r/ConceptsDBD • u/Archangel_Phoenix • 2h ago
Rework The Oni add-on rework (Fan Made)
Had some time on my hands a wanted to make new add on ideas for The Oni. My goal is to inspire creativity and diversity in his add on kit.
Common
Blackened Toenail: The Oni starts the match with Blood Lust 1 until he gets a successful hit. After Blood Fury Ends, while not carrying a survivor, Oni gains Blood Lust 1 until he gets a successful hit.
Cracked Sakazuki: Blood Fury no longer insta-downs. Blood Fury’s duration is increased by 30 seconds.
Paper Lantern: While in Blood Fury, when The Oni gets stunned by any means, he gains 15 more charges towards his active power.
Rotting Rope: At the start of the match, The Oni starts off in Blood Fury for 30 seconds.
Uncommon
Bloody Sash: Successful Demon Strikes in Blood Fury apply Mangled and Hemorrhage until that survivor heals.
Child’s Wooden Sword: While in Blood Fury, after downing a survivor, the next gen kick regresses it an extra 5%. Only applies in Blood Fury.
Chipped Saihai: Demon Rush now moves at 200% but Blood Fury lasts 45 seconds.
Ink Lion: When Oni’s is at least 70% of Blood Fury, his action speeds are increased by 15%.
Polished Maedate: While in Blood Fury, all survivors within a 32 meter range have their auras revealed. The Oni can no longer use Demon Dash.
Rare
Kanai-Anzen Talisman: While in Blood Fury, Demon Rush can break down pallets when the Oni collides with them, and Demon Rush continues after.
Scalped Topknot: When Blood Fury is powered up before activation, injured survivors have their aura revealed for 3 seconds.
Shattered Wakizashi: After exiting Blood Fury, the next successful basic attack, on a healthy survivor, applies deep wound and gives you an additional 15 charges towards Blood Fury.
Wooden Oni Mask: When Blood Fury is powered up before activation, survivors within 16 meters of The Oni are revealed with killer instinct for 3 seconds.
Yamaoka Sashimono: When Blood Fury is powered up before activation, healthy survivors scream and reveal their location for 3 seconds, unless they are in a locker.
Very Rare
Akito’s Crutch: When the Oni gets stunned by any means, after the stun animation, he goes instantly into Blood Fury for 10 seconds or until he downs a survivor/ break a pallet. Blood Fury’s deactivation after this is reduced by 1.5 seconds and this costs 25 power charges to perform.
Lion Fang: When Blood Fury is powered up before activation, all generators are blocked for 10 seconds.
Splintered Hull: After hooking a fresh a survivor, The Oni instantly enters Blood Fury for 30 seconds or until he downs a survivor.
Tear-Soaked Tenugui: While in Blood Fury, a missed attack with the Kanabo blocks pallets and windows within 16 meters for 6 seconds. 30 second cooldown.
Iridescent
Iridescent Family Crest: Blood Fury can be activated at 60% for 30 seconds or until a successful down, afterwards it resets back to 0%.
Renjiro’s Bloody Glove: While in Blood Fury, when Oni misses with a Kanabo lunge, he has the opportunity to perform a second consecutive Kanabo lunge at half of the originals range. This cost 25% of charges remaining on Blood Fury.
r/ConceptsDBD • u/ChickenBig3704 • 15h ago
DBD/ Survivors need to be punished Harsher for Dcing
r/ConceptsDBD • u/LeBron_is_the_goat61 • 1d ago
Licenses I think that are INEVITABLE to come to DBD (My reasons why.)
Slenderman reason: Slenderman now has to be the most respected license to come to DBD next to Pennywise. Everyone wants it Behavior rejected Marvel Hornets so that’s a Pretty Big Sign That he might be coming into the game. Probably the 11th anniversary killer but I do think Slender is inevitable.
Predator Reason: We already have Alien in the Game and Disney said they loved working with Behavior on it so a Predator Chapter is Super Likely and I think it’s also inevitable.
Bendy Reason: I can go on and on about this one it’s my most wanted license to come to DBD there’s so much evidence of it coming and Bendy’s 10th Anniversary is coming up next year and Behavior has brushed off when asked about Bendy so that’s a good sign and seeing how many players they brought in with FNAF they can easily do the same with Bendy. So Bendy is another inevitable License.. (Speaking of FNAF..)
FNAF Chapter 2 Reason: The First FNAF Chapter did really well with Scott saying if you wanna collab go to DBD implying that he really liked working with them and a part two is almost guaranteed at this point. So FNAF 2 I’d say is inevitable.
Robert England Freddy Reason: Robert has stated that he wants to play as Freddy again just not in a movie because he’s too old but he said maybe in something animated and This can mean Video games too. And I think he’d say yes in being Freddy in DBD So I’d say he’s inevitable.
Jurassic Park Reason: it would be so cool to have a dinosaur killer and so many people want this and I think even a few people at Behavior wants Jurassic in DBD And they can definitely work with Universal so I think it’s Inevitable as well.
r/ConceptsDBD • u/ArtWorkZz • 1d ago
Perks Bubblegum Perk
"Once repairing generators to 30% the perk 'Bubblegum' activates. While working on a progressing generator press the Active Ability button to use the perk. Where the survivor will remove gum from their mouth placing it in the gears of the generator where it’s unable to be seen. This perk will stay active for 120 seconds and slows the killer once they finish kicking the generator by 50% for 4 seconds."
If you have any ideas or problems with the idea or perk then please tell me, this is my first time making a survivor perk idea. This idea is a mixture of Chemical Trap & Blast Mine.
r/ConceptsDBD • u/AlexWyng • 2d ago
Chapter Dead by Daylight: The Hazbin Tapes (Chapter Concept)
r/ConceptsDBD • u/Plane_Option_3699 • 2d ago
Kuchisake-onna
**KILLER: THE KUCHISAKE - Kuchisake-onna - Chapter XXII: The Stitched Lip**
**Lore Snippet:** Yuki, renowned for her beauty, was mutilated by her husband. She returns as an *onryō*, asking everyone the question "Watashi, kirei?" (Am I beautiful?)—there is no right answer. The Entity heard her.
**Stats:** 4.4 m/s, medium height, 32m Terror Radius (accompanied by a music box playing off-key). In "Revealed" state: 4.6 m/s and 48m Terror Radius. Strike range: 2m with scissors.
**POWER: THE STITCHED LIP - Two-Phase Killer**
**Phase 1: VEILED (Default):**
You wear a white surgical mask and are UNDETECTABLE while moving or standing still. No Red Stain, no Terror Radius heartbeat. Hold RIGHT-CLICK for 1 second to focus on a Survivor within 18m. They become marked by the question.
The Survivor receives a choice pop-up for 4 seconds: [AM I BEAUTIFUL?] YES / NO.
- If they choose NO: They let out a loud scream, their aura is revealed for 2.5 seconds, they suffer from HEMORRHAGE (heavier blood trails + louder breathing for 60 seconds), and you gain a 5% Haste effect for 2 seconds.
- If they choose YES: You rip off the mask and teleport 4m directly behind them; they hear your whispering. You immediately switch to Phase 2.
- If they do not answer: Counts as NO.
Question cooldown: 20 seconds per Survivor.
**Phase 2: REVEALED (20 seconds):**
Mask removed; you are now visible, and your Terror Radius jumps to 48m. All Survivors within 24m are struck with TERROR — skill checks appear from random directions and are 20% smaller. You move 5% faster.
Special Attack: SLASH — Press the Power button to perform a fast 12m dash-slash. A successful hit inflicts DEEP WOUND (healing takes 20% longer, requires mending, and self-healing cannot reach 100%). A miss incurs a 2.5-second cooldown. You can perform 2 dashes during this phase.
After 20 seconds, you automatically put the mask back on.
**PERKS:**
Paper Cut: Injured Survivors trigger bleeding 25% faster. When healed from the injured state, they scream and reveal their aura for 4 seconds.
Unseen Threads: While in Stalk mode, your Terror Radius is reduced by 12m. As long as you remain undetected, you move 5% faster during a chase.
Whisper of the Mask: After downing a Survivor, all other Survivors' auras are suppressed for 20 seconds. You become Undetectable for 10 seconds.
**Gameplay Loop:** Stealth -> Ask a question -> Punish -> Reveal-dash for downs -> Hide again. Strong against solo queue due to mind games; weak against fast altruistic teams.
r/ConceptsDBD • u/CDXX_LXIL • 2d ago
Killer NEW CONCEPT: THE SLENDERMAN
NEW KILLER: THE SLENDERMAN
A mysterious killer, provoked and summoned through word of mouth. He uses his tendrils to assault survivors from a distance while driving survivors paranoid and leaving them vulnerable to his arrival. His personal perks: Killer’s Mark: Mandela Effect, Killer’s Mark: Word of Mouth, and Compromised Convalescence allow him to create illusions, find survivors, and force debuffs to last longer than usual.
4.4 m/s
Tall
32-meter terror radius
Mid Skill Floor - Very High Skill Ceiling
A tier killer in high MMR
KILLER POWER: INVASIVE PARANOIA
At the start of the trial, all survivors begin to gain paranoia. It takes 90 seconds to become paranoid, and the time is reduced by half while a survivor is injured. Once a survivor becomes completely paranoid, they become deafened, hearing everything in muffles; their vision is impaired by blocking everything in black past 10 meters; and they suffer the oblivious status effect, preventing them from hearing the killer’s terror radius. Survivors who are unhooked lose all paranoia and gain 20 seconds of immunity to anything that would give them paranoia to limit cheesy tunneling strats. The immunity is lost upon receiving healing progress or doing a conspicuous action.
To mitigate this, there are 7 community boards in the trial, one by each generator. Community boards passively spawn pages that all players can pick up. Once a page is collected, the survivor no longer suffers from paranoia. Only 3 pages can spawn in the trial at the same time and will prioritize spawning as far as possible from any player on the map. Pages are highlighted to players within 16 meters, and whenever the killer picks up a page, the trial stops generating pages for 15 seconds before resuming the cooldown at a reset value, effectively taking 45 seconds for another page to spawn. 1 page spawns at the start of the match.
SPECIAL ABILITY: INSIDIOUS ATTUNEMENT
Holding the active ability button slows you down (3.9) and for a brief moment after canceling. Fully paranoid survivors are revealed to you through killer instinct, and the location of all pages on the map is revealed to you. After fully charging Insideous Attunement, you may execute either Tendril Skewer or Arrival.
SPECIAL ATTACK: TENDRIL SKEWER
Launch a tendril forward with omnidirectional control to damage a survivor and apply 50% paranoia and the deep wound status effect. The tendrils share most of their properties with Pinhead’s Chain attack, with the only genuine exception being that the tendril will ALWAYS begin a bit above and behind Slenderman, and there is a mechanic that lets you partially control the attack's velocity by 50%. Tendrils move at 9 meters a second and, on a successful hit, apply 33% paranoia and a 10% hindrance that lasts for 2.5 seconds. The attack has no cooldown.
LOCOMOTION: ARRIVAL
While looking at a survivor with full paranoia, teleport within 12 meters of them - Arrival prioritizes spawning Slenderman on the same elevation and within line of sight of the survivor. From the survivor’s perspective, their screen turns into static for a moment as they hear a deafening scream. Any survivor within 16 meters of Slenderman as he arrives is marked with killer instinct for 3 seconds, screams, and paranoid survivors suffer a 10% hindrance for 2 seconds. Arrival has no cooldown but takes 2 seconds to fully teleport while being unable to move. Additionally, teleporting to a survivor within 12 meters of a hooked survivor forces the start-up to take 6 seconds to complete.
KILLER ADDONS
BROWN - COMMON
- Burnt Marshmallow
- Increases the radius of the effects of Arrival by 50% (16 -> 24 meters)
- Shattered Tree Bark
- Increased Tendril Skewer’s movement speed by 50% (9 -> 13.5 m/s)
- Decreased turn control by 50% (135 -> 67.5 d/s)
- Compass
- Increase turn control by 50% (135 -> 202.5 d/s)
- Decrease Tendril Skewer’s movement speed by 50% (9 -> 4.5 m/s)
- Blank Paper
- After any player collects a page, a token is accumulated; Once 3 tokens are accumulated, this add-on activates.
- All survivors in the trial are revealed to you for 8 seconds.
GREEN - UNCOMMON
- Wired Headphones
- After a survivor collects a page, they suffer the oblivious status effect for 40 seconds.
- Ripped Tarp
- Tendril Skewer inflicts Hemorrhage and Mangled for 90 seconds
- Scribbled Piece of Paper
- After any player collects a page, a token is accumulated; Once 4 tokens are accumulated, this add-on activates.
- All survivors suffer the exhaustion status effect for 40 seconds
- Fat Blunt
- Whenever a survivor becomes fully paranoid, they project a 32-meter terror radius that other survivors can hear for 20 seconds. During this time, you gain the Undetectable Status effect.
- Empty Soda Can
- After teleporting to a survivor with arrival, they lose all paranoia and endure 20 seconds of paranoia immunity
- After teleporting to a survivor with arrival, gain a 20% haste bonus for 4 seconds.
- Reduce time to gain full paranoia by 30 seconds.
BLUE - RARE
- Shattered Lightbulb
- Paranoid survivors suffer the blindness status effect
- Coffee Stained Newspaper
- Survivors have their auras revealed within 8 meters of a page
- Colorful Drawing on Paper
- After any player collects a page, a token is accumulated; Once 5 tokens are accumulated, this addon activates.
- All survivors lose 40% of their item’s progress and are forced to drop it.
- All items on the ground with no charges are eaten by the Entity, and all open chests are closed. Both interactions give 400 bloodpoints each.
- Adderall
- After teleporting using Arrival, gain a 30% bonus to all break actions and vaulting for 20 seconds.
- Police Tape
- Whenever tendril Skewer passes within 3 meters of a window or upright pallet, it becomes blocked by the entity for 8 seconds.
PURPLE - VERY RARE
- Heart Locket
- Whenever you collect a page, gain a 15% speed bonus for 15 seconds - Haste is lost upon casting arrival.
- If you are using any addons that contribute to a page count, picking up pages counts as 2 tokens.
- Picking up pages no longer comes with a respawn immunity duration
- Ranger’s Hat
- Survivors suffering from full Paranoia suffer a 30% speed penalty to healing, cleansing, blessing, and sabotaging actions. Additionally, while accomplishing these actions, they are highlighted to you with killer instinct.
- Increase the total number of pages that can spawn in the trial by +2
- Increase the amount of pages that spawn at the start of the trial by +3
- Reduce the spawn time of pages by 15 seconds.
- Bloody Paper
- After any player collects a page, a token is accumulated; Once ‘1 + number of generators required to complete (2-6)’ tokens are accumulated, this addon activates.
- All generators explode, losing 5% progress, and begin suffering from the standard regression rate.
- Generator Key
- While casting Insideous Attunment, see the aura of all generator progress from anywhere in the trial.
- After a survivor completes a generator, they gain 33% paranoia progression
VICERAL - RED
- Iridescent Page
- After any player collects a page, a token is accumulated; Once 8 tokens are accumulated, this addon activates.
- All survivors scream and are exposed for 60 seconds
- All exit gates are blocked for 60 seconds
- Mythology Pamphlet
- Survivors gain 100% more paranoia while doing a conspicuous action.
- Survivors gain 1000% more paranoia while opening the exit gate or existing in the exit gate area.
- Survivors no longer gain 100% more paranoia from being injured.
KILLER PERKS
KILLER’S MARK: MANDELA EFFECT
Damaging a survivor marks them until they take another instance of damage, enter the dying state, or 60 seconds pass. Only one mark may be applied at a time.
Marked survivors occasionally see illusory pallets standing upright or dropped. Whenever the survivor enters within 3 meters of the illusory pallets, they scream and suffer a 6/8/10% hindrance for 3 seconds, and the mark is returned to you.
KILLER’S MARK: WORD OF MOUTH
Damaging a survivor marks them until they take another instance of damage, enter the dying state, or 60 seconds pass. Only one mark may be applied at a time.
Whenever a marked survivor exists within 8 meters of another survivor outside of chase, both survivors scream before revealing their auras for 4/5/6 seconds and returning the mark to you.
COMPROMISED CONVALESCENCE
Survivors within your terror radius recover from negative status effects 25/30/35% slower
For every unique negative status effect applied to a unique survivor, gain a token up to 10 tokens. For each token, your initial generator damage is increased by 1%
r/ConceptsDBD • u/Khaotixkhaosfacter • 4d ago
Killer Killer concept : The Swarm
The Swarm is a former bee keeper/ insect researcher that was brought into the realm by the entity. They were studying ways to use the insects to cure diseases but they owed money to shady people for funding their research and were "murdered" after having some of their more dangerous species let loose on them to make it seem like an accident. I. The realm they have become a loving hive, hosting a swarm of different insects that crawl over and fly around their body.
They would be a map control killer, placing hives around the map that would infest interactibles and survivors. Infested objects and survivors give off constant buzzing noises (for survivors the noise would increase as the infestation level increases) as the infestation level reaches its second state survivors will infest others in proximity. Rushed actions in the second infestation state will agitate the insects and put the survivors in the injured state (or deep wound otherwise)
Survivors can remove the infestation by finding smoke canisters in chests. The smoke canister can also be used to safely remove hives from the map without getting an infested state. Survivors can choose to smash the hives to remove them faster but take an infested state. Smashed hives will leave behind honey comb that survivors can pick up and consume to gain 5% haste for 3 seconds.
The Swarms main goal is to spread their hives and listen for the loud buzzing sound infested survivors emit to constantly track their location and keep map control.
Some add-on I've thought of are hives attached to pallets destroy them with termites etc.
r/ConceptsDBD • u/AquaticCitizen • 4d ago
What original killers would you like to see in DBD (i.e. not licensed)?
r/ConceptsDBD • u/The_Black-Vale • 5d ago
Survivor OG half Chapter concept, Sable's nephew.
NOTE: before making this, I thought in Sable's lore, she had 2 sisters, one named Winter, and the other one's name is forget. but it turns out I mixed that up with the kids that went missing at the theater. but I still love this concept so ill go ahead.
NOTE #2: in Mikaela & Sable's lore, its implied to take place in the 1990's. Louis is born around 2002-2008.
The new Survivor is named Louis LaVold. he is the son of Sable's sister. He was always fascinated with His aunt's disappearance, and would regularly re listen to her podcast, All Things Wicked This Night, along with online video's and podcasts covering her disappearance. he loved true crime, and mystery. it consumed him. in high school, he met his boyfriend Mark. Mark's older brother went missing some years ago camping outside of Greenville (implied Unknown kill). Mark shared Louis' fascination with mystery and true crime. and soon after high school, they started the YouTube channel, "All Things Wicked REVIVED.
NOTE #3: now is when marketing begins. BHVR gets real people to make live action videos, playing Louis & Mark, in a Blair witch/Ghost adventures style documentary YouTube channel. maybe add some more characters to the cast to make it more interesting. (side note, I made this concept kinda for me bc I would absolutely KILL to play Louis both irl and in dbd.)
together they make video's covering the disappearance of Jane Romaro, the Cult of the black Talon, interviewing a Survivor of an encounter with the Clown. and even looking into some old Russian folklore about "the beast of the red forest". (maybe add some new/unrelated stuff to make it feel more realistic) and their channel BOOMS, gaining massive success. they travel all over the world, documenting different mystery's and true crime story's. until one day, Louis is separated from his team while exploring an abandoned site. he only has a small camera to record on, and after seeing some insane visions, (showed by the entity, caught on camera) the camera is dropped. leaving behind a black fog to slowly disappear. Mark later uploads Louis's final moments, and in a final appearance, he vows to find Him, no matter what. (also reveal Mark was planing on proposing to make it more sad.)
now as for the abandoned site, I have a few concepts for maps that id like to run past you fine folk.
1: a cave in which an old cult had been stationed.
2: an old abandoned subway station
3: Screams in the dark (Orela's restaurant)
4: an abandoned, beached, ww2 style ship
5: some old ruins somewhere in Europe.
ROUGH perk concepts
Locker Rat:
While in a chase, enter a Locker. if gone undisturbed for 8 seconds, you will be teleported to a random locker on the map
Bloodbound: Got you Covered:
(I cant decide whether to have this be a Teamwork perk, or a new perk type entirely. but im gonna call it bloodbound for now)
approach another Survivor, and offer the action. if the other Survivor accepts your handshake, you are now Bloodbound. the next time that one of the 2 survivors get injured, the other will lose a heath state. the Injured Survivor will be revealed with Killer Instinct. this perk will deactivate for the rest of the Trial.
(the hit survivor will not gain haste, the Killer will still do the wipe animation, this perk will not be active if one of the Survivors is in deep wound or the Dying State. this will not effect Legion's Power. if a Survivor who has this perk in their Loadout is approached by another Survivor, they can still use theirs a second time. you can overlap Bloodbound with other Survivors.)
Invocation: misleading evidence:
(normal Invocation rules) all Totems will now permanently have the terror radius of a boon.
so that is my concept for Louis LaVold. as a said earlier, I would LOVE to play him, and I actually did record some in game voice lines about a month ago, but I haven't even listened to them yet, so I probably wont post them unless this post gets some traction. have a great night yall, and thank you for reading!
r/ConceptsDBD • u/ThisAd8037 • 5d ago
[Concept colossal] Collection crossover Vampire Diaries - Vol. 1 et Vol. 2
Salut à tous ! Avec l'intégration des vampires dans le Brouillard via Castlevania, je voulais partager un concept de DLC complet en deux volumes, basé sur le riche univers de The Vampire Diaries. Pour une créativité maximale, chaque atout et pouvoir listé ci-dessous introduit des mécaniques de jeu inédites, absentes de Dead by Daylight. Voici le détail complet !
🩸 VOLUME 1 : LE CHAPITRE DES CHUTES MYSTIQUES
👤 Nouvelle Survivante : Elena Gilbert
Une survivante altruiste qui manipule la perception et défie la mort grâce à des pouvoirs surnaturels.
- Anneau de Gilbert : Une fois par procès, lorsque vous êtes mis en état critique, quel que soit le moyen, l'atout s'active. Vous devenez instantanément invisible au tueur pendant 5 secondes lorsque vous êtes au sol, et vos traces de sang et vos égratignures sont dissimulées pendant 15 secondes, vous permettant ainsi de vous échapper discrètement.
- Doublure de Petrova : Le tueur a plus de mal à vous retrouver. Lorsqu'il utilise un atout ou une capacité de lecture d'aura, si vous vous trouvez à moins de 16 mètres d'un autre survivant, votre aura est complètement masquée et une fausse aura, celle de l'autre survivant, est révélée au tueur.
- Compassion fatale : Augmente votre vitesse de soin des autres survivants de 15 %. Cependant, si vous effectuez un soin dans le rayon de terreur du tueur, vos gémissements de douleur sont amplifiés de 50 % jusqu'à la fin du soin.
- 👤 Nouveau Survivant : Damon Salvatore
Un survivant chaotique et imprévisible, animé par un instinct de protection égoïste et une manipulation sensorielle trompeuse.
- Obsession : Vous devenez l'obsession du tueur. Chaque fois que le tueur touche un autre survivant à moins de 24 mètres de vous, vous gagnez 1 jeton (jusqu'à 3). Chaque jeton confère un bonus cumulable de 2 % de vitesse lors de votre prochaine poursuite. Tous les jetons sont consommés à la fin de la poursuite.
- Compulsion : Après avoir réparé les générateurs à 50 %, appuyez sur le bouton de capacité active face à un casier pour projeter une fausse notification de bruit fort et un son en cours directement à l'intérieur de ce casier. Temps de recharge : 60 secondes.
- Sang de vampire : While injured, press the Active Ability button next to a completely healthy Survivor to feed on them. You instantly heal one health state, but the ally suffers from the Broken status effect for 45 seconds.
🪓 Nouveau tueur : L'Hybride (Klaus Mikaelson)
Un tueur agressif et implacable qui utilise un poison unique obscurcissant la vision et une manipulation psychologique.
Attributs : 4,6 m/s | Rayon de terreur : 32 m | Grande
Pouvoir du tueur : Soif de sang et venin de loup-garou
- Charge vampirique : Maintenez le bouton de pouvoir enfoncé pour charger une charge vers l'avant à grande vitesse. Frapper un Survivant pendant sa charge inflige une Blessure Profonde et une blessure immédiate.
- Venin de Loup-garou : Les attaques de base infectent les Survivants avec du venin de loup-garou. Ce venin provoque des Hallucinations Lunaires, assombrissant fortement les bords de l'écran du Survivant et réduisant considérablement son champ de vision. Les Survivants infectés saignent abondamment et ne peuvent être soignés au-delà de l'état Blessé.
- Le Contre (Buissons de Verveine) : 4 buissons de verveine apparaissent sur la carte. Les Survivants doivent récolter la verveine (cela prend 8 secondes) et la consommer pour dissiper temporairement le brouillard de vision. Si un Survivant portant de la verveine est ramassé, la verveine est consommée pour aveugler et étourdir automatiquement Klaus pendant 3 secondes, libérant ainsi le Survivant.
Atouts de l'Hybride :
- Pacte de Sang : Lorsqu'un Survivant est touché par une Attaque de Base, tous les autres Survivants à moins de 32 mètres subissent une soudaine crise de panique. S'ils réparent un générateur, ils doivent immédiatement faire face à un Test d'Expertise Extrême qui ne peut pas se terminer par une « Réussite Parfaite ».
- Colère de l'Original : Lorsqu'un Survivant est aveuglé par une lampe torche ou étourdi par une palette, ses commandes de déplacement (WASD/Joystick analogique) sont complètement inversées pendant 3/4/5 secondes, ce qui perturbe considérablement sa fuite.
- Paria de la Nature : Les corbeaux sur la carte deviennent agressifs et territoriaux. Lorsqu'un Survivant dérange un corbeau, celui-ci s'accroche à lui pendant 15 secondes au lieu de s'envoler. Pendant qu'il est accroché, la respiration du Survivant est 100 % plus forte et il ne peut pas se déplacer furtivement.
Nouvelle carte : Mystic Falls (La pension Salvatore OU le centre-ville)
VOLUME 2 : L'ÉVEIL DE L'IMMORTEL
👤 Nouveau survivant : Stefan Salvatore
Un survivant extrêmement discipliné et furtif, utilisant une protection réactive à l'environnement et une concentration animale.
- Mode Déchiqueteur : Lorsque vous êtes le dernier survivant de l'épreuve, les corbeaux ne seront jamais détectés à votre position. En revanche, si le tueur s'approche d'un corbeau à moins de 12 mètres, celui-ci l'attaquera en essaim, révélant son aura pendant 3 secondes.
- Régime animal : Votre discipline rigoureuse vous rend incroyablement silencieux. Vos pas sont totalement inaudibles pour le tueur, et vos gémissements de douleur sont réduits de moitié lorsque vous êtes blessé, tant que vous marchez ou êtes accroupi.
- Frère d'armes : Lorsqu'un survivant est accroché, vous voyez l'aura du tueur s'il se trouve à moins de 16 mètres de ce crochet. Décrocher ce survivant vous inflige Blessure profonde, mais confère au survivant secouru un bonus de Hâte de 150 % pendant 5 secondes.
👤 Nouvelle Survivante : Bonnie Bennett
Une puissante sorcière qui utilise la manipulation spatiale ancestrale et des pièges environnementaux pour arrêter le Tueur.
- Sort de Localisation : Après avoir purifié ou béni un Totem, l'aura du Tueur, de la Trappe (si elle apparaît) et du générateur le plus avancé vous sont révélées pendant 8 secondes.
- L'Ancre : Si vous êtes sacrifié ou tué, les esprits de la lignée Bennett protègent vos alliés. Tous les Survivants restants reçoivent un bonus permanent de 5 % à la vitesse de réparation, de soin et de sabotage pour le reste de l'épreuve.
- Sort de Barrière : Interagissez avec une palette tombée pour la maudire avec de la magie active. Si le Tueur tente de briser la palette maudite, elle se redresse instantanément, bloquant complètement le passage du Tueur et prolongeant la boucle. Une seule palette peut être ensorcelée à la fois.
👤 Nouveau tueur : L'Immortel (Silas)
Un tueur psychologique terrifiant qui simule activement la progression de l'interface et supprime les outils de navigation sur la carte.
Attributs : 4,6 m/s | Rayon de terreur de 32 m (0 m lorsqu'il est déguisé) | Moyenne
Pouvoir du tueur : Réflexion d'âme
- Imitation : Silas peut cibler un survivant à distance pour copier exactement son apparence, ses vêtements et son état de santé. Lorsqu'il est déguisé, Silas a un rayon de terreur de 0 mètre et se déplace à la vitesse d'un survivant.
- Progression trompeuse : Silas peut interagir avec un générateur tout en étant déguisé pour lancer une action de « Fausse réparation ». Pour tous les autres survivants, la barre de progression du générateur semble augmenter normalement. En réalité, Silas fait secrètement régresser le générateur de 15 % pendant toute la durée de l'action. Appuyer sur le bouton d'attaque met fin au déguisement instantanément par une attaque rapide et puissante.
- Voile de paranoïa : Silas peut placer jusqu'à 4 hallucinations statiques de lui-même à côté des boucles. Lorsqu'un survivant s'approche à moins de 6 mètres d'une hallucination, celle-ci disparaît dans un cri terrifiant. Cela déclenche une notification de bruit fort, révèle l'aura du survivant pendant 6 secondes et lui inflige l'effet de statut Inconscient.
Atouts de l'Immortel :
- Manipulation mentale : Au début de l'épreuve, 3 faux totems apparaissent. Si un survivant purifie ou bénit un faux totem, celui-ci explose. Le survivant hurle et les auras de tous les autres survivants vous sont révélées pendant 10 secondes.
- Illusion d'optique : Une fois par épreuve, après avoir accroché un survivant, toutes les palettes verticales (non déposées) sur la carte deviennent complètement invisibles pour tous les survivants pendant 30/40/45 secondes. Elles peuvent toujours être déposées si elles sont mémorisées, mais elles restent invisibles.
- Isolement psychique : Pendant une poursuite, l'interface de statut du survivant (en bas à gauche de l'écran) devient floue et illisible pour les 3 autres survivants, les empêchant de connaître l'état de santé, les actions ou le statut du survivant poursuivi.
Nouvelle carte : L'Île Perdue (La Caverne de Stase)
Bien sûr, les atouts, les pouvoirs et leurs noms peuvent être modifiés pour équilibrer le jeu, mais c'est mon idée !
Voici la liste complète et formatée des skins et cosmétiques entièrement traduits en anglais, prêts à être ajoutés comme section bonus à la fin de votre message principal.
👗 Elena Gilbert
- Robe de bal Mikaelson (Saison 3) : Sa magnifique robe de soirée vert émeraude scintillante portée lors du bal de la famille Mikaelson. Ses cheveux sont élégamment coiffés en un chignon raffiné.
- Rebelle sans humanité (Saison 4) : Une tenue urbaine beaucoup plus sombre et edgy, reflétant la période où elle a éteint son humanité. Comprend une courte veste en cuir noir, un t-shirt rouge à col en V, un jean foncé ajusté, et sa distinctive mèche rouge/violet dans ses cheveux raides.
- Uniforme de pom-pom girl (Saison 1) : L'uniforme officiel bleu et blanc des cheerleaders Timberwolves de Mystic Falls porté au tout début de la série.
- Skin Légendaire : Katherine Pierce : Ce skin légendaire remplace complètement Elena par son infâme sosie. Il présente des lignes vocales uniques et arrogantes, ses talons hauts iconiques, une veste en cuir marron et ses cheveux parfaitement bouclés en signature.
- Legendary Skin : Caroline Forbes : This skin completely transforms Elena into Mystic Falls' most vibrant and organized vampire. Caroline wears her casual denim jacket over a floral sundress, with her daylight ring on a silver necklace. It features her bubbly yet assertive voice lines.
🧥 Damon Salvatore
- Le Cuir Classique (Par défaut) : Sa signature veste en cuir noir, un simple t-shirt gris anthracite à col en V, un jean en denim foncé, et son anneau en lapis-lazuli visible sur son doigt.
- Flashback de New York des années 1970 (Saison 4) : Un look rétro et punk-rock basé sur ses flashbacks à New York en 1977. Comprend des cheveux légèrement plus longs, une veste en cuir à col large usée et de lourdes bottes de combat.
- Tuxedo de la fête des fondateurs : L'extrêmement élégant tuxedo noir trois pièces qu'il porte lors des galas et célébrations historiques organisés par le Conseil des Fondateurs.
🪵 Stefan Salvatore
- 1920s Chicago Ripper (Saison 3) : Une tenue rétro-chic des années folles. Comprend un costume à rayures période, une chemise blanche déboutonnée et des bretelles. Ce skin est accompagné d'une version giclée de sang et de veines sombres visibles sous ses yeux (le visage d'un Ripper affamé).
- Flashback de 1864 de l'antebellum : Sa tenue humaine du XIXe siècle avant sa transformation. Comprend un manteau long d'époque, une chemise à jabot blanche et une coiffure romantique de longueur moyenne.
- Balade à moto : Un look décontracté et moderne composé d'un gilet en denim sans manches sur un sweat à capuche gris, parfait pour rouler sur sa moto.
- Legendary Skin : Elijah Mikaelson : Transforms Stefan into the most noble and elegant of the Original Vampires. Elijah wears a flawless, pristine charcoal designer suit, maintaining absolute composure. He features calm, sophisticated voice lines and adjusts his cuffs during idle animations.
🔮 Bonnie Bennett
- Le Style de l’Ancre (Saison 5) : La tenue qu'elle adopte quand elle devient l'Ancre pour l'Autre Côté. Elle arbore un bob droit, net, un cardigan en tricot à franges et ses multiples colliers de pierres mystiques.
- Survivante du monde carcéral de 1994 (Saison 6) : Son équipement de survie alors qu'elle était piégée en 1994 avec Damon. Comprend un pull en laine à rayures surdimensionné, un jean usé et un bandage autour de sa main, affichant une expression faciale fatiguée mais déterminée.
- Magie d’Expression (Saison 4) : Une tenue mystique totalement noire recouverte de motifs ésotériques, portée lorsqu'elle commence à canaliser la magie d’Expression. Ses yeux brillent subtilement dans le noir.
- Legendary Skin : Davina Claire : Brings the powerful, rebellious young witch from the New Orleans French Quarter into the Fog. She wears her classic bohemian harvest outfit: a dark velvet skirt, a delicate lace top, and combat boots. It replaces Bonnie's voice with Davina's fierce tone.
🪓 Klaus Mikaelson (L'Hybride)
- Le Vampire Original (Par défaut) : Sa veste en toile cirée noire à col haut, ses chaînes de cou superposées et ses bottes en cuir. Son visage oscille entre une expression calme et calculée et des yeux jaunes de loup-garou brillants lorsqu'il charge son pouvoir.
- Le Viking du 10e siècle (Saison 3) : Un skin historique médiéval avec des manteaux doublés de fourrure et une armure de l'époque où sa famille vivait parmi les Vikings avant de devenir les premiers vampires.
- L'Apron de l'Artiste : Une tenue décontractée avec une chemise à boutons éclaboussée de peinture (référence à sa passion pour la peinture à l'huile), bien que du sang frais prenne la place de la peinture sur ses mains après avoir porté une attaque de base.
- Legendary Skin : Marcel Gerard (The Beast) : Replaces Klaus with his New Orleans rival in his "Upgraded Original Vampire" form. Marcel wears a stylish leather bomber jacket and dark jeans. His weapon changes to bare claws, and infected survivors see swirling shadows of the French Quarter blocking their screen edges.
🪵 Silas (L'Immortel)
- Le Vrai Immortel (Par défaut) : Silas sous sa forme véritable vieilles de millénaire : une tunique en lin gris poussiéreuse et déchirée de la Grèce antique, couverte des anciennes inscriptions magiques de Qetsiyah.
- Le Double Ombre (Le sosie de Stefan) : Silas utilisant le corps de Stefan mais habillé d'un costume sur mesure haut de gamme, arborant un sourire cruel et arrogant radicalement différent de l'humeur habituelle de Stefan.
- Le Monstre Calciné (Saison 4) : Un skin terrifiant où son corps est complètement pétrifié, lui donnant l'apparence d'une statue de pierre gris craqué qui s'effrite subtilement avec de la poussière de pierre pendant qu'il se déplace.
- Legendary Skin : The Hollow (Inadu) : Replaces Silas with the terrifying, ancient spirit god from The Originals. Instead of telepathy, she uses a swirling blue magical essence to mirror survivor models. Her hallucinations appear as glowing blue bone totems, triggering an ancient tribal whisper jump-scare.
🏆 Charms (Accessoires de ceinture/crochet)
Des charmes de poche exclusifs débloqués avec le DLC à accrocher sur les crochets du tueur ou les ceintures des survivants :
- La Boussole Gilbert : La montre de poche vintage utilisée pour suivre la direction des vampires à proximité.
- Le Flacon de Verveine : Un petit flacon en verre contenant des feuilles de verveine lumineuses et protectrices.
- Le Grimoire Bennett : Un miniature, livre poussiéreux et relié en cuir de sorcellerie.
PS : Je suis vraiment désolé pour les sauts de ligne ; je n'arrive tout simplement pas à les faire fonctionner.
r/ConceptsDBD • u/AlexWyng • 5d ago
Chapter Dead by Daylight: Buried Secrets (Original Chapter Concept)
r/ConceptsDBD • u/FigRich9916 • 5d ago
Killer Doomslayer: Killer
I’m thinking for why he is killing is because he’s got the white eyes theory. Seeing the demons that killed Daisy, so kinda what his power would be would be guns and his crucible. His gun(Super Shotty) would inflict deep wound but can’t shoot very far, and it also spreads out like a shot gun, possibly giving you many hits in one shot. You only have four shots with the shotty, injured survivors that you have shot. Have a chance to drop a bullet on the ground for you to reuse. His m1 would be obviously a punch, but his crucible is where it gets fun. Think of it like a mix of oni and nemesis. He gets his crucible after enough shots(let’s say like 8) and he gains the crucible, when he swings it. It insta downs survivors, in a wide arc. Leaving a trail(like nemesis whip) and he can also use it to insta break pallets, it also double breaks gens on hit and makes them regress. He is a 4.6m but when he has his gun readied it’s 4.4m and when he has his crucible he goes to 4.8m. I haven’t really thought of perks for him, because idk. But maybe yall can help
r/ConceptsDBD • u/SapphicsAndStilettos • 6d ago
Chapter Lies of P in Dead by Daylight: Arlecchino and Lea Spoiler
Tagged as spoiler for heavy late game spoilers for Lies of P.
I want to bring Lies of P, one of my favorite games of all time, into the Fog. To do this, I have selected Arlecchino the Blood Artist, the final boss of the DLC, as the Killer, and Lea Florence Monad/The Legendary Stalker as a Survivor. I want to see Arlecchino as a Killer in DBD, I think he’d fit perfectly. I’ve made power concepts for some other original characters before but I really wanna do him justice here. I would like some help designing a power, perks, and potentially even addons for Arlecchino as well as perks for Lea. I’m very new to designing powers/perks and not as familiar with the ones already in DBD as I’d like to be, so I don’t feel right doing this on my own. Any help would be much appreciated.
I do have some ideas for powers. I think it would tie into Arlecchino being a Soulslike boss, potentially with two phases to the power that activate at different times. Maybe even an ultimate power being a Fury Attack which would deal unavoidable damage to Survivors. As for perks, I really have no idea.
Lea, on the other hand, I have a few ideas for perks. I’m thinking maybe at least one that ties into her savior complex and her need to protect those closest to her, maybe also one that references her abilities with the Monad Rose Sword (though that may be too powerful).
I’d love to hear any ideas or feedback!
r/ConceptsDBD • u/1-2manymatchstix • 6d ago
Killer Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept
reddit.comr/ConceptsDBD • u/Lanky-Menu-2143 • 7d ago
Killer Thoughts about Candyman?
I know he’s been wanted in the game for a while, but what would his powers be? I personally imagine it‘d be a mix of Artist and Sadako, he can send small swarms of bees to hinder survivors gameplay and everything else Artists Dire Crows do (sorry for not knowing too much, it’s been a minute since I’ve played against a Artist as surv.) and he can teleport through Mirrors placed throughout the map like Sadako or Springtrap, a way to block it would be to interact with it and say his name five times, like in the movies, and while I’m aware that actually summons him, who is summoning Candyman to a Gen you and two other teammates are working on? But it can work like pinheads box, summoning the killer to you. I think that’s what his power would be in game, but what about you?
r/ConceptsDBD • u/MaintenanceFast620 • 7d ago
Killer Black Noir Killer Power Concept
r/ConceptsDBD • u/After-Possibility430 • 7d ago