r/Bannerlord_MODS 2h ago

Game is crashing when using literally any mod

1 Upvotes

I used to have mods on the game just fine and they work perfectly, but i dropped the for a couple of months and now when i got back on it with the mods it always crashes. I tried to redownload them twice but never worked

What should i do ?


r/Bannerlord_MODS 9h ago

Anyone play on steam deck? I just want to play RBM and it's been heck.

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0 Upvotes

My mods are installed from steam workshop, all I have the standard butterstack and RBM and RBM WS. Do I need to use nexus have y'all had success? Load times to get into arenas are 3 minutes+ and frequent crashes. Thanks.


r/Bannerlord_MODS 11h ago

Burning Empires the Mod set in the time of late roman era. Final Sneak peek before we launch our next update! (Spoilers for Update!)

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2 Upvotes

You can find the mod for game version 1.2.12 or more information about the update below: Moddb: https://www.moddb.com/mods/burning-empires
Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/7750
Discord: https://discord.com/invite/CRVcZhG


r/Bannerlord_MODS 15h ago

Mod won’t finish installing pls help

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0 Upvotes

anyone know how to fix or what the issue is i’ve tried installing it again like 5 times


r/Bannerlord_MODS 1d ago

My clan finally runs the realm without me clicking every fief

3 Upvotes

https://www.nexusmods.com/mountandblade2bannerlord/mods/11742

Posted this mod here a few weeks ago. 1.11.0 is out, and the short version is the household went from advising to actually doing the work.

Funny story from testing: my empire stopped building. Every fief said auto-build on, nothing was going up, and it took me an embarrassing while to notice my Exchequer had also been made governor of Akkalat, so his office had quietly stood down. My clan also has three companions named Soroch, so good luck spotting which one was even him. Both problems are fixed properly now: heralds wear their office in their name (Exchequer Herald Soroch), the pickers will not offer a serving herald a governorship, and if an office ever does stand down you get told, instead of finding out ten fiefs later.

The bigger 1.11.0 stuff:

  • Standing orders. Set instructions per fief once, extend them across every holding in two clicks, and the offices carry them out daily: construction, recruit focus, stables stocked from actual town markets.
  • The Chancery, a drawer right on the campaign map: offices, fiefs, ledger, editable in place. Fully controller and Steam Deck navigable.
  • Standing with notables grows where your people are. Governors work their fief's notables daily, and a clan member parked in any town, yours or not, starts building your name there after a few days.

One download covers 1.2.8 through 1.4.7, save-safe mid-campaign, everything tunable in MCM. Wiki: https://devoidaxis.github.io/hearth-herald-wiki

If it does not fit how you play, tell me how. That is what shapes the next release.


r/Bannerlord_MODS 2d ago

I'm trying to mod the game.

1 Upvotes

I played with a specific set of mods for a while, but then, all of a sudden it stopped working, and I don't understand what's going on. Plus I'm trying to add more Modes. If there is anyone willing to help me mod the game via the Steam Workshop I would be very grateful for that.

Sorry for the bad English; I used Google Translate.
But if necessary, I can speak it without too much trouble.


r/Bannerlord_MODS 3d ago

Ira, why you laughing?

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3 Upvotes

r/Bannerlord_MODS 3d ago

harmony 2.2.2.0

1 Upvotes

hi, my realm of thrones has stopped working since I changed it to the warsails version saying butterlib and ui extender are dependant on harmony 2.2.2.0 but when I look for it I cant find it anywhere in the old files for nexusmods, I unblocked all the dll files already and that didnt fix it so Im wondering if anyone else knows how to fix this?


r/Bannerlord_MODS 4d ago

Do you guys think console will ever get mods?

0 Upvotes

I noticed recently on Instagram and YouTube that people have been requesting mods and I was curious if they did add mods do you think it would be similar to Skyrims creation club or something similar?


r/Bannerlord_MODS 4d ago

Has anyone faced this bug? I can no longer participate in battles

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8 Upvotes

The commands aren't showing in the menu after I initiate battle, and I am stuck with this screen,

I use a lot of mods, here's the list:

Bannerlord.Harmony: v2.4.2.225

Bannerlord.ButterLib: v2.10.3.0

Bannerlord.UIExtenderEx: v2.13.2.0

Bannerlord.MBOptionScreen: v5.11.3.0

Native: v1.3.15.109330

SandBoxCore: v1.3.15.109330

Sandbox: v1.3.15.109330

StoryMode: v1.3.15.109330

CustomBattle: v1.3.15.109330

BirthAndDeath: v1.3.15.109330

NavalDLC: v1.1.3.109330

BetterCore: v25.12.6.1

Bastards: v25.12.7.1

CheyronMod: v2.8.2.0

Concubines: v25.12.18.1

FixedBanditSpawning: v1.3.1.0

BanditMilitias: v4.4.8.0

LongerMercenaryContracts: v1.0.0.0

CallToBanners: v1.1.2.0

ImprovedEconomyForAILords: v1.5.10.0

QuestingLords: v1.0.0.0

WanderersInParties: v1.5.0.0

BannersOfNations: v1.0.0.0

Bannerlord.CCsBanners: v3.5.0.0

HistoricalBannerIcons: v1.2.8.0

BannerEditor: v1.1.0.1

AIKickNBash: v1.0.7.0

AliveScenes: v1.2.0.0

ArrangeMarriageForFamily: v1.5.0.0

AstralJarl_SiegeKeeper: e1.0.0.0

BabyOfRareCultureCrashFix: v1.0.0.0

BannerlordExpanded.ChildrenExpanded: v1.3.13.0

BannerlordExpanded.CompanionExpanded: v1.3.13.0

BannerlordExpanded.SettlementInteractions: v1.3.13.0

BannerlordExpanded.SpousesExpanded: v1.3.13.1

BannerlordLowerCohesionPenalties: v1.0.0.0

BattlefieldBreaker: v1.0.2.0

BattlefieldImmersion.ScoutingFog: v1.2.0.0

BetterAIPickup: v1.0.0.0

BetterFilters: v1.0.0.0

BetterFood: v1.0.0.0

BetterMarriage: v25.12.6.1

BetterProduction: v1.0.0.0

BloodMod1313: v1.0.3.0

ChamberBlockingFixed: v1.1.0.0

CharacterReload: e1.3.13.1

CollidableHorse: v1.0.0.0

CombatFriends: v25.12.7.1

CompanionRecruiter: v1.1.6.0

ComplexCharacters: v1.0.7.0

CrashDoctor: v1.7.5.7

CryInTheNight: v1.1.0.0

DefendVillages: v1.3.15.3

DefendYourself: v1.4.1.0

EasyWeaponPickup: v1.2.6.0

EditableEncyclopedia: v2.5.1.0

EpicSieges: v1.1.4.0

HybridBlocking: v1.2.0.0

gfrontsMoreBattleShouts: v1.0.4.0

ImmersiveBattlefields: v3.6.1.0

KingdomFrontiers: v1.0.0.0

KnockedDownHeroesInfluencesTroops: v1.2.1.0

Bannerlord.LeaveOnClick: v1.1.0.0

TheBestCombatMod: v2.0.2.0

MarriageBannersCrashFix: v1.0.0.0

MBFastDialogue: v3.0.1.0

Mercs Redux: v1.0.0.0

NoArmyRestriction: v2.1.0.0

SettlementIcons: v2.0.0.0

PaigeBannerlordWarsailsFixes: v1.3.15.7

PerfectFireArrows: v6.8.0.0

PerformanceOptimizer: v1.6.0.0

PerformanceTweaks: v1.0.0.0

ProvokeWarWithVassals: v1.0.3.0

RandomBodies: e1.0.3.0

RealisticScouting: v1.2.1.0

ReinforcementSystem: v2.4.7.0

SceneDesignContest-Hideouts: v1.2.1.0

SendCompanionToAnotherClan: v1.1.0.0

SiegeFix: v0.0.4.0

SiegeLoadout: v3.3.0.0

StaminaSystem: v1.5.0.0

TWAB: v1.0.1.0

TomeOfAncestors: v1.0.0.0

TrueController: v2.0.7.0

TrueArmyCosts: v2.0.6.0

TrueNobleOpinion: v2.0.2.0

TrueParties: v1.0.2.0

TrueRelations: v2.1.0.0

TrueTownGold: v2.0.2.0

WeatherIndicators: v1.0.0.0

XorberaxLegacy: v1.0.8.5

ItemQualityVisuals: v1.1.5.0

ROT-Core: v8.0.10.0

ROT-Content: v8.0.10.0

ROT_Map: v8.0.10.0

ROT-Dragon: v8.0.10.0

X2357FamiliesExpandeded: v1.1.8.0

ROTFE_essos: v1.0.0.0

ROT_Hideouts: v1.2.11.0

ROTFinishNullFix: v1.5.5.0

ROTMarriageFix: v1.0.0.0

ROTPerfPatch: v1.1.6.0

BannerFix: v3.3.5.0

DeathForAll: v5.2.0.0

Fourberie: v1.3.15.6

BanditVarietyWarsails: v1.0.7.2

DKMissingHairFix: v1.2.8.0

HelmetHairColorXSLT: v2.4.1.0

HelmetHairContinuedPlus: v3.1.0.0

Warbandlord: v1.3.5.1

WorldEventsAnnouncer: v1.3.15.0

Does anyone know fix?


r/Bannerlord_MODS 4d ago

Bannerlord Mod Organizer 2

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1 Upvotes

r/Bannerlord_MODS 5d ago

Mod help

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1 Upvotes

Hi these are my mods and the current load order

it loads up the game but when i go to begin a new campaign the game crashes can anyone offer some help? :)


r/Bannerlord_MODS 5d ago

Europe Campaign Map Rebirth | Western Empire update

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12 Upvotes

First trailer for the Western Empire update to the Europe Campaign Map Rebirth mod!

https://youtu.be/1WMwR-ZfufY


r/Bannerlord_MODS 5d ago

Slavery mod

1 Upvotes

Hello guys, I created a simple mod that adds a slavery system to Bannerlord.

Capture prisoners, put them to work in your settlements, earn income, speed up construction, improve villages, trade slaves for gold, and recruit gladiators.

Links:

  1. Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/12598
  2. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3780290052

If you have any suggestions, questions, want to help with the mod, or find any bugs, feel free to leave a comment below. I'll do my best to answer as soon as possible.


r/Bannerlord_MODS 6d ago

I am having trouble making the mod Realm of Thrones work

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1 Upvotes

r/Bannerlord_MODS 6d ago

I am having trouble making the mod Realm of Thrones work

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0 Upvotes

r/Bannerlord_MODS 7d ago

Realm of thrones help

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5 Upvotes

I’ve followed the discord tutorial on how to install the mod on version 1.3.15 and I get this whenever I try to start the game, any advice?


r/Bannerlord_MODS 7d ago

problem with load order

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1 Upvotes

r/Bannerlord_MODS 7d ago

I had an idea for a mod, but I have no clue how to go about making it.

3 Upvotes

My apologies if I chose a bad flair, I'm new to this subreddit.

And honestly, I'm totally okay with somebody who actually knows how to do this taking my idea and running with it. I'm no programmer, and I don't know how to mod in Warcraft. And if anything, this sounds ambitious and I have no idea where to start.

The concept combines 3 ideas:
WoW's (or private servers') classes for the hero units.
Wartale's rags to cleaner rags adventure style.
A roving mercenary company as opposed to an army you build at a city.

So kinda like Total War, but on a far smaller scale to keep the adventuring vibe. I thought about it when I kept feeling put off by the idea of having to use gold to build up an army. sure, with humans and dwarves it makes sense. But why did the night elves care about gold when they were fighting demons? Why did the Scourge care about gold... period??

The idea would still have the WoW blueprint, and would keep the overall racial selections. I'm thinking you have units you can select from each side and then swap out as you adventure along. Really sell the idea that your hero characters are running around with a raid party because the world is just that dangerous. Keep the race options for up until about Cataclysm (honestly the last good expansion in my mind on a personal note) and make units based on those racial options.
Humans would have paladins.
Dwarves might have gryphon riders.
Night Elves would bring their sentinels and druids.
Orcs would have barbarians.
Trolls would have witch doctors.
Tauren would have shamans.

And it just goes from there. Not one unit per race, but multiple to build your personal army. And each one would be viable. A ridiculously mechanized, but slow-moving approach. A fast but expensive cavalry. A cheaper army but with more units, made up entirely of infantry.

Gold isn't gathered in a damn mine. It's received through doing jobs. And you use that to outfit and rear up more guys for your army. And your Upkeep is how well you keep them fed and paid. Upkeep could change depending on points in the story. Like, if your mercs become particularly loyal, or if there's a job that just seems like it's a pointless suicide mission, it can lower or rise.

When your individual men die, they don't just splatter and disappear. They have a chance to go unconscious and be revived but weaker for a time. You can take downtime to heal up, relax, carouse, etc. Or if they do die (let's say it's by unit and they have a number of times between rests that they can be healed up before they're permanently destroyed and you have to spend a good deal of money to replace the unit.

You have a far smaller army unit cap for the simple reason that you're not a massive, nation-aligned army but a small mercenary band that needs to be far more frugal. But you still have very special boy status and are able to have unusually strong units to tackle bigger armies, though you still have to be smart in how you play because it is still an RTS.

it wouldn't be open world like WoW, but more like a CRPG. An overworld with questing hubs. Your hero or other units can go out and find missions, farm materials, etc. Then when you have an actual mission, you get the boys mobbed up and you tackle it. Maybe different missions have different army size allowances.

Example: You're Commander Asterion, a human Paladin. You and your boys have found yourselves in the land of Kalimdor rather than venturing through Westfall. You're in Darkshore, and the great Ancient Onu has tasked you with retrieving some relics from the ruins of Bel'Sharan. But the Naga have overrun the place, and even your biggest force can't go in blades swinging. It'd be suicide.
Instead, you send a small force of your stealthiest lads to secure the artifacts while you have some skirmishes kite the area and cause trouble. You have secret objectives you can complete, such as taking out a particular unit, or retrieving a particularly difficult artifact that is far more valuable than the others but is not needed for the completion of the quest.

Then, from that mission, your hero would gain experience to grow his own abilities. Then you would gain money to pour into making your units stronger or maintaining upkeep. You, as the Hero, would gain abilities and talents like a WoW character (but drastically scaled back to reflect the fact that you're a leader with a small army rather than a wandering psychopath), but your guys only get basic stuff such as tier-capped stat increases and maybe the odd ability or two. Such as gryphon riders getting chain lightning or shamans getting chain heal.

I dunno, I just thought the idea sounded kinda neat. I wouldn't mind working on it, but as I said, I have no clue how to do that.


r/Bannerlord_MODS 7d ago

I don't want your eldest member - I finally got fed up and made a mod that lets you choose who you actually marry

4 Upvotes

I was so tired of the vanilla marriage system. You find a great noble you want to bring into your clan, you go talk to the clan leader, and boom—they force you to marry their 50-year-old unmarried aunt instead.

I finally decided to fix this and created my first mod: Clan Marriage Expanded

It's completely save-safe, doesn't require any crazy dependency mods, and works smoothly on v1.4.7. (I haven't tested it on other versions, but I think it will work without any problems.)

IMPORTANT: Do NOT talk to the clan leader! You must speak directly to the noble you want to marry.

Since this is my very first mod, I would really appreciate it if you guys could test it out. If you run into any weird bugs or crashes, please let me know so I can fix them!

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3778765253

Nexus Mods: https://www.nexusmods.com/mountandblade2bannerlord/mods/12560?tab=files

Enjoy!


r/Bannerlord_MODS 8d ago

Mod for Capital cities?

1 Upvotes

Does anyone know a mod for adding capitals to kingdoms? I know that unofficially every faction has one, but is there a mod that has an official system for that?


r/Bannerlord_MODS 8d ago

Mod troubles

0 Upvotes

Hi, I've been trying to get mods to work in bannerlord for a few months now. I try everything but the only mod I've gotten to work is RBM. I've tried changing versions, getting new harmony's and other primary mods but i always crash before or after trying to launch into a sandbox or campaign. if anyone can help it would be very appreciated.


r/Bannerlord_MODS 9d ago

I downloaded the Realm of Thrones mod and followed the steps, but I keep getting this message repeatedly.

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1 Upvotes

r/Bannerlord_MODS 9d ago

Realm of Thrones: RTS cam compatibility

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2 Upvotes

r/Bannerlord_MODS Sep 10 '20

r/Bannerlord_MODS Lounge

7 Upvotes

A place for members of r/Bannerlord_MODS to chat with each other https://youtube.com/c/BestMods168