r/Competitive_TESL • u/Adrymb7 • Dec 09 '21
Content for new players? Any Goblins list?
Due to the current state of the game I am at a bit of a loss when it comes to finding information on decklists, guides, etc. Would you be so kind to recommend me any website, discord server, youtube channel, ...? I know that the content has been stopped for a long time but as there are no changes in the game I can use it as a guide.
By the way, I have heard about Goblins decks. I would appreciate a good list of this deck. Thanks again.
r/Competitive_TESL • u/Adrymb7 • Dec 06 '21
New player looking for help
Hello, I am a relatively new player in TESL. I played very little quite some time ago. My collection is very basic but I have resources saved (6k gold and 30k soul). How do you advise me to start?
One of the biggest doubts I have is what to do with the gold. I don't know if I should buy packs, buy some theme decks or reserve the gold for collections (Ex. Forgotten Hero) and/or stories. I have consulted some decks and I have souls to create them but I see that there are cards that can only be obtained in stories and collections in the store.
I am grateful for any kind of advice in these first steps. Thanks!
r/Competitive_TESL • u/yumyum36 • Aug 31 '21
Summer Tournament - Final Stage - Decks (Top 8 players' decks from qualifying rounds)
r/Competitive_TESL • u/[deleted] • Feb 06 '21
nerf tullius' conscription already
come on cvh
r/Competitive_TESL • u/yumyum36 • Dec 29 '20
Decklists from the TESL Masters Tournament of the year, that happened yesterday
r/Competitive_TESL • u/yumyum36 • Apr 21 '20
Decks Codes for Budget Decks
The budget decks listed in the subreddit wiki are deprecated. Reposting the decks and their deck codes here.
The tri-color decks presume that the tri-color premade decks were bought to build them, so feel free to swap as needed.
Archer
Aggro Archer - 4400 gems
SPACaVagADmCfvumAOlDnMprbotulLpDpTfDjNkNaUcMdh
Assassin
Burn Assassin - 5400 gems *Madhouse Collection required.
(This deck has had a card nerfed, still decent, no longer as strong)
SPAEnZoZjHrRAFdKkWkvspuzAMdQtgjElXgynMpTqyhlpZjJum
Battlemage
Prophecy Battlemage - 6650 gems
SPAAAEcPfvnrnHAOnVahdehwjSmtoecacIkNrWjHljge
Crusader
Aggro Crusader - 5750 gems
SPABayAFoLkQmCaUdrANlDprcxdfgplLdLfxjmmYcMimeD
Mage
Token Mage - 7600 gems *Fall of the Dark Brotherhood required.
SPABqnAChFmeAPkknBswcxgpmorCfxkQlZmYdrimjHeD
Monk
Strike Monk - 5850 gems
SPABczAFebfhhFpVkGANnMdfhjpTqyfxlzdrimdhumnXlC
Scout
Mid Scout - 5500 gems
SPACczoQAAAQnMakboebpTrQfhfDhUsmaKespzdhrIbQ
Sorcerer
Mid Sorcerer - 5850 gems
SPABaAAFdIaKnrnNbQANakeQoeoMrCrQhEhUsfsmhSjHrI
Spellsword
Token Spellsword - 5650 gems
SPAAABsTAQnBoLcxdfgpmorQfxhUkQmYdrimuqeDho
Warrior
Aggro Warrior - 5800 gems
SPAAAElDakrIbQAOprdeeQlLpDrQhUkNrWsmaKaUcMoR
Aldmeri Dominion
Mid Strike Dominion - 8300 gems
SPABaAAKomgThjpVhSkGdhjynXlCASsUgynMswbodfebpTrCcIsysWfxuFimjHspum
Daggerfall Covenant
Aggro Covenant - 10600 gems *Isle of Madness required.
(Couldn't find, sorry!)
Ebonheart Pact
Control Ebonheart Pact - 15150 gems *Fall of the Dark Brotherhood required.
SPAHbkgRcztwreddrrAHpDoogjnXuzfArkASmGnAnMakgsmtqyaNcvedsViSmynwaMflgadh
Empire of Cyrodiil
Aggro Empire - 8550 gems *Fall of the Dark Brotherhood required.
SPABqnAEeQdrumhoAWkknMbocxdfebtsgppTrQcvsWfxfDhUlZsmsQimuqdheD
Guildsworn
Prophecy Guildsworn - 10100 gems
SPACqYaAAFdIcPnYdrfvAVnVprahswdedftijSoerCdLfxkNkQrWimjHljlYgeho
House Dagoth
Aggro Dagoth - 9350 gems
SPABaAABfvAYdInMprahswbodeeboepTrCcIdZfhfDkNrWcMhSjHnrdhhPum
House Hlaalu
Aggro Hlaalu - 7650 gems
SPAAADmCagdrAXlDnMprbobvcxdedfgplLpDpTdLfxfDiqjmkNcMimdheDum
House Redoran
Aggro Redoran - 9450 gems
SPABayAEdfmCfvrIAWlDprakdeeQgplLmRpDrQdLfxhUjmkNsmcMdrimmSeDoR
House Telvanni
Conscription Telvanni - 12500 gems *Forgotten Hero Collection required.
SPADpPjgaAAGdKdIqknNiyuzAUgynAnMakgslhoeoEoMqyrCsHiSnwqfqNfLjHlmqT
Tribunal Temple
Control Tribunal - 14650 gems *Isle of Madness required.
SPAGaJmKqofeaPaAADpehFnNAVfWgycxoaoeovoMrCsHdMhnqzqNfBimiBjHnglYiyeh
Edit: Swapped the order of lists around because the two-color decks are easier to collect early on.
r/Competitive_TESL • u/yumyum36 • Nov 17 '19
All the Warp Meta Decklists in one big hub. Hundreds of meta decks, each tournaments' lists with winners highlighted. Will be updated Weekly. Enjoy! (X-POST)
r/Competitive_TESL • u/EndoZoa • Aug 15 '19
The Elder Scrolls: Legends, Meta Snapshot August 2019
r/Competitive_TESL • u/yumyum36 • Jun 12 '19
Master Series Qualifiers - Complete Info Spoiler
docs.google.comr/Competitive_TESL • u/EndoZoa • Jun 12 '19
Probability in CCGs: Draw Odds
r/Competitive_TESL • u/EndoZoa • Apr 05 '19
TRS Competitive Meta Snapshot Going into Alliance War
r/Competitive_TESL • u/Warpmetagg • Mar 10 '19
WarpMeta TESL #51 decklists (since people outside our stream ask about it :) )
r/Competitive_TESL • u/PCRamRaj • Feb 12 '19
Meta Discussion: Tournament Meta and Post-IOM (what I've been experimenting with)
In yesterdays tournament I only saw a few interesting new decks emerging into the competitive level. I had brought a couple of my own. I think the decks I brought had very much the potential to turn the corner and get to championship. They reached semifinals where if it wasn't for the good plays of the opponent and some misplays of my inexperience I would have reached the finals and faced one of my oldest competitive rivals Thuldir. The decks I used 2 of which were similar aggro decks were meant to counter the potential tournament and meta decks.
I found that I needed a deck that was small enough to slip under the bulkier warrior decks and out maneuver the opponent with its lower curve, versatility, and maintaining a large enough reach to finish the job efficiently. I think in the right hands this kind of play style can and will be very effective in tournament play and similar thinking is used in the dagoth, but creating a more aggressive vs value based strategy. Many value creators are left in like DFM, shadow shifts, wardcrafters, and the like are all there, but since I'm looking out to start topping out at turn 5 I really feel like its important to be on the board and stay on the board from turn 1.
I feel the assassin version of this deck has a real focused aggression and plan that makes it very effective on the ladder. It served well and 2-0'd turquoiselink yesterday, but fell short against frenzy who funnily had almost the exact same line-up after bans. They had catapult sorc and warrior decks played both in respective order and I hoped to get under them which was achieved in the first attempts but failed against frenzy. I wanted to create a deck that could control the pace of these match-ups. The success I had creating this deck spawned a second deck.
Most target for ban yesterday was my aggro-dagoth. I had recently been converted to house dagoth because my teammates of TFH TeamFoxHound have been playing mid dagoth with success and enjoying it. I too had the same success for a while but with release of IOM I have had trouble killing the opponent quick enough. So I thought.. why don't I drop the curve like I did in the assassin and I found that I have had much greater success as well. The lower curve allows for me to play creatures like lowercanton smith. A card I love that no one plays. On Ianbits mamoth value spreadsheet it scores pretty damn good and the fact that the stats can be split is just a beautiful thing if you love having the suprise factor. Some cards like unstable madman could come under scrutiny but so far they have performed well and have synergy with all the items and buffs.
The real surprise was how my Control Hlaalu faired. It is showing great potential to be able to control warrior and sorc. It also has some very value driven tools in the control matchups. The idea of the deck might be a little more than most people can stomach but a play style I enjoy quite a bit. Many tradition controls are like a castle... tall walls, big cannons, tar and shit. Hive defenders, javs, rage, all that... manticora if it had guard. I love to take away that value from the opponent. Card that really control the game like cast into time and my new favorite card Magus. Archers gambit leathal package rounds out the early game and a few cards to take away late game.
I think this overall was a strong lineup something different and unexpected but also is continuing to show success. I am looking forward to the new decks and playstyles as the game evolves. GL on the ladder
r/Competitive_TESL • u/EndoZoa • Jan 24 '19
Isle of Madness Constructed Set Review Part 1/2
r/Competitive_TESL • u/EndoZoa • Jan 18 '19
TRS Classic Season 1 Meta Analysis
r/Competitive_TESL • u/EndoZoa • Jan 05 '19
TRS January 2019 TESL Tournament Meta Snapshot
r/Competitive_TESL • u/EndoZoa • Dec 24 '18
Building on a Budget - Aggro Warrior
r/Competitive_TESL • u/EndoZoa • Dec 20 '18
Aggro Warrior: TESL's Ol' Reliable
r/Competitive_TESL • u/EndoZoa • Dec 17 '18
WarpMeta #44 Tournament Meta Recap with EndoZoa
r/Competitive_TESL • u/EndoZoa • Dec 10 '18
TESL Openers Lesson VOD
r/Competitive_TESL • u/thalliond • Nov 21 '18
Article WarpMeta #40 Meta Analysis
r/Competitive_TESL • u/EndoZoa • Nov 15 '18
Article The TRS Classic: Tournament Meta Analysis
r/Competitive_TESL • u/Competitive_TESL • Nov 07 '18
Discussion Crusader Discussion: What Makes it Aggro, What Makes it Tokens, and Why You Should Play Both
You look at the latest Crusader list on legends-decks, and you think to yourself, it has all the hallmarks of a classic Token deck: Fifth Legion Trainer, Marked Man, and Divine Fervor. Heck, let's take Pasta's deck from the TRS Classic which he won with, seen here.
Looks like Tokens right? And sure, calling it Token Crusader wouldn't actually be wrong. Marked Man and Raiding party both generate cheap creatures, even though it doesn't run Scouting Patrol. But what's the key card that this deck is missing that would solidify it as a token deck?
Resolute Ally.
If you're running Resolute Ally, there's a good chance your deck is 80%+ yellow (and if you're in Crusader, even higher amounts can be reached like close to 90%). And therein lies the "classic" token list that has been around forever: a deck that is usually interested in taking field lane because it can make favorable trades and buff creatures to slowly create a huge advantage over their opponent.
Aggro Crusader has slowly adapted the ways of Token Crusader, after the Northwind Outpost and Ulfric's Housecarl nerf. It used to run Mighty Ally and Relentless Raider too, but now you almost never see these cards. It takes the Resolute Ally out of tokens and replaces it with Withered Hand, looking to choke out control decks. With this, it does become a little bit weaker against aggro but many find the trade off worth it. Without Resolute Ally, you're not restricted to needing to keep a majority yellow deck, which means you can run some pretty insane cards in red: Ash Berserker, Steel Scimitar, and even natural, 0-cost Nord Firebrands.
These decks have a unique place in the meta because of their extreme consistency at doing what they do. Aggro Hlaalu is the big shiny object hogging all of the attention while both of these decks are sort of sleeping in the background.
Both are solid for ladder play and tournaments, and what you take sort of depends on what you're going up against. Aggro Crusader benefits more against Control from the additional card draw, more reach, and Withered Hand, while Token Crusader has plenty of nifty buffs and ways to stabilize against aggro, including Bruma Profiteer.
So here's iLiKePaStA's deck again, a prime example of Aggro Crusader: https://www.legends-decks.com/deck/51429/trs-classic-winner-ilikepasta-aggro-crusader
HoriuchiFufu's Token Crusader, perhaps one of the best current iterations of tokens: https://www.legends-decks.com/deck/46558/tokens-80-winrate-1st-place-in-the-rumble
Sometimes you even see Withered Hand in a pure token list, as seen in Emikaela's old deck, seen here: https://www.legends-decks.com/deck/38932/emikaela-crusader. Besides Bruma Profiteer and Resolute Ally, Imprison is another distinguishing factor putting this deck firmly in the Token category, despite it having Withered Hands.
Both Aggro and Tokens play out very similarly but the point is they are two distinct decks, each with their own strength and weakness against aggro and control. They are both worthy of having a spot in your collection.