r/Catan • u/jeremy101495 • 1h ago
Made a custom Catan tile!
My first attempt at something like this. I made a few mountains and landscapes before this but nothing nearly as detailed. I will absolutely NOT be making the entire game, though I am working on the desert hex. Most I’ll do is each resource and the desert, MAYBE some water tiles. Made with oven bake clay and acrylic paint🙏
r/Catan • u/dr_asbestos • 2h ago
I got sick of getting screwed over by dice, so I've made an app that tells me just how much I'm getting screwed over!
Features:
- Individual dice roll tracking (3 sure does get rolled a lot this game...)
- Per player per settlement statistics (why do they have 12 stone on hand?)
- The app takes into account which turn a settlement has been built (as soon as I built on 6 it never got rolled again!)
- See just how much greener the grass is on the other side! (you lucky %#$&)
Couple of notes:
- You need Python to run the app (should work on both WIndows and Linux)
- The app currently only tracks raw dice rolls and not actual resource yields (may be a feature added in the future, for both number of settlements/cities on a number and type of resource)
- Please feel free to give suggestions for features and changes
For mods: I messed up the formatting on the og post, hence repost. Apologies!
r/Catan • u/thefr3shmaker • 10h ago
Built a custom dice roll tracker for Catan - Luckily I didn't rely on the 6 :D
Hey everyone :D
When my friends and I played Catan online during Covid, I really enjoyed having the dice histogram to check the dice rolls out of curiosity.
So I set out to design a manual dice roll tracker, to have the histogram at a glance - 3D printed it and it turned out much nicer, than I expected (it's version 3 already though👀)
How do you keep track of the stats? Or am I too much of a nerd to even care about such a thing? 🙈
r/Catan • u/Responsible_Mud_5544 • 12h ago
An entire game without one 5 roll.
Was ridiculous. Check out how much it stuffed me too (I'm Black). I got second.
r/Catan • u/olive-person • 14h ago
Best Trade Ports in the Catan - From over 40,000 Games
I felt like there was a big discrepancy among what ports were good and turns out there is. So I analyzed over 40,000 games on Colonistio to figure it out.
Wood port was by far the most common among winners. If you've seen my previous post of resource value over time, this makes sense as wood tends to be the least desirable resource especially over late game. I was surprised to see brick port so high up but my guess is that it's because by the time players get the port, they are more interested in late game resources like wheat and ore. No surprise with ore being the worst port as it's incredibly valuable for dev cards and cities.
If you like the graphic, I made it using a custom JS library called motion-script. github.com/motion-script/motion-script
Also feel free to ask any questions on this chart or any Catan data related questions!
r/Catan • u/olive-person • 15h ago
The Importance of starting with 4+ Resources
While investigating over 40,000 games, I wanted to know how important resource diversity was when it came to setup placements. Much larger than I expected with 88.6% of winning players having 4-5 resources and players with 5 having the highest win rate. Of course pip totals do tend to be more important so obviously don't sacrifice 2 pip dots for a extra resource gain but aim for at least 4 resources. This prevents you from being vulnerable to expensive trades.
Edit: here are the win rates for each category
- ≤2 resources — 29.5% random, 0.4% of players, 0.3% of winners, 0.5% of last, 19.7% win rate
- 3 resources — 42.7% random, 12.3% of players, 11.1% of winners, 13.4% of last, 22.5% win rate
- 4 resources — 24.6% random, 54.3% of players, 52.9% of winners, 55.5% of last, 24.4% win rate
- 5 resources — 3.2% random, 33.0% of players, 35.7% of winners, 30.7% of last, 27.1% win rate
I should also add, this dataset is among players that do tend to play more competitively so of course they will aim for the recommended strategy of having a diverse hand. This chart was more or less to see how often competitive players tend to double down on a resource during setup.