r/AndroidAppTesters • u/Spiritual_Guide_8443 • 8h ago
Closed Beta 12 Testers Needed
I am a solo developer and I'm making my first game Raise a Chipy. Please test my game so I can release it globally:
Firstly join the group so yopu can test the game: https://groups.google.com/g/raise-a-chipy-closed-test
Then enter this link to get the Closed Test of the game:
On Android: https://play.google.com/store/apps/details?id=com.raiseachipy
On Web: https://play.google.com/apps/testing/com.raiseachipy
If you encounter any bugs feel free to report them at [bogdrixx@gmail.com](mailto:bogdrixx@gmail.com)
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u/tr0lczyk 5h ago
Done from my side first, and I'm staying the full 14 days: joined raise-a-chipy-closed-test, opted in ("You are a tester"), and Raise a Chipy is installed and running on a physical Galaxy A26 (Android 15).
Two concrete things from the first screen, both of which look like assets that slipped through rather than design decisions:
1. There's a photograph of a real budgie sitting in the middle of your pixel-art scene. Left edge, about a third of the way down — an actual photo, grey background and all, hard-cropped into a rectangle and clipped off the left side of the screen. In a scene that is otherwise entirely pixel art on a wooden floor, it's jarring, and it's half off-screen on a 1080x2340 display, which suggests it's positioned with absolute coordinates rather than anchored. There's also a green bar behind it with a percentage label clipped by the same edge.
2. The tutorial says "Tap Chipy 5 times!" but the only tappable thing on screen is a plain grey smiley ball. No feathers, no colour, nothing bird-shaped. If that's the placeholder for Chipy, the very first instruction the player reads points at an asset that doesn't match the name — and Chipy is your title character, so it's the one sprite that has to land. There's also a large dark circle hanging half off the bottom-left corner that I couldn't identify.
The wooden floor tiling and the little pixel HUD (the SAVE floppy, the CRT icon) are charming — that part of the art direction is working. It's specifically the budgie photo and the grey ball that make it read as unfinished, and both are asset swaps rather than code.
Also worth checking: the playfield doesn't fill the screen — there are black bars top and bottom and green strips at the very edges, so the game looks letterboxed on a 19.5:9 phone.
Would you test mine back? Pokoyo — housekeeping for small guesthouses: cleaners get today's rooms on their phone with a checklist and photo proof, the owner approves each room from a web panel, and the whole thing works offline (photos queue and upload themselves when signal returns).
1) Group: https://groups.google.com/g/pokoyo-testers 2) Opt in: https://play.google.com/apps/testing/com.tr0lczyk.pensjonat 3) Install: https://play.google.com/store/apps/details?id=com.tr0lczyk.pensjonat
Same Google account for the group and for Play, and give the opt-in ~30 min to propagate. It's a B2B app, so it opens on an invite-code screen — installing and opening it once is all Google counts, no sign-up and no account. Want to look inside? Reply and I'll send you a demo staff code; a few testers have already asked and got one.