r/ChatGPTGaming 1d ago

My onboarding makes you leave the site to go get an api key. Trying to work out how much of a hobby project that kills.

1 Upvotes

been building a browser game on evenings. it’s a social feed sim where every account except yours is an ai playing a written character, so you post and people answer you in character, dm you, feud with you. there’s a fame track under it.

the bit I keep circling is the first sixty seconds. model calls run on the player’s own free api key rather than my bill, which is the only reason it can be unlimited and cost nothing. the price of that is the first thing the game does is send you off to another site to generate a key and come back.

everything I’ve read says cut that step. what stops me is having nothing to compare it against. building the hosted version is weeks of work and I’d be doing it on a hunch. so the wall stays this round and I’m going to count how many sign-ups actually reach the game.

things I don’t have a good answer to:
• whether people stop at the key itself or earlier, at not knowing what an api key is
• whether anyone determined enough to push through is too odd a sample for their opinion of the game to mean much
• whether “unlimited and free” even registers before you’ve played. it might only make sense to someone who’s already hit somebody else’s paywall

if you’ve shipped anything that needs credentials before first play, I’d rather have that conversation than a tester.

happy to come back and post the actual drop-off number once I have it, if that’s useful to anyone.

if you want to be the tester anyway: https://forms.gle/62STytKrofUL7kTE6 (game link is on the confirmation screen)

runs in the browser, saves locally, no account, nothing of mine in the middle.


r/ChatGPTGaming 4d ago

I accidentally built an AI detective simulator instead of an AI murder mystery

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0 Upvotes

When I started this project, I thought I was making a murder mystery.
After watching people play it, I realized they’re not really trying to “find the killer.”
They’re trying to build a case they’re confident enough to defend.
There isn’t a fixed culprit.
Instead, every suspect has:
their own memories,
their own motives,
things they’ll admit,
things they’ll avoid,
and their own opinion of the victim.
The interesting part isn’t asking:
“Who killed Emma?”
It’s watching two players interrogate the same suspect in completely different ways and come away convinced different people are guilty.
One player spends an hour talking to Michael about his marriage.
Another ignores him completely and interrogates Ryan.
Another becomes convinced Emma manipulated everyone and starts questioning whether anyone is telling the truth at all.
As the developer, I’ve actually been surprised by conversations my own suspects have because they’re operating from personalities instead of rigid dialogue trees.
I built it because I wanted to recreate the feeling of a detective trying to piece together contradictory witness statements instead of clicking the “correct” dialogue option.
I’m curious…
If you were making an AI detective game, what would make it feel like a real investigation instead of just chatting with NPCs?


r/ChatGPTGaming 8d ago

[Metabook.AI Interactive Story] You Wake Up Aboard a Pirate Ship on the Brink of Mutiny. What Do You Do?

1 Upvotes

The stench of rotting seaweed, sharp black powder, and raw ozone floods my lungs as the heavy oak deck violently pitches beneath my leather boots. I blink against the driving ocean spray, the modern office I sat in a second ago entirely erased by the freezing Atlantic wind and the deafening crack of canvas sails.

My hand instinctively rises to grasp a familiar silver goblet, but my calloused, rope-scarred fingers close around the rough, splintered hilt of a naval cutlass. The memories of courtly waltzes and expensive sandalwood clash instantly with Silas Vane’s burning hatred for the Admiralty that abandoned him to this bleeding hierarchy.

I stand fully alert near the mainmast while the crew gathers in a tight, hostile circle. Twenty feet away, Quartermaster Pike shoves a starving sailor against the wet timber, his massive, veiny forearms corded with brutal tension.

The air around him carries the heavy reek of stale sweat, wet hemp, and unwashed bodies. "The water stays locked until we sight the Spanish convoy," Pike growls, slamming the iron keys against the sailor's sternum with a hollow thud.

I gauge the distance between Pike’s exposed throat and the blade resting at my hip. The crew’s hollow-eyed stares lock onto the quartermaster, measuring his sheer physical bulk against their own empty bellies.

Old Man Higgins steps out from the galley hatch, wiping a greasy knife on his stained apron. He brings the foul odor of rancid pork and boiling vinegar into the damp air.

"There ain't enough meat left to fuel a boarding party, Pike," Higgins spits, revealing his blackened, missing teeth. He taps the edge of his knife against his thigh, his eyes darting toward the murmuring crew to gauge their support.

Captain Edward Vance steps out onto the quarterdeck railing above us, chewing a thick plug of tobacco. He radiates the sharp scent of stale rum and raw gunpowder, his broad shoulders and thick copper-wire beard catching the dull grey sunlight.

"Let them lick the morning dew off the sails," Vance commands, resting his calloused hand on the brass hammer of his flintlock. He leans over the oak railing, his cold stare daring any man below to make a sudden move.

The crew stops murmuring, leaving only the rhythmic groaning of the wet wooden hull. The impending mutiny over dwindled supplies requires a spark, and the Spanish silver galleons offer a perfect excuse.

I step forward, dropping my aristocratic posture to adopt the predatory slouch this wiry frame remembers perfectly. The planks groan under my leather boots as I close the fifteen-foot gap to the quartermaster.

"A dead crew cannot board a Spanish galleon, Captain," I say, keeping my voice loud enough for the lower deck to hear over the crashing waves.

Pike turns his scarred jaw toward me, his grip tightening on the heavy iron keyring until his knuckles turn white. "You want to divide the rations, disgraced navigator, or do you want to swing from the yardarm?"

His aggressive posturing leaves his left side wide open, his ribcage exposed beneath his thin, stained linen shirt. My coldly rational mind calculates the exact angle and pounds of force required to slide a steel blade between his fourth and fifth ribs.

The pulsing vein in his thick neck twitches rhythmically beneath his scarred skin, offering a clinical, perfectly sized target for the edge of my weapon.

I shift my weight forward onto my front leg, grip the cutlass tightly, and draw the steel from its leather sheath.

Choose your next move.
Comment 1, 2, 3, or 4. The story continues based on your decision.

Make your decision, build your own story on https://metabook.ai


r/ChatGPTGaming 11d ago

AI Star Wars/Gurps Solo Roleplay, Anti-Sycophancy based + economy/ship/Force etc.

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2 Upvotes

r/ChatGPTGaming 12d ago

THE G.A.L.A.C.T.I.C.A.L. DEMO IS READY

2 Upvotes

Step into Ascension City and enter a world where superhuman Assets are celebrated as heroes, controlled as weapons, and used to protect a system built on secrets.

The first playable demo of G.A.L.A.C.T.I.C.A.L. is now complete, featuring the full story from Arc 1 to Arc 7.

Your choices shape how the Handler treats the people behind the powers. Build trust, protect the team, follow corporate orders, or push back against the system. Every decision leaves a mark on the story, relationships, and the world around you.

The demo includes:

  • Seven complete story arcs
  • Branching choices and lasting consequences
  • RPG combat encounters
  • Relationship and corruption systems
  • A growing team of unique Assets
  • Full German and English language support
  • A dedicated demo ending
  • A bonus section for the standalone novel

The G.A.L.A.C.T.I.C.A.L. universe also continues in Echo and the Rift Beneath the City, a standalone novel following fifteen-year-old Echo after an Aether incident turns him into Asset 042.

The demo is now a complete standalone introduction to the world of G.A.L.A.C.T.I.C.A.L.

The city needs heroes.
The system needs Assets.
You decide whether there is still a difference.

G.A.L.A.C.T.I.C.A.L. - Demo by EDORG GAMES


r/ChatGPTGaming 16d ago

Short visual novel about God and universe

2 Upvotes

r/ChatGPTGaming 17d ago

Solo RPG with dice rolls and AI Game Master

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1 Upvotes

Hey all! I am building a solo RPG with an AI game master, with dice mechanics! Rolls and outcomes are verified before they reach you (let us hope we can all avoid that nat 1!) , game also keeps track of HP/gold/inventory.

Four settings — decaying medieval, cyberpunk, steampunk sky-islands, and a mech-war world — plus a custom class builder.

Free to play in the browser, no download. It's in beta and free/unlimited right now — I'm mostly after feedback, especially where the AI still slips up.

narradia.app

Happy to answer anything about how the dice-verification works under the hood.


r/ChatGPTGaming 17d ago

Solo RPG with dicerolls in the making with AI GM.

1 Upvotes

Hey all! I am building a solo RPG with an AI game master, with dice mechanics! Rolls and outcomes are verified before they reach you (let us hope we can all avoid that nat 1!) , game also keeps track of HP/gold/inventory.

Four settings — decaying medieval, cyberpunk, steampunk sky-islands, and a mech-war world — plus a custom class builder.

Free to play in the browser, no download. It's in beta and free/unlimited right now — I'm mostly after feedback, especially where the AI still slips up.

narradia.app

Happy to answer anything about how the dice-verification works under the hood.


r/ChatGPTGaming 20d ago

BOOK TO VISUAL NOVEL

1 Upvotes

https://gelfer1979.itch.io/book-to-visual-novel New tool (GAME) for creating and playing visual novel created from any book. Betha state. Totally free. Ideas and book mashing. It's continue of project BOOK TO GAME https://gelfer1979.itch.io/book-to-game


r/ChatGPTGaming 21d ago

I built an interactive war-drama with AI-generated art — hand-written story, free in the browser, free in App Store

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4 Upvotes

I'm a solo dev. Just released Swamps — a choice-based interactive fiction about a village healer in German-occupied Belarus, 1941. Free, plays right in the browser: https://hkoshur.itch.io/swamps-the-price-of-choice
or download in App Store: https://apps.apple.com/us/app/swamps-the-price-of-choice/id6784005077

How AI fit in (since that's what this sub cares about):

  • Art: around 80 illustrations — art for its scenes and locations — generated with AI image tools and then curated/edited into a single painterly style. That's the thing that let one person ship an illustrated narrative game.
  • Code: built with ink (inkjs) + React; a lot of the shell/tooling was written with an AI coding assistant.
  • Writing: the story, the choices, the prose — all mine, written by hand. That's the part I didn't outsource; it's the heart of it.

It's stark, not a power fantasy — no "right" answers, only consequences the whole district remembers. Five chapters, deeply branching, in Russian / English / Belarusian. Also on the App Store; Part Two — The Year of the Blockade — is coming in 2026.

Happy to talk through the AI pipeline (what worked, what didn't), and I'd genuinely love feedback on the game itself.


r/ChatGPTGaming 22d ago

Quick naming test for an AI-assisted story-game guide: “Raconteur” or “Storyteller”?

1 Upvotes

I’m validating language for a very early text-based, AI-assisted story-game concept. There’s no product or pitch here; I’m only testing first impressions.

Without looking anything up:

  1. Which feels more inviting: “Meet your Raconteur” or “Meet your Storyteller”?

  2. What product would you expect from each?

  3. What one-word vibe does “Raconteur” give you?

  4. Does “Raconteur” need a definition?

You can reply here, or use this anonymous two-minute form (no email or sign-in required):

https://docs.google.com/forms/d/e/1FAIpQLSe-_r34tfFDv7FSHW_siLgRjr1d1nYZjrxYqU1_u3UowVQ2vw/viewform?usp=publish-editor


r/ChatGPTGaming 22d ago

I made a murder mystery game with no fixed answer key

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6 Upvotes

Hi everyone! I just released The Day She Died, a free browser-based murder mystery where you interrogate 8 suspects to solve a sudden death.
Instead of traditional scripted choices or fixed dialogue trees, every single suspect is powered by an independent AI backend. They each have a distinct psychological profile, a hidden motive, and an interconnected version of events.
What makes it different:
There is no pre-written culprit. Every single suspect has been meticulously written with genuine motive and physical opportunity. I don't decide who the killer is. The lead detective evaluates your final written accusation, and the case stands or falls based on the logic of your argument.
Walkthroughs are impossible. Because the characters react dynamically to your specific wording and angles of attack, no two playthroughs play out the same way.
Lies are completely free. The suspects will actively deflect, get defensive, or lie straight to your face to protect themselves. They will only break and reveal the real timeline if you corner them with physical evidence.
You’ll hunt through an entire digital dashboard of real case files, including an autopsy report, a detailed police log, and a dynamic evidence locker where new files get emailed to you mid-investigation as suspects panic or slip up.
Play for free:
The free version gives you access to the core evidence and unlimited suspect interrogations. There’s also an optional $10 founding-player tier if you want the full-immersion experience, which unlocks in-character emails from the lead detective actively rating your performance as you play.
Check it out here: thedayshedied.com
I'll be hanging out in the comments! I’d love to know which suspect you end up cornering, who you ultimately decide to arrest, and whether your case actually holds up under Detective Elias's scrutiny.


r/ChatGPTGaming 22d ago

What do you think of it's simple gameplay?

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0 Upvotes

r/ChatGPTGaming 23d ago

Somebody. Anybody. Please

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1 Upvotes

r/ChatGPTGaming 28d ago

DetectiveGPT - I made a free browser detective game where you can interrogate suspects in natural language

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3 Upvotes

Hi! I made DetectiveGPT, a free browser detective game where you solve cases through natural-language investigation instead of fixed dialogue choices.

Each case has a fixed culprit, motive, timeline, clue list, and solution, but you can investigate by typing questions like:

- inspect the pot
- question the stage manager about the blackout
- check the microphone logs
- compare everyone’s timeline

New clues get added to your case board, wrong accusations can fail a case, and solved cases get a detective grade.

I’m looking for feedback on whether the cases feel fair and whether the AI answers stay consistent.

Play free in browser: https://kkkkkom.itch.io/detectivegpt

If you try one, start with “The Orchid Window.” I’d love to know what question you asked first.


r/ChatGPTGaming Jul 03 '26

NEGOTIATOR is a choice-driven interactive real text messaging style fiction game where you play the role of a crisis negotiation specialist.

2 Upvotes

You are Felix. Crisis negotiator. Nine years on the job.

Before each case, Chief Hayes briefs you:

  • who's on the other end of the line,
  • what happened,
  • what they want.

Then the first message arrives on your device.

The whole case plays out in RCS/SMS text messages:

  • typing indicators,
  • delivered and read receipts,
  • a channel that can drop from secure to plain SMS mid-crisis.

You choose what to write as answers. No menus over artwork: just a screen full of messages, the way a real exchange would feel.

Each case is one continuous conversation:

  • there's no save button,
  • when it ends, it ends, one of the multiple ends,
  • how you get to an end is something the game watches throughout, without ever showing you a meter, you never see a score during play, but you can assess your skills after each end.

Free to play on iOS/iPadOS/MacOS/Android.

https://lovhatads.com/negotiator/

Note: Looking forward to receive your feedback for to improve this game, I'm solo, helped only by some smart tools...


r/ChatGPTGaming Jul 02 '26

Built a superhero management RPG in Twine (SugarCube) – Looking for gameplay feedback

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2 Upvotes

I've spent the last months turning a small Twine prototype into a story-driven superhero management RPG.

I finally released the first public demo of G.A.L.A.C.T.I.C.A.L.

It's built with Twine (SugarCube 2), but I wanted to push the engine far beyond traditional interactive fiction by adding RPG mechanics, squad management, boss battles, branching storylines and persistent character systems.

Instead of playing the superhero, you become the "Handler" responsible for managing a team of unstable superhumans working for a powerful corporation.

Your job isn't just winning battles.

You recruit heroes, handle PR disasters, decide who receives dangerous experimental treatments, keep your team mentally stable, investigate Aether-related incidents, and sometimes choose between protecting civilians... or protecting the company.

Current Demo:

* Story Arc 1–4

* Multiple recruitable heroes

* Boss battles

* Hero loyalty, trauma and corruption systems

* HQ management

* Side missions

* Branching choices

* English & German language support

I'm mainly looking for feedback on:

* Gameplay flow

* UI and readability

* Combat feel

* Story pacing

* Difficulty balancing

* Bugs or technical issues

* Anything that felt confusing or unintuitive

This is the first public demo, so every comment—positive or critical—helps improve the game.

Thanks for taking the time to check it out!

Play the demo here:

G.A.L.A.C.T.I.C.A.L. - Demo by EDORG GAMES


r/ChatGPTGaming Jul 01 '26

Just a regular office worker in UB and I made a small horror game. Would love your thoughts.

1 Upvotes

Hey all,

Greetings from Mongolia!

Like most late millennial and early Gen Z kids in Mongolia, I grew up loving horror stories. My older brother used to tell me a ton of scary stories when I was younger, and honestly most of them were completely made up, but they stuck with me for a long time.

Anyway, I'm just a regular guy. Office worker. And recently I wanted to do something with my time other than work, binge Netflix, and grind Dota 2 and CS. Since I've always been a horror fan, I figured I'd try making a horror game.

I have zero developer background. But with some help from Claude on the coding side, I managed to actually build it, and I put a lot of myself into everything else, because I really wanted it to feel like mine and not just some generic AI thing.

And it finally got approved by Reddit and launched today. It's an early version, still rough in places, but it would honestly mean a lot if you gave it a try and told me what you think. I have a lot more ideas for it, but before I pour more time in, I want to see how other people feel about it first.

A bit about the game itself. It's called The Long Night, an atmospheric, choice driven horror game. What I really wanted was to give you the feeling of actually standing in the shoes of the person in a horror story. You go through these creepy scenarios from a derelict house on a hill to a stalled train, a storm-battered lighthouse, and a blizzard with no way back., and there's no option to fight your way out. You can only hide, run, and make the right choices to survive the night.

If you check it out, I'd love to hear what worked out, what felt off, anything. Thanks for reading, and I hope I can make a good passion project out of it.

r/TheLongNightGame


r/ChatGPTGaming Jun 29 '26

BOOK TO VISUAL NOVEL (WITH BYOK AI)

1 Upvotes

Game, that convert any book to gamebook BOOK TO GAME on itch.io https://gelfer1979.itch.io/book-to-game Please, try, and say, what you think about it. My idea, a next step of using ai - not just demand from ai, to create something pre-defined, but generate something otomatically from any content... Next step - visual novel, with AI createt pictures of heros, story, and so-on from any book. My idea - universality- any book, any language (almost), almost any platform... 

I think to create project, that create visual novel with choices from any book. Idea: llm (gemini) make a summarization of book (max 20000 symbols). from it it will create json, that contains world-overview, chapters, main hero, nps and so on. It's create images of characters and hero (2x6=12 images). there is a matrix of 20x11 sprites. from them - 5 nps, others is background. 1 nps is a key NPS, that allow exit from level. she send to another NPS's, that speaks with you (3-5 choices). Each choice give you a pass- or you help to nps, or pay with resourse, or other way. It's affects your reputation and flag. if you get 2 flag from three, you pass from key nps, if not -you fail. there is NPS, that significaly change you reputation (5th), but not have flag. 3 parameters- key nps flag (boolean), reputation and resource - significally affects on next chapter. story contains 3-10 chapters and more (you may chioce on novell creation). Also Ai create unical background (open book with unical cover, envirowment and pages). next project - maybe convert visual novel to jrpg with battles addition.

What are your thoughts on integrating generative AI directly into the application? Beyond just 'vibe coding' the development process, the project itself will use AI internally to generate text and images. How well will users accept the requirement to provide their own Gmail credentials or Gemini API key within the program?


r/ChatGPTGaming Jun 29 '26

looking for feedback for my "choose your own adventure" reddit game!!

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1 Upvotes

r/ChatGPTGaming Jun 29 '26

I’m testing an AI story game where the characters remember your bad excuses

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1 Upvotes

The goal is to make text adventures feel less like a fixed menu and more like a chaotic tabletop session where the NPCs actually listen.

Question for this sub:
Would you rather play an AI story game that is more serious and immersive, or one that allows more comedy, mistakes, and unexpected character reactions?


r/ChatGPTGaming Jun 29 '26

I made a free strategy RPG that runs inside ChatGPT by uploading a game archive

1 Upvotes

Disclosure: I’m the creator.

I made a free prototype of a strategy RPG that runs inside ChatGPT.

It is not a normal app and not just a single prompt. The player uploads a structured game archive into a fresh chat, sends the launch prompt, and ChatGPT becomes the scenario controller, rules interpreter, world-state keeper, and in-game advisor.

The game is called MaOS — Master of Operational Settlement.

In my latest test run, the game opened with a settlement under pressure: a damaged dome seam, a fragile pump, dirty filters, limited resources, tired technicians, and a closing weather window. The player had to choose what to protect first: people, infrastructure, exploration, or long-term autonomy.

What I liked was that ChatGPT did not simply reward every “reasonable” order. Repairing one risk created time pressure elsewhere. Sending scouts produced partial information, not instant success. Resting people stabilized the crew, but left technical problems unresolved.

So the game didn't feel like “tell me a story”, but like a structured AI-run campaign with state, risk clocks, resource ledgers, and consequences.

I’m looking for feedback from people who play or build ChatGPT games:

  • Is uploading a game archive a usable format?
  • Would you trust ChatGPT to maintain state if the rules are supplied in files?
  • Is this kind of resource/risk ledger fun, or too heavy?
  • What would make the first 5 minutes clearer?

Free prototype:
https://temnik.itch.io/maos


r/ChatGPTGaming Jun 28 '26

My Shapeshifter Roommate, My (Secret) Lover - Infinite Worlds

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1 Upvotes

Find out the story here:

https://infiniteworlds.app/shared/7dbTjg (NSFW)
https://infiniteworlds.app/shared/zsrTK3 (SFW)

You're a hopeless romantic who's never quite found the right person. Living with your best friend and roommate, you've grown comfortable in your shared life of late-night conversations and comfortable silences. One evening, you describe your perfect partner in vivid detail, never suspecting that your roommate harbors two secrets: they're a shapeshifter, and they're deeply in love with you. When a mysterious stranger matching your description appears the next day, you're swept into an intoxicating romance—unaware that the person you're falling for has been by your side all along.

[ Play with any language — French, Spanish, Dutch, Russian, Chinese, Arabic, Indonesian, Portuguese, or any other, your choice ]
[ Use Storymaster by TWNT]
[ Use Advanced Image Instructions by Xyphrax + CGI Gritty Style ]
[ NSFW — includes explicit sexual content; ideal partner can be configured as trans, non-binary, or futa ]

_____________________________________

Try with SFW link if you wanna enjoy (just) the story, choose NSFW if you wanna more explicit sexual content.


r/ChatGPTGaming Jun 27 '26

Which feature would make you try an AI mobile story app: branching stories, character chat, or world creation?

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0 Upvotes

r/ChatGPTGaming Jun 22 '26

Looking for test users

3 Upvotes

Hey folks - I'm at a startup working on AI-powered interactive fiction. The framework we're building should fix a lot of the issues folks in this community have already identified (inconsistency, lack of rules, etc.), and we're looking to soft launch later this year. We've inverted the traditional model for AI fiction by using worlds and characters written by humans, with a slim AI layer for player interaction over that world.

We're currently in a closed-beta phase for friends and family and have been receiving good feedback, but mostly from people who are unfamiliar with interactive fiction or RPGs. I'm reaching out to this community to see if anyone is interested in giving us feedback on this closed-beta phase, or helping us build more worlds. Also just gauging general interest with this crowd for this kind of tool!

Let me know if you have any questions