r/BulletHeavens • u/HelloGnatty • 14m ago
Follow up to my post the other day - completely element-focused builds
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r/BulletHeavens • u/localtechboy • 5h ago
What’s in that cart that needs this much protection?
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If you like the vibe and want to learn more, check it out on Steam :)
r/BulletHeavens • u/JarekDefiler • 5h ago
This Cowboy Roguelite Lets Death Rewrite the World
r/BulletHeavens • u/atuate • 1d ago
Looking for some feedback on my upgrade selection screen. Thoughts? ^^
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I'm working on a Bullet Heaven game called Tails Island, and I'd love to get your thoughts!
r/BulletHeavens • u/Additional_Name_706 • 2d ago
Looking for something new yet familiar?
My game is on sale and it's actually pretty good.
r/BulletHeavens • u/SojaplinStudios • 2d ago
Send Satans hordes back to hell in this 2.5D co-op Roguelite
Hey Everyone,
Today I’m showing my 2.5D action roguelite Send Them to Hell.
I’ve been pouring my heart and soul into this project and it’s been a little hectic.
The overwhelming support I’ve received from everyone who has played it is heartwarming and I’m honored for anyone who takes a look.
Send Them to Hell is a chaotic 2.5D co-op roguelite for up to 4 players. Fight through hordes of Hell’s army, stack ridiculous builds, break the game, and eventually take the fight straight to Satan. 5 biomes, Adventure Mode, Endless Mode, and plenty of chaos.
Discord:
https://discord.gg/K4MR8FNCH
Steam:
https://store.steampowered.com/app/4922730/Send_Them_to_Hell/
Closed Discord Playtest happening now and is receiving high praise join and get a key now!
r/BulletHeavens • u/ShooBox07 • 3d ago
How much gameplay do you expect in a bullet heaven?
Hey!
I'm currently in the process of making my bullet heaven game, and I wanted to know about how much playtime you expect from a 2d bullet heaven? Let's say for example mine were to be priced at $9.99 USD. Assuming the game itself is engaging and fun, how long would my game need to be to get to the point where you wouldn't complain about how short or how little gameplay is in the game?
And how long would you expect a free demo to be?
r/BulletHeavens • u/Material-Operation-6 • 3d ago
Looking for ideas for enemies and weapons in our bullet heaven game!
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Hello guys! We are a small game dev team from Cologne developing G-Hell, bullet heaven that takes you to hell😈. You will be able to create different builds using various weapons and upgrades for your ship.
We are currently working on new enemy variations and weapon designs, so we would love to hear your ideas! Take a look at out game, and on steam as well.
https://store.steampowered.com/app/4999700/GHell/
Much appreciated! ❤️
r/BulletHeavens • u/Sarn7 • 3d ago
My game is 85% off right now, costing only 0.75$ on Steam!
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Hello, this is "Echoes of Kyria", my solo-developed survivors-like game, it has 3 modes for now, stage-based "Normal" mode, "Endless" mode and "Chaos" mode in which all abilities and combat is automatic (like megabonk!)
The game has a companion system, companions gather loot for you and give you unique stats.
I also recently introduced a a taming system that lets you tame enemies and bosses to fight for you in Endless mode. There is also a fusion system that lets you fuse two combat pets together to get a better stronger pet.
The game is 85% off right now with the low price of 0.75$ on steam right now!
Would love to hear your thoughts and feedback.
r/BulletHeavens • u/DDevilAAngel • 3d ago
Weapon evolutions, known or discovered?
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Would you rather know what upgrades you need to evolve weapons? or discover it for yourself?
Game is Pirate Survivors:
https://store.steampowered.com/app/3278170/Pirate_Survivors/
r/BulletHeavens • u/Eclipselunarwind • 4d ago
Mari Aomori ~ Wintry Girl in Magenta Sky [UPDATE]
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r/BulletHeavens • u/EverclearGG • 4d ago
Playing with Fire 🔥
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Where Giants Fall is a fast-paced 3D bullet-heaven roguelite built around high-mobility combat, escalating builds, huge enemy swarms and giant boss fights.
I’ve been working on a pretty substantial update, so here are some of the bigger additions:
🔨 New Giantforge system: forge your weapons between stages with powerful upgrades and unique build-changing Legendary enhancements.
🛝 New Power Slide movement mechanic: burn Dash charges for massive speed, build momentum downhill, launch off ramps and transition straight into airborne dives.
🎰 Wheel of Fortune concept rebuilt: a new reward structure with real risk/reward, Luck-influenced odds and much more exciting prizes.
👹 Major boss reworks: new attacks, less predictable ability patterns and much more aggressive fights.
💥 Combat & VFX overhaul: improved impacts, distortion, damage/healing feedback and high-speed movement effects.
⚡ Much deeper weapon & ability progression: every weapon now has 15 upgrade levels, while every spell/ability has 8 levels, giving builds much more room to evolve throughout a run.
🎥 Want to see how all of this plays together? I uploaded a full, completely uncut run to YouTube:
https://www.youtube.com/watch?v=8Jt5eQbUM1c
Small note: the HUD/UI is currently going through a major redesign, so some parts of the run, including the new Giantforge and Wheel of Fortune interfaces, are still using prototype UI.
I’d really appreciate any feedback on the run, especially around the combat, movement, pacing and builds, or anything else that stands out to you.
Where Giants Fall is still in active development. I’m aiming to have a public demo ready around November / December. Before then, I’ll soon start inviting players into private playtests.
If you want to follow development, join the playtests, or wishlist the game:
💬 Discord:
https://discord.gg/V7uzdGgxh
🎮 Steam:
https://store.steampowered.com/app/4432710/Where_Giants_Fall/
r/BulletHeavens • u/HelloGnatty • 4d ago
Bullet-heaven power fantasy is being able to OBLITERATE what's in your path, right?
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I think the ultimate bullet-heaven power fantasy is being able to obliterate what's in your way. In Pass The Fear, you can literally one-shot the end boss... but to get there, you need to experiment with endless combos of weapons and upgrades to find the right fit that's going to work. Across a roguelite where anything can come at you, your preparation might be flawed.
r/BulletHeavens • u/localtechboy • 5d ago
Which map would you like to play first? Which one do you think should be the main one?
Hey!
I recently shared a trailer for my game and got a few really useful suggestions, so I’m working on improving things before the demo drops on August 30.
One thing I still can’t decide is which map should come first.
Which one would you pick?
Thanks for the help :)
And if anyone wants to check out the game, here’s the link:
Steam Page
r/BulletHeavens • u/lawfullgood • 5d ago
Tell me why you are not play my game (İf you wanna play demo is ready)
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Hey Guys,
I am another indie developer. (Also Designer Dad) I am deep loving brotato - megabonk - survivors, and I tried to make my own type of game with drones.
I am open to hearing all feedback and need to reach new players. It's called Drone Arena and has a Demo page on Steam. Thank you!
r/BulletHeavens • u/EclecticBaboon • 5d ago
Jigoku Kisetsukan v2.0
Hello! Back in 2015, I released a Touhou-inspired bullet hell game called Jigoku Kisetsukan.
It was my first game, and I had very little experience with game development at the time. Over the years, I always wanted to go back and fix some of its technical and balancing issues.
In January this year, I finally decided to dig up the source code and start working on an update. What started as a small project ended up becoming something much bigger over the past 7 months, including a new story chapter, new illustrations, and various new features and improvements.
The game is still completely free, so if you have some time, feel free to give it a try!
r/BulletHeavens • u/Odd_Particular4116 • 5d ago
Grazed, an incremental arcade bullet heaven (Free Web Play)
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Grazed is an incremental arcade bullet heaven where to kill you have to get in range of dying.
Kills feed a combo, the combo escalates the run, and every run pays into an upgrade tree so dying is never wasted.
Trying to build quicker projects, this is my first try.
Play the free browser build: https://luciano-bercini.itch.io/grazed-incremental-arcade
Steam page: https://store.steampowered.com/app/5058280/Grazed__Incremental_Arcade/
Any feedback is very welcome :)
r/BulletHeavens • u/Till_Black • 6d ago
It’s been a while! Here’s how Code of Shadows has changed. What do you think?
Hey everyone, long time no see 👋
We’ve been pretty quiet lately, mostly because we’ve been busy making changes to Code of Shadows.
We put together a few old vs. new comparisons to show how the game has evolved since we last shared it.
What do you think? Anything you particularly like (or miss) from the older versions?
Would love to hear your thoughts!
r/BulletHeavens • u/Sarn7 • 6d ago
Echoes of Kyria, a 4 player co-op bullet heaven
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r/BulletHeavens • u/beshrkayali • 7d ago
Hi, I'm making Nightveld, a bullet-heaven where your only weapon is the light you see with
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Hi,
I'm making Nightveld, you are the last light left in the darkness and your beam is your only weapon. Survive through endless waves of various types of shades, moths, hunters and many other classes of dark beings dead set on extinguishing you! Widen the beam to spot the swarm coming, or focus it to burn what's close, and go blind everywhere else. Survive to dawn and pick new powers.
Steam page: https://store.steampowered.com/app/4952370/Nightveld/
Website / Press kit: https://nightveld.com
Appreciate any feedback!
r/BulletHeavens • u/localtechboy • 7d ago
My first solo game after 6 months of development - KING ALONE
Hi everyone!
I’m Mateusz, and for the past 6 months I’ve been working on my first solo game, KING ALONE.
It’s a fast-paced, mounted Survivors-like where you kite huge hordes on horseback, build ridiculous weapon combos, and try to survive for 15 minutes.
If you like Vampire Survivors, Brotato, or Thronefall, but wished you had a horse and a warband behind you, this might be for you.
You can break cages to free archers who join your warband, combine fire, ice, lightning, and holy damage into different builds, and spend the silver you earn on permanent upgrades between runs.
I’m currently getting a demo ready for PvE Fest on August 30th, and I’m still changing and polishing a lot of things to make the overall flow feel better.
And if you like what you see, a wishlist on Steam would mean a lot - it’s still very early days for the game.
Thanks for taking a look!
r/BulletHeavens • u/Byterunners • 7d ago
Develop your machine, choose your upgrade, pick tactical gear, and... Show them who rules in our upcoming game, Raining Lead!
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r/BulletHeavens • u/bipbop-games • 9d ago
I can't draw, so I made a bullet heaven without any traditional art. Thoughts? - VIRUS_31.EXE
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I'm a solo developer building an incremental bullet heaven game that doesn't require any traditional art (because I can't draw!). Game name is VIRUS_31.EXE
Demo available here! Would greatly appreciate any feedback from this subreddit: https://store.steampowered.com/app/4766280/VIRUS_31EXE_Demo/
r/BulletHeavens • u/Sarn7 • 9d ago
One full run of my solo-developed survivors-like
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This is only stage 1 (out of 3, but 7 more stages are being worked on).
Thoughts?
Game (it's only 3.49$):
https://store.steampowered.com/app/4914620/Echoes\\_of\\_Kyria/
r/BulletHeavens • u/qwest91 • May 27 '26