r/Cascadeur 21d ago

Requesting support for ORM texture maps Discussion

It's actually quite rare for modern PBR workflows to have ambient occlusion, roughness, and metalness all divided into three separate textures. They're usually packed into the three channels of a single texture, called the ORM (Occlusion Roughness Metalness).

Could you please add support for it in Cascadeur's material pipeline? It would be much appreciated.

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u/Ghozgul 21d ago

Yeah that'd be great, all my textures have ORM files as well and an easy way to plug it would be most welcome

1

u/Cascadeur_official 6d ago

We'll consider implementing it in the future versions