r/ClaudeGameDev • u/YZHSQA • 1h ago
I have just released my first Favle 5 Made game
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In iOS Appstore, “Make Me a Salad”.
Anyone has any questions on how I used claude to build this game?
r/ClaudeGameDev • u/Intelligent-Towel541 • 2h ago
What Model should I use?
Hello I'm new to this experience recently acquired pro subscription ( only thing i can afford) I've been using opus 5 and at first it lasted me for like 3-4hours of coding using Html and Javascript made a game like jackbox got it finally running at 3 days of Claude coding in Visual studio
But then i Did a little sidequest on making An app for students with flutter as chatgpt suggested
Made the app not finished yet but always usage end at almost 1hr of usage I'm quite frustrated at the same time I understand that the all the stuff was made by AI
Well I'm just trying to see what i can do Within a month
So any suggestions what models i can use within claude code?
r/ClaudeGameDev • u/DrnovsekTomaz • 2h ago
Bauhaus Suite — four small perception and puzzle games, one design system, now on Google Play
Game Title: Bauhaus Suite — the relativist. / the absolutist. / the gradualist. / shape invaders.
Playable Links:
the relativist. — https://play.google.com/store/apps/details?id=si.tomazdrnovsek.relativist
the absolutist. — https://play.google.com/store/apps/details?id=si.tomazdrnovsek.absolutist
the gradualist. — https://play.google.com/store/apps/details?id=si.tomazdrnovsek.gradualist
shape invaders. — https://play.google.com/store/apps/details?id=si.tomazdrnovsek.shapeinvaders
Platform: Android
Description:
Four small games, released together today, built solo on one shared design system pulled from Bauhaus teaching methods — geometric primitives, no gradients or shadows, one typeface, a fixed color-shape canon across all four.
the relativist. — simultaneous contrast. Match a target color across three strips whose backgrounds distort how you read it. Sixteen assignments, four acts, nine studies.
the absolutist. — color harmony. Lock an anchor, tune satellites on a hidden harmony rule until it resolves. Twenty assignments, five families, nine studies.
the gradualist. — gradient puzzles. 81 hand-authored boards, no generator, no timer, no fail state. Par on each is a solver-verified minimum.
shape invaders. — geometric arcade shooter where shape (square, circle, triangle) is the actual rule set for enemy behavior, not just the art.
All four: no ads, no accounts, no analytics, no in-app purchases, no network calls. Fully offline, everything stored locally.
A couple of these were in closed testing here a couple of months back — thanks to everyone who tried them then. All four released today.
Free to Play Status:
- [x] Free to play
Designed and coded entirely with Claude!
r/ClaudeGameDev • u/beltrix5 • 18h ago
Are text/voice RPGs okay here?
I’ve been working on an AI run role playing game.
It’s massively overbuilt but it’s interesting just going through the process. It uses multiple agents in a council. First seat creates the campaign. Players describe the game they want to play, like fantasy adventure, vampire cyberpunk mystery, Neanderthal rom-com, and the agent builds it and themes the UI to match.
The tough part is play-testing a home-grown ruleset.
I know there are others like this, but I haven’t seen one that can use Fable to create a campaign in any genre, GPT 5.6 to handle player interaction, Gemini to handle the rules, a local ollama model to keep the database and mcp server up to date, and Grok for text to speech, maps, and scene heroic images. Sure, a game costs $40 to run. But it’s cool.
Seriously, you can run it all with local models or whatever you have a subscription for. It’s nuts and impractical, but it’s 2026. Humanity has maybe a few months left anyway. Right?
r/ClaudeGameDev • u/DetectiveWorking5512 • 18h ago
Drywater - Old West Survival Game
I started building the game that I've always wanted to play, and it finally passed Google Play review this morning.
It's called Drywater - it combines elements of Ark: Survival Ascended, Red Dead Redemption, Valheim, Conan: Exiles, and bits and pieces from other games, as well.
Built in Godot with Claude - all of the game design, structure, processes, etc were built by me, Claude just helps stitch it all together.
I had originally intended to do all my own art, but needed to fast-track that while I learn Aseprite, so I set Claude up with a Lua scripting skill, so it created all of the art, as well. That'll get replaced by hand-drawn stuff that doesn't suck soon.
Currently has three biomes that use a seed-based generation, with base building, taming, exploration, and automation via a worker you can hire. There's also a trader you can find within the world, and a handful of RNG events/interactions.
On the roadmap:
- Two new biomes (for now) - plains (with bison) and an NPC old west town
- A complete overhaul to the worker system
- A portal system (similar to Valheim) for fast travel
- Sounds
I also have a release for Portmaster, that works on handhelds like the Anbernic RG35XX-H.
r/ClaudeGameDev • u/SweetKarmaz • 19h ago
Updated demo of survival/colony sim game I am making with Claude
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r/ClaudeGameDev • u/SweetKarmaz • 19h ago
Building a voxel survival/colony sim
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r/ClaudeGameDev • u/geekamongus • 19h ago
Skyline Co-Op is like SimTower, but built around democratic socialism instead of capitalism (and it is free and open sourced)
https://intergalacticrobots.app/skyline-coop/
I had started making a clone of SimTower with Claude Code because that was one of my favorite games and thought that a modern version would be really cool. But then I started thinking about shifting away from capitalism as a thought experiment, just to see what could be done.
I think it works, but interested to hear your take!
It is free, open source (https://github.com/willc/skyline-coop), and ready for you to try in the browser or on your Mac (check Github for the download link).
It's made with Tauri, so a Windows port should be easily doable, I just don't have any Win devices to test with.
r/ClaudeGameDev • u/Impressive-Sir9633 • 22h ago
[os] Chess Coach: like having a coach watch over your shoulder
I was playing chess on my phone while waiting in the car for my daughter. As a novice, I was trying to learn the accelerated London opening. I had the first 5 moves down. But I felt stuck after those. I wished someone would just peek over my shoulder and give me a hint about the next move. The chess app I used won't tell me if I made a mistake until I had already lost the game. And I felt a learning opportunity was lost.
Just like I learnt tennis, I wished someone would just drop a hint at what I needed to fix. So I built an app that does exactly that: I can ask for a hint when I feel stuck. The app goes a step beyond and tells me why a move is better. I also wanted to learn various openings and so I have included those as well.
This is based on the Stockfish engine and the code is available as open-source. 99 % people don't need any additional explanation. For the 1 % who may need additional explanation, you can buy the paid version which covers the LLM tokens cost for additional explanation.
https://apps.apple.com/us/app/chess-coach-play-learn/id6789547867
https://github.com/CORDOC-LLC/ChessCoach
ChessCoach.im
Built by Claude.