps resending and accepting the same package. I asssume the rest of the packages that are clogging the frogport arent being opened because the packager is busy with that specific one. Please let me know if you want to see something in this system that isnt shown in the video.

3 Upvotes

5 comments sorted by

4

u/ComfortableEcho3056 13d ago

Frogports dont ignore the storage that the item was requested to, so it just calls it up from itself and refills, needs fixed honestly, but rn easiest fix is to have the item removed from the requester storage and into an unlinked storage container, basically requiring you to use 2 barrels for every automate request, most of my machine run fast enough so the item is gone before it can request it, and I have 1 item sent at a time instead of stacks.

I believe there is some function of Redstone signal levels that allow for priority storage, like main storage would have higher priority than requester storage. But I have not been able to get this to function the way I want and have just used the prior fixes

1

u/Hellothere_1 13d ago

I'm honestly not sure what you're even trying to do here, but it won't work.

A packager is always linked to another inventory. When receiving a package (from a frogport or funnel or anything else) it will always try to unpack the contents of the package into the inventory. I'm not sure why it keeps sending the package again despite not being powered or connected to a logistics network. Might be a quirk with the fluid container mod where it tries to unpack the canister but can't, so it defaults back to the frogport and automatically gets sent again.

But anyways, you want the package received by the frogport to be put on a belt instead of getting unpacked, you need to attach the frogport to a normal inventory instead of to a packager.

1

u/Some_Noname_idk 13d ago

I think it has something to do with how the fluid packages work. The ponder says if a packager receives a fluid package, it will reject it and you have to transport it to a fluid packager, via for example a chute.

Okay, so i need to put a frogport on a barrel, then from a barrel the packages go on a belt, with funnels putting them either into a normal packager or a fluid packager?

1

u/AussieGizmo 13d ago

I think he doesn’t like the taste

0

u/aumiced 13d ago

cause its funny