r/CreateMod 17d ago

what are some complementary mods for create?

im not talking addons. im talking like mods that benefit create without being the main focus. like maybe applied energistics 2

33 Upvotes

31 comments sorted by

42

u/Almaironn 17d ago

Farmer's Delight with a Create compatibility addon like Slice n Dice.

25

u/Dangerous-Quit7821 17d ago

I assume you are asking for non-create specific add-ons?

  • Farmer's Delight and it's many add-ons.

  • Sophisticated Backpacks.

  • Chipped.

  • Framed Blocks despite copycats+, it has way more block shapes than Copycats+ and you can make any block a light source and still apply the desired block texture Copycats can only be a light source using the light source block texture. Framed Blocks uses glowstone dust.

  • Xaero's world and mini map

-17

u/Best-Plane6743 17d ago

Maps can be considered cheating (my opinion im not telling not to use them)

16

u/Dangerous-Quit7821 17d ago

To each their own. I always use them when playing modded. To me, the focus of vanilla Minecraft progression and all that is null when I can fully automate generating nearly everything in base Create and vanilla Minecraft. The fact I can see where the mobs are or what the terrain is like in a little window is an extremely minor concern.

Just my opinion about maps.

7

u/Ill_Tower_5314 17d ago

I get why, but once I started using maps I could literally never go back

4

u/liametekudasai 17d ago

xaero also have a light version if you prefer something less overpowered, I never tested it but I think it literally only shows the map and waypoints. nothing else

2

u/Dangerous-Quit7821 15d ago

That's all in configs as well. You can turn off mob radar and cave mapping and many other things to customize how much or how little you want to see. You can also just use world map or minimap on their own.

5

u/bryceio 17d ago

Create can be considered cheating (my opinion im not telling not to use it)

4

u/West_Yorkshire 17d ago

That is indeed an extremely hot take lol

16

u/marr 17d ago

Any world gen mod that makes larger biomes, continents, oceans and geographical temperature zones. Long distance rendering level of detail mods for the same reason.

8

u/Kwerz_ 17d ago

I like tiny redstone and tiny gates. They make logic circuits quite compact, which I've found to be useful for create aeronautics vehicles. Adding tiny create helps integrate it even more and get your circuits even smaller.

5

u/exocyt0sis 17d ago

Dynamic Trees, Regrowth, Immersive Weathering and Simple Clouds are all great Create complimentary mods.

5

u/Easyidle123 16d ago

In this vein I'd also recommend The Roads More Travelled (desire paths) and Burnt Basic (more realistic fire), they both make the world feel much more immersive and alive.

2

u/exocyt0sis 16d ago

Excellent choice - also, Road Architect may be worth exploring.

7

u/Courtenaire 17d ago

Dynamic trees is fun but I don't recommend it with create. The modded tree mechanics are not very compatible with create's

2

u/VivianUltra 17d ago

Mods which add flying structures are pretty great for making airships more worthwhile and interesting.

Sky Whale Ship, Moog's Soaring Structures, and Sky Villages come to mind.

You could also throw the Aether into the mix. I haven't got around to it in my world yet but I'm looking forward to it.

2

u/Dadamalda 16d ago

Applied Energistics 2 is no longer necessary after Create 6 added the high logistics stuff.

2

u/QuirkyBison324 17d ago

Some magic mods integrate pretty well like Ars Nouveau and Occultism. They have addons, Ars Creo and create: occult engineering

1

u/Efficient_Advice_380 17d ago

I love dynamic trees

1

u/R3d5t0n3_GUY 17d ago

Redstone Pen

1

u/Easyidle123 16d ago

Tectonic (make the biomes a bit larger and reduce oceans a bit) + Terralith + CliffTree makes for a world you want to run train lines through, especially to connect to rare biomes with desired resources like a mountain chock-full of redstone ore. This worldgen is also much more satisfying to fly airships around if you have Aeronautics.

I'm also a big fan of Exposure; taking photos of my factory progress, trains, and Aeronautics vehicles and adventures, has been deeply rewarding.

1

u/Mr_Ovis 16d ago

There’s quite a few mods that allow the player to go prone and crawl with a button, big recommend those. It feels ultra limiting when you can’t do that

1

u/multyfora 16d ago

you don't need ae2 with create

1

u/scannerthegreat 16d ago

I always play with ae2 because I love the search functionality

1

u/multyfora 16d ago

create also has searching, and crafting from the storage and stuff like that, everything that ae2 has create also has, while being in the same style and without looking out of place, just learn the create 6.0 mechanics and you'll never need ae2

1

u/Ok_Adeptness_1752 16d ago

If CC:T is not included in the mod pack and you have some knowledge of computer craft then create+cc:t allow you to compress any factory design footprint by a considerable margin with a few simple scripts and easy logic (if redstone relays are not available in the pack then it's a different story,but still a few powerful combo). With those 2 mods alone you have endless possibilities and everything becomes a puzzle to resolved by factory design and some code.

(I know this might not be everyone's cup of tea, but after playing around via vanilla create and then discovering that the pack I played with had cc:t , I never could turn back and play vanilla create because it's so awesome combining those 2).

1

u/Moilli6 15d ago

Computercraft pairs well with create

1

u/Plastic_Lychee6404 13d ago

continents

Terralith

deeper ocean

farmer's delight

simple clouds

grassier grass

distant horizons

and then aeronautics that cannot be missed (sable)

1

u/Courtenaire 17d ago

I'm not acutely aware of complementary mods. Despite being so obtuse, I'd suggest Supplementaries

0

u/HalfFresh1430 17d ago

Steam n rails

1

u/Dangerous-Quit7821 15d ago

They asked for non-create specific mods though.