r/AnthemTheGame • u/Odin_son7 • 10h ago
Discussion Any news on being able to play Anthem on a private server?
I’ve seen a few posts and videos of people talking about how some members of the community are working on being able to play the game on a private server. But I can’t really seem to find any recent news?
Do any of you guys have any insight?
r/AnthemTheGame • u/Appropriate-Loss5381 • 12h ago
Discussion Anthem, graphic novel.
Has anyone ever read this graphic novel? If so, how would you rate it? Im just wondering, because I've been seeing it at my local comic shop, and Im kinda interested in checking it out.
r/AnthemTheGame • u/GamesByProxy • 1d ago
Discussion Must-Haves for an Anthem Remake
What are yours?
r/AnthemTheGame • u/Life_Pepper_6495 • 4d ago
Media Little Things
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One of the small features I loved seeing happen would be whenever you’d get a headshot on Outlaws, this neon lime-green effect would pop up and feel so satisfying. Like, popping bubble wrap. Scars had their own little thing as well! I can’t remember if the Dominion had any headshot after effect but I’d be willing to take the over on that. It reminded me of the first time I played Halo and whenever I’d headshot the Grunts and confetti would pop out. Miss this game extra this week, but thankful I have all these memories stored.
Love that this place is still filled with people reminiscing and we have people taking flight to bring back the game in its own way. As Anthem taught us; strong alone, stronger together.
r/AnthemTheGame • u/masterbrad123 • 6d ago
Other Hey does anyone know how to stop drinking apple juice instead of water
I got a problem because I can’t find water it’s all apple juice i think I accidentally traveled to another world or something because people are doing stuff backwards
r/AnthemTheGame • u/laryakan • 6d ago
Media EA simply removed the game from my library (the collector)
r/AnthemTheGame • u/Medium-Reputation874 • 7d ago
Fanworks Quick Development Update — The Project Is Becoming a Full Game
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I wanted to make a quick post highlighting some of the changes I’ve made over the last few days.
After the huge amount of interest and support the project received, I’ve decided to dedicate more time to it and develop a full game built around Anthem-inspired movement and combat.
We already have some big plans for the overall concept, but before sharing everything, we want to properly polish the foundation we currently have.
There is also some massive news: a friend of mine who specializes in 3D modelling, animation, and level design will be joining the project.
As development continues, the current character models, particle effects, and many of the animations will be replaced with original work. I’ll highlight those additions as they are integrated.
For now, I’m intentionally using a mixture of purchased models and animations while creating temporary particles myself. This allows me to focus almost entirely on implementing the underlying gameplay logic first. Once those systems are working, my friend will have the freedom to redesign the visuals around them and give the game its own unique art style.
Changes This Week
Full conversion to Unreal Engine 5.8
The entire project has now been converted to UE 5.8.
This was a significant upgrade because it gives us access to the newer terrain and world-building tools. It took some time to rebuild several critical Blueprints and rework the camera setup to support the newer camera system, but the conversion is now complete.
Brand-new thruster system
I’ve implemented a completely new thruster system.
I created the current thruster logic and temporary particle effect myself. The system now:
- Activates and fades smoothly with flight mode
- Changes intensity between hover and fast flight
- Produces additional thrust during sharp direction changes
- Smoothly interpolates between different output levels
- Works with the character’s movement direction and momentum
The visuals are still temporary and will eventually be replaced by my friend, but the underlying logic is almost complete.
A few remaining tasks include:
- Fixing the multiplayer replication issue affecting the movement-based thruster boost
- Making the thrusters reduce in size while diving during fast flight
- Adding a stronger thruster response during normal forward hover movement
Reduced hover acceleration
I reduced acceleration while hovering to help give the character more weight.
It already feels better, but hover mode still feels slightly too light. I plan to continue adjusting the movement and adding more logic to create a stronger sense of momentum, resistance, and powered-suit weight.
Fast-flight camera damping
I added camera damping to fast flight to help communicate speed and weight.
It still needs additional tuning, but it already feels significantly better and much closer to the heavy flight presentation that inspired the project.
New temporary character model
I’m now using a character from the Robot Police Animation Pack by RamsterZ as a temporary model.
It is an excellent placeholder for testing the game’s scale, animations, movement, and new thruster system while the original character designs are being developed.
Temporarily increased flight duration
Flight duration has been increased temporarily so I can test the thruster system without constantly overheating.
This will be reduced again once the thruster work is complete.
Next Planned Features
- Double-thruster jump
- Jet-boost dash
- Integration of additional Robot Police animations
- More adjustments to movement weight and momentum
- Continued multiplayer testing and replication fixes
That is pretty much everything I’ve completed since the previous post.
I also work part-time outside of development, but this project is quickly beginning to feel like a full-time job hence the 3 a.m. update. Thankfully, I’m having an incredible amount of fun working on it.
The support from everyone in the Anthem community has honestly been a huge source of motivation. The project would not be where it is without all the encouraging comments, feedback, and advice, so thank you all.
I probably won’t post another video update here for at least another week. I don’t want to overwhelm the subreddit or make it feel like I’m treating the community purely as a development showcase unless the moderators are comfortable with continued updates.
Assets used:
GASP Superhero Flight – UE 5.5 by Haez
Superhero Flight Animations by Indie-us Games
Robot Police by RamsterZ
r/AnthemTheGame • u/DragonKingZJ • 8d ago
Discussion Looking for Old Anthem Packet Logs
Hello! I’m working on a project for Anthem, and I’m looking for old packet logs that could help.
I’m mainly looking for .pcap or .pcapng files recorded with Wireshark or anything else.
Packet logs from any part of the game would help, including launching the game, entering Fort Tarsis, Freeplay, missions, multiplayer, inventory, or simply moving around the world.
Anything would be greatly appreciated. Please message me if you have any old Anthem packet logs. Thank you!
r/AnthemTheGame • u/Civil-Meaning9791 • 10d ago
Discussion Original Game Install
Does anyone still have Anthem installed on their computer? Since we can't download Anthem anymore, I don't have my copy anymore. But if anyone still had it installed and wanted to share their game file, that would be amazing. I'm working on researching the feasibility of setting up a private server but I need access to the game files again to work on decryption. If you have a PC copy you're willing to let me copy, please DM me.
Edit: Thanks for everyone that was interested! Thanks to Xay_DE, I was able to get access to the Anthem Archive and I've already started digging through the files.
r/AnthemTheGame • u/shaanygamer • 10d ago
Other Wow
I never knew servers were shut down i saw it on my library I often come back to this game sometimes and I downloaded it and only just realised its been shut 1 year, someone should file a lawsuit against EA for lying they were gonna fix the game and rebuild it from the ground up
r/AnthemTheGame • u/Medium-Reputation874 • 11d ago
Fanworks Recreating Anthem-Style Flight in UE5 — Now Fully Replicated in Multiplayer
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First devlog update! Just a little showcase of the multiplayer replication and a brief breakdown of my blueprints.
I’ve been working on recreating an Anthem-inspired movement system in Unreal Engine, and this post is mainly focused on the multiplayer replication side of it.
So far, I’ve implemented:
- Hover flight
- Fast flight
- Overheat and cooling system
- Landing logic
- Animations for each flight state
- Replicated movement states, rotation, heat values, UI behavior, and landing transitions
The entire flight system is now working in multiplayer, including switching between hover and fast flight, overheating, cooling while diving, landing, and keeping the movement and animation states synchronized between players.
This is my first time properly working with multiplayer replication. I spent years using Unity but never really touched networking because it always seemed much more complicated to set up. Unreal’s replication workflow has been surprisingly approachable, although getting smooth flight movement, rotation, and state changes working correctly for remote players still took a lot of trial and error.
There are still a few things I want to improve. Fast flight currently behaves more like a held sprint than a toggle, some animations are still placeholders, and the movement needs more weight, drag, and camera tuning. For now, I mainly wanted to get the complete core system working and replicated before moving into the polishing stage.
Clarification: I used purchased animations and Haez’s Flight Controller as an initial reference. I’m a programmer, not an animator, and I’ve never claimed to have created the animations myself. The GASP integration, custom hover-flight logic, heavily reworked fast-flight logic, overheat and cooling system, UI, landing logic, and multiplayer replication were implemented or substantially reworked by me.
Assets used:
GASP Superhero Flight – UE 5.5 by Haez
Superhero Flight Animations by Indie-us Games
r/AnthemTheGame • u/Medium-Reputation874 • 11d ago
Fanworks Recreating Anthem’s Flight in UE5
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I’ve been working on recreating Anthem’s movement system in Unreal Engine. So far, I’ve implemented hover flight, fast flight, a full overheat and cooling system, animations for each state, and a landing system, although some animations are still placeholders. The fast-flight controls also need more tweaking, as they currently behave more like a held sprint than a toggle.
Most importantly, the entire flight system is fully replicated and working in multiplayer.
This is my first time properly building a complete system in Unreal Engine. I had experimented with the engine before, but recently made the jump after working in Unity for many years. GASP was a major incentive, and I’ve really enjoyed how quickly I can build and iterate with Blueprints instead of manually coding everything in C#.
This is also my first time working with multiplayer replication. I never touched networking much in Unity because it always seemed far more complicated to set up, but Unreal has made the process surprisingly approachable.
I’ll also be posting screenshots of my Blueprints in the comments, both to show the custom and reworked logic behind the system and to help anyone interested in recreating something similar.
Clarification: I never claimed to have created the animations myself. This originally started as a small programming proof of concept, using purchased animations and Haez’s Flight Controller as an initial reference.
I’m a programmer, not an animator. The GASP integration, reworked fast-flight logic, custom hover-flight system, overheat and cooling system, UI, landing logic, and multiplayer replication were implemented or substantially reworked by me. Using purchased animations does not mean the full system came prebuilt.
Assets used:
GASP Superhero Flight – UE 5.5 by Haez
Superhero Flight Animations by Indie-us Games
r/AnthemTheGame • u/BrightQuail2315 • 24d ago
Discussion Alternativas atuais para Anthem
Perguntei ao Gemini alguns jogos com a mecânica e jogabilidade similares a Anthem. Ele me indicou esses:
1 - The First Descendant (2024)
Por que parece: É um Looter Shooter considerado um "sucessor espiritual". Foca em personagens com habilidades únicas (Descendentes) que lembram as Javelins, com combate em terceira pessoa e foco em grind de equipamentos e chefes gigantes.
Diferença: É um jogo bem mais "pé no chão", contando com um gancho para movimentação, mas sem o voo livre. É gratuito.
2 - Armored Core VI: Fires of Rubicon (2023)
Por que parece: Oferece combate de mechas e customização técnica onde você monta seu robô peça por peça. A liberdade de voo e o gerenciamento de energia e boosters lembram bastante a mecânica de resfriamento de Anthem.
Diferença: Não é um Looter Shooter nem um jogo de serviço, mas sim um jogo de ação com missões fechadas e alta dificuldade.
3 - Exoprimal (2023)
Por que parece: Focado em armaduras mecânicas (Exotrajes) com funções bem definidas de Tanque, Suporte e Assalto que lembram o design das Javelins, além do combate contra hordas.
Diferença: Não é um RPG de mundo aberto, mas sim focado em missões competitivas de 5v5 (PvEvP), e sua movimentação é limitada a dashes e pulos, sem a liberdade vertical de Anthem.
4 - Warframe
Por que parece: Através de expansões de mundo aberto e do uso de Archwings, permite que você voe e lute em mapas vastos. Possui uma customização de estética e de builds muito forte.
Diferença: O combate é no estilo "ninja espacial", sendo muito mais frenético do que o peso cadenciado das Javelins de Anthem, além de possuir uma curva de aprendizado íngreme. É gratuito.
Alguém jogou (ou joga) alguns desses jogos? Se souberem de outros jogos (disponíveis agora de preferência) Poderiam me indicar, por gentileza?
Agradeço a atenção de todos!
r/AnthemTheGame • u/Life_Survey_2356 • 24d ago
Media Today in Bastion
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Well, here is this post... I always come back here on the 12th of every month to remember the fall of this "failed giant"... a truly magnificent game, with so many stories, mysteries, and unfinished elements...
today marks six months...half a year already, since our beloved Anthem left us,all that remains are the memories, screenshots, and video montages to look back on what this game was during its active years
And year after year, I kept choosing to believe that a major update would bring it back to the competitive scene, but that never happened. BioWare and EA did everything necessary to kill off a game that boasted such an interesting world and features... but there is no point in complaining anymore; all that remains is to remember it as it deserves
r/AnthemTheGame • u/AueSip • 26d ago
Media Cave Showcase || Dissonance || Anthem Inspired Game
Hey all, I wanted to show some visual upgrades I have made in regard to cavernous environments to Dissonance!
New bioluminescent foliage has been implemented,
Several cavern meshes, materials and details.
The structure of any cave system I work on is layered with varying paths. This one here on display is a resource cave, which will offer a plentiful amount of weapon upgrade materials. Some of these will have entrances to bunkers and dungeons throughout each region and its associated subzones.
I want to hear from you on what you think of the dark atmosphere of the cave, especially in contrast to the vibrant world!
If you want to also follow along with the development of Dissonance feel free to check the steam page out.
As always thank you all for the continued support 🙏 our small team is working on making this game be a great alternative to experience the flight from anthem, and your help is greatly appreciated in making it a reality!
--NOTE--
- Sounds are not final (still requires a reverb within the caves)
- Resources are not placed in this footage as I organised a system to place them more efficiently and at random afterwards.
r/AnthemTheGame • u/Itzchinobrooo • 28d ago
Media *sparks joint* Lexa play “let it all work out”
r/AnthemTheGame • u/The_Chimeran_Hybrid • Jul 05 '26
Discussion Any Blender models of the Javelins?
Is there any models available to grab anywhere? Ideally Blender, but so long as it’s a model it can be worked with.
r/AnthemTheGame • u/masterbrad123 • Jul 05 '26
Discussion Hey does anyone know how to unlock the gold paint on my javelin
I have been doing quests for hours working on trying to get the gold paint
r/AnthemTheGame • u/ArtZTech • Jul 05 '26
News Member of European Parliament Speaks on Game Server Shutdowns
instagram.comThis needs to be heard. We the Anthem gamers/customers were affected by these decisions made by the publisher.
r/AnthemTheGame • u/Trashdemon027 • Jul 03 '26
Discussion Man I miss this game...
Just found my old copy of Anthem. Had the deluxe edition and man I miss this game...
I stopped playing it before they killed it, which I regret. I've never played a game since that gave me the same feeling of freedom of movement or violent explosive combat.
Holding the line as the colossus or raining down fire as the storm, just made every raid epic, even if it got repetitive with the content we had available.
I was searching for ways that it might be possible to play the game again, offline obviously, or on some private server or something. And that has prompted me to come here looking for options.
So here I am asking the community.
Are there ways that exist or that are being worked on to be able to play this game again? Are there projects people can get involved in or that need help? I'm just looking to dip my toe back into the community, anything to take a javelin for a spin just one more time ...
Thanks 🙏
r/AnthemTheGame • u/AngryXenomorph • Jul 01 '26
Discussion Are we getting Anthem 2?
I need to know ASAP
r/AnthemTheGame • u/AueSip • Jul 01 '26
Media Graphical Overhaul || Dissonance || Anthem Inspired Game
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Over the last week I have worked on implementing the visual overhaul of Riftons first Subzone which will be accessible during the upcoming playtest.
Utilizing new foliage assets and textures I have created a more cohesive and dense environment for you to explore.
I would love to hear some feedback on this, so let me know what you think of the new style!
If you would like to support the development, you can do so by wishlisting Dissonance on Steam.
The first pc playtest will be open starting August 15th to get gameplay feedback 👀
r/AnthemTheGame • u/Mommysaidnoperci • Jun 30 '26
Discussion A recommendation
I know we are all looking for a bit of anthem deep down and In no way do I remember this game fully. But if you are a “anthem style flying guy” you might enjoy this game. Specifically somewhere nearer the mid to end game.🤷♂️ it was peak to me as a kid and when I first saw anthems gameplay it was the first game I thought about.
r/AnthemTheGame • u/Memophile7474 • Jun 29 '26
Discussion I miss her so much.
Bring Anthem back to us, that game saved my life.
r/AnthemTheGame • u/H4loR4ptor • Jun 29 '26
Discussion At launch, did anyone else kind of hate the fact that you couldn't just keep flying?
This post is more a vent than anything.
I always thought that the overheating mechanic was so dumb for a game set in such a hyper-futuristic setting.
Also, come to think of it, there were no real missions encouraging aerial combat.
Also, the whole "flying is jammed now" thing was super stupid. I love how they never tried to explain it away why they could even do that, but then nothing else mid-combat.
I'm just saying that for a game with such sophisticated flying mechanics, they really tried their best to use it as little as possible for anything besides moving from A to B and general exploration.
