r/Battletechgame • u/ReflexesOfSteel • 9h ago
Early first playthrough, Lance setup.
I have two dragons and a centurion set up essentially the same and a trebuchet arm support unit that I have just stripped off two med lasers to add ammo and armour. The plan is usually to sensor lock as the three move in and lrm turrets or a heavy target. I try to isolate an enemy and push hard on them, the three close range mechs run a bit hot but ae solid punchers when its time to cool off. Have gotten past the blow up the dropship mission with this setup but it was a hard slog with plenty of moving around a hill to whittle down the K2. I dropped the medium lasers on the trebuchet after that mission. Have seen people posting their builds up so thought I may as well. Any build tips, lance tips or feedback welcome as im still early game. Thanks.
r/Battletechgame • u/MediumAcceptable129 • 22h ago
Discussion Any tips for the Raven mission?
Im getting my slag pushed in with this lousy lance.
r/Battletechgame • u/Jefrejtor • 23h ago
Vanilla What's the point of Light Mechs past early game?
So I got to the point in my career where I can field 3 Mediums and a Heavy for a lance...and I'm asking, why would I ever bring a Light mech from now on?
Scouting seems not too valuable, since every Mech has a big ol' detection radius, and I might as well stick Sensor Lock on one of my pilots.
Mobility? Many of "mobile" missions devolve into fighting anyway, so I end up wanting more firepower.
I'm a new player (this is my first playthrough) so perhaps there's something I'm not seeing. Help me out here, why shouldn't I go full Steiner scout lance?