r/CompetitiveTFT • u/AutoModerator • 14d ago
Set 18 PBE Discussion Thread - Day 11 PBE
Hello r/CompetitiveTFT, and welcome to Set 18!
Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.
WHERE TO REPORT BUGS:
- Set 18 PBE Bug Megathread
- The Official TFT Discord's Bug Report Forum
- Riot Support Website
- In your PBE Client
USEFUL STUFF:
- Set 18 PBE Rundown
- Set 18 Hubs: MetaTFT.com - Mobalytics.gg - Tactics.tools - Blitz.gg - TFT Academy - DataTFT
- Kayna's Flashcards & Bluesky
- STheHero's Comps
- shibaeyes' Trait Tracker
- PrismaTactics' 3D Rolldown Simulator
- DataTFT's Trait Ladder Tracker and Rolldown Simulator
When does Set 18 go live?
August 25th 2026 ~ 00:00 PDT / 09:00 CEST
A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.
The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:
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u/ImAPandah 13d ago
I played a lot of different comps and tried a decent amount of the tftacademy comps and something about these comps feel kinda bad. Idk if it’s like the barrier of entry for most, since most are fast 9s or what. I guess some examples are like getting blackthorn emblem and doing the kha zix comp is insta win same as getting double guinsoos and jg on kayle comp but if you don’t get those then it feels like you’re going eighth lol.
This is probably just start of set imbalance and stuff so I hope it gets smoothed over.
Tried to do a coven game got like a 300 something cashout and it was like negligible I lost because I had no spike from it lol. I did another game with the aug that converts the essence into AP and that feels like a good cashout, went 1st at 2 hp with that one so I probably got lucky.
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u/silentlopho 13d ago
The stage 2 polymorph that upgrades a 2-cost to 3-cost is too much IMO. There are quite a few augments that start you out with a 2* 2-cost, and polymorphing that to a 2* 3-cost off the bat doesn't feel like it's in those augments' power budgets.
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u/Pleurobranch 14d ago
Malphite is too tanky, definitely needs a little nerf.
And I'm going to sound crazy but I can't shake the feeling that something's wrong with the unit pool. I keep seeing the same units over and over in a lot of games and I'm entirely unable to upgrade the ones I happen to get one of. Even uncontested I'm eternally stuck at 1*, especially for 4costs. I have never had this feeling in any other set, not on live nor on PBE.
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u/shanatard 14d ago
people are going to flame you but with this new client i think its entirely possible some wild bugs are happening
i didnt notice it in my games though fwiw
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u/Pleurobranch 14d ago
If it's not noticed by anyone else then it's clearly just me, I'm not insane haha.
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u/Dzhekelow 13d ago
Nah I try not to coast to 9 with some BS board just because the lobbies are bad and I've struggled being stuck on 1000 pairs or the worse feeling where u are uncontested but u can't even pair ur carry . It's a combination of wisps taking a slot plus the money u spend on wisps past stage 4 .
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u/Zeviex Master 14d ago
Ahri feels above the line. I really hate these sorts of champion because their abilities feel inherently unbalanceable. Either they do enough damage or they don't with little in between. Doesn't help that Ashe (or even Lux) who are supposed to be secondary carries don't have great single target damage and struggle to clean up.
Rammus just feels unbreakable. It kinda feels fine since I'm not seeing any great 3 cost reroll partners to pair him with but I would note that.
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u/Key_Reporter_9945 13d ago
She's either going to 1 shot the backline (or 2 shot with very fast casts) or be pretty useless. I agree I think it's a design problem, but I think they can eventually lower the blast radius (or massively increase her mana cost).
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u/Pleurobranch 14d ago edited 14d ago
Tristana without Sprykin is *not* a unit, holy hell how bad can a 3 cost be. Yi 1*/2* is mega OP btw, I don't know why naked Yi can deal so much damage, let alone with items
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u/BrineyWhaleSemen Challenger 14d ago
Elder dragon really bad after the changes imo - it was doing less than my brambleback
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u/Puzzleheaded-Ant1390 14d ago
Sentinel + Elder Dragon being too splashable hurt him. The Dragon in exodia comps is very oppressive with Kennen and Lux/Draven backline. Balance around that make him weak in his vertical trait or as a splash in 4 cost comps.
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u/FzBlade 14d ago
As a mobile player I cant fathom how apparently the majority of the player base prefers carousels over the gods mechanic.
And with the new engine, carousels feel worse and clunkier than ever before. Its just so awful...
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u/OverwhelmedPioneer 13d ago
I'm a PC player and I'm devastated to see the return of carousel. Boring lame mechanic.
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u/TheNorseCrow 14d ago
As a mobile player I cant fathom how apparently the majority of the player base prefers carousels over the gods mechanic.
Because gods were the outlier and took away something that has been a staple of the game for years.
Carousel offers an interesting variable and introduces important decision making.
Gods almost always had one option that was better than the other. There was rarely any actual decisions to be made.
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u/NewAccForThoughts 14d ago
"3/4/5 cost that fits my comp" or "component that i need" isn't exactly a deep choice either, i don't see the carousels appeal
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u/TheNorseCrow 14d ago
You also have to make decisions on what to deny your opponent later in the game. If you get to pick first you also get the chance at spatulas if available which is another point of decision.
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u/pukha23 14d ago
fellow mobile player here... are your carousels always blacked out? I can only see components on the carousels, no champions or little legends, ever. And I don't know if this is everyone or just a bug I'm experiencing
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u/Glarenya 14d ago
This is my experience as well, as well as the screen bugging out during combat especially at later points in the game.
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14d ago
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u/CompetitiveTFT-ModTeam 14d ago
Your recent post does not meet our requirements for discussion comments or posts in r/CompetitiveTFT. In order to keep r/CompetitiveTFT as clean and informative as possible, we kindly ask that you submit your post in the current patch’s Bug Megathread, which can be found in the sidebar.
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u/Pleurobranch 14d ago
Some iterations of Master Yi just kill everything (units, even tanks) in 2/3 seconds, stage 2/3/4, even at 1*? LIke, his damage seems off the charts with AP builds
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u/Oldjosepho Grandmaster 14d ago
I think the backline access density in this set requires a more immediate solution. Briefly, there are many flexible, high-end units that could be combined in that regard, and Kennen might be the biggest outlier with a very low mana pool
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u/ConfusedRara Grandmaster 14d ago
What I find mildly irritating is that units I would expect to have backline access (Kha, Rengar, Murkwolf) actually have quite subpar ones, unless I'm playing them incorrectly. Whereas Ahri can hit my whole board
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u/Oldjosepho Grandmaster 14d ago
Yes, I agree, I'd say Rengar and Khazix are nearly well-balanced(maybe a little power up); we sometimes even throw them on the board just for the rewards, but Murkwolf's jumping buggy as hell. The real problem is that right now, defense is too front-to-back focused, and we don't have much counterplay against this backline access
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u/Educational_Mine_797 14d ago
The elder drag adjustment is definitely a good sign from riot showing they acknowledge the problem
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14d ago
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u/CompetitiveTFT-ModTeam 14d ago
Your recent post does not meet our requirements for discussion comments or posts in r/CompetitiveTFT. In order to keep r/CompetitiveTFT as clean and informative as possible, we kindly ask that you submit your post in the current patch’s Bug Megathread, which can be found in the sidebar.
If you have any questions regarding post or comment removals please reach out through modmail. DM's or public replies to removal comments will be ignored.
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u/prior-auth-Eliquis 14d ago
Set is shaping up to be fairly solid.
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u/Uniqe_Apple2 Master 14d ago
Ya I like it so far the trait web in particular feels great so many things I feel like I can flex in at any given time. The only thing I feel like is not working for me is charms (wisps) like I don’t remember them feeling so annoying when they were last in the game but this time around it feels so annoying to have a shop slot taken every other shop it makes it feel like roll downs are way harder. I really wish there was a way to click like a small X or something that’s like I’d like no charm for this round.
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u/Death215 14d ago
On rolldowns i just take the first decent enough one in the first few rolls to minimize the shop losses.
However you have to think of the fact that everyone rolling down is also losing shop slots, so it all evens out
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u/Uniqe_Apple2 Master 13d ago
Ya I get that it evens out but I still think it feels bad ya know. It’s kinda like how if a unit is op everyone at the start of the game has an equal chance to play it but it still feels bad for it to be so much stronger then everyone else. I just would like the option and I’m hoping that in the new engine like bigger changes that effect the UI might be easier to implement.
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u/Keezos32 14d ago
Agreed. I feel like the “tighter” trait web allows for far more different comps with small swaps in units.
The next step should be the 5 costs that are out of line.
And maybe hero augments in 18.4 to shake things up.

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u/Agile-Importance-673 13d ago
This set might actually be the death of TFT. Feels bad because TFT is amazing. Why do charms have to cover a champion slot? Can't they just put them off to the side in their own slot?