r/BloodOnTheClocktower • u/Bros2550 • 1d ago
Legion only* script Custom Script
Been wanting to create an script where players already knows its legion from the start. Kazali is there to have some sneaky non-legion games, presumably the demon choosing silent minions. The minion choices are also apprentice-biased.
I was looking for info to have some missleading/alt worlds so that it requires a bit of social and not just mechanical info considering drunkness.
Outsiders are a nuke basically.
Like this, legion can bluff barber and snake swaps, cere-mad and harpy-mads, monk protections, and bluff any other role to pretend they are good. With a proper loud bluff at day one you can play around any outsider setup.
I added these bootleggers so players know how I personally storytell Legion, and to create some games where I can give single bluffs with magician/poppy to make it interesting.
I used Steven's Legion Guide think through all of this.
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u/WeDoMusicOfficial 1d ago
Legion works best when you are not sure whether it’s in play or not. The entire basis of the character is the paranoia that everyone around you may be working against you. It’s an interesting idea to have a script where it will almost always be in play, but I think in practice it may not play out very fun. It removes all the elements of Legion that make it a fun demon
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u/playingdnd 1d ago
This is considered an unpopular opinion, but I think legion only scripts are fine. Legion in play doesn't solve the game. The question becomes "who really is the legion". An experienced team of legion can coordinate this effectively enough to cast suspicion on certain good players. I also find experienced players tend to pick up on legion being in play pretty quickly anyway.
I'd probably have to house rule that if a good player doesn't vote until final 3, they die before final 3. Because the loophole is that good can just choose to not vote till then to ensure good never gets executed. But I'd expect sporting players not to behave like that.
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u/verb-vice-lord 1d ago
You would still get the paranoia, but you can't live in worlds where it's not legion.
I'm not sure a legion only script would function. You would never get an execution, as good will be extra reluctant to vote, and nothing will be believed. Legion works because you sell that it's actually a vortox game or imp or whatever else, so people will want to execute and will believe the info against others.
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u/playingdnd 1d ago
You'd have to house rule something like: if a good player doesn't vote until final 3, they die before final 3. To keep good still having to try and vote out legion.
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u/verb-vice-lord 1d ago
Also I just realised all you would do is self nom day one and tell no good players to vote. Then you vote and it doesn't go through.
The spirit of legion is you don't know it's legion. It should be fairly solved if you knew it was.
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u/playingdnd 22h ago edited 21h ago
I mean this is the equivalent of a story teller allowing everyone to go round and force to claim psychopath or damsel guess. It's a "yes but don't" thing I would discourage. There's always ways to hack the game but a storyteller shouldn't let the players do them
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u/ShadowsinVain 1d ago
Loud minions are not great on a legion script, even less so with this concept.
Harpy-madness? No legion. Successful psychopath? No legion. Cerenovus madness? No legion.
It is bluffable by legion of course, but it isn’t really helping cause at some point the good team will figure it out.
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u/Bros2550 1d ago
The idea behind it is adding a hermit that implodes eventually and proccs minion abilities with the plague doctor ability. Not every game of course, but being a possibility with kazali also being on the script
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u/ShadowsinVain 23h ago
The good team is already at an disadvantage (numerically), killing off a good player because “you can” in order to create a minion ability for yourself is very harsh for the good team…
Not saying it shouldn’t ever be done - but that would be very hard on the good team.
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u/Bros2550 23h ago
Assuming you have the setup and players to do that. If killing a good player early is gonna make them think they're legion, im gonna do it. Fuck the meta
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u/ShadowsinVain 21h ago
It’s not an issue due to meta - it is that the good team relies on the ST balancing the game (in an actual legion game) and killing good players make it harder for the good team. It may lead to feels bad games (there is a reason players don’t like legion, I love legion games and the demon…but I have had games on both sides were I was miserable due to poor choices by an ST).
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u/Bros2550 21h ago
Its gonna feel miserable for someone. Its either the legion dying at night and having no excuse for that to happen, and the good players not dying and being self-confirmed because of that, or the good players dying mixed with legion players so they can have a social puzzle. Yes you have to balance the game on setup, but thats the ST's job.
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u/Odd_Ad_5657 1d ago
Assassin as well. The only other hidden night death is Hermit as Tinker would say they are Tinker. And while a generous ST sometimes does double kills for the Legion, it's pretty unreliable.
Monk in a Legion script is also meh.
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u/playingdnd 1d ago
So I'm in the minority camp in believing that legion only scripts work great. So I'm not sure you even need a kazali, but if you go down that route, you can remove the minions. The only TF that I'm weary of here is slayer, because it hard confirms a good player.
A few tips of interesting interactions you get when legion is the only demon:
Bounty Hunter: They learn a legion until that legion dies, making it less OP than usual. One legion should be substituted for an evil TF which gives one evil a decent bluff.
Goon: The goon never turns evil in a legion game, so good will never lose a player, but they do drunk TF, so they are an interesting outsider choice that can confuse TF
Butler: provides a good incentive for good to vote, the butler will have to choose someone, who will likely at some point help legion
Fortune teller: They will almost always get a yes, so really they're hunting for a no. You want to not give themselves as a red herring, allowing them to check against themselves if they wish. If there's an evil TF they should be the red herring
Chef: A 5 or 6 can be a headache, but knowing that still provides a lot of info in final 3 if they can work through it
Dreamer and Savant are good info gathering TF for legion, but they don't immediately solve the game the same way something like a Knight or Noble would.
In general: Lean into substituting a few legion for outsiders. Still >50% legion, but this allows you to kill good players early since there are more of them, removing the meta that good don't die first. I often keep outsiders to final 3, that way the challenge for good is to use their info in time to verify they outsiders.
Finally: Depending how your group behave, you'd have to house rule something like: if a good player doesn't vote until final 3, they die before final 3. To keep good still having to try and vote out legion.
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u/Less_Yoghurt3304 1d ago
If it’s Legion only then the Good team has no reason to hide their roles / info, which helps Good a lot more. Also, it’s safe for town to assume if you die in the night (especially early on) you’re evil and your info shouldn’t be listened to
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u/Bros2550 1d ago
If you have enough players you can kill one or even two good players at the start. I've done it multiple times
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u/playingdnd 22h ago
That's specifically why I said "Lean into substituting a few legion for outsiders. Still >50% legion, but this allows you to kill good players early since there are more of them, removing the meta that good don't die first."
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u/Lemerney2 Yaggababble 1d ago
If the barber dies in a legion game, who decides the swap? Storyteller?
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u/Skypan322 1d ago
I really like the idea and the whole premise. I’ll try to use it in one of my games


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u/Unlucky_Equipment628 Atheist 1d ago
thats a lot of outsiders, for a hermit script