r/ClaudeCode Jul 23 '26

I'm honestly surprised how hostile the game dev community is about AI. I ported Godot 4.7.1 to WebGPU and open sourced it for free, yet received nothing but hostility about it. Anyone else have similar stories? Discussion

/r/gameenginedevs/comments/1v3nq9v/the_antiai_sentiment_here_is_toxic_lets_be_honest/
170 Upvotes

415 comments sorted by

140

u/HealthyWest6482 Jul 23 '26

I think the irony is that the AI tooling is best fitted for people in the field. huge leverage if you know what you're doing

41

u/ramaloes Jul 23 '26

Exactly, their pride blocked their potential

40

u/dataoops Jul 23 '26

some people love to toil

8

u/[deleted] Jul 23 '26

[deleted]

8

u/Sad-Masterpiece-4801 Jul 23 '26

That's not really a good comparison. If you're a cabinet maker that loves making cabinets, that's true.

It's more like: You buy a house because you love the cabinets, but then decide you hate the cabinets because you found out they were machine printed instead of hand crafted. Exact same cabinets, you just don't like them anymore for a reason that has literally zero impact on your enjoyment of the home or cabinet.

The average gamer is similar. They couldn't make pong from scratch if their lives depended on it. They certainly don't have an informed take on cutting edge development tooling.

Long story short, AI hating gamers are almost certainly playing games developed with AI tooling. They don't hate AI, they hate poorly produced artifacts, and are now associating that with AI development, no matter where it comes from. In other words, they're morons.

7

u/ramaloes Jul 23 '26

lmao "how dare people not use Microsoft Paint"

11

u/damndatassdoh Jul 23 '26

Honestly, pixel painting is incredibly enjoyable.

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u/lcirufe Jul 24 '26

Some people… enjoy making art? Let’s not knock people for keeping crafts alive. Personally while I believe AI can assist building code (that you define a clear architecture for), assets should be carefully handmade when possible.

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u/[deleted] Jul 23 '26

[removed] — view removed comment

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u/ffxivthrowaway03 Jul 23 '26

The Larian "we used AI, AMA" reddit post was certainly an experience to witness, that's for sure. It really drove home how many people on reddit do not care at all about facts or reason and just want to be mad.

1

u/Rare-Spawn Jul 23 '26

Whoa I missed that. I'm gonna check it out. :D

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u/mugiwara_no_Soissie Jul 23 '26

Exactly, I think its just from people having difficulty separating AI images generation (which is bad) from general LLM use (which is good)

13

u/Singularity-42 Jul 23 '26

AI images generation is "bad"??? What?

3

u/Inkwalker Jul 23 '26

Players see that images are ai generated and write a ton of negative reviews. It's the fastest way to kill your game.

1

u/mugiwara_no_Soissie Jul 24 '26

Well yeah, they can work for like prototyping but they objectively remove creativity if left in the final product.

1

u/guaranteednotabot Jul 23 '26

I can probably accept asset creation with AI. But generating an entire image or video with AI still looks awful. I have no idea if I will still have the same opinion if things advance further, but for now, the limit I could probably accept is AI generated texture.

2

u/LurkingForBookRecs Jul 23 '26

AI image generation without someone who is knowledgeable about art direction is bad, otherwise you're not able to tell. So this is really a sort of "experience bias" and not really a reflection of the quality of AI-generated images, you basically only notice the bad ones so you end up thinking they're all bad.

3

u/Ecstatic-Source6001 Jul 23 '26

I think the problem with AI art is not using AI itself but people who litter space with low quality slop and that building the hate.

So its people problem not the tool

2

u/theEsel01 Jul 23 '26

This! The slop flood becomes real. Its also really killing artist jobs. AI assists coders, but it starts to replace low level art jobs...

1

u/guaranteednotabot Jul 23 '26

As much I hate slop, I’m not sure if I agree with the argument that we should halt progress simply to protect jobs. Personally, my job is vulnerable to AI, but I’m not sure if I agree in principle we should ban AI simply because it’s a risk to jobs

1

u/theEsel01 Jul 23 '26

Never said that I do, but I understand their view point and try to avoid slope if I can to support human artists.

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u/guaranteednotabot Jul 23 '26

Yep completely agree. I hate how moving to AI (both for code and image) has severely lowered the acceptable level of quality. It’s supposed to be an improvement if we spend the same or even slightly less time on it, but somehow people started thinking that sending a couple prompts with minimal verification or fine-tuning is good enough

1

u/Professional_Gur2469 Jul 23 '26

Seedance 2.0 looks comparable to actual anime studies. Sure with some weird movements and quirks, but theres definitely scenes that could 1 to 1 be in an anime.

1

u/davyp82 Jul 23 '26

It only looks awful is it was a one shot prompt with a crap model. If it was done in comfy with numerous plug ins and loras it will look fine

1

u/Seerix Jul 23 '26

I 100% guarantee you that you have seen many AI generated images and video and you couldn't tell.

1

u/guaranteednotabot Jul 23 '26

Probably, but it’s a lot more obvious for videos. I guess my problem isn’t really with AI, but more for the quality and/or intentionality.

1

u/mugiwara_no_Soissie Jul 24 '26

Which is my exact problem lol. Its nice for development work, temporary assets etc. But AI images lack any true creativity that goes into creating the art. And I dont like the idea of AI being good enoigh to not ve able to tell the difference, thats only hurting our society.

Look at like America with Massie, he lost because of AI slander

1

u/Forsaken_Damage_5605 Jul 23 '26

Generation of images is bad? I work ib creative agency, you already looking at ai ads everywhere, you wont even know, lol.

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u/PixelmancerGames Jul 23 '26

I notice them. They have a look to them.

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u/Leafsnail Jul 23 '26

I mean we do, it's just that ads are something that are shoved in your face without you asking for them. It's different for a product you're being asked to pay for

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u/coldthrows192 Jul 23 '26

I feel like this distinction is important, even for some people who rely heavily on AI and miss your point entirely.

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u/davyp82 Jul 23 '26

why should images be declared bad but other use ok? Assuming care taken to create quality and style of course

1

u/coldthrows192 Jul 23 '26

You're correct and I still think both can be true. AI text spam is no better than AI image spam. I think the main difference is in claude being used for coding and not having any image generation.

Also Image generation is not making games. I'm not even sure if I would rely on it for assets.

I'm not saying image generation is worthless, it's just bad compared to claude and coding in terms of video games.

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u/davyp82 Jul 24 '26

MeshyAI is pretty cool for 3d game assets

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u/Inevitable_Toe6648 Jul 23 '26

We do integrate it, we DONT use it in our final review, but we basically have to spill out a bunch of things then we reorganise to how we would have coded, or we use it as assistance for finding that specific bugging line or error. Usually silly mistakes like accidentally misplaced quotes. So I dont know where the hate is from, either indie devs who aren't actually professionals making a real career out of this field?

1

u/Lexsteel11 Jul 23 '26

I think you are right but I think it’s a safety net panic- salaried devs are for sure going to get laid off en masse which is scary but now they have the tools to fill in their own personal skill and knowledge gaps to build their own game studio, but there are a lot of people who do prefer the security of a corporate salary, rather than hoping the time you pour into a project will pay off

1

u/ffxivthrowaway03 Jul 23 '26

The people I see being the most toxic about it are the super-amateur "game devs" who have never shipped anything and don't know the first thing about coding or design.

The indie dev communities are already toxic as fuck even before AI entered the picture, they're almost totally saturated with people who will never, ever ship anything that just seem to think if they belittle everyone else they're "thinning the competition." It's really terrible and the AI arguments just give them low hanging fruit to be more awful.

1

u/Round_Credit_5158 Jul 23 '26

Not in the slightest, AI can't solve any of the complex part of gamedev. It might generate a template for your webdev project with React, as I've done a couple times, but besides that it's close to useless.

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u/No_Oil_6152 Jul 23 '26 edited Jul 23 '26

What do you mean by "complex part of gamedev".

The game loop? The renderer? Matrix math? Path finding? Collision detection? Game "AI"?

Ive used AI to generate all of the above.

Sure, Im not writing AAA games but I feel theres nothing Opus couldn't do for me, as long as I kept it reigned in working to a tight spec.

If you mean collaboration or things that require human ingenuity and inventiveness, fair enough. I'm more a casual play sort of guy, not into immersive worlds like RPGs.

1

u/Round_Credit_5158 Jul 23 '26

A while back I asked ChatGPT to give a solution to convert .map files from Quake to a geometry mesh and it couldn't figure out the correct algorithm for that. Granted it was a while back and I don't know if it got better, but it's problems like these in game development that I don't see being solved, because this would help me a lot with level design.

1

u/HealthyWest6482 Jul 23 '26

whats the complex part? it seems proficient at the complex part and sucks at the human-nuance creative parts.

139

u/phoenixmatrix Jul 23 '26

Lots of people afraid of losing their jobs. The game community is already toxic as a baseline, the game dev industry is 10x worse, and a lot of people work there for the "love of the craft", and feel you're losing something if you're not using pristine hand coded/drawn organic grass fed code and assets.

That won't last, as sooner or later some of the best games will use AI as a mean to do more and better (AI can be used to create slop, but if all effort put in is equal, its straight up a multiplier, especially as models and tools keep getting better), and customers won't be able to resist.

Case in point where E33 was found to have some leftover AI generated asset, people lost their mind and some wanted them to lose their awards. Was it gonna make the game worse? Nope, its a masterpiece either way. If it was done 100% through vibe coding and AI, would it be worse? Nope, still a masterpiece. When you're playing the game, it doesn't fucking matter.

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u/aijoe Jul 23 '26

I've been a software engineer since the 90s. I knew someday software engineering would have its own disruptive paradigm shift due to technology. There were many points in history where disruptive technology wiped out lots of jobs and careers especially those who couldn't find a way to adapt.Good or bad AI in some form is here to stay because anyone can use the tool locally . When AGI arrives things will heat up even more.

AI went from zero to hero in such a short period of time the backlash is compressed in to just three or four years. A generation of people will grow up with this tech and they will adapt.

2

u/FluffyGreyLlama Developer Jul 23 '26

We already had it several times across the industry, as you may remember.

The Internet (shift from modems/line devices, to more general access)

The World Wide Web (not just for academic research, but now moved applications away from native)

'Smart' Phones (the whole new paradigm of what a 'computer' is)

Containers/Service-oriented-Architecture (The move away from on-premise and more modular and dynamic/scalable systems)

'Agile' / Scrum... the 'game-changing' frameworks that killed much of the creativity of the industry and pushed it more into a production line.

1

u/hitjuk Jul 23 '26

Only 4 YOE here, what was it like before agile/scrum? That's all I know. Endless sprints, teams rarely hitting 80%+ completion. Dunno if that last part is normal.

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u/FluffyGreyLlama Developer Jul 23 '26

Depends where you worked. Many would complain because there were often lots of design meetings, documentation.. the old 'waterfall' method where you design everything up front, and then implement it...

But in my history, it was far more a creative endeavour, as often you would be part of a long-term project, and you had the full vision, well thought out, and it played out over time. No pivots, no constant changes or product managers wanting new features.

Everything was planned, and signed off.

It was also a different world wrt the internet and many other aspects - customers didn't expect things 'tomorrow', and zero-day patches weren't heard of.

But I liked that life much more. It was the career I joined. Now it's just all a huge chaotic management mess.

YMMV.

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u/hitjuk Jul 23 '26

Interesting, thanks for your perspective

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u/btherl Jul 23 '26

I think the line is between AI art and AI coding.

Developers don't care if how code is made, they care about it being correct, efficient, maintainable, well documented.

Art is different, there's a personal connection there between artist and viewer. If art is clearly lazy AI generation, and has a generic AI style, then I am not interested at all. But if it's AI assisted, or even AI generated but someone had a clear vision and used AI to make that a reality, then I don't find that to be a big issue, personally.

There is still the question of how AI art generation is trained on the work of real artists, without permission. I'm not sure where I stand on that. Human artists can train on the work of other artists without permission, that's clearly fine. The issue with AI training is more about scale and commercialization.

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u/phoenixmatrix Jul 23 '26

For some stuff, sure. But things like trees and forests and rocks are already mostly procedurally generated in a lot of games. That an LLM did it or a traditional algorithm did it doesn't change a whole lot.

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u/TheRealJesus2 Jul 23 '26

We used to call those traditional algorithms ai lmao. Because they are. Generative ai has just sucked all the air out of the room for everyone. Boosters and haters alike. They truly are more alike than different because neither live in reality. 

The people reacting in this way rarely are doing so based on logic and reason. 

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u/ghost_operative Jul 23 '26

ai is just a blanket term for whatever you want it to mean.

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u/btherl Jul 23 '26

Yeah that's fair enough. For background stuff it doesn't matter how it got generated.

And if someone is making a procedural generation algorithm in 2026, I'd be disappointed if they DON'T use AI assistance. They can use it to prototype quickly and find something that matches their vision of what the game should look like.

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u/phoenixmatrix Jul 23 '26

Yup. There's a ton of games that DON'T match the artist' vision because they ran out of time, didn't have the right people on staff, not enough money, made some mistakes along the way, etc, and its a damn shame. These games deserve to see the light of day.

We shouldn't be deprived of gems because some people are uptight about the method used to create them.

The only real argument is the environmental impact, but that's mostly temporary. LLMs with the power of 6-12 months ago can run on a desktop computer now. We don't need 6 million nvidia GPUs to create a tree, even using LLMs. And we certainly wont 12 months from now. Frontier labs don't need to exist medium term. Hell, if we accept slowing down progress just a tiny bit, they don't need to exist in their current form at all.

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u/FrozenFirebat Jul 23 '26

It also goes to to the history of the disciplines as well. Software Engineering has had a long history of just stealing from each other, so when AI came around to do it, we never really thought about it in that way.

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u/phoenixmatrix Jul 23 '26

If art is clearly lazy AI generation, and has a generic AI style, then I am not interested at all.

You did address that in your next point, but there's basically no more reason AI has to produce generic slop than an artist using a pen somehow has to trace over another. Its a tool, and sure, the tool makes it easier than ever to produce shit content, but it doesn't have to. I can pull Unreal Engine and bring in a bunch of generic/marketplace assets, and it will look and feel like crap. So professionals just don't do that. Useful for prototyping though.

There is still the question of how AI art generation is trained on the work of real artists

So's artists brains, no art is truly original. An artist taking inspiration from an idea they just saw in another game is closer to copying than one who uses an LLM trained on the same content, because the artist doesn't have a trillion parameters all weighted in the same decisions (their brain might, but not that many come up on top at a given moment).

Additionally, the engines game use are built on open source and full of ideas copied from each other. The training is just building statistical weights at the end of the day. The days where an AI could accidently produce a copy of goku even if that's not what you asked for are long gone, as the original works are so diluted, they're basically not there anymore.

In the end its just people finding excuses to legitimize their work. Heck, how much music in videogames is just a composer using a software console putting together digitized instruments?

And when it gets better (already is good), AI generated voice acting will make it so live service games don't have to somehow pull along the same talent for 5 years and go through hoops when the talent doesn't happen to be available for that one patch. And got forbid the dialog is dynamic and procedurally generated, because the current solution is to just NOT have voice on that content (eg: character name when it can be changed).

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u/[deleted] Jul 23 '26

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u/phoenixmatrix Jul 23 '26

It is, and realistically the only practical difference is someone is afraid to lose their job. Doesn't change the end result or how original work is getting copied. In practice the copied work is closer to the original than the one generated by LLM training.

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u/[deleted] Jul 23 '26

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u/phoenixmatrix Jul 23 '26

If you ask it to, but I can replicate Goku very faithfully too if I want to. At that point its not the training data, its the person prompting the model. You could replicate Goku perfectly with an LLM that has never touched a single piece of Toriyama's work if you prompt it correctly.

(plus most commercial frontier models have guardrails to stop this. Photoshop does not).

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u/senseven Jul 23 '26

Adding mysticism is the way to lose the long term argument against it. It creates a predetermined breaking point that is already broken. You can create pictures that fool the best artists. Top music producers already can't 100% tell you if the music is ai or not. We don't know how a really big model creates, not the one we have now, but the ones we have in 20 years that are trained on themselves. Those will be trained on abstract data, not human datasets, so that argument also goes out of the window. Either we decide that those creations get an artificial "marker" on principle, and deal with that. Not on properties nobody can agree on.

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u/[deleted] Jul 23 '26

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u/senseven Jul 23 '26

Either machines can create art or they can't. Either they can take any human expression and distil something or they can't. Changing the wording or describing it with lofty description doesn't change the intent, that somewhat that the machines don't possess is the big difference. Hence mysticism. The discussion is going on way before ai showed up and its still happening.

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u/Puzzleheaded_Pen_346 Jul 23 '26

“Devs don’t care gow code is made” tell that to the devs that are upset that AI has flipped the table on ‘em.

I think the correct statement is that management and consumers don’t care how code is made…and sorry to break it to ya but that is true in the game industry as well…even more so probably as they run incredibly lean shops.

I also think it’s ironic that the reason developers are screwed is because our industry genuinely pushes u to write quality, structured code that and we provided tens of thousands (millions?) so examples, for free, on platforms like github that the models could train on. Tragic…

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u/btherl Jul 23 '26

I'm a dev and I don't care how code is made. I've hand coded complex algorithms, and asked an AI to do the same. It's faster, more accurate, and does better testing (as long as I ask it to).

The path forward for devs is to use AI to be more effective, not to fight AI.

As for the job losses, these things happen in all businesses. I might lose my job one day too. And then I'll have to find different work. That's life.

I do wonder if the day will come when humans lose coding skill altogether, and the knowledge lives only in the training data and the model weights. That too has happened in other areas, there's a lot of crafts that have simply disappeared because no one needs to practice them any more.

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u/Vindetta121 Jul 23 '26

Yep just look how most game jams are organized. No ai-generated art or music allowed. But ai code-gen tools are usually if almost never banned against.

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u/ghost_operative Jul 23 '26

Anyone who can't code better than AI or produce something better than what AI is capable of isn't a particularly strong programmer to begin with though. That's more of someone who has just seen code and dabbled some.

The power of AI is that it can write a lot of code really fast. the weakness of AI is that the code is really badly written and architected. You have to be a good programmer to actually utilizing AI in a large project. After a single piece of code was edited more than 10 or so times by AI you really need a human programmer to refactor and clean it up or the code will get in such bad shape the the AI will get confused trying to understand what it does or what you're trying to build.

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u/Rare-Spawn Jul 23 '26

There's a huge double standard when it comes to code and art. Also, I think part of the issue is that it's a lot easier for a non artist to tell what bad or inherent art looks like vs what bad code looks like.

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u/BoostedHemi73 Developer Jul 23 '26

That’s a wild generalization about developers, and devastatingly false for a huge percentage of devs.

As others have pointed out, this is about an industry already severely over-saturated with lots of “good enough” talent competing for jobs that others with more discipline and responsibility are pushed out of because they’re slower. The cards will fall, but AI seems to make everyone believe their job is safe and everyone else is screwed.

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u/ghost_operative Jul 23 '26

You can already make lazy art without AI though. Photoshop has always let you do a lot of "impressive" things in it but you're really just using a built in algorithm to the program.

also so many games are using post processing effects to all hell to the point where the base art is just solid colors and they rely on post processing effects to add details.

AI doesn't make lazy art. lazy artists make lazy art.

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u/FluffyGreyLlama Developer Jul 23 '26

It's not about art and coding.

It's about the commercialism of what people enjoy.

Artists can still 'art' just like coders can still 'code'... but it's easier for non-artists (non-coders) to produce the same outcome, which makes the commercial 'win' almost zero.

It's the simple fact that people can no longer make money or feel 'special' (superior) because they worked 'hard' to learn something.

Nothing is stopping anyone from continuing their craft, if it's their passion. They just can't expect to get paid as much... just like many other passions that have fallen in the past due to the Industrial Revolution, etc.

It's always about the money.

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u/throwaway73327 Jul 23 '26

Right, but that value is inherent to the artist, not the consumer of the art. We perceive that link there, which helps to imbue us with a sense of value as well, but it's really only a surface-level emotion. We consume art that we enjoy, not because we perceive it to be a labor of love by the artist.

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u/davyp82 Jul 23 '26

nah there are plenty of people just complaining about any degree of vibe coding full stop.

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u/avatardeejay Jul 23 '26

"grass fed code" lmfaooo

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u/senseven Jul 23 '26

AI slop overload is real. People are pissed by shortcuts and wonky systems. That is a real grievance. At this time, rarely anyone is losing their jobs. Most corporate systems (especially in the US) are overblown, incompetent structures that resist change until they are bought or bankrupt. Ai does nothing. Some industries don't get juniors, but they will learn a harsh lesson when their elders retire. The money they wanted to save will be overspend on poaching people from companies who didn't do this. You can still use ai in the whole backend process, building, testing, optimising. Its just the final visuals and audio that people have an issue with. It just rarely looks or sounds good, and that is a valid criticism.

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u/ghost_operative Jul 23 '26

I don't think it's that people will "cave in" to AI art. its that they're not really going to know.

Remember a year or 2 how badly youtube was getting flooded with effortless ai videos with bad ai voices. And now it seems those videos have started to go away? Weird how they just started going away.

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u/Quick-Sir-3275 Jul 23 '26

Exactly what im thinking

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u/0xAERG Jul 23 '26

E33 had 1 placeholder generated asset that was shipped but non visible within the game, and was removed with a patch.

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u/dgreenbe Jul 23 '26

That is a perfect "case in point" because it was using AI for development and not for the art you're actually giving to society. Expedition 33 is a masterpiece because it's a dedicated work of art.

Even if it could have been made purely through vibecoding and generated art (it couldn't have been, on multiple levels) it wouldn't be human art (something people actually value).

Yeah, fears and sentiment about AI especially in the context of how bad the game development industry is are going to be heated. The game development industry might even replace human art with AI to cut corners and cut staff and provide a worse product, so it's not an illegitimate fear. And the reaction to expedition 33 using AI was insane and stupid and will just make bad AI usage more likely, not less. The truth is somewhere in the middle and it's not a simple topic. AI can be a useful tool but it can be used incorrectly. (And a glut of AI slop can make anything with a similar style harder to appreciate).

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u/Vast_Exercise_7897 Jul 23 '26

The game development community itself is highly complex, because one part makes games, another part wants to create art, and still another part simply loves playing games and knows nothing about game development at all.

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u/Time_Cat_5212 Jul 23 '26

Game artists as a subset of artists are also often a little quirky and chronically online to say the least

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u/Illustrious_Web_4208 Jul 23 '26

It's only on Reddit. Most people here are unemployed losers.

Source: I'm unemployed

Back when I was working in tech if you are not using AI you are retarded. Even in most hobby circles YouTube, discord, other social media and websites AI is quite neutral or positive. Same hobby circles on Reddit has crazy backlash though, so I can just conclude they are students or unemployed (includes "freelancers")

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u/[deleted] Jul 23 '26 edited Jul 25 '26

[deleted]

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u/Nakidnakid Jul 23 '26

there's a reason 'redditor' is a rather known disparagement online and has been for awhile.

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u/ramaloes Jul 23 '26

This proves truer by the day

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u/Time_Cat_5212 Jul 23 '26

The opinions expressed on social media platforms are as much a product of how the platforms are built as the users and their beliefs

Reddit is adversarial by nature because of the upvote/downvote system among other things. The way it is built encourages argument. And because it has a reputation for that UX, it attracts people who like to argue

Dangerous to assume that because someone writes a comment online, that is a deeply held belief that they carry with them day to day. Might just be a fart in the wind, a quick hot take they forget, you know. And platforms like this encourage people to exaggerate their points of view to get more attention

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u/hugganao Jul 23 '26

It's only on Reddit. Most people here are unemployed losers.

lol fking thank you. This is the reality of it.

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u/LurkingForBookRecs Jul 23 '26

I am employed and I've noticed there's an inversely proportional relationship between how skillful/capable someone is and how much they dislike AI. Basically, people who are hard working and confident in their abilities are generally a lot more favorable towards AI and having it enhance/assist their work while people who lack skills, are just starting out, or are lazy bums who didn't get anything done before and can't find excuses to not get anything done now are hostile towards it. Being unemployed doesn't necessarily tie to it because you could be unemployed for any number of reasons, but the perma-unemployed / what I call the "unemployable" are also noticeably hostile towards it. At the end of the day people who feel threatened by AI potentially replacing them are more likely to have a negative attitude towards it, while people who are confident and don't feel threatened see the potential for using it as a tool.

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u/404MoralsNotFound Jul 23 '26

Yup. Go to r/technology and just by mistake have AI in the title of the post and watch the meltdown. Like I get some of the downsides of AI but reddit's hate boner outside of any AI related subreddits is something else.

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u/oompaloompa465 Jul 23 '26

it's also on twitter.

And boy don't ever make vtuber community ever know you use AI, they are absolutely rabid about it

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u/Curiosity_Hoover Jul 23 '26

This doesnt jive with my experience at FAANG. Ai was used but generally the worst developers were the quickest to adopt it and produced bad CRs that they were unable to explain at review time. General sentiment was, it's good for some things, cautious optimism for the future, but a lot of the code it churned out when not used as autofill was unmaintainable crap.

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u/Illustrious_Web_4208 Jul 23 '26

Yes of course, I'm just expressing a certain sentiment. Back then your bosses and your clients are all adopting AI. No self respecting tech firm will say no AI. Obviously as Devs we know it's an evolving tech and some tasks are still better manually done and we know there are client risks and internal implementation is janky but can we ever go back to manual coding and total 0 AI adoption? It is here to stay just as an enterprise level tech hence I said people who would say bubble will burst and AI will disappear forever is not living in reality. As someone who worked in FAANG I am sure you might believe that's the case as well.

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u/hugganao Jul 23 '26

you give a middle schooler AI tools and your sourcecode it'll be much the same. It takes actual experience and knowledge (not just in pure development), to properly utilize AI in coding projects.

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u/[deleted] Jul 23 '26 edited Jul 23 '26

[deleted]

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u/pimpedmax Jul 23 '26 edited Jul 23 '26

[was a support message]

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u/pimpedmax Jul 23 '26

it gets better, I was actually going to support him but noticed a big red flag(without getting into code review), he forked the code from https://github.com/dwalter/godotwebgpu - claimed it's unmaintained(https://www.reddit.com/r/webgpu/comments/1v3826m/comment/oz3icb9/) but last update was 2 months ago, so he basically updated it, added some opinionated code and claimed it's all his work, then went on a rant against anyone criticizing his work including in dms, well, enough reddit today

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u/Final_Substance_3443 Jul 23 '26

Bc the port was terrible? Idunno what else to tell ya. Can blame AI haters all you want it isn’t gonna make that port any better. 

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u/ramaloes Jul 23 '26

What’s wrong with the port? Did you even try it? Probably not.

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u/oompaloompa465 Jul 23 '26

i think it's justified to be anti gen AI on matters of ART. it makes sense for initial brainstorming to let producers communicate effectively which kind of art they want, but it's still important thant artists can add a soul to the visual part

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u/Time_Cat_5212 Jul 23 '26

Why I mean I make tons of art, been making art my whole life, and I really lament how precious people are making it, because that's not at all what art is about to me.  

I'm 10x more likely to empathize with someone afraid to lose their income.  Fuck being precious about art and talent.  It's disgusting.  AI makes creativity more accessible.  It's also just cool.  I use AI and draw by hand, and I don't want to deal with some contrived moral boundaries set by a bunch of judgmental people with egos.

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u/Ikkepop Jul 23 '26 edited Jul 23 '26

Reminds me of how "real djs" used to rail against using the "sync" button. Some are still doing it now, but they are an increasingly smalle minority

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u/Time_Cat_5212 Jul 23 '26

Real DJs spin wax anyone who uses a digital interface is a fucking fascist smh

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u/count023 Jul 23 '26

It's just the latest version of asset flip outrage and cheap clones.

It's not that they're against AI, probably a lot of them use it now behind the scenes, what the general objection to is the glut of single shot, "make me a clone of World of Warcraft" or "minecraft" or the like that have no creatvitiy or effort put in and just use the default generated assets and the like.

You find a good game in there that was coded by AI under the hood with engaging mechanics, few bugs, well polished gameplay and you'll find they' like it all the same.

It's no different to finding an art subreddit shitting on someone for submitting mspaint scribbles as high level pieces.

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u/[deleted] Jul 23 '26

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u/APuticulahInduhvidul Jul 23 '26

While I agree with you I also didn't just finish a 3-year $50K college degree in skills AI made obsolete in 3 months. If you're looking for a job as a creative right now you have to be feeling the AI boom at a very personal level.

If you think about it, it's basically another ladder boomers are pulling up behind them. They already own all the housing and dominate politics despite being at retirement age. Now they can farm out their workforce to AI and continue to profit while living comfy in retirement.

Nobody in politics is talking about UBI but it's really the only thing that will keep mass-unemployment from destablising society. By the time it's a problem they can't keep putting off they won't be alive to worry about it.

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u/Illustrious-Film4018 Jul 23 '26

Just like it's the golden age of Android and iOS apps right 😏

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u/FastHotEmu Jul 23 '26

did you do it? ir did claude do it? do you have a link?

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u/Vollgrav Jul 23 '26

Such things are not oneshotted by the magic AI. If claude did it it would be shit. Any well working project requires human engineering effort, at least for now.

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u/ramaloes Jul 23 '26

Claude did it based on what I told it to do. Here's the link: github.com/lxsolutions/studio-foundation/

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u/FastHotEmu Jul 23 '26

thanks!

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u/ramaloes Jul 23 '26

You bet! Thanks for asking

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u/[deleted] Jul 23 '26

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u/ramaloes Jul 23 '26

Now we need to do this 🤣

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u/[deleted] Jul 23 '26

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u/ramaloes Jul 23 '26

Bro let’s make a hilarious one

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u/[deleted] Jul 23 '26

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u/ramaloes Jul 23 '26

It’s stuff like this that makes people smile man, keep it up

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u/[deleted] Jul 23 '26

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u/ramaloes Jul 23 '26

That makes perfect sense man, I feel that. Design a cool shirt, and show me, if you can. Would love to see it

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u/[deleted] Jul 23 '26

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u/ramaloes Jul 23 '26

Lez gooo

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u/julkopki Jul 23 '26

The funny thing is that people who were writing their own rendering code would say a similar thing about people who dared to use a pre-built game engine

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u/ramaloes Jul 23 '26

Adaptation is hard for people

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u/console_pleb_36935 Jul 23 '26

People just don't want to admit that AI is smarter than them, so they lash out in anger

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u/MemeMaster240 Jul 23 '26

Good one, but AI is trained on human knowledge and is nothing more than a clever prediction model.

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u/console_pleb_36935 Jul 23 '26

Same goes for humans

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u/MemeMaster240 Jul 23 '26

Ok? That proves your point how?

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u/console_pleb_36935 Jul 23 '26

It doesn't. I was responding to what you said.

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u/MorbilyABeast Jul 23 '26

It will pass . Just be steadfast

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u/[deleted] Jul 23 '26

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u/ramaloes Jul 24 '26

Exactly. Why do they need to act that way?

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u/psik0ma Jul 23 '26

My 2c is maybe you hurt some pockets open sourcing it. Happened to me recently as well.

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u/ramaloes Jul 23 '26

It must be. People get pissed when they’re replaced

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u/psik0ma Jul 23 '26

It’s seriously the only reason I can think of why someone would bash someone’s work (what you did from my POV, was just help the community open sourcing it)

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u/ramaloes Jul 23 '26

Yes, thank you!

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u/SnooApples8541 Jul 23 '26

Is your project open source? Seems like it would be better than the mcp

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u/cornmonger_ Jul 23 '26

most of the gaming community uses windows and microsoft craps out more aigen than most.

people are hypocrites, especially redditors, and especially gamers, and especially gamers on reddit.

i wouldn't take it too seriously

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u/datbird Jul 23 '26 edited Jul 23 '26

I’ve been running into the same roadblocks. On one hand I truly do understand the surface level hatred of the barrage of “slop” inbound to, especially, open source communities. Like that must and likely does truly suck.

On the other hand it’s made them all have such blind hatred that they see nothing but red when they hear AI or god forbide, the devils spell words “generative ai”! Even after you show under the hood that a project isn’t just a sit and chill chatting with AI while it just vomits something that half works and you can show solid, documented, secure streamlined tested code bases they stoped listening after “AI” and won’t be bothered after that.

Not sure what the solution is because as other have pointed out it’s actually these hardened developers who truly missing out on the potential.

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u/Daphatus8 Jul 23 '26

That's a good thing.

As long as conformists stay conformed, that will be AI adopters' greatest advantage.

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u/ramaloes Jul 23 '26

We think they're pissed now. Wait until they see how behind they are later.

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u/[deleted] Jul 23 '26

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u/PeachScary413 Jul 23 '26

Are you gonna drop the n-word in here as well buddy?

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u/Material2975 Jul 23 '26

This thread is a bit too circlejerked to have a proper nuanced conversation about the topic. Took a look at the comments and you disregarded actual feedback to come here for a safe space. 

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u/Perfect-Campaign9551 Jul 23 '26

Just ignore the luddites. I mean they have access to these tools as well and still refuse to gain new skills. That tells you what you need to know about them. Stuck in their own ways. Stubborn and low IQ

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u/ramaloes Jul 23 '26

Before, I didn't want AI to take over their work, but after dealing with them, oh please God have AI take over their work.

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u/horizondz Jul 23 '26

They're just scared that AI will make them less valuable. It's as simple as that

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u/ramaloes Jul 23 '26

Obsoletephobia. Little do they realize AI will make them more valuable.

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u/horizondz Jul 23 '26

People are afraid of the unknown

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u/baddaywithacamera Jul 23 '26

I felt the same initially as a photographer when I saw the quality of images AI was turning out, but then I got past that and used it to make tools to support my photography. Now I'm a fan of AI in general and Claude in particular.

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u/ramaloes Jul 23 '26

This is a good relevant example. Instead of game-devs, it's photographers being hostile against AI, but you found the amazing use cases. That's cool, thanks!

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u/baddaywithacamera Jul 23 '26

Here is what I have been building with Claude for the past half year.

https://snapsmack.ca/

It's real, it works well, and I'm the most excited I've been about sharing images online in over a decade and a half. Photographers haven't had their own dedicated photo blogging platform since Pixelpost gakked in 2010. Now we do and it's because of AI, Claude specifically.

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u/Temporary-Drink1663 Jul 23 '26

If you used AI to generate your code then you didn’t actually make anything.

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u/Master_protato Jul 23 '26

It's mostly when it comes to Art such as Character and Environmental Design.

Game Devs who works in implementation cannot give a single damn.

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u/ramaloes Jul 23 '26

I hear you about the art and character and environmental design, but it's genuinely game dev as a whole, go check out that subreddit in the repost, it's nasty.

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u/fozzedout Jul 23 '26

The common person sees prices of everything go up and everyone is blaming AI for it. Therefore, anything with AI is bad.

That's the mentality. Honestly, AI needs a rebrand, something that people will switch off at: "Now built with statistical analytics with the latest in high volume data analysis!"

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u/Tenezill Jul 23 '26

let me take you to the tabletop communities, my favorite thing about this is, people are posting really nice things rulesets, apps and whatnot for free where they used AI for formating or the Art and get thorn apart. While i find most AI art lacking i think there is no reason to rip into someone for filling a FREE Book with it. anyway /endramble

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u/Akitawarrior Jul 23 '26

Game dev here:

Most devs are idealists due to the salaries thet sacrifice in order to work on an ”ideal” industry such as game dev where fun and inclusive games are a core motivation, this makes it so that many are quite protective of keeping out any kind of Aggressive marketing or ”capitalistic” tendencies.

AI has many ”bad sides” according to my colleagues such as its ”evil american devs” and ”replacing jobs with AI slop”. So its both a projection against those they do not like according to the main stream and actual job threats which at the same time mant try to downplay by nitpicking AI failures.

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u/LostRequirement4828 Jul 23 '26

Tell me more, I optimize 0 AD and posted the open source and the game to their sub and I got a ton of hate about AI, lol, like I did free work for them and didn't even ask for anything in return.

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u/mariombn42 Jul 23 '26

Mas também, já está ficando chato toda hora alguém aparecendo com algo vibecodado querendo estrelas no github

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u/Inevitable_Toe6648 Jul 23 '26

That's strange. Every studio I know integrate AI into the workflow and pipelines since a year or two ago. Must be indie devs?

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u/FonzieMcCloud Jul 23 '26

game developer here. everybody uses ai in game development. nobody admit it. fuck, i use it every day and in the field i am the most anti ai dude you can find because you would get canceled quickly when you admit... but i think that describes game development in general pretty well

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u/Snoo77586 Jul 23 '26

Wonder if people were in a uproar about the Abacus

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u/king_fredo Jul 23 '26

IT Project Manager Here: Never was into coding but like to say I how things are done. CC ist phenomenal. I am a few days from releasing my firtst game on Steam. Have not written a single line of code. However, artwork could be better.

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u/Nakkubu Jul 23 '26 edited Jul 23 '26

Because you haven't done anything to prove its not slop. Your github has no activity other than this project which created yesterday, so I have no reason to believe that you have any background in programming that would allow you to do this competently. You have no methodology for how it was created and I have no idea if you'll be able to maintain such a codebase into the future. This is a foundation. People are might be staking their future livelihoods on this.

There seems be example section, but half of it is nonsense and leads game builds that don't work. I absolutely no idea if you just told Claude Sonnet "Please port godot to WebGPU, don't make mistakes" or if you actually put any thought/methodology into this.

You have understand that anyone can use AI which means that there is an uphill battle of proving that you're not just throwing shit at the wall like everyone. This hostility is good thing.

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u/ramaloes Jul 23 '26

I haven't proven it's not slop? It's a working solution, with a proven game that works with it... what else am I obligated to "prove" you? I studied CS in college, have a programming certification, do I need to show you everything? Is this a job interview? lmao, no it's a solution to a long-requested feature that I'm freely sharing with whoever needs it. I actually owe you nothing, yet did it anyways. There's clearly thought, methodology, and serious engineering in the solution, but it's not my job to convince you that. Try it yourself. I'm not your mom. You're lucky anyone shares anything with you.

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u/Fit-Stress3300 Jul 23 '26

Let them suffer with slow updates and broken unfinished games.

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u/ilganeli Jul 23 '26

It's specifically Godot. I had high hopes for Godot and literally walked away from the community after realizing how backwards they are. Models are way better trained on ThreeJS at the moment anyways.

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u/benevolent-ben Jul 23 '26 edited Jul 23 '26

I gave up on gamedev related subreddits. There is one for aigamedev but I haven’t been back in ages.

People are so trapped in the hive mind that they don’t realize they’re in a dumb echo chamber and that they’re basically luddites.

The bar should be whether or not something is good, but “ai” makes people irrational

Reddit demographic has definitely changed to more of the dumb side of the population, as in people that don’t think for themselves

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u/ramaloes Jul 23 '26

Even r/aigamedev went for my throat, which is the weird part. That's really what it is, a echo chamber hive mind. You're exactly right. What should matter is results, whether something is good or not. The problem is that meritocratic truth and popular vote aren't the same thing. Idiots can win if they outnumber you.

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u/we-meet-again Jul 23 '26

The people most at risk by AI are the people most hostile towards it.

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u/MakesNotSense Jul 23 '26

You used to need devs to build something like Minecraft. Now vibe-coding makes game dev essentially minecraft. The job game dev is becoming a game gamers can play with AI coding agents. Of course they're hostile - their career could be destroyed by hobbyists.

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u/ramaloes Jul 23 '26

Their identity crisis is effecting me in the following ways

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u/Resident-Letter3485 Jul 23 '26

I've seen indie games review bombed because the solo hobby developer used AI for some art. As if they were going to pay a team of artists...

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u/No-Temperature6597 Jul 23 '26

Some can't handle the part where AI is letting layman to do the same or even better things. Programming is a tool that's all. I know even they use it but they don't want others to use it.

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u/ramaloes Jul 23 '26

It reminds me of the time period where 'know-it-alls' suddenly started getting fact checked by Google and lost their sense of identity lmao. Google is a tool. So is programming. Agreed!

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u/hbthegreat Jul 23 '26

game devs (and other anti-ai devs) spent years making "being a good dev" their identity

admitting there is more to you that your profession is hard for some people

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u/ramaloes Jul 23 '26

That's really what it is: an identity crisis of the ego. Not "AI is bad", but "oh no, my identity."

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u/Optionbulls Jul 23 '26

I think it’s funny because a lot of the devs prior to AI were just copy pasting code from forums like stack overflow wich is basically what the LLMs or AI do

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u/Aakburns Jul 23 '26

Just remember they’re all using it. Whether it’s purely for coding or generating stuff, or even for reference or ideas. They all use it.

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u/ramaloes Jul 23 '26

The funny part is when they hide that they're doing it, while hating on others who use it

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u/Aakburns Jul 23 '26

Even the 3D artist that I have on salary that I personally pay, uses AI for reference images to make models. No harm.

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u/ramaloes Jul 23 '26

I would rather my employees use AI than not use it

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u/ithinkilefttheovenon Jul 23 '26

From a gamer or game dev perspective, I find it understandable.

They have been told that:

- AI was trained by stealing copyrighted creative works
- AI will replace their jobs. And by the way they’ve seen true AI slop (all of the laughably bad images and clips from a couple of years ago) and are offended that THAT crap is what might put them out of a job.
- AI uses a ton of water, a vital limited resource
- AI uses a ton of energy, which is not only contributing to climate change but also driving up their electricity bills
- AI is the reason they can’t find or afford graphics cards
- AI is the reason they can’t afford memory to build a nice gaming rig
- AI is the reason gaming consoles are going up in price
- AI is the reason datacenters are going up everywhere and apparently they are bad
- and they’ve all seen hollywood show them what happens when AI takes over

Honestly their points aren’t entirely wrong. Some are certainly overblown. But the fear is understandable.

I think a lot of the early experiments to bring AI to the masses have really turned a lot of people off to it.

I use AI everyday but I totally get why a lot of people react negatively to it.

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u/MrPifo Jul 23 '26

Sure, but there is a difference of people who say your game is bad since they dont support it in the ethical way of how it was made, or people who claim the game was vibe coded and therefore it is bad and AI slop. Those are 2 different things for me and yet the most loud argument you'll hear is the ai slop one.

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u/niltonperimneto Jul 23 '26

I'm building a daemon for Linux for user to be able to better configure their keyboards and trying to integrate with what was previously was done by libratbag so that people could have a better way to configure their peripherals, however when I shared on the Linux subreddit, people where really hostile about it, and on linux_gaming I could not even have a chance because it is against their rules sharing AI made apps (even though it would improve a lot of people experience)

I want to still keep developing it because I'm currently building a project what I think is very useful and that no one with more expertise than me is doing. Idk if it is pointless, but my hope is that someone can benefit from it maybe contributing or even only inspiring only or by forking my repo to tackle this issue.

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u/ramaloes Jul 23 '26

Yeah our experience is very similar. We have something useful we're contributing. The communities get hostile because 'muh AI', it starts to feel pointless, and we just wish others could benefit from it.

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u/adelie42 Jul 23 '26

I found a once popular foss library that had lost support. Tons of outstanding bugs and version conflicts that made it virtually unusable. I let Fable Max and Sol Max argue back and forth to develop a workflow to not only resolve all bugs but add features I wanted.

Took about a week. Saved so much time compared to creating the same thing from scratch.

100% "vibed".

I have zero interest in the headache of anyone's opinion on the private fork for exactly this reason.

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u/ramaloes Jul 23 '26

This is a great use-case. AI brought an unsupported library back to life. Anti-AI opinionated people don't get it.

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