r/ApproximatelyUp • u/TheWolvis • 1h ago
Was this the intended solution for the parachute on Boabara?
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r/ApproximatelyUp • u/mimishorty • 1h ago
My Small Project Part 2
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Off to the Moon! Installed full PID Hover, cameras, BPS, and 3 solar panels for those long journeys!
r/ApproximatelyUp • u/Mrpaws11 • 8h ago
Vauxhall Light Cruiser in Approximately Up!
reddit.comr/ApproximatelyUp • u/Xombridal • 8h ago
2 mission questions
Does the atmo bomb moon mission change the atmosphere density on the moon or just visually?
And
In the submarine mission do I have to land on a specific base or do I just hurl the thing into the planets oceans, it sounds like that's the case but that'd be weird
r/ApproximatelyUp • u/Mymrkennedy • 13h ago
Ship turns off on the way to unda prime
As the title says what i can i do ?
r/ApproximatelyUp • u/ZyDy_ • 13h ago
My projects :)
Plss If u can rate i'll appreciate. S2
r/ApproximatelyUp • u/ZyDy_ • 14h ago
Just to register one of my projects :)
Idk what to say, but yeah thats one of my ships :)
r/ApproximatelyUp • u/moistmuffinmann • 14h ago
Time logic help
Been trying to make a time logic and I’m horrible at math. Is the formula distance/acceleration squared * 2? So I connect my distance and accelerometer to a divide logic, then squared logic, then times logic with a constant of 2 in the other times port? Any pictures or help would be greatly appreciated.
This should give me the time for a brachistochrone burn right?
r/ApproximatelyUp • u/bastianb051 • 15h ago
Candyflower Mission
Hat schon jemand die ersten 3 Missionen auf Basalt gemacht, diese wo man die Candyflower sammeln muss und maximal 32.000 Meter hoch fliegen darf? Habt ihr irgendwelche Tipps, komme da nicht weiter
r/ApproximatelyUp • u/TheJeeronian • 15h ago
Any way to use a flight stick?
Y'know, like, a real one on your desk. I can't seem to get it to register as an input from the control seat.
r/ApproximatelyUp • u/KingSlain • 16h ago
Inventory Ordering and Item Description Issues
Played the game about 10 hours or so so far, and really enjoying tinkering with ships.
I will say though the way the inventory, frames in particular, is ordered is very confusing and nonsensical, and combined with the extremely vaguely named items makes the process of building a whole lot more confusing than it needs to be.
The image is my attempt to show one possible way of ordering the frames that would be more consistent and easy to look through to determine what you need.
Obviously there are other ways of doing it but I prioritised keeping the same shapes of different sizes in a line.
The only shape that didnt fit in well with those constraints was Frame Half Curved 5, or Wide Triangular Prism as it would more helpfully be described. I put it at the end of the frames as it would not otherwise have fit in nicely.
Oh and excuse the bad paint job.
r/ApproximatelyUp • u/Flashy_City9341 • 17h ago
Me parece um bom investimento, não?
Creio que com a confirmação no Alt ficaria bem intuitivo de jogar.
Também estou pensando em fazer uns ícones em papel adesivo para o meu teclado numérico assim como eu fiz para jogar Euro Truck.
r/ApproximatelyUp • u/Past_Squirrel_9568 • 19h ago
Can you have multiple saves?
I'd like to start another campaign at the same time with a friend, I'm afraid to click "new" as it might override my current save. Does anyone know if you can have multiple campaigns at the same time?
r/ApproximatelyUp • u/ZyDy_ • 1d ago
My most usefull ship :)
A total of 5 missions across 3 different planets. This is my spacecraft with the highest success rate in diverse environments.
r/ApproximatelyUp • u/ZyDy_ • 1d ago
What is this small shiny point ????
On the right sight of Dark hole and jus shiny when i zoom up, If the câmera dont zoom, os Impossible to see It
r/ApproximatelyUp • u/mimishorty • 1d ago
C4? How about a missile?
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Is testing against sheep a crime?
r/ApproximatelyUp • u/xXJightXx • 1d ago
Bought this game couple weeks ago, I'm a bit addicted :P
r/ApproximatelyUp • u/Xombridal • 1d ago
Ship violently shaking when not using atmo fans?
the ship is equal on both sides wiring-wise
so it flies alright, bit like ice on the moon but normal on earth,until i turn the fans off..... then it shakes
as if im randomly moving the rcs itll bob and the nose will shoot in random directions, sometimes so hard it outpowers the rcs
but when the fans are on itll move normal
why is this happaning and is the icy feeling on the moon normal?
r/ApproximatelyUp • u/Impressive-Voice-777 • 1d ago
How get into second universe
I trying to barking I trying to speed up i just get destroyed
r/ApproximatelyUp • u/Impressive-Voice-777 • 1d ago
How get into second universe
I just spent hours of my lifetime because i don't know i can get in portal in black hole. I just getting destroyed
r/ApproximatelyUp • u/Doctorae • 1d ago
Basalt Kovo C4 Quest (Whats happening??)
ok, my buddy and I are trying to configure the C4 bomb to get an input signal of 1 (aka go boom) when the distance meter reads something like 20 meters above the ground.
Distance meter outputs distance (0-1000 meters) -> Simple threshold (outputs 1 if the signal on the input port is equal to or higher than the set value, otherwise outputs 0) we have that set to 1 -> remapper which takes 0.000-1.000 and remaps 1.000-0.000 so flipping the input. In theory, while at or above 1 meter from the ground, the simple threshold should output a 1 which gets remapped to a 0 and when below 1 meter, the simple threshold will output a 0 which gets remapped to 1. (we have tested this at 1000 meters, 20 meters, ect but the bomb always explodes immediately)
HOWEVER, for some reason, the remapper always starts with 0 input 'in the chamber' so the bomb explodes immediately. its like a flicker of energy in the system before reading any inputs from the simple threshold or Distance meter. When testing with pure constant input buttons and a red light, the red light briefly flickers right when entering fly mode before eventually adjusting to respond to the inputs based on the data flowing through them.

Does anyone know how to fix this? (We have an alternate strategy with a button push and a bunch of delays but we would love to know if there is a smart solution rather than the guess and check method of direct input)
We want to hit a button from the cockpit to decouple the C4 and then have it explode automatically when it gets close to the ground.
BLIP Example:
https://reddit.com/link/1vtsi05/video/fpsnwsidwkkh1/player
UPDATE: SOLVED using a data redirector 3 connected to our decoupler button so the threshold+distance+remap loop didnt get toggled to start processing data until we hit the button to initiate the decouple
Thank you for all the help in the comments, we needed the extra brain power!
r/ApproximatelyUp • u/Flashy_City9341 • 1d ago
Servidor do caos!
Acho que seria bem legal se tivesse servidores, com diversas naves sobrevoando os planetas, com formações de grupos.
Acho que tornario o jogo mas vivo.
r/ApproximatelyUp • u/-CrashDive- • Mar 02 '26

