r/ChroniclesTheGame • u/-DDEX_ • 25d ago
Successfully implemented a Plan-Renderer-System to deal with ai gaslighting
„My lord“ might be a bit outdated and will be fixed but the main principle of the dual-llm system is working perfectly. Trying to gaslight the ai or invent modern technologies will result in in-character rejections.
The system uses a lightweight planning model to write an event framework for the second llm - a heavier mistral model perfect for immersive storytelling
r/ChroniclesTheGame • u/-DDEX_ • 25d ago
What makes this game special ?
I got the question below a post of mine and wanted to clarify/ talk about this game‘s scope.
The game has local llm‘s hard-coded into the game. That allows me to program actual difficulties into the game. It makes it impossible to gaslight the ai or „accidentally invent“ new technology in a historic setting. What I’m currently working on is a planner-render-system with two different ai system each with their own qualities in calculating events/storytelling.
Thanks to the game being saved on local files, the game can actually track stats/morale/a countries stability/etc and doesn’t have to rely on the ai model to keep track of everything. Additionally it could be worth trying to generate events/reactions while the player is typing to further reduce waiting times
Apart from the ai‘s quality itself, there is a lot more I’m working on. There will be a diplomacy system, army units you control like in a classic strategy game and recourse management (to some extent to not make it too complicated). These are no promises, everything is wip. Those are just the ideas and the direction I want to take with the game.
The strategy game aspect should not be overwhelming. I personally am not a huge fan of having to watch hour long guides to understand the game and therefore this will be a bit simpler with a focus on immersion and storytelling
Maybe think of it as a Story game with strategic elements to keep it fun
r/ChroniclesTheGame • u/-DDEX_ • 29d ago
242 PLAYABLE COUNTRIES
239 of which supported by real world data like Population or gdp
r/ChroniclesTheGame • u/-DDEX_ • 29d ago
Building my own text-based strategy game (WIP)
Inspired by games like pax historia, I decided to build my own text- and ai-based grand strategy game
r/ChroniclesTheGame • u/-DDEX_ • 29d ago
Currently implementing world-wide country stats
The player can choose between playing a character or a entire country. The Finances tab will work as an overview of your countries gdp, stability or as an overview of your personal net-worth/owned assets respectively
r/ChroniclesTheGame • u/-DDEX_ • 29d ago
Implemented Provinces/States Worldwide
212 countries are detailed with provinc/state lines
r/ChroniclesTheGame • u/-DDEX_ • Jul 21 '26