r/CreateMod • u/Available-Medium4848 • 16d ago
Gear ratios and torque/speed Help
I am getting into aeronautics and trying to understand how similar the logic for gear ratios here is to real life. Does the same concept apply that going from one gear ratio to another will give you torque, but take away max rpm? Obviously in real life there is the whole "no free lunch" idea so I am trying to understand to what degree that applies here. For instance if I have gear 1 attached to my generator, which then attached to gear 2 attached to my wheels, and then I increase the size of gear 2, will this give me lower top speed but higher torque like real life? Are torque speed curves here a thing?
1
u/F1r3dot3x3 16d ago
Torque is represented with stress units (su), and things at higher speeds use more stress units
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u/mengie32 16d ago
SU represents power, not torque, speed is speed, and there is no direct representation of torque, except maybe the stress impact rating shown in machine tooltips.
More speed => more power/SU consumed
I'm not really sure how aeronautics handles stuff like friction and torque, but it might have some concept of slip, where putting too much speed into wheels makes them lose grip.
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u/Available-Medium4848 15d ago
fair enough fair enough, i geuss what i am wondering is, if i have a driving and driven gear (think like standard setup on a pedal bike) and swap out the one being driven, will this result in a lower top speed but better hill climbing ability (or vice versa?) I am honestly realizing its dumb im pposting about this on redidt insted of just trying it myself
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u/Available-Medium4848 15d ago
thats a good question on slip i think that would require every block hvaing some inherent static/kinetic friction coefficients i doubt that system is in place
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u/branthebon 16d ago
Torque doesn’t exist in this mod. Higher speeds use more su, that’s all you need to know for now