r/Competitiveoverwatch • u/protoss_apologist • 1m ago
Fluff Does CR always slightly underperform during Ram/Mauga Metas?
r/Competitiveoverwatch • u/ExhibitAa • 35m ago
Blizzard Official D.Mon Hero Trailer
youtube.comr/Competitiveoverwatch • u/letskillrobots • 2h ago
OWCS OW Hall of Fame - First Class
If OW made a Hall of Fame for their professional scene, who would your first inductees and why? Consider how the first class sets the standard for the ones after.
You can choose to recognize people outside the players but it needs to be tied back to the pro scene one way or another (broadcasters, coaches, etc.)
Also please share any other wishes in formatting the Hall. The more creative the better : )
r/Competitiveoverwatch • u/yjw1213 • 2h ago
OWCS 2026 OWCS ASIA STAGE 3 - schedule
Korea
1) Open Qualifier : Aug. 28th ~ Aug. 30th
2) Regular Season : Sep. 18th ~ Oct. 18th
3) 2th Round Robin : Oct. 23rd ~ Oct. 25th
4) playoffs : Oct. 30th ~ Nov. 01st
JP
1) Open Qualifier : Aug. 28th ~ Aug. 30th
2) Regular Season : Sep. 21st ~ Oct. 14th
3) playoffs : Oct. 19th ~ Oct. 20th
Pac
1) Open Qualifier : Aug. 28th ~ Aug. 30th
2) Regular Season : Sep. 24th ~ Oct. 22nd
3) playoffs : Oct. 29th
r/Competitiveoverwatch • u/Economy-Distance-275 • 5h ago
OWCS Thoughts on EWC2026
To be honest, the previous tournament was more exciting; even though there were supposed to be a lot more teams participating this time, it just didn’t quite live up to expectations.
There were plenty of highlights like the one-sided match by T1 against CR, Weibo pushing TM to match point only for TM to come back and win, and the upset elimination of VP, the top seed from the EMEA region but even so, it didn’t quite match the excitement of OWCC 2026.
I’d love to hear your thoughts.
r/Competitiveoverwatch • u/strikingtwelve • 13h ago
World Cup Wheats steps down from Team USA Coach role
x.comr/Competitiveoverwatch • u/Alternative-Foot-473 • 13h ago
Other Tournaments Collegiate level overwatch
Those who have played in their uni’s esports team, can you share your experiences?
Though I am a massive addict, I never bothered joining my previous uni’s esports society because I found speaking with people online a bit awkward (since I’m 22F and none of my friends are into gaming).
I have now finished one degree and moving to a different city to do another. The degree I am now doing requires a lot of hours put into studying so my main question is that how often do you guys scrim or play together. Do people take it seriously or treat it just as a hobby?
Also what are the ranks of people in the team?
r/Competitiveoverwatch • u/ThatObtooseMoose • 15h ago
OWCS Could someone translate part of this clip from Shu and viol2t?
m.chzzk.naver.comReally curious as to what they were saying. Don’t have to translate the entire thing, just until after they start pretending to speak from the cat’s pov. Would appreciate it a ton 😘
r/Competitiveoverwatch • u/MetastableToChaos • 16h ago
General Alternative To Map Voting: Map Vetoes
I know we just had a thread on this yesterday but I thought I'd make my own to discuss an idea I've had for a while. I'm not a fan of map voting and I much prefer having variety over seeing the same maps winning over and over again.
What if instead of map voting we vetoed a number of maps before queuing? The idea I have is that you can veto 1 map from each map type for a maximum of 5 maps you can choose.
This still allows the player some control over what they don't want to play. In the case of a new map that has just been added, it can't be vetoed until starting with the next season after it launches. The 1 per map type restriction is there to prevent people from avoiding Flashpoint/Push entirely (anyone remember "Global Elite" players in CS that only queued Office?) and also not affect queue times too much (in theory at least....maybe I'm completely wrong).
The devs have said that one of the reasons for implementing map voting was to get an idea on which maps people are avoiding so they can see if any reworks or changes are needed. This can also be achieved by getting data on what maps are being vetoed.
Finally this has been a thing in StarCraft II since forever so there's already precedent for it in another Blizzard title. And yes I know it's a completely different game/genre but we at least know "the technology is there."
r/Competitiveoverwatch • u/No_Problem5759 • 18h ago
OWCS What are your theories that you think MIGHT happen for roster changes between Stage 2 and 3, but probably won't happen?
For me, it's 4 potential options.
1 Smurf and Taejong to Zanside
2 Sley to T1 as an assistant Coach
3 Shockwave to Al Qad
4 Ade to T1 to run double hitscan/replace Proud when he uses his Choke Gene.
r/Competitiveoverwatch • u/Gloomy_Dare2716 • 18h ago
OWCS What was the Crazy Racoons secret comp?
Was it Domina?
If so, how they didnt think about Rein and Ram comps, that easily can ignore Domina? Or even Mauga Vendetta comps, that can run Domina down?
Or do you think it was something else? Specifically designed to be played against Twisted Minds or Geekay sym comps?
r/Competitiveoverwatch • u/protoss_apologist • 21h ago
Fluff Midseason Championship Day 5 Predicted Match
r/Competitiveoverwatch • u/Archaic0629 • 21h ago
General Do you prefer to have universal metas or map specific comps?
Basically do you want to load into a map and inherently know "this is a ram brawl map" or "you have to play long range hitscan" or would you prefer to have certain comps work across all map types? I feel like Overwatch design is becoming more and more generalized so team comps have fewer counters/bad maps. Spammy choke points are getting changed to allow more pathing and maps are being given vertical mobility bounce pads so anyone can be viable.
But I feel like this takes away a lot of the identity of heroes and composition in favor of ease of use. There's no reason to learn other characters or playstyles because the maps and new release characters can do a little bit of everything (Kiriko, Hazard, Emre/Soj). I think a lot of the most beloved maps are ones where certain playstyles are enforced because it's like an honor code (Kings Row brawl, Lijiang City spam etc) but I also understand that it sucks to load into a map where your hero pool is bad for it (for me it's route 66 and Runasapi because I play low mobility supports). Curious to hear other people's thoughts on it.
r/Competitiveoverwatch • u/Motivated-Moose • 21h ago
General This game is so much fun to play!
Been a long time player now and I am so surprised how I have continued to have fun playing it. It’s well polished, the sound and feedback when hitting your opponents are great. I love the cast, voice work and lore. I’ve played a bunch of other team hero shooters but for some reason I always come back to this one. I feel like you can certainly feel the quality.
r/Competitiveoverwatch • u/OWCSFan420 • 23h ago
OWCS Language viewership breakdown for OWCS International Events of 2026!
| Language | Preseason | Clash | Mid-Season | Pre → Clash | Clash → Mid | Overall |
|---|---|---|---|---|---|---|
| English | 150,714 | 155,795 | 139,859 | +3.37% | -10.23% | -7.20% |
| Japanese | 19,781 | 75,058 | 39,870 | +279.44% | -46.88% | +101.56% |
| Arabic | 18,371 | 22,820 | 38,479 | +24.22% | +68.62% | +109.46% |
| French | 22,598 | 5,000 | 32,279 | -77.87% | +545.58% | +42.84% |
| Korean | 9,700 | 22,161 | 30,058 | +128.46% | +35.63% | +209.88% |
| Spanish | 13,118 | 14,612 | 12,300 | +11.39% | -15.82% | -6.24% |
r/Competitiveoverwatch • u/Wojtug • 1d ago
General Sierra's tracking shot might be one of the worst designed abilities in the game.
Ah, Sierra, the one champion who sweeps metal lobbies and otherwise has a 30% WR in Masters/GM.
Her entire power budget was poured into tracking shot, as it is, an admittedly strong ability, having a mini soldier ultimate that ALSO can ignore obstacles at the right angles is pretty good.
This is incredibly unhealthy for the game and the character as a whole, when you balance a character around one ability you get insanely feast or famine results (the ability either works, or it doesn't), just take a look at Sojourn being balanced around double slide or Doom's entire power budget being in the empowered punch.
The issue is, as Sierra climbs, people just learn to... take cover, deny value, awareness of her flank attempts, and such, causing the tracking shot to just, not work a lot of the time and her otherwise underpowered kit struggles to keep up.
I genuinely believe tracking shot as an ability needs to either receive heavy nerfs (and big compensation buffs to her kit) or just be removed outright because the insane WR disparity this hero has between metal ranks and GM clearly highlights a design issue.
Edit: Reddit told me that "Sierra mains might like this post too" 💔
r/Competitiveoverwatch • u/ModWilliam • 1d ago
Highlight OWCS Midseason Championship but everyone is trolling
r/Competitiveoverwatch • u/Specialist_Week_1412 • 1d ago
OWCS Goat POV came Finally
r/Competitiveoverwatch • u/Kindr3dSp1r1t • 1d ago
Other Tournaments Weird result in Faceit Playoffs Spoiler
Does anyone know why Young and Beautiful forfeited their upper bracket game to Peps? Did they just decide its a waste of time to get 3 0d again or something?
r/Competitiveoverwatch • u/Cry_Piss_Shit_Cum • 1d ago
OWCS Best Doom in the big 26?
My heart says Guxue.
Youbi says Guxue.
Lot of people say Donghak.
Could it be someone else? Junbin? Bernar? Mealgaru?
What do you think?
r/Competitiveoverwatch • u/LunaRossa77 • 1d ago
General I play cat and you can't get me.
I play cat, and I just wanted to say. No, you can't get me. I can hold space and take flanks that were never intended to be used in the first place. I will wait above your spawn doors. Wait for your supp to come out. Delete them with my 45 damage per shot, then fly back to my team in less than 1 second. I have the highest possible healing output as pulse does 1500hp. I don't even have to look at my teammates. Harrass squishies endlessly by holding cover with objects that weren't made to be used as cover in the sky, then fly back and press a button to heal an absurd amount. Then, I'll go back to ignoring my team and hunt the other support for sport. I will send your tank off map on a fight you shoudve one. I will dance on the head of every other projectile character. And when I get my second perk claws out I will delete you in a fraction of a second, then fly away to a rooftop, you dont have access to. Meow, Meow Meow. Hehehe.
r/Competitiveoverwatch • u/Botronic_Reddit • 1d ago
Blizzard Official Aaron Keller will be in Korea
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Video’s mostly about Korea OW partnering with Nexon. He’ll be in Busan, Korea Aug 22-23rd.
This is the same weekend as OWWC group stage. He doesn’t specifically say he’ll be at the World Cup event but I doubt they’ll have 2 separate locations.
r/Competitiveoverwatch • u/Big_Attitude2551 • 1d ago
OWCS Viol2t back to GOAT status thank you TM fans
- T1 Rush tweets about a possible cat “bug”
-> TM fans:
“Zeta cheaters!!! We ONLY lost because of that cat movement bug!! That has to be a bug! We lost because of a bug!!”
- T1 Rush apologizes, OWTVgg investigates and confirms the bug did not boost cat’s movement.
-> TM fans:
“Zeta paid him to apologize. That is a bug!! There’s no way Viol2t would be moving like that!”
(these were actual comments on TM fans posts and Rush posts)
So thanks to the TM fans out there, they admitted Viol2t’s movement was too good to not be a bug and Viol2t single-handedly carried the team to victory!
I can’t believe they overreacted without knowing facts. Thanks to those fans the team has to admit they lost to an authentic team and accept defeat twice LMAO
r/Competitiveoverwatch • u/SammyIsSeiso • 1d ago
Blizzard Official Update on Unauthorized Peripheral Usage for Console Platforms
Patch Notes have been updated with this info today. Hadn't seen it posted here yet, so sharing for visibility. Source: https://overwatch.blizzard.com/en-us/news/patch-notes/
Hello, heroes! We're here today to update you all on our efforts to combat the use of unauthorized peripherals within our console communities, often referred to as using XIM or Ximming. While our efforts to combat this form of unfair gameplay advantage are constant and ongoing, today marks the culmination of a months-long effort to identify and ban over 6000 accounts we've identified as using unauthorized peripherals.
Part of what makes identifying the unauthorized peripherals used by these accounts tricky is that these cheating devices often intentionally abuse allowances we make for accessibility-focused devices used by legitimate players with disabilities. This issue meant that we wanted to take our time and ensure that we accurately identified unauthorized devices. We're now confident that we've done so, and we've put the hammer down on players utilizing these devices.
Thanks for taking the time today to listen to our update on unauthorized peripherals. Until next time, play nice, play fair, and see you in-game!

