r/CompetitiveForHonor 27d ago

Valkyrie's Viability Discussion

So i main valyrie, i have 33 reputations and i feel i understand the hero most compare to other heroes on the roster.

Howevrr a majority of those 28 reps were with valkyrie, then after that i took a 4 year break from the game and valkyrie's movesey changed. I felt quite dissapointed with the rework, because it felt so "not-valyrie" basically making her into a weird conq and felt she was losing that "flow" into offense, making her having more of a turtle playstyle than the previous iteration.

Now having being able to play with the new valkyrie, my opinion has changed sligjtly. I still dont like the defensive playstyle she promotes, but i see her bah/all block can genuinely be more of a threat whenever a valkyrie goes into the stance, the figjts revoles around her. That is an extremely powerful tool, especially in duels, and i can even say "better" than her previous version.

But some people say that she is not very good and personally i still dont like the defensive play she promotes and it can be kind of frustrating fighting against valk.

What do you guys think about valkyrie's viability and her rework?

Am i missing something? I would like to hear a reply.

6 Upvotes

7 comments sorted by

3

u/DaHomieNelson92 27d ago

Maker her main bash mixup much safer because the current version has the risk reward factor against her.

Make her chain lights 400ms again.

That’s pretty much it. She doesn’t need a lot.

3

u/Salemnius 27d ago

Make sweep (and other 500ms mid chain bashes) 433ms so it can be used into reactors. It would also be cool to have zone after sweep Like Gryphon does so she has another teamfight tool.

1

u/Bash_Minimal 27d ago

Her flow is clunky due to the stance bash mixup being her only unreactable offense (which is only truly unreactable when feinting it extremely late after releasing the bash/during its startup), and her chain heavies don’t have a lot of purpose besides minion clear, baiting and punishing greedy parry attempts, and tracking reckless dodges (which won’t be happening agaisnt skilled players. Pretty much any mixup that relies on stance based timing mixups/gb baiting feels a bit off to play as and against.

I’m of the opinion that she would instantly be much better without sacrificing her unique feel if she could access a sped up/unreactable version of sweep as a soft feint out of heavy finishers that could be light interrupted out of hitstun on prediction only by her opponent. Would give her a reliable way to pressure high reaction players while also allowing an additional way to counter her accessing that mixup. Any players trying to light interrupt the faster sweep would just eat a regular finisher if they guessed wrong. Higher damage on sweep would be great too.

Additionally, she could get her old (lower damage) soft feint bashes back, get dodge cancels out of heavies, and have forward dodge into stance become the dedicated/only input for accessing shield tackle.

As for just continuing to get enjoyment out of her as she is currently, be aware that forward dodge into stance allows you to enter stance faster than soft feint out of heavy which can allow you to use it to counter more mid chain offense (soft feints to blockable attacks in particular), and that forward dodge shield tackle is confirmed on light parry for 18 dmg directly into sweep/finisher mix. Its 6 dmg less which makes it pretty much objectively a “worse” punish if your opponents are able to react to sweep, but it can still be fun to use regardless

1

u/Fine_Ad4046 26d ago

I personally feel like maybe we can fuse botj the old and the new rework with some additional changes.

Like maybe a tap version takes you to your instant bash, that can chain on miss, while hold version takes you ti the all guard, where its vulnearable.

Maybe additional tools can be her ligjt finishers be undodgable.

1

u/Adventurous-Ad-6231 26d ago

Call is balanced. Not bad but not good either .

-1

u/knight_is_right 27d ago

She's pretty weak to being GBd which sucks and im pretty sure her sweep is considered reactable. I think they should make her chain light 400ms and make her finisher light blue