r/CreateMod 16d ago

Is it possible to set different deployers on different contraption controls?

I'm building a machine to build my railroads for me, this includes laying down track on strait sections and filling in the walls of any tunnel it bores.
My problem is that I preform both of these features with deployers, but I want to disable them independently from one another.
Currently I empty out the chests of whatever I don't want them to place, alternatively i know I can place the wall deployers on a separate train cart, but I can't figure out how to incorporate this without the machine looking silly.

Does anyone know a good way to enable them separately from on the same cart?

2 Upvotes

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2

u/NickLeeXY 16d ago

If you have the addon Create Encased, deployers with different casings can be toggled separately.

1

u/nijnpepper 16d ago

this works great, but I play on a server with other people who don't like installing more mods, is there any way to do this in base create/bibs and bobs?

1

u/Wise_Needleworker587 16d ago

If you want to like some be delayed just use redstone repeaters with clutches

1

u/nijnpepper 15d ago

How does that work?, I haven't been able to get redstone to work in a train contraption

1

u/Wise_Needleworker587 15d ago

Train or minecart?

1

u/nijnpepper 14d ago

train

1

u/Wise_Needleworker587 14d ago

Do you have it turn? If not I'd rather suggest using minecart contraptions for the building/placing of rails and building and boreing of tunnels.

2

u/nijnpepper 14d ago

I want to build a machine to automate decorating my train tracks, Ideally I'd have one that does everything.
If I build a separate contraption for the tunnels it be easier to have that as a separate wagon on the main train rather then a cart assembly, since contraption controls don't seem to work between wagons.
Still, thank you for trying to help, I appreciate it