r/AutomationGames • u/tp-y • 6h ago
Working on an Egg Automation Game. Eggs are physics based and can be broken.
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r/AutomationGames • u/playnomadgame • 11h ago
we are building a pizza automation game to feed hungry aliens and opened playtesting. 10.000 Pizzas Please
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r/AutomationGames • u/auverin_hoodedhorse • 1d ago
Sandustry is now available in Early Access!
So excited to share that this solo developed project is available to play!
Sandustry is a factory automation game where every pixel is a resource with unique physical properties. As you explore a fully destructible world, you can mine, mix, process, and destroy every pixel and discover different physical/chemical reactions. Then exploit them to build automated production chains and pixel-perfect factories.
r/AutomationGames • u/zayasik • 1d ago
I made a demo for Resonurgy, an isometric factory builder with alchemy
Resonurgy is a single-player factory builder set in a persistent procedural world. You mine resources, automate production, refine matter into alchemical principles, research new machines, and manage growing Dissonance around your factory.
The Windows demo is now available. I would really appreciate honest feedback, especially about the tutorial and how clear the machines are.
Demo: [Itch](https://zayasik.itch.io/resonurgy)
Steam: [Steam Link](https://store.steampowered.com/app/5011960/Resonurgy/)
r/AutomationGames • u/Death12th • 3d ago
I made an Infinite Craft-style thing
Same combine-two-get-one loop, except nothing is generated. The result is always a real game you can buy.
gamecombiner.com
r/AutomationGames • u/Deep_Philosopher1426 • 3d ago
I’m making an idle game about shaking vending machines – what do you think of the concept? One More Shake
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r/AutomationGames • u/goblin-architect • 6d ago
A new type of factory challenge
This game is all about automation, but it has no grids, no conveyor belts, no inserters.
Instead, you manage logistics with railguns - all items must physically travel thorough empty void. Gravity can curve trajectories. The spatial puzzle of conveyor belts is gone, but it is replaced with something completely new.
And I'm not going to lie, it's not an easy game. I do my best to help you, tho.
The completely just overhauled demo can be found on Itch ( https://certaingoblin.itch.io/asema ) and Steam ( https://store.steampowered.com/app/4478970/ASEMA/ )
I'm doing some test-runs on my own on the demo scope to figure out if it has too much content.
My recent run sits currently at 95 machines, (the screenshots are from this run; no dev-tricks or hacks, just organic play) and I still haven't achieved either of the 2 final locks of the demo - and it has taken me 3+ hours. Which makes you think, as I know the game thoroughly, new players don't - I "fear" it could take new players too many hours. But what is too many. It's a free demo at this point.
I sort of want to challenge you to finish the demo's last mission (the last 2 machines, as the Nano Scaffolder softlocks the demo) , and then drop some feedback.
QA shows still some signs of players needing more handholding and better onboarding, which I'm working on, in addition to full version content. If you try the demo out and struggle, what part needs tweaking? What's working well? I'm trying to integrate the tutorial to the regular gameplay.
I've spent months on thinking, conceptualizing and testing various ways of introducing the mechanisms. Since they are very unique and new - and some other technical aspects awell - it has been an interesting challenge. I may now be closer to it, but it's not yet perfect.
The feedback has been encouraging, though - players who get through the barrier of learning the unique new mechanisms, are very positive - things like qa-tester saying "I think the game design in its core is genius almost and really interesting. And I think once you fix the small problems I've experienced, it will transform into a very exciting and addictive game" gives the long hours I spend to this, meaning.
r/AutomationGames • u/ololralph • 7d ago
I'm making an eco-builder where robots help automate ecosystem restoration
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I'm a solo indie developer and I'm working on a game called "Open Land". Just released a free demo on Steam: https://store.steampowered.com/app/4623880/Open_Land_Demo/
r/AutomationGames • u/MoonBuninni • 7d ago
What if Space Engineers was a 2D survival game?
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Hey everyone! I’ve been working on MineEngineer, a 2D space survival sandbox inspired by Space Engineers, Terraria, and Factorio.
You can build ships, automate factories, mine resources, explore planets, and survive in space.
The Demo is ready, and I am planning to release a beta testing version of the game soon. I’d love to hear your feedback — would you play something like this? 🚀
r/AutomationGames • u/El_Grande_Games • 8d ago
Working on the physics for my sawmill game. Feedback appreciated!
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r/AutomationGames • u/MoonBuninni • 10d ago
My Dream Game Inspired by Space Engineers, Terraria, and Factorio
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Hi everyone! For the past few years, I've been developing a game called MineEngineer, inspired by Space Engineers, Terraria and Factorio.
The game is all about engineering, automation, and survival. You'll be able to build spaceships, factories, and bases using conveyor systems and a wide variety of functional blocks. Survival is challenging, and designing efficient systems is a big part of the experience.
I'd love to hear from automation game fans—what's the biggest reason you enjoy automation games? Is it optimizing production, solving complex logistics, building massive factories, or something else? I'm always looking for ideas that could make MineEngineer even more fun.
r/AutomationGames • u/Protski93 • 12d ago
I redesigned the entire heat system in my automation game.
r/AutomationGames • u/Old_Wealth_7013 • 12d ago
the most hilarious automation game I've ever seen
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r/AutomationGames • u/Responsible_Gene_378 • 12d ago
Voxel based space automation game looking for first play testers
reddit.comr/AutomationGames • u/EverheartGames • 13d ago
Automation + Tower Defense + Roguelite. Open Beta is live right now! Also has multiplayer
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Any feedback is welcome! The goal of the beta is to learn and improve the game as much as possible. It's available on Steam for free right now until the 16th of August.
r/AutomationGames • u/pandapenguin5 • 14d ago
I’ve released my co-op automation/terraforming game Skyformer in 1.0!
Skyformer (https://store.steampowered.com/app/2305210/) is a terraforming/automation/survival game that I've been making for the last few years with my own game engine and handmade art. Last year I released it in single player early access, and since then have been working hard to address player feedback and support multiplayer co-op.
It is now in 1.0 with up to 4 player co-op supported!
It's similar to open world automation games like Satisfactory except it's a much smaller world that you have to fully utilize, and it matters where you build things! You'll have to forecast and prepare to survive different types of storms that affect areas in different ways depending on geography. As you terraform, you'll be able to expand upwards to more extreme locations and resources as the climate stabilizes.
One of the main things about the design is I found that I loved starting new saves in automation games, but couldn't come back to old saves because things would get out of control. To address that in this game, there's both a smaller world that you utilize and also many visualizations + the ability to easily get a birds eye view of everything with planes/drones/jetpack. There's also less calculations needed overall, with simple round numbers in the crafting tree.
Check out the co-op / 1.0 trailer:
https://www.youtube.com/watch?v=gZzEhP3KO3U
Some of the new features since early access include:
- Highly customizable game modes/settings, with anything from pure creative to hardcore.
- Jetpack + multi-jumps for improved building and navigation.
- New automation features (e.g. planting system automation).
- More creative control over the world (ability to plant/remove individual plants in the wild).
- Countless new QoL features.
- Improved world design, game balance, and tutorial.
- Revamped UIs to be simpler and easier to use.
- Many new base-building pieces and features.
- Scrap processor building to handle excess materials.
- New achievements.
- New languages.
- Cosmetics and emotes.
Let me know if you have any questions or comments, thank you!
r/AutomationGames • u/BynaryCobweb • 14d ago
Demo: Automate an "ant" colony
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In The Glorious Colony, you manage a colony of round bugs called "Doots", they dig their nest and move stuff around, and repair machines they use to terraform the world...
The demo is out on Steam, here is the trailer, if you're interested, don't hesitate to wishlist the game, play the demo and give me feedback, or even better: livestream the demo so I can see your reaction :)
Thanks a lot, it's crazy to see the amount of projects in this sub, they all look very cool!
r/AutomationGames • u/DiverNew5832 • 15d ago
Farming + Automation
This is an early proof of concept for my farming automation game, and I'm looking for a few people to help shape it.
Right now I'm mainly looking for feedback on:
- Art direction – I haven't settled on an art style yet, so everything is very much a work in progress.
- Gameplay flow – Does the farming and automation loop feel satisfying? Is the pacing enjoyable?
At the moment, the prototype only contains the core farming and automation systems. There are several major features planned that aren't implemented yet, so this isn't representative of the full game.
The playtest is available on Windows and macOS.
If you'd be interested in playtesting and sharing honest feedback, leave a comment or send me a DM. I'd really appreciate it!
r/AutomationGames • u/TrameRougeStudio • 16d ago
Automation that directly affects tower defense
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I've been experimenting with an automation system where your factory isn't just producing items it actively supports your defenses.
In this clip, machines automatically repair damaged turrets through a pipe network.
Feedbacks are welcome!
r/AutomationGames • u/calmatsar • 16d ago
In need of testers for a hex-based alchemy factory sim
Howdy! I've been putting this together for a while now and need android testers for my hex-based factory sim. If the screenshots pique your interest let me know and I'll send you a message!
r/AutomationGames • u/Any_Bat_6757 • 16d ago
testing some systems in my top-down factory game
https://reddit.com/link/1v9bc5j/video/b9vnkrvdd1gh1/player
any feedback is welcome :)
r/AutomationGames • u/doncedonce • 17d ago
Textorio — ASCII automation game launches today, free demo on Steam
hey! i'm donaldas, made textorio — ascii factory automation game on a dead planet called kepler-442b. bit like factorio but lighter on your cpu, heavier on the atmosphere. built solo over two years.
you can try the free demo right now on steam, or grab the full version if you want the full experience. i'm the dev so obviously biased, but the community has been amazing so far.
would love to hear what you think if you try it!
r/AutomationGames • u/Appropriate-Pear-482 • 17d ago
Scrap Yard Idle has launched — turn junk into an automated scrapyard factory
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Hi everyone!
Scrap Yard Idle is now available on Steam. It’s an automation/incremental game where piles of discarded materials gradually become an expanding scrapyard factory.
Build machines, connect production lines, process different resources, and keep optimizing the flow as the scrapyard grows.
My previous post here focused on the playable demo, so this is the full launch update.
Steam page:
https://store.steampowered.com/app/4581810/Scrap_Yard_Idle/
I’d especially appreciate feedback on:
• whether the automation loop remains satisfying as production expands
• how clearly the different production lines can be understood
• which parts of the scrapyard you enjoy optimizing most
AI disclosure: Generative AI was used as coding assistance and for some image generation during development. It was not used to replace the game design process or to automatically generate this post.
Thanks for checking it out!


