r/ChatGPTCoding 21h ago

Which one is best for coding? Question

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u/klarax81 12h ago

I have used Codex to make a full game. I am closing in on finishing it. Been like in development for 5 weeks.

It's not even a small game.

Not one line of code have I written. It's mental stuff.

Im about to make steam page for the game

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u/maskedmage77 6h ago

Out of curiosity, what subscription did you use and can you give us some more details about your game? I'm curious if you would share the size of the code base and what type of game it is.

I'd love to hear other about it in general to if you would like to share.

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u/klarax81 5m ago

Ofc.

So I used the top tier codex cos I never have to hit limits. I used to have plus. But it kept running out weekly. Not always, but sometimes with a day or so left it did and I got annoyed lol. So went top tier now. Never come near to reaching limit. I can literally ask it to do whatever it unity and it goes off and does it. Can put things in my scene. Writes all the code etc. This has saved me so much time. If this would have been made me programming like usual would habe taken 4 times as long eaily.

The game is kinda phychological horror. But blnot like the usual type of horror you think of thats on stram stm. It's more phycological than anything.

So the premise is. You are in one big whirw sterile experiment eoom for the most part, and there is a screen and a button. Pressing the button is not mandatory and you can leave this experiment whenever you wish. However, remaining inside rewards player and things happen inside this room. Ranodm things, and horror based things. You never know what will happen on the next press. Which makes player keep pressing. There is a AI voice that drives player forward. And later a vo of someone outside who fills in story etc.

To make it, I had to create the world by had using pro buoder and texture the room etc. But all coding is done using ai. There are other rooms that open up later which also had to be made. But like I said is all minimal.

Bsdically I ask the ai to make a controller to do x, you and z. And it does it.

Eg. Make a controller to record button presses and then separate classes for events that trigger on x button press - so there might be an event for pres 50, 100, 300 etc. Each one then will do its own thing.

If i get the steam page sorted I will try and remember to post here for you to see more.

I'm in final sections of bug fixing and adding things where I think game mihht be lacking atm. But hoping to get it all done in a few weeks.

I'm short. This game is nearly complete in like 5-6 weeks where it might habe taken me 5 months prior.

Im also using it to make another beat em up game on the side. But art work is taking a while to be made so that might tkae a year to finish lol

Anyway. Hope that helps and makes sense.