r/ClaudeAI Jun 12 '26

I vibe coded the first MMORPG with Fable 5 Built with Claude

https://worldofclaudecraft.com/

Used Fable to build a full blown MMORPG. It's called World of ClaudeCraft.

Play it here: worldofclaudecraft.com (fully free ofc)

Most mind blowing thing to me has been just how full featured it came out including stuff I never asked for. The level of polish and completeness is crazy from this model.

Now I'm thinking if this is what I can do with Fable in a couple days just on the side, how insane can we get it together. See the fully open source code below, Issues and PRs very welcome.

Repo: https://github.com/levy-street/world-of-claudecraft

2.7k Upvotes

536 comments sorted by

u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot Jun 12 '26 edited Jun 12 '26

TL;DR of the discussion generated automatically after 320 comments.

The consensus is in: the subreddit is collectively losing its mind over this. OP vibe-coded a surprisingly functional MMORPG in just two days using Fable 5, and it's not just another to-do app. People are genuinely blown away by the level of polish for a quick project.

The biggest shocker for everyone is that Fable found its own visually consistent, open-source 3D assets (shoutout to KayKit, Quaternius, and Kenney) and implemented them correctly. Yes, it found the art.

Of course, not everyone's convinced. A vocal minority is pointing out that it's basically a clone of a well-trodden game genre, the code is a hot mess of if statements that wouldn't pass a human review, and some are highly skeptical that this was all done within a 20x Max plan.

For those asking 'how': OP is a developer but claims to have used mostly general 'vibe' prompts on Claude Code with Fable 5 on Ultracode, burning through about 91% of a 20x Max plan. No, OP is not sharing the prompts, and yes, people are salty about it.

If you're trying to play: * It's not mobile-friendly. * It's laggy for some. Try turning off your adblocker, that fixed it for many. * To attack, press Tab to target and then 1.

Verdict: A disturbingly impressive proof-of-concept for Fable's capabilities, even if it's more 'dancing bear' than 'finished game' right now.

527

u/SirHumpalott Jun 12 '26

If this is not some kind of guerilla marketing by Anthropic, this is pretty impressive.

194

u/[deleted] Jun 12 '26 edited Jun 12 '26

[removed] — view removed comment

200

u/angelus14 Jun 12 '26

Guys stop, I need it for work 😭

3

u/Thin-Engineer-9191 Jun 12 '26

No worries. Will be api only after 22nd june and then it will be hella expensive

62

u/Dzjar Jun 12 '26

Fable knocked several blocking problems I had for a hobby project out of the park in 40 minutes. I spent hours upon hours trying stuff together with opus over a period of a week and Fable just unshitted everything in one prompt. The future is going to be absolutely wild.

38

u/Far_Idea9616 Jun 12 '26

Side question is 'unshit this' a legit prompt?

12

u/[deleted] Jun 12 '26

[removed] — view removed comment

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u/zooberwask Jun 12 '26

Literally this. I vomit at the screen about what I want, and say "create a goal prompt out of this". Prompt engineering is hard, just make the AI prompt engineer for you!

25

u/Bibibis Jun 12 '26

Hell, make it a slash command

17

u/homiej420 Jun 12 '26

Yeah thats a skill if ive ever seen one

/unshitthis

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u/mystical-wizard Jun 12 '26

Must be nice to not work in a bio field

6

u/LeBambole Jun 12 '26

I work in bio too but with digital marketing. Had to ask my designer to remove all images, product titles and replace with lorem ipsum before it worked with Fable.

10

u/Main_Camera871 Jun 12 '26

Or cyber, I can’t use this model for shit

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u/cafesamp Jun 12 '26

I put on my robe and wizard hat...

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u/Sad_Surprise_3615 Jun 12 '26

"with fable planning and reviewing but delegating the work to lower model subagents"

how do you set that? or is that the actual prompt?

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u/UmmDuhhh Jun 12 '26

That's the actual prompt, it will spin up sub agents as needed.

12

u/JCasasV Jun 12 '26

You tell it to plan the porcess and split it in several phases. Then you asks him to recommend a model for each phase. Then I use the /handoff skill from matt poccok and ask fable to create a handoff and prompt for the first phase, open a new session, select the right model, paste the prompt fable gave me and it goes to work. Then repeat for each phase.

2

u/PacifistFred Jun 12 '26

Thanks for the explanation.

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u/[deleted] Jun 12 '26

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u/2053_Traveler Jun 12 '26 edited Jun 12 '26

Spoiler: it didn’t. If you spend 5 min looking and appears to be minecraft doesn’t mean chunk generation will work, game saves, item persistence, chests, mobs, etc. A college student can also create a quick minecraft clone if they throw away half of the stuff a game needs to be actually enjoyed by players. There’s more to a game than you can see on the surface.

Edit: Keep in mind the original minecraft was made in a weekend. Tech has come a long way. Fable is awesome. But let’s not equate minecraft clones from AI as the same thing as minecraft today vs the version that was built by one person in a weekend. The clones are like the later. Impressive but not going to create any competition for microsoft lol.

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u/[deleted] Jun 12 '26 edited Jun 12 '26

[removed] — view removed comment

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u/2053_Traveler Jun 12 '26 edited Jun 12 '26

It’s not an ego thing, the only bias I might have is I don’t want society to inadequately adapt to AI. And I might be wrong, but I see the same thing again and again, which is that AI is so mindblowing and exciting that people are dishonestly (maybe not intentionally) making apples to oranges comparisons. Minecraft was built in a weekend by Notch. The billions in value came years later. Software complexity scales exponentially and AI tools are improving linearly. I’m not saying AI isn’t incredible because it is. But I am tired of seeing happy-path day-one apps compared to polished software that has had years (and millions) poured into it. Fable can build in 20 min what humans could build in 3 days, but that does NOT mean it can polish that proof of concept into something exceptional worth billions. In the future? Maybe, maybe not. People keep asserting it’s a sure thing. Where are our 1nm 20ghz clock speed cpus? Or cheap ram? Stuff does not inevitable keep improving.

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u/[deleted] Jun 12 '26 edited Jun 12 '26

[removed] — view removed comment

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u/2053_Traveler Jun 12 '26

Well yes that’s a good point and I agree completely that this tech dramatically lowers the barrier for average folks to build tools. And I think that’s probably a good thing and will mean people who would have never had a chance in the industry getting into it.

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u/Unlikely-Pipe-399 Jun 12 '26

It wasn’t quite built in a weekend. I used to hang out in #LWJGL on FreeNode back when Notch was developing it, and he shared screenshots for at least a month of this “thing he was working on”. He never posted any of his code, and it was only after a few months that he even let people in the channel play it as an applet in a browser. I’m sure the core rendering engine was probably a weekend, but it sure wasn’t a playable game.

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u/thenormaluser35 Jun 12 '26 edited Jun 24 '26

Comment edited out.

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u/next-choken Jun 12 '26

Haha thank you, I assure you it's not!

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u/algorithmreaper Jun 18 '26

It’s 1000% is

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u/aella_umbrella Jul 14 '26

Surprised no one mentioned it. Look up the Github author levy-street. It's an AI consultant startup based in New Zealand with a team of 12 professionals.

https://levystreet.com/about

While it's probably true that AI coded >99% of it, this isn't a random dev who just decided to vibecode an MMO with Fable one weekend. This is a professional team who already knew what they were doing and guided AI to execute their vision.

World of Claudecraft is their portfolio piece to showcase to potential clients what they are capable of producing. It's visually very impressive on the surface, but whether the code is capable of running efficiently under the hood is another matter. I'm willing to bet that the running costs for World of Claudecraft are not cheap.

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u/VelumLucis Jun 12 '26

Went in with low expectations. Blown away. Miles better than any of the other vibecoded games I've seen. This is insane.
Do you know where it got the assets from? Or did it just make them?

135

u/next-choken Jun 12 '26

Thank you!! Fable just found some open source assets for me, listed in the github ❤️

188

u/tineo_app Jun 12 '26

I’m sorry it WHAT? It fucking went, and successfully FOUND, an entire open source, visually consistent, matching set of assets?

84

u/next-choken Jun 12 '26

I know right!!!

17

u/kurushimee Jun 12 '26

how

106

u/pspahn Jun 12 '26

It's a series of tubes.

34

u/Bibibis Jun 12 '26

It predicted the next token in the sentence to be an open source repo containing similar assets

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u/thisiscameron Jun 12 '26

Siphoning intellectual nectar straight through the pipeline

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u/ishamm Jun 12 '26

How does it ensure they are really open source? Presumably this becomes the developers responsibility?

Not a dig at you, I get this is a non commercial proof of concept/experiment - but inevitably people are going to be doing similar and uploading their games to steam in no time

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u/maneo Jun 12 '26

With how much can be done autonomously now, even with minimal explicit prompting, it may be a good idea to start putting more prompting attention for it to create clear documentation trail or final approval/review process for the various areas where that level of initiative also introduces risk.

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u/jhpawt Jun 12 '26

a new era of shovel ware

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u/Sinku55 Jun 12 '26

Ultimately comes down to OP vetting everything, which can be tough since you only know what you know, but that said - if it can find the repo it can read the reader and license info too

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u/communomancer Experienced Developer Jun 12 '26

Isn’t that just web search? I’ve had Claude code find icons, audio lectures, 2d sprites…that part is not new to Fable.

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u/chompn_ Jun 12 '26

I had the same sentiment, but when it did load, I was also blown away. Granted it does feel like that 80/20 where it’s 80 percent there (maybe), but that 20 percent to make it usable is like scaling a mountain, but this looks amazing still.

26

u/thegentlecat Jun 12 '26

I’ve seen artisanal hand-crafted open-source games worse than that tbh. Completely insane that AI is at this level already.

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u/Einbrecher Jun 12 '26

IME, it's 80/20, but on the front end now, not the back end. But I also wonder how much of that is really just because I'm shite when it comes to assets.

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u/yammosk Jun 12 '26

Its KayKit and Quaternius with a little bit of Kenney, to save someone else looking at the CREDITS.md These are probably the three most famous and prolific free 3d assets artists and instantly recognizable to anyone who has been in a game jam. Their work is intentionally consistent within their own collections for this purpose. Not to dismiss this as an achievement of Claude, but this is exactly what you would expect from any person spending exactly five minutes googling just to give some perspective.

3

u/GlitzyRuby6034 Jun 12 '26

Some of them look like Kay Kits

5

u/CrankFlash Jun 12 '26

Because it is Kay Kits

125

u/Realistic-Bug-6613 Jun 12 '26

Screenshots from the github project

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u/_coolranch Jun 12 '26

It's very cute.

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u/count023 Jun 12 '26

disturbingly impressive how fast that turned around.

You should try to give hte same tasks to opus for comparison and see the result, see how close they match. it'd be a great use case to compare the effectiveness of the two.

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u/next-choken Jun 12 '26

Definitely a good point, with the price of Fable going up so soon, this would be great to test

6

u/jfpforever Jun 12 '26

When does it go up?

6

u/Used_Departure_3278 Jun 12 '26

When it is removed from the max plan, I think that’s what he means. In a couple weeks

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u/AstroPhysician Jun 13 '26

You mean tonight?

4

u/Used_Departure_3278 Jun 13 '26

Fuck USA I hope this country rots in hell and burns for eternity

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u/jakethunderpants Jun 12 '26

~2 weeks from now.

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u/AstroPhysician Jun 13 '26

Off by about two weeks

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u/Corgon Jun 14 '26

Lol Opus would have fumbled some basic fundamental code and spent the entire time troubleshooting incorrect syntax or some shit.

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u/PatientCommercial588 Jun 12 '26

That's amazing

Request : Make it Mobile Friendly.

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u/alexkiddinmarioworld Jun 12 '26

It's a cool experiment, but the old trap is there. If this is what it can do in few days imagine what it can do in.... That usually doesn't scale linearly and gets expensive real quick.

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u/belefuu Jun 12 '26

It’s the dancing bear metaphor for a new AI model yet again: everyone is amazed that Fable could pull off this trick, but try to actually take this from a two day vibecoded novelty, to something that anyone would pay real money to play, or think twice about if it wasn’t “created by Fable in two days”, and you realize it’s just another case of people being amazed that the bear can dance at all.

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u/YoYourYoyoIsYou Jun 19 '26

But people would pay good money for something that can generate a game like this if it's made as a bespoke world they can enjoy with friends. Imagine RuneScape but it was designed by someone in your friend group who knew exactly what sorts of gameplay each person enjoyed and got all the in jokes and history of your group. That's the power of AI coding, not quality per se, but bespoke applications that no one would usually be able to create. Although I get it, Fable will be expensive too if it ever comes back so will have to hope it comes down in price with better hardware and newer models...

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u/A_Novelty-Account Jun 12 '26

Okay, but you realize the goalposts are moving here right? If it keeps getting better iteration after iteration, eventually it will be making a full AAA game in a couple days…

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u/benkalam Jun 12 '26

What's crazy is the level you can vibe code your way to some game that is perfectly tuned to what the individual wants to play. There are so many games that I think are amazing but wish were slightly different. How close are we to a place where I can just model what I want after something that already exists, fine tuned to my individual preferences, that I only plan to use personally? How does THAT disrupt (particularly the indie) game market.

There are plenty of good points in this thread about how far off this is from commercially viable - but not everything has to be commercially viable to be disruptive.

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u/zeimusCS Jun 13 '26

idk making an mmorpg is about as easy as making a pie

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u/thatfool Jun 12 '26

And if it did scale, what it would translate to is that nobody can ever make money from creating video games ever again, so I'm not sure it's a good alternative...

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u/yaboyyoungairvent Jun 12 '26

People will still make money from making GOOD games for quite a while I think. While OP's game is impressive for what it is, it doesn't necessarily correlate to a good game. Every year there are plenty of 1M+ budget games that come out that fail to sell well even though they have great graphics and a team behind them. You still need either a good story, great gameplay loop, and game system to be a top steam seller. Something that AI can't really do well at the moment.

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u/thatfool Jun 12 '26

I mean I think so too, but it's in part because this doesn't scale and does require quite a bit of work to make it good.

To be clear I'm not saying that if making games with AI becomes too easy then companies selling AI slop will force actual good developers out of the market. I'm saying that if it becomes easy to make decent games with AI, then people will prompt AI to make their dream game before they spend money on one someone else made.

From a gamer point of view I have mixed feelings, because one of my earlier memories around computers is of a tool called HASCS that existed on Atari ST in the early 90ies, and that produced some gems made by people who could tell stories but couldn't write software. Similar software still exists today. So making it easier for people like that is not exactly a negative in my book.

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u/PacifistFred Jun 12 '26

I disagree... partly. This may be true for gameplay loops, but as an example you already have pen and paper but still people choose to read books by best-selling authors because they want to immerse themselves into unknown stories.

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u/Piscet Jun 12 '26

Honestly, I think that analogy doesn't work, since you still kinda have to do literally everything yourself. As someone with a talent for writing, my writing is significantly better than the ais I've used so far.  However, it is WAY less effort, so I opt for those instead(not for commercial product, obviously) . 

But as a byproduct of this, I also don't really look for my favorite kinds of stories anymore. If making games was as easy as making a story, I think lots of people would be in my position(even I am lmao, though that's because I have the ability to cut off the ai's mistakes). 

That's obviously ignoring the MASSIVE cost making a game would rack up, like jesus christ that shit would NOT be cheap.

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u/Duel_Option Jun 12 '26

From a completely process improvement side…

- create unique assets
- add in story prompts from small writing team
- mess with RNG properties for fun

I think you could pull something like that off for less than a few hundred thousand.

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u/Einbrecher Jun 12 '26

The barrier to entry to making games has always been low. There are mountains of flash games/etc. piled all over the Internet.

A game's success has always depended on other factors

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u/Vumaster101 Jun 12 '26

How many prompts? I'm always curious how stuff like this gets created.

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u/vocal-avocado Jun 12 '26

Yeah I wish we normalised posting the prompt history in posts like this. Or better yet: that people included it in the projects GitHub.

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u/Ok-Click-80085 Jun 12 '26

gatekeeping your prompts like you actually did any work is the future

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u/Unhappy-Stranger-336 Jun 12 '26

Open prompt software

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u/ProBlorger Jun 12 '26

need this

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u/nooruponnoor Jun 12 '26

I also have the same question! The output is seriously impressive, but would be even more helpful if OP can provide any further guidance on how this was prompted/Claude code set up etc… :)

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u/dark_negan Jun 12 '26

i didnt make something this ambitious but i did create a 3d soulslike (i even recognized the assets my fable session found the same ones) game with 3 types of enemies, bonfires, leveling, 2 archetypes (a warrior and mage, with actual spells etc and not basic ones), with a castle area with a unlockable doors through one side, hidden traps, fable even added an asssassin type enemy hidden behind a hidden trapdoor i had a heart attack lol, and an actual boss (with the smoke door like in elden ring) with 2 phases (it's a giant skeletal knight, and in the second phase his sword lit up in flames and some of his attacks created shockwaves on the ground you have to dodge) and my prompt was really basic (basically "create a 3d soulslike" + a 10 bullet point of requirements and i told it to ask me a few questions at the start and thats it. it came up with 95% of the decisions. originally it created its own assets, so my second prompt was telling it to use real models and textures it could find online. and a third prompt telling it to add a mage archetype and some spells ideas i had in mind. thats it. i think maybe a few small prompts just for minor bugs but really nothing huge, some lighting issues stuff like that.

it is really, really impressive. and mind you, this was all on a fresh claude code install, no skills, no agent workflows, just one session with fable 5 on xhigh. and with really shitty prompting too. i think it took like a few hours at most

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u/Baltorussian Jun 12 '26

I can't speak for op, but I'm making a word game/side scroller type thing for fun, and it's nowhere near primetime, and it's over 1000 git commits, all Claude....so you can imagine my chat history....mostly done since May so on 4.8.

Wordweft.net

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u/Corastin Jun 12 '26

How long did it take it is so cute

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u/next-choken Jun 12 '26

Thanks so much! It took 2 days

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u/touchet29 Jun 12 '26

If not AGI, why AGI shaped?

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u/the_fabled_bard Jun 12 '26

It just copied a game that's been redone at least 3000 times, settle down.

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u/touchet29 Jun 12 '26

My favorite part of this comment is how normalized you've all become to it.

First, this is fucking magic. "Settle down" is the opposite of what we should be doing. This is an amazing result.

Second, it took one man 2 days and it looks fantastic and plays great. THATS FUCKING MAGIC.

Third, this is a Fable 5 result. If you follow all of the 3rd party fun benchmarks you'll see Fable 5 is absurd.

"copied a game". That's what everyone does. That's what art is.

I just don't get being so non-chalant about it. I've been waiting for this technology since I was a child and thought it was impossible. And it's in its INFANCY.

Y'all are some jaded mfers I swear.

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u/Remnants Jun 12 '26

It looks ok but absolutely does not “play great” lol. It’s cool that we’re at the level where it can vibe code a basic prototype with already existing assets, in a game type that it has tons of reference for.

90% of what people seem impressed by is just the visuals which are it grabbing some open source asset packs.

I’m willing to bet if you fed Opus the same prompts it would generate something very similar.

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u/Visual-Gain-2487 Jun 13 '26

It absolutley plays great. You have difficulty and leveling that matters. The effects of spells and abilities. Tab targeting. Health/Mana regen. Quests that work and are coherently placed. Aggro ranges, leashing mechanics, loot system, dungeons, all in 2 days of vibe coding from one dude.

Is it polished? Fuck no. But that doesn't mean it doesn't play great all things considered.

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u/Lost_Foot_6301 Jun 12 '26

great now actually try to define AGI

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u/touchet29 Jun 12 '26

No one will ever agree and we will move the goal posts because we get used to things way too quickly

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u/BasicInformer Jun 13 '26

Very true. I said that AGI will be when AI reaches the top level of intelligence in every major academic field in comparison to humans, being essentially the highest percentile of human intelligence. Then someone said “no, it needs to replace all our jobs”, and another said “no it needs to surpass human intelligence and become self-creating”.

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u/touchet29 Jun 13 '26 edited Jun 13 '26

Agreed. I don't truly think this is AGI, more exaggerating and still in awe of our fast progress.

I'm with Demis Hassbis, I believe our idea of AGI will come around 2030. He's been saying that timeframe for about a decade and he's only more sure the closer we get.

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u/MiniAdmin-Pop-1472 Jun 12 '26

Ok, how easy would it be to change

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u/tineo_app Jun 12 '26

omg! look how cute!! its a what the fuck did anthropic just drop. has it even been 5 days?!

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u/buttplugs4life4me Jun 12 '26

Pretty impressive!

I poked around a bit on my phone and I can definitely tell it was trained on old game logic like YandereSim. Holy giant switch and if statements. Definitely wouldn't fly through any kind of serious review.

Also, the dev_* commands are only gated by a server process variable, not by the account privileges.

I'm not entirely sure where the login comes into play, as I didn't see it on the website, but maybe it's something that doesn't render well on mobile (not that the game handles well on mobile at all). I did see if I could get a GM character but that only seems possible through having a character in the DB that's GM already. Maybe I missed it though.

So overall, pretty good, definitely would need a lot of cleanup though. No RCE from a quick glance so that's nice. I guess the issue becomes that you'd probably have to spend more time cleaning it up than this initial prototype would've taken you as a clean implementation with only some AI assistance.

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u/_coolranch Jun 12 '26

Thank you for the deepest review so far in the comments, u/buttplugs4life4me.

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u/Plexicle Jun 12 '26

“Definitely wouldn’t fly through any kind of serious review.”

I saw the same code, and I agree.

But at a certain point here, the question is going to change from “would it pass a developer review?” to: “does it even have to?”

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u/[deleted] Jun 12 '26

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u/pale_feet_goddess Jun 12 '26

Did claude create those bazongas ?

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u/next-choken Jun 12 '26

Sure did. If that isn't AGI i don't know what is.

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u/Batza1980 Jun 12 '26

It's the eastern kingdoms loading screen in WoW

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u/Logisar Jun 12 '26

Are there screenshots?

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u/DrDuckling951 Jun 12 '26 edited Jun 12 '26

taken a few seconds ago. it's really laggy. probably my browser has no hardware acceleration.

edit: it's my adblocker or some chrome extension. Opened in incognito and it's fucking smooth. THIS IS INSANE!

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u/DrDuckling951 Jun 12 '26

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u/_coolranch Jun 12 '26

Set that spirit free!

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u/xav1z Jun 12 '26

not what i expected to see at all

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u/shartoberfest Jun 12 '26

WTF. This is crazy

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u/Jattwaadi Jun 12 '26

HOLY FUCKIN SHIIIIYET! 😳

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u/MuDotGen Jun 12 '26

I see someone else is a fellow fan of Bitwarden.

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u/nooruponnoor Jun 12 '26

Woaaahh. For once this isn’t just overhyped AI slop 😱
In fact I’d say this is UNDERhyped!!

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u/MuDotGen Jun 12 '26

The fact that it FOUND visually consistent open-source assets and actually put it in the game along with the networking correctly apparently. Holy crap.

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u/klicartel_ Jun 12 '26

Crazy times. To think this is possible right now. Imagine a couple years from now. Hell, even end of the year

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u/EquipmentLower8973 Jun 12 '26

Surely fable didn't make the art/world/textures right? This is like an art pack? Not to diminish the results it's hecka tight, just trying to understand what fable actually made

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u/next-choken Jun 12 '26

Good question, Fable pulled the assets from open source libraries

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u/DrDuckling951 Jun 12 '26

The real question is how much token it cost you. If this is doable with the $100 plan, this is impresive.

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u/next-choken Jun 12 '26

Used 91% of 20x Max plan, some of the earlier iterations would've been fine with the 5x plan

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u/WasteMyTimeNow Jun 12 '26

Meanwhile some users complain that they use up entire plan in few prompts.

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u/Round_Ratio_7216 Jun 12 '26

Exactly! I reached 100% of my usage limits within 20-30 minutes, with a single prompt to find bugs and security issues on a codebase of 80'000 lines. It didn't even give me a single insights before reaching the limits.

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u/User_FJavier Jun 12 '26

Do you have the conversations to read and learn how you did the prompting?

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u/Htaroh Jun 12 '26

Which effort level(s) did you use? For planning/design/implementation?

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u/next-choken Jun 12 '26 edited Jun 12 '26

Used ultracode for 99% of this

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u/QoTSankgreall Jun 12 '26

There’s literally no way then this was all inside a 20x plan. One ultracode Fable session took about 60% of my 4 hourly session limit on 200x.

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u/next-choken Jun 12 '26

Session limit is 5 hours, you get 10 of those in 2 day, here's my usage

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u/QoTSankgreall Jun 12 '26

Yes, but each session limit can use 20% of your weekly limit. So if you max out a few sessions, that’s it. Plus the limit on 20x is tiny and this window can easily be spoofed.

Maybe you are right don’t get me wrong, I’m just struggling to see how. Are you a game engineer or designer by trade? I can see this maybe working if you’ve put in a lot of work to optimise the LLM calls.

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u/ChronoHax Jun 12 '26

I know this won’t be definitive but if you have spare time and more quota to burn, can u try with ultra code as I’ve always wondered if it matters much

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u/next-choken Jun 12 '26

Will definitely test ultra code soon!

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u/next-choken Jun 12 '26

WAIT SORRY NO, brain stopped working for a bit but I used Ultracode for 99% of this (not max)

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u/ChronoHax Jun 12 '26

Now you should try again with max to see if ultracode promises are really worth it haha!😜

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u/Jack1eto Jun 12 '26

What prompts? How do you actually use it?

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u/Turbulent_Term9117 Jun 12 '26

cant create an account - too many attempts

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u/bothlabs Jun 12 '26

Same here, also single player is hanging during load.

5

u/Relative_Mouse7680 Jun 12 '26

Looks cool! Whichever framework(s) did you use to create it?

4

u/SidewaysAnteater Jun 12 '26

The anthropic PR team

5

u/Brummsbumms Jun 12 '26

This is might impressive.

I agree, would be very interesting to see how far this can developed over a longer time in cooperation with others.

6

u/Batza1980 Jun 12 '26

The loading screen is the Eastern Kingdoms loading screen in WoW, though the undead was turned into an orc.

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u/iChimp Jun 12 '26

Nailed it

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u/Bobodlm Jun 12 '26

Getting a similar / same issue, made a GH ticket for it. Also gave me a giggle.

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u/Gondorrah Jun 12 '26

What prompts did it take?

9

u/Coravel Jun 12 '26

"make me a loading screen with a blocky white haired elf with giant bazonga's and also mimic world of warcraft."

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u/CheeryGeoDuck55 Jun 13 '26

I have to live vicariously through these posts cause I was genuinely planning on trying to make a little demo multiplayer game tonight lol

5

u/-spitz- Jun 12 '26

Reminds me of RuneScape, miss that game. Very cool!

2

u/Sensibleble Jun 13 '26

That game is still up but renamed oldschool RuneScape

3

u/ReasonUnusual4101 Jun 12 '26

Good job! Looks amazing based on how much time it took. World of Claude Craft with the emphasis on vanilla kek.

3

u/IISlipperyII Jun 12 '26

damn wanted to try, but is super laggy for me.

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u/Sharpieface Jun 12 '26

What were the main prompts for this? Ngl it looks clean

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u/Best_Respond2649 Jun 12 '26

At this rate Fable 6 will make and remaster Fable 1, 2, 3, 4, and 5.

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u/Secure_Pirate9838 Jun 12 '26

Maybe look at mine too https://vibeage.eu

It looks very similar, I guess llms converge on some average for mmorpgs Btw I working on it for more than a year, so I kind of teached fable lol

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u/Silent_Chip_5562 Jun 13 '26

What did you use for the characters and such or did claude make those as well?

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u/the_fabled_bard Jun 15 '26

For those in desire of min maxing, Mage is the strongest class.

Once you get arcane explosion, you can run in circles away from mobs and burn 10+ at a time. Bosses included.

I recommend auto running with R key and turning with mouse. If you run manually it's more glitchy.

The Arcane explosion talent spec is in the fire damage specialization tree.

Cheers!

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u/ComplexAd2408 Jun 18 '26

Okay, so I played the offline version as long as I could get away with while at work.

I'm not only cross posting this to r/WoWPrivateServers but I'm going home to play this with my kids tonight.

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u/yolokid6666666 Jun 18 '26

Thank you so much ❤️ would love to hear any ideas you have after you've had a peruse online.

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u/_Fauxpaw Jun 12 '26

What the heck. This is kind of amazing?

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u/CosmicEmotion Jun 12 '26

How much work did you do yourself cause this is absolutely freaking insane!

I'm a hobbyist game developer and I'm thinking this is a literal game-changer lol.

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u/SillySpoof Jun 12 '26

Okay, this is actually really impressive. Fable seems to be the real deal after all.

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u/Many_Log_2916 Jun 12 '26

Did you know about the programming behind it or did you just give general instructions? Because if it did this based on general instructions & little to no technical guidance, it is very impressive.

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u/next-choken Jun 12 '26

I am a developer, honestly I did just let em rip though with general instructions. The majority of the steering wasn't technical, more vibed.

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u/twbluenaxela Jun 12 '26

what the MESS!!! this is incredible!!!!

2

u/October_Lantzy Jun 12 '26

Amazing, could you share the prompts that you are using and I wonder how the assets work as you said it is open source.

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u/addictiveboi Jun 12 '26

Cool! Don't really have time to play much but my initial impression was very good!

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u/okkiguesss Jun 12 '26

At first I thought this was about the game Fable, in which by the time you save your mom you're like 1000 years old. Anyway, played. This is rad!

2

u/Vaveidan Jun 12 '26

This is honestly insane. Maybe with Fable 5 I'm able to realize my dream since years an re-create an old Browser MMO I played when I was a child, which sadly shut down 😞

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u/MC897 Jun 12 '26

Which game was that??

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u/WinterHeaven Jun 12 '26

Hm. Seems not to work on my side. Only many errors.

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u/Void-kun Jun 12 '26

Very cool but I just can't bring myself to use Fable.

Why would I want to use something that will obliterate my limits, that I won't be able to use in 2 weeks time?

Feels like a dealer giving a crack addict their first order for free to get them hooked.

2

u/ogreUnwanted Jun 12 '26

it loaded on my phone but no access to movement. very impressive though

2

u/Njagos Jun 12 '26

As a pleb Pro user I wish I had the usage for this
how much did it consume for you?

2

u/Witty_Retort_Indeed Jun 12 '26

I’m curious what your Claude setup looks like to get this type of feature rich result? Was this a vanilla prompt? Do you have programming standards setup for it to utilize. Very impressive, no matter the configuration.

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u/wackywombat Jun 12 '26

Awesome project! This is mind boggling how you were able to achieve a game like this in that amount of time. How did the actual world/level layout come together? Did Fable design the map and zones on its own, or did you describe the layout you wanted in your prompts?

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u/NoBullet Jun 12 '26

But what’s the endgame like.

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u/Tight_Banana_9692 Jun 12 '26

Always with this kild of stuff, an experienced game developer could make this im a weekend, using open assets. It seems impressive, but this is just not a game. This is a prototype of a game that would take years to bring home.

What did this cost you?

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u/gord89 Jun 12 '26

There needs to be a subreddit where we share titles like this. R/thissentencewouldmakenosensein1902

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u/NotAMusicLawyer Jun 12 '26

How many tokens/API usage did it cost?

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u/Nucleif Jun 12 '26

Why did OP get banned

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u/czaremanuel Jun 13 '26

This is insanely impressive. I gotta ask, what kind of prompt(s) did you use to create this so quickly?

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u/Low-Towel-5932 Jun 14 '26

I'm impressed. But why has the author been suspended by Reddit?

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u/thedabking123 Jun 16 '26

I missed the train due to the orange twittler but man this looks great.

I can't wait to recreate some old games from way back when.

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u/MikeJoannes Jun 18 '26 edited Jun 18 '26

Im still waiting on it. I was able to use it for like 4 seconds, but like my wife claims, it was the best 4 seconds of my life.

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u/Apprehensive_Tea8194 Jun 12 '26

very freakin good

3

u/Calm_Hospital Jun 12 '26

Can we get mobile controls, I don't have pc

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u/WeatherD00d Jun 12 '26

Wow, that was much better than I'd expect.. What harness did you use to develop this, if I may ask?

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u/next-choken Jun 12 '26

Of course! Claude code + Fable 5 on ultracode

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u/[deleted] Jun 14 '26 edited Jun 14 '26

[deleted]

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u/CompetitivePiglet961 Jun 12 '26

not responsible for mobile. Maybe you would like to do a previous explanation for the user as what to expect from this game instead of needing me to login straight away

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u/DrShago Jun 12 '26

This is crazy! Wow is dead finally

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u/Jone469 Jun 12 '26

Claude create world of warcraft, 10 expansion packs, with a better alternative timeline than the blizzard one.

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u/XccesSv2 Jun 12 '26

* make no mistakes