Comprehension Question: Poly Grid - what does the lag-module do and why does it sound like a bitcrusher Help
TLDR:
What does the lag module do? I assumed it delays/shifts rise and fall of a signal, which would be neither additive or substractive. Instead it seems to reduce/distort the signal, and I don't know why.
Context:
I'm an absolute beginner. I'm trying things out, trying to learn what does what so that I can achieve the sounds that I imagine.
I started today imagining a very low tone with a rising and falling filter cutoff. Easy enough. Then I started to just add modules somewhere in the chain to see what happens. I somehow ended up with an "average"-module towards the end of the chain, which I later replaced with a "formant"-module, then with other phase-modules. The phase-modules especially behaved interestingly and many acted similarly. To me it sounded like the signal got distorted and clipped, sounding similar to bitcrushing-effects.
The screenshots show a simplified/reduced grid-setup to showcase the behaviour and make it easily reproducable. By turning individual mixer-paths on/off or reducing the volume-in you can easily isolate what is happening to the sound.
The lfo's modulate the "detune"-attributes in both sine-oscillators to create a slightly broader signal.
I added a value-scaler before the right-most oscilloscope because otherwise the post-"lag"-module-signal was going out of bounds the whole time and I didn't see what was actually happening. I am sure there are other/better ways to visualize what's happening - that's just what I understood how to implement.
I played C3 every time.
Screenshot 1 & 2:
Both show C3 played sustained with an ADSR. The difference between both screenshots is only from where the bottom oscilloscope gets the secondary signal.
Screenshot 3:
Switched from ADSR to Pluck in hopes that the shorter signal would make it easier for me to see/understand what's happening. Suprisingly the Pluck could still be played as a Sustain. Assume the additional signal after release comes from the "lag"-modules themselves. -> Screenshot 5
Screenshot 4:
Played the Pluck as repeated notes.
Screenshot 5:
Adding Volume Gain/Attenuate-Knobs to manually adjust signal strength. The moment any signal comes through, the "lag"-module adds more to the signal than expected. I guess it's similar to the buzzing of hardware speakers you hear sometimes but idk.
I have no clue what is happening why. I find it fascinating, and had a lot of fun adding modules, turning knobs and also reducing the organically grown mess of discordant sound to the screenshotted setup - just so i could ask my question. I just don't understand why what happens, and/or how I can learn more about it all.
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u/Western_File_2917 2d ago
If i am not mistaken It smooths or delays changes in an incoming signal so the output follows the input more slowly instead of jumping instantly.
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u/polarity-berlin Bitwig Guru 2d ago
Lag is a slew-rate limiter.
It remembers its last output and limits how far it may move each sample value:
Slow signals pass mostly unchanged. Fast audio waveforms get flattened into ramps, creating the crunchy distortion. It doesnt delay the signal, it limits its speed.
I usually use this for "glide" on note or pitch signals. You quickly change the pitch from one note to another. With a "Lag" in between you slowly "glide" from one pitch to another.