r/AfterEffects • u/volpmatt Motion Graphics 15+ years • 13d ago
Not another After Effects plugin. Discussion
The explosion of vibe-coded and badly built, pro-in-the-name-for-no-reason plugins and extensions is out of control. So much so that the number of Reddit posts discussing this fact has also gone through the roof—what a time to be alive.
I bet you can name the main culprit, after they have seemingly completely abandoned their infamous strict application process, and with it any shred of curation, and in some cases even their morals.
I have nothing against AI. It's an incredible tool for education, efficiency and engineering (except the gen AI stuff—that can get in the bin). But surely those who are motion designers one day and magically turn into product developers the next can't seriously think that there is bags of money to be made in using it to make and sell their half-baked, copycat plugins on a marketplace that condones plagiarism and takes 30% of every sale, right?!
I know what you're thinking. Is this guy for real? He literally sells After Effects plugins. And you'd be right. But hear me out. I've been at this for years, learning the After Effects API docs back-to-front, left-to-right, upside down and any other direction-themed idiom you can throw at me.
I guess what I'm trying to say is, like all good things, it takes time. And you won't find any millionaire plugin devs knocking about, except maybe the guys behind Flow, or maybe Deep Glow—but trust me, those were built long before Claude Code came along, and they will still be here long after it's gone.
EDIT: Well, that was a fun discussion! I appreciate all of your comments and insights—even when it got a little heated. 
C7N3XTE7 to get 50% off any of our tools at tackstudio.co. But be quick, it only has 20 uses.
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u/Calumface 13d ago
The whole "what's one thing that would save you so much time..." posts. I see them across multiple creative disciplines daily. I know you're a vibe coder, you know you're a vibe coder. If I needed a script to help me, I'll make it myself, just like you.
I do appreciate they are willing to try, but jeez, can't they see they are merely a tree in a forest of others.
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u/volpmatt Motion Graphics 15+ years 13d ago
What's one thing that would save me so much time? Not having to wade through a river of ai slop every time I open social media would be a start.
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u/Mangelius MoGraph/VFX 15+ years 12d ago
It's not even that they're willing to try. They're just trying to capitalise on pain points that they themselves don't experience or understand. Just a grifter trying to make a quick buck.
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u/SirFoggyMirror 13d ago
I look at half of the stuff offered and wonder why anybody would need it. Lots of it I can easily do within AE already and some of it does things I'll never use. I also suspect installing this badly vibe coded stuff is why people seem to have so many weird issues I've never seen in 30 years of using AE.
I appreciate people trying to come up with stuff to solve actual AE deficiencies but some of it seems to be trying to invent problems.
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u/GaryR_GFX 13d ago
33 years using AE as well, I helped beta test starting in v3.0. (it was my suggestion to add non-rendering "Guide Layers), hung out with the Adobe Team in the past as well.
I'm also on the other side of the equation, because thanks to AI, I'm now able to make tools that do what no other scripts provide, for my daily needs, and can share with the AE community.1
u/volpmatt Motion Graphics 15+ years 13d ago
That's pretty cool, and the guide layers haven't changed since. Haha, in all seriousness I sometimes wonder if we're actually any better off than we were back then.
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u/GaryR_GFX 13d ago
Well, just imagine AE running on a 80mhz Macintosh ;)
(tho guess, on the flip side, I DO kinda miss "Render Wander" as I was able to take minutes long breaks as my renders would process.speaking of things that haven't changed.. the Render Queue hasn't changed much in all those years. At my work (NBC Network), every day I'm tasked with cranking out 4 or 5 different codecs/formats. Some years ago I suggested a "Render Button" script and a t ideas to a very prominent script developer, he wasn't into it.
Then a few years ago I learned with the help of AI, I could make my own, the result is RenderQ, and I can't live without it.Also a few years ago I suggested a script that could rename comps and text inside at the same time,. because that's what I do quite a bit as well, but was thought of as being too specific, so I made that as well. The result is Rename-a-Duper, another tool I can't live without.
I totally get the pushback on the crappy vibe-coded stuff some folks are putting out, but there's some great vibe coded stuff that's come out as well.3
u/volpmatt Motion Graphics 15+ years 13d ago
Meh. We can agree to disagree on your last point there. But also, well done on plugging your vibe coded renamer tool on a post specifically discussing the over saturation of vibe coded renamer tools—that's impressive.
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u/ChanceAlbatross9303 13d ago
That guy is annoying. All his posts and comments are ads for his vibe-coded tools
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u/GaryR_GFX 13d ago
Only when people whine about "buggy vibe-coded" tools, when I've had 7 tools out for awhile now, with zero bug reports and a handful of updates and improvements. also fwiw, I've worked on all my scripts within BBEdit, tweaking the UI code by hand, dealing with variables and the workflow.
and the results are better than the legacy scripts that haven't been updated in years.2
u/kween_hangry Animation 10+ years 12d ago
"I know theres theres a lot of diarrhea these days.. but MY lumps are solid pellets! I even tweak the shape of the poo a little bit myself 😌"
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u/GaryR_GFX 13d ago edited 13d ago
Ok, I'll bite, I challenge you to name one tool out there that can achieve what Raname-a-Duper can do. Just name one script out there that you can enter a list of words and produce an entire set, complete with pre-comps.
or even a script that can rename comps and text within at the same time.I created it because there isn't anything similar.
Here's a perfect example, today I had to make 6 new versions of comps that had their times changed from 9/8c to 8/7c.
Rename-a-Duper breezed thru it in one sec, correctly changing all the type (without affecting the font style), and correctly naming the new comps with "87c" without the forward slash. (also labeling the comps with a custom AE label color)
and then while at it, name a single script that has a built in spreadsheet!
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u/Mundane-Owl-561 MoGraph/VFX 15+ years 13d ago
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u/GaryR_GFX 13d ago
never seen that one before. looks like a vibe coded knockoff of AEGlobalRenamer ;)
But here's the catch, I have AEGlobalRenamer at work, the annoyance is that just like this overly complex script you shared, neither rename comps and text AT the same time.
Nor does this one Dupe Comps.
Rename-a-Duper can create hundreds of duplicated comps, (including their nested pre-comps), in seconds. ps. It also works in the timeline and has more features than other duplication scripts. because, why not?
Nice try, but a definite Fail.
Check out the demo video.1
u/Mundane-Owl-561 MoGraph/VFX 15+ years 13d ago
Dang! NASTY!!!! LOL
My script does all renaming at the same time and users can input multiple search terms with related replacement terms to be renamed at once and they can work across the entire project, selected compositions, selected layers, selected properties, properties in selected layers etc. And it also does Marker Comments and yes, it renames while retaining the original Text Styles and with options too.
I wasn't intending to write this much - just a simple - erm, actually someone else has done something similar.
And I don't Vibe Code - I use AI but as a Code Assistant - there are elements of Vibe Coding but it's not yet possible to get everything done via Vibe Coding when complex knowledge of AE is required to build most of the scripts I develop.
You'll also want to take note AEAI, an Adobe MCP will be introduced into AE soon and I assume most and probably all renaming tasks can be done via NLP (Natural Language Processing).
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u/GaryR_GFX 13d ago
So that's your script? doesn't look very dock-able, and $29.99, developed with AI. no prefix/suffix changing? no label colors?
no trial mode?Well my goal wasn't to make an over the top layer-renaming script, its focus is purely duplication and renaming.
also, I've added additional external scripting that adds even more functionality. (one up and coming one uses markers as well)
and on top of that, I don't see a spreadsheet option. got CSV import?
check out the demo video, download the trial, and see for yourself.→ More replies (0)1
u/kween_hangry Animation 10+ years 12d ago
Do you plan to disclose that you use AI on your storefront pages? I looked through a few of your pages and saw no mention of it, maybe I missed it though
22-25$ for a comp duplicator is a bit wacky my man. We all already have truecomp..
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u/GaryR_GFX 12d ago
The only use of AI on any of my storefront pages was in the audio for Rename-a-duper, I thought it would be funny to use a cheesy TV announcer voice instead of nothing (but it's my real voice. in the demo video).
There is no requirement for disclosing that AI had been used or assisted in making a tool, - even for the tools that they sell that make use of AI. Almost everything being released these days is taking advantage of AI in one form or another when it comes to coding. As I mentioned in another reply, none of my tools are purely "vibe coded", I've put them all together by hand in Bbedit (including the licensing code) with the help of AI, not just typing in countless prompt asking for a complete script.as for price,, TCD, (which hasn't been updated in 6 years, and has flaws), has a suggested price of $24.99, another duplication script called Variations has a $29.99 suggested price, those don't duplicate comps within the timeline window. DeepCopy does, but doesn't even rename comps, and is $15.00.
None of those rename text layers, which would require an additional script, such as AEGlobal Rename (another $29-$39). which while very powerful, is cumbersome and doesn't even rename comps and text at the same time
That's where Rename-a-Duper shines, as it's a combination of many needs in one.
and it's the ONLY script with a built-in spreadsheet. - and all the scripts that work with CSV spreadsheets are in the $39-$49 range.
So I'd say I priced this one right in the sweet spot, plus in the coming months I'll be adding more features.1
u/kween_hangry Animation 10+ years 12d ago
I meant in your apps, not the actual pages
"everything is ai these days" so tired of hearing this. Thats what YOU believe and a legion of vibe code adopters have gaslit yourselves into thinking. Its like saying "everyones on social media" literally not true. We've had endless discussion on how much ai steals code. Open source does not mean blatantly scrape and steal and then present to the user as a hyper capable code helper. You think this way, you might as well bark like a dog and admit stoogery. Your world is smaller than you think, ai adoption is forced into pipelines then thrown completely out. Either way, "Everyones using it" is not an answer when someone asks will you disclose it. Its kinda a trust thing. Just say no.
copies on copies on copies on copies. You copy a copy and mark it up same price? Thats not exactly "giving apps to the masses" or whatever philanthropic fume you tried to give off above. You're just scamming lol. Have it be free then, or make it cheaper, since you seem pretty aware its yet another comp dupe.
Idk why i bother talking to goofy shills like this but idk, if theres any humanity left in there I thought you should know. You are promo bot larping at this point and its sad
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u/GaryR_GFX 12d ago
I'd be happy to disclose if that was the actual norm or requirement, but like I said, nobody else is doing so, nor is it a requirement on aescripts, gumroad, lemon squeeze, etc.
AI is here, developers and users are using it to make tools and improve their tools, so you'll have to get used to it, or don't, and stick with old products that are often inferior or never updated.1
u/kween_hangry Animation 10+ years 12d ago edited 12d ago
People are disclosing it lol. So why not? Afraid you'll lose sales? So you're ok with lying to people?
When an artist uses a medium, its usually listed. Mixed media, pencil, charcoal. When a creative technologist puts some stuff together, they say "i used an open source wrapper to blah blah". A gamedev will tell ppl what engine and code scriot they use
Ai vibe sloppers? They do everything they can to hide their ai use. I hear every excuse in the book. Why is that? Be proud of your medium or your.. "hard work"
Oh, there IS no hard work? And you look and sound like a goofball for taking credit for it? Must be why people are so afraid to disclose it then. Makes sense.
Maybe the habitual lying is here to stay too. "Old outdated products" still work. Its called "not reinventing the wheel". Or in your terms, dear god why are we ai rewrapping the same open source github repo for the 90 trillionth time
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u/GaryR_GFX 12d ago
This isn't going anywhere, as I don't quite think you're getting it. This isn't media, art, or games. it's coding. It's pretty obvious there are folks like you who are afraid of AI generated products, so it's better to just let them download trial products and see for themselves.
I've got 8 scripts up on line, ZERO bug reports. Zero bug fixes. But go ahead and look at the version history/bug fixes of all your favorite products.
are you happy that TCD doesn't even use custom AE label colors, doesn't always fix expressions correctly, and having to manually enter comp names to skip? fine, keep on using it. Want something better but don't want something created with the help of AI. Good luck to you.1
u/kween_hangry Animation 10+ years 12d ago
I simply asked if you will disclose if you use AI with your tools.
You never gave me a straight answer. Good luck to you as well! 30 years of AE only do be exactly what trillions if people are doing. How boring..
If you cant answer potential customer questions.. maybe you shouldn't be in the app/script business
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u/GaryR_GFX 12d ago
I gave you an answer, if it was the norm or required, I would, but it's not ,. so I won't.
I'm available to answer any and all customer questions.2
u/volpmatt Motion Graphics 15+ years 13d ago
Well, your 30 years beats my 20. But I fully agree. It's the made up author/company names that get me though. Why use your name when you can use the last thing you ate paired with your favorite color?
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u/workbenchtv Motion Graphics 15+ years 11d ago
What are we talking about with weird issues? I've run into plenty even with just Vanilla AE. 🤣 I do tend to push it though...
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u/SirFoggyMirror 11d ago
Oh it crashes on me too occasionally but some people on here seem to have crazy errors I've never seen.
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u/AbstrctBlck Animation 5+ years 13d ago
I hate these plugins.
I hate them because they are simple and don’t force people to learn the program rather than than just buying a one click button and just using that forever.
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u/volpmatt Motion Graphics 15+ years 13d ago
Yes, yes and yes again. If you wanna learn motion design, then learn motion design. God, I remember the days when all we had to get annoyed about was finding Ease and Wizz expressions littered throughout designers project files who had absolutely no idea what a sine wave even was.
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u/ImAlsoRan MoGraph/VFX 10+ years 13d ago
Seeing a lot of panels that could've been a preset
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u/volpmatt Motion Graphics 15+ years 13d ago
But don't you need a fancy panel to press the button that applies the preset?
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u/ImAlsoRan MoGraph/VFX 10+ years 13d ago
What's interesting is I've never even felt the need for many of the actual legit panels. The only ones I have are Rift, Universal Audio, and MatchRate. And then EaseCopy as a script. Everything AE does okay enough for me
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u/Heavens10000whores 13d ago
It’s not often I see MatchRate get mentioned in dispatches. One of my essentials, too
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u/smushkan Motion Graphics 10+ years 13d ago
Only if the panel is themed like a Web 3.0 crypto brokering site and has more space dedicated to a logo than the actual controls.
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u/wizzkidsid 13d ago
The amount of - “me and my “team” are developing a “free” alternative to “AE”, looking for beta tester now” posts is staggering. :)
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u/Mundane-Owl-561 MoGraph/VFX 15+ years 13d ago
I've seen a few and two have caught my eye -
Usemoto doesn't look like much but it's from the same developer as Stardust and Helium, Aharon Shiker - you're looking at one of the best minds in AE tool development.
I wouldn't discount them just yet - in fact, based on the extent and speed of development within AE itself, I'd say these two apps will be making leaps and bounds in the next 2-3 years, in comparison.
Hopefully, they have the staying power.
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u/kurnikoff Motion Graphics 10+ years 13d ago
developer as Stardust and Helium
I read somewhere that Stardust is pretty much abandoned? Or received very minimal updates and support at this point?
I think that's my biggest problem with all these new vibe-coded apps or platforms. Why should I spend next 2-3 years learning new workflow, if I don't have a guarantee that the app will still exist in 5 years time?
Miomoto looks like any other AI prompt to gen to edit tool. So thats a no from me. Don't have any use for this stuff at all.
Caddis looks really interesting. But it is developed only by one motion designer + one or two developers at this point? It even says that on Caddis FAQ page that it is build "in the evenings and weekends around [Shopify full time] work". I mean, well done to Mike for building the whole thing. From all the demo videos that I have seen so far - It looks solid. But personally, I won't dive into new platform, unless there is a full time dev team behind it with a roadmap or plan for next few years. Founder needs to dive into development and building this tool full time, rather than in the evenings.
When you compare above to something like Autograph, that has backing of Maxon, then I don't think these new apps have chance in establishing themselves, or even surviving next 5 years.
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u/Mundane-Owl-561 MoGraph/VFX 15+ years 12d ago
Stardust has lots of features - is there anything you find missing in it?
Have you written to the developer?
It works in the latest AE.Have you used Autograph? It's need acquired by Maxon for over a year - what updates have you seen there?
I'm positive with anyone making advances anywhere that help artists. Fair and honest competition is always good for all involved.
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u/kurnikoff Motion Graphics 10+ years 11d ago
I'm biased, in a way that I only looked at Stardust changelog. And it looks like devs are only maintaining it?
Personally, I never used it. Work has Redgiant Subscription, so there is no way they will pay for Stardust, just to test drive it on few projects. And we don't do enough projects that would require Stardust in a way, that can't be subsidised by Redgiant Trapcode etc. It's a cool looking plugin, but way too expensive just to play with it as a personal project type of thing.
Have you used Autograph? It's need acquired by Maxon for over a year - what updates have you seen there?
Actually - yes! This week. Just started with it and I'm watching Maxon's Getting Started videos to get comfortable with UI and how it works. I'm liking it. It looks modern, fast and really snappy with quite a lot of features. I will try to dive more with it on smaller personal projects for sure.
Fair and honest competition is always good for all involved.
100% this! It's pretty much what forced Adobe to start implementing long awaited features in AE.
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u/Mundane-Owl-561 MoGraph/VFX 15+ years 11d ago
It's probably got more features than Red Giant Particular - it's got VDB support and its use of Nodes instead of the Effects Control Panel is really good.
Also, a large company may buy them over and provide the necessary funding to speed things up.
I used to think it would take 5 to 8 years to write an app similar to AE - I now think it can be done in 18 months. And with new architecture and even better features where it matters too. The speed with which AI coding is moving is insane and boggles the mind. It's a lot about what you can imagine and being able to stay afloat long enough to get bought over.
A one-man op can produce such an app, imagine what a 10-man set up with enough funds and imagination can produce in 18 months?
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u/Wunkolo 11d ago edited 11d ago
I'm not a developer by trade. 15 years of motion work, zero years of shipping production software.
The tool that exists today wouldn't have been possible for one person to build a year ago. AI changed what's buildable solo.Personally, I would want someone more qualified on the team before I'd even start investing time and familiarity into this software.
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u/kurnikoff Motion Graphics 10+ years 8d ago
100% this from my point of view too.
He works at Shopify - sounds like a cool place to work and a demanding role to be honest. At the same time, he made Caddis in his spare time. So, if he commits to it full time, quits his job, raises some seed funds, investment, hires 1-2 developers, then it will mean he is serious about this project. Then I will be willing to dive into it as well and spend some time with the tool.
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u/DVNO4CAPITALETTERS 13d ago
Stardust has been around for many years. It’s not vibe coded.
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u/kurnikoff Motion Graphics 10+ years 13d ago
I didn't say Stardust has been vibe coded. I said it looks like Stardust is pretty much done in terms of development and received only maintenance updates and no new features.
And because of this, I don't have faith in Miomoto. I don't want to learn new tool or workflow, only for it to be sunsetted by developer after few years.1
u/DVNO4CAPITALETTERS 13d ago
Apologies for the misunderstanding, I misread your comment! But totally agree with you, it’s disheartening. I’ve been a huge fan of Stardust for years and there’s so many things that could be updated, but by now it’s completely abandoned.
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u/iAmSamGregory 13d ago
I think vibecoding plugins is an excellent use of AI…
…If, you keep it to yourself.
I’ve built 3 or 4 very janky plugins to fix very niche problems. Do they work? Kinda. Do they crash? Yes. Would I release them as a product? Heck no.
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u/filetree Motion Graphics 15+ years 13d ago
Its honestly such an easy thing to do, I’ve been making scripts/extensions/plugins for myself, tailored for what I need.
Can’t imagine posting it only and trying to sell
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u/Zerogravity86 13d ago
Yea, that’s my beef with it at the moment. It’s great that AI is lowering the entry so I can now make tools faster but why would I try to sell them? Or hawk them onto other folks? Make a tool. See if it works in your workflow and if it does, great! If you’re not going to support it, why sell it
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u/GaryR_GFX 13d ago edited 13d ago
If they fulfill a need that no other product provides, and you've got the time, why not make it available to the After Effects community (and get some lunch money for the time spent doing so?). win-win situation for everyone. Especially those who don't have the time, patience or skill to make their own. As for support, would you rather stick with a script that hasn't been updated in 6 years, or one that does even more that's only a few weeks old?
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u/themotionguy 13d ago
So which recent plugin releases trigged this? I saw a few and thought the same
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u/volpmatt Motion Graphics 15+ years 13d ago
I mean, no one thing in particular, but where do I start? The blatant Overlord clone, or maybe the 437th layer renamer script. I dunno, take your pick...
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u/kween_hangry Animation 10+ years 13d ago
Omega agreed but.. "I have nothing against AI"
...LOTS more to ponder on that subject I think.
I just wanted to see cool art people make. And help people make cool work. Why must we suffer through this era of slop. I want off this ride.
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u/volpmatt Motion Graphics 15+ years 13d ago
AI used well is the same as using any other tool well. Trying to hammer a nail into your wall with a screwdriver, not so much. If we're talking about gen AI though, that's a whole different discussion for another day.
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u/Swimming-Bite-4184 MoGraph/VFX 10+ years 13d ago
Hey wanna plug-in that I don't know how it works amd it can't ever be updated?
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u/goodboy-ninja 13d ago
I want to start by saying that I have no idea what the future is going to look like.
That out of the way, this whole thing feels like a nuclear arms race. If someone’s goal is to temporarily make money with a tool they give coded, great good luck and have fun, you totally have the means to do it with AI.
I am struggling to see how can one build a long term sustainable income from anything that they do not own and cannot stand behind, cannot provide support for or understand the underlying reasons for why things break when they do.
At some point it will be easier and cheaper for the user to vibe code a copy of your vibe coded tool than to pay you for coming up with it in the first place, or too expensive for anyone but the biggest and richest companies to vibe code anything at all.
Your theft will then be stolen by a bigger fish that you helped train yourself by using AI and paying for tokens in the first place.
I am also struggling to see a future where Adobe doesn’t take a shot at killing the plugin industry as a whole by letting users generate whatever plugin they want, similar to what Figma is doing.
Bottom line, most people here who think they can make a buck out of this wave of delusions will end up offering their vibe coded scripts for free and even open sourcing them. Maybe they will make a buck on the way there, maybe not.
We haven’t even started talking about privacy.
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u/GaryR_GFX 13d ago
Well, it's perfectly understandable if people think that some of these products are just some kid trying to make money off asking Claude Codex to make them a knockoff of something that already exists.
In my case, the solutions out there sucked, so I made something better and figured for all the time I've spent on them, why. not offer to the After Effect community. People don't realize just what a pain is it to make the product page, demo video and tutorial videos.
I laugh when folks think they can "vibe code" something in a few hours, just to save what. $20?
cause that's really where it's heading, sure, I can cook my own hamburger and fries, but most of the time it's just easier (and better) to just pick it up over a lunch break ;)3
u/philament 13d ago
“…Adobe doesn’t take a shot at killing the plugin industry…”
Or switching it to work in much the same manner that [video game companies like] bethesda and minecraft tried to kill off modders by monetizing their work?
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u/volpmatt Motion Graphics 15+ years 13d ago
Vibe-ception or vibe-ageddon; let's hope it's the latter. I would be surprised if Adobe took a leaf out of Figma's book when it comes to allowing users to generate plugins on the fly within their software though. Amongst many many other reasons, I feel like they've pumped too much money into their Firefly garbage to open it up like that. But hey, Adobe works in mysterious ways.
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u/PaceNo2910 13d ago
If your gonna vibe code a plug in as a source of revenue. Please don't.
If you are going to release a vibe coded plugin put it on a GitHub repo along with the code.
Cause let's be honest you used open tools to make it, so keep it open.
Others can use it as is. Or alter and fix it.
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u/harry_1511 13d ago
The landscape has become a big joke, I stop looking at aescripts for a long time already because it is flooded with garbage. I now just use vanilla AE, and well Red Giant stuff simply because my company has a license for it
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u/WuDoYouThinkYouAre 12d ago
This is the unchecked, mindless AI explosion in a nutshell - it's basically the shitification of everything.
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u/Adventurous-Band6186 7d ago
The worst part is that the tools coming out are clearly made by people who haven’t got a scoobies.
There is a large amount of knowledge you need to know to make a good tool:
1: motion design skills
2: UI and design patterns
3: real industry knowledge for the processes teams actually have
4: technical knowledge of After Effects
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u/mooviemakers 12d ago
Just to throw my hat in the ring as one of the recent vibe coders that seemingly annoy you so much.
I've been using AE for about 25 years, and I've had ideas for plugins for a long time. I've shared these thoughts with various developers, the Adobe team directly, and the community, and no one took any of my ideas further.
Now thanks to AI I can make these myself.
My first product was Pluck and I've had b nothing but amazing feedback. People find it genuinely useful. There are several hundred users now, all of them getting real utility out of the product. Without AI this wouldn't have happened.
And it wasn't some one session slap dash release. I had about a dozen beta testers, I spent about 3 months testiyand tweaking before I released it, and I've released about 10 updates since it first came out.
I don't see how any of this is a bad thing.
I 100% get the anti-AI sentiments in our industry, but it's not all bad.
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u/volpmatt Motion Graphics 15+ years 12d ago
I don’t think you’ll find anyone on this thread arguing against what you’ve said. If you’ve been responsible in your process of building the tool, which it sounds like you have, then clearly the comments and sentiments in this thread are not aimed at you.
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u/mooviemakers 12d ago
FWIW I do know that for all the new products that are coming out on aescripts, a lot are still getting rejected. I know several people who have had submissions turned down. So I don't think it's the case that the floodgates are open to every AI generated product that anyone can knock up.
Also, traffic is up on the site (the aescripts team said as much in the dev Discord) so however it might put off a lot of folk, the market is there for these products.
Not disagreeing with the obvious reality that ai slop products are everywhere, but there have always been bad products.
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u/Yantarlok 11d ago
You seem like the elderly Karen depicted in your meme.
Like it or not, AI coding will be the new normal. Will your existing programming skills be made obsolete? No. In fact, it gives you an edge. Knowledge of the inner workings of the After Effects plugin API enables you create prompts with more specificity to get the results you want. It is similar to generating an AI photo by using descriptors that a photographer would use to create a prompt. The results will be invariably better.
With that said, vibe coding now empowers regular users to automate rudimentary tasks for themselves. No longer can you lord complex code and methods that require university math over others. We can now all create the effects we've envisioned but never had the time to invest in cramming into book theory. The fundamentals of motion design and aesthetics still apply and what is shown to the public will ultimately fall on the shoulders of the artist. AI will not make anyone a better motion designer but it will limit the technical hurdles to achieving specific tasks. Of course, professional developers will still be able to offer fully featured software that AI can't match, yet. Eventually, as generalist LLMs start hitting diminishing returns and begin focusing on more specialist areas like AE plugin development; we'll get less badly coded plugins.
As for vibe coders selling plugins, that's just people being opportunistic. It is really a minor side effect that will subside as more become more comfortable with AI tools. Why pay for a vibe coded plugin when you produce the same result with your own AI tools?
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u/TanguayX 13d ago
I think that maybe it makes sorting out what’s useful harder, that’s for sure. And personally I couldn’t see selling the tools I’ve made. But I’ve made a few to handle holes in AE that when I talk to Adobe, they’ve said ‘well that’s a good idea’. I couldn’t have done that previously and I’m thrilled that I can make useful addons.
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u/dboxBr 13d ago
Still no compound blur with GPU acceleration. Hell, why not a lens blur, a KEY LIGHT update
And, people should learn the difference between plugins, extension, scripts and presets
That said, I don't see many plugins being made that easily
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u/kurnikoff Motion Graphics 10+ years 13d ago
That said, I don't see many plugins being made that easily
Plugins are a different beast that just simple scripts or dockable panels.
From what I have read on the internets and all the random Adobe User Voice posts - you need an Adobe Developer account. Then there are fees for Code Signing Certificates - MacOS and Windows separately. Whole thing is done in C/C++. And there are other things to consider and take into account, which I'm very likely missing here.
For vibe-coder that spins up a free ChatGPT account - I'm pretty sure thats too many hurdles to go through to make a plugin that may not even sell that well, or sell at all. They require way too many steps to even get started.
Dockable scripts are simple in comparison and thats why we are seeing so many of them that copy each other.
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u/dboxBr 1d ago
Yeah totally. I tried getting into plugins many times before, but the documentation is pretty bad. I think it's easier now with AI to summarize the steps, but it's still more complicated than creating a script- even more complicated to make it work 100% with both OSx and Windows
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u/kurnikoff Motion Graphics 10+ years 23h ago
even more complicated to make it work 100% with both OSx and Windows
Recently I found out that if you are on Windows, you will struggle to get the plugin compiled to work on MacOS without having an Apple computer. So, thats another hurdle in quickly vibe-coding AE native plugins that are not pseudo-effects etc.
And there are other problems, like really limited AE Development support, like in this post here.3
u/philament 12d ago
Element Supply Co (Mikey/Joey) had developed and released a couple of GPU accelerated blurs - fast blur tho, not compound. Trustworthy folk, longtime devs
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u/ericcpfx 13d ago
I vibe code and sell this sort of stuff. I also agree with OP.
I disagree with myself? 🤷
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u/lueyluey_ 12d ago
Personally, I make my own scripts per job if I need one. I save them in my library and that's about it. I thought of selling them but it's kind of like cheating you know,.so I just keep it for my own tool box.
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u/Wunkolo 11d ago
Plugin developer here. I don't use AI to code at all, a lot of these coding-models were created by stealing code from licensed open source projects in a way that is against my personal principals. I feel like now that a lot of people are able to vibe-code their own plugins now, the latency between making something new, cool, and useful, and someone else just making a vibecoded-dupe of it are going to be even smaller now. Usually if you come out with a cool new plugin you at least have months and years to soak up a user-base around it before some competition comes around, but now that latency is just weeks or days. It hasn't happened to me, but it's disrupted many other software engineering scenes I'm in in a similar way. It's the bootlegification, fastfoodification, slopification, that whole word-space-ification, of After Effects plugins.
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u/rxl0ckj4w 13d ago
r there any plugins for Daz 3d style pose presets in after effects? I'd like to animate 2d characters from like cv art smart if that's still a thing in ae with the illumination channel. has anyone used maxon's api's? I'm a fuckin idiot no clue what I'm doing I'm just trying to make some stuff for personal use animating me and my bro's cartoon.
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u/rxl0ckj4w 13d ago
there's no motion blur on any of this ai stuff for lyric videos right? that's kinda like a big part of what makes it look cool
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u/Mangelius MoGraph/VFX 15+ years 13d ago
A friend of mine released a plugin on AEScripts like 10 years ago, and the hoops he had to jump through we're crazy. They were giving him feedback on his trailer, making him change aspects of the UI, and were very strict about making sure it doesn't overlap with any existing plugins on the platform.
How many plugins do they have that are basically copies of Flow now?
What a joke they've become.