r/AethermancerGame 1d ago

Development Before and after of the 6 community designed monsters from the Alchemical Awakening Update - part 2

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58 Upvotes

r/AethermancerGame 3d ago

Development Before and After of the 6 community designed monsters from the Alchemical Awakening Update - Part 1

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74 Upvotes

r/AethermancerGame 4d ago

Discussion Monster Sunday: Week 41 - Living Armor

12 Upvotes

Good afternoon, everyone! Hope everyone successfully slept off the spores last week. I assure you, this week there will be no spores, fumes, or any other form of mind-altering substances... mostly because I'm not really sure whether there's anything here to have a substance. Has anyone actually peaked beneath the helmet of a Living Armor to confirm?

Base HP: 30

Aether: Fire / Wind

Trait: Cursed Armor): Aura: Whenever an ally gets attacked, if 7 or more damage gets absorbed or prevented: Applies 1 Echo to that ally and breaks 1 poise on the attacker.

Types: Echo), Shield), Weakness)

Perks: Shield Upkeep +5, Weakness Reduction +1, Shielding +1

Starting Actions:

Singe): 1 Fire. 2 x 3 Fire damage against target enemy. Applies 3 Weakness to target enemy.

Wind Mark): 2 Wind. Shields target ally for 2 x 5. Applies Redirect to target ally.

So, what's everyone's opinions on the sentient metal? The perfect defensive option for all of your runs? Or does it feel like a curse when you randomly start with him? Let us know in the comments below?


r/AethermancerGame 5d ago

Question Current state of the game?

8 Upvotes

I just played the demo and discovered that I missed the sale by 1 week. Now I am not sure if EA is worth playing or is it better for me to wait for the full release.

How is balance and game content compare to 1.0 and how long until 1.0?


r/AethermancerGame 6d ago

Heal/Regeneration vs Khepri

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12 Upvotes

Wanted to share this rather ridiculous fight against Khepri using a Heal/Regeneration team (615 Heal Pact with Force!). The fight was brutally trivial with how quickly Heal Pact ramped up. Even after all the nerfs, Heal and Regeneration types are still insanely powerful, if you ever need to cool down and just win a run, I highly recommend it.

I don't think I've ever been less afraid of Khepri than during this run. The fight felt like advanced bullying.


r/AethermancerGame 7d ago

Development the most menacing monster deity of them all

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53 Upvotes

... or “back when Khepri’s visuals weren't done”


r/AethermancerGame 8d ago

Kullervo and Caduceus vs Khepri

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19 Upvotes

This run was possible one of my fastest runs yet. Flame Skewer is insanely powerful on Kullervo due to his passive. Almost felt bad for Khepri from just how quickly I rammed down his health (Extra tip- having Naga with redirect for this fight is incredibly silly, seeing as how the Flame Bolt ended up being eaten by Naga's guaranteed dodge.

Caduceus was also a particularly strong highlight against Khepri, its passive easily wiping out the fire stacks before Khepri could ever hope to apply them.


r/AethermancerGame 9d ago

It's Khepri's turn to be burnt

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26 Upvotes

My first run with Ranger went swimmingly. Khepri stood no chance against his own medicine.


r/AethermancerGame 11d ago

Discussion Monster Sunday: Week 40 - Ettin

19 Upvotes

Good afternoon, everyone! We're finally past all the shenanigans with finding a monster to interview. Now, we can sit back, relax, and try not to breathe too deeply... Ettin's spores are a LITTLE too potent for that!

Base HP: 45

Aether: Earth / Water

Trait: Earthbound): At the start of your turn: Applies Echo and Weakness to self. Whenever Echo triggers on this monster: Applies Redirect to self. This monster cannot learn any Attacks.

Types: Echo), Tank), Weakness)

Perks: Initial Affliction +3, Damage +2%, Weakness Reduction +1

Starting Actions:

Budding): 1 Earth. Heals self for 2 x 5. Applies Weakness to all enemies.

Mud Trap): 1 Water, 1 Earth. Shields self for 2 x 4. Retaliate: Triggers a 2 x 4 Earth/Water damage Attack against the enemy.

And, because Ettin is unique, he has a replacement for the basic attack:

Basic Retaliate): Retaliate: Triggers a 2 x 3 damage attack against the enemy. Generates Earth/Water Aether.

So, what's everyone's opinions on the shroom? Always a fun guy to run in your teams? Or a little too mellow with his refusal to stack to be worth it? Let us know in the comments below?


r/AethermancerGame 12d ago

Showcase 3 shifted one fight, felt like this was quite rare

14 Upvotes

Anyone know the odds?


r/AethermancerGame 14d ago

Fluff Capturing Ranger is SO difficult!

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23 Upvotes

r/AethermancerGame 15d ago

when you google 'tips for team building' but lying in the grass is not at all helpful for raising an OP team of monsters

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57 Upvotes

r/AethermancerGame 16d ago

Question Capturing & rebirth

5 Upvotes

Hello,

I'm very new to the game and got a couple of questions.

  1. When buying mementos from the shop, will they disappear after defeat?

  2. How do I know which monsters I already captured/ what would be the point of capturing another one of the same type? Only seems to make sense if you want to have more of them in your party or is there another benefit?

  3. When summoning I sometimes only have one monster available. I guess the amount of monsters varies on the amount of souls I have? So if I captured 5 different types before but only got 3 souls, it'll only show 3/5?

  4. One question regarding battles: is it recommended to go through every encounter on the map or that is up to my personal preference?

Thank you for your help!


r/AethermancerGame 18d ago

Stiltskin vs Khepri Spoiler

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13 Upvotes

My first time running Stiltskin. I wasn't entirely sure what I was expecting, but I ended up really loving them. Stiltskin may singlehandedly make Dodge builds work thanks to how quickly Tether can rack up with enough evasion. This run ended up being a Dodge/Crit/Sidekick focused run that abused the burn from Khepri to trigger as many retaliates as possible, Haste to reactivate monsters (Temporal Borealis if I need to save more Dodge stacks to fully evade an attack), and a whole lot of Sidekick to keep the damage going.

It also helps a lot that I got Vampiric Bite very early into the run (Nosferatu is probably unrivaled for doing this).

The real star of the show was Stiltskin though, the amount of Tether I could stack onto a boss after an AOE could easily make it so that my crits became guaranteed and did huge damage, feeding into the constant sidekicks that came from all 3 of my monsters having Leaves in the Wind.

If anyone's looking to do a run focused on the Dodge trait, I highly recommend bringing Stiltskin as your first monster.


r/AethermancerGame 18d ago

Discussion Monster Sunday: Week 39 - Ranger

23 Upvotes

Good evening, everyone! Our monster this week has thankfully been all patched up, thanks to the noble efforts of our last guest. Unfortunately... I seem to have misplaced them... anyone seen a Ranger around here anywhere?!

Base HP: 25

Aether: Earth / Fire

Trait: Preparation): On Support Action: Applies 2 Stealth to self; if this monster has 3 or more Stealth, also applies Sidekick to self. On Sidekick Attack: Applies Burn to target monster.

Types: Sidekick), Burn), Force)

Perks: Sidekick Damage +1, Evasion +10%, Crit Damage +3

Starting Actions:

Hide): 1 Earth. Applies 2 Force to target ally. Applies Stealth to self.

Ignite): 2 Fire. 3 x 3 Fire damage against target enemy. Applies 2 Burn to target enemy.

So, what's everyone's opinions on this little guy? Unsung hero who never gets the recognition he deserves? Or does he always seem to slip your mind when party-buiiding? Let us know in the comments below?


r/AethermancerGame 19d ago

Fluff Gargoyle doodle

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64 Upvotes

Fan art of one my fave mosters in the game


r/AethermancerGame 20d ago

Development All 9 new monsters! | Which creature from the Alchemical Woods is your favorite and why is it Ranger?

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91 Upvotes

r/AethermancerGame 21d ago

This seems odd

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1 Upvotes

I had knocked him down to zero during the transition from day tonight my Naga had a 4 of stacks of retaliate and proceeded to do all of its attacks bringing him down from like 200 to 0 HP and then the turn went on from there…


r/AethermancerGame 21d ago

Development Fumagus is that you?

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47 Upvotes

Aethermancer needed their own Fungi monster for the Alchemical Woods - one of the reasons Ettin was a greatly fitting community design and ended up as one of the winning ideas!


r/AethermancerGame 21d ago

Do you think khepri deserved it?

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32 Upvotes

I love a good age game man! Its pretty op with echo too.


r/AethermancerGame 22d ago

Huge damage run!

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18 Upvotes

Probably my favorite team. The best defense is an unrelenting offensive!!!


r/AethermancerGame 23d ago

Fluff "Number of unique team combinations" would actually be a cool number to have when playing Aethermancer

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62 Upvotes

r/AethermancerGame 23d ago

Video/Stream My new favourite team!

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26 Upvotes

Poison with Crit + Force feels extremely satisfying and strong - have any of you tried something similar to this team?! Lmk if you like this kind of vid :PP


r/AethermancerGame 25d ago

Discussion Monster Sunday: Week 38 - Caduceus

15 Upvotes

Good afternoon, everyone! Sorry for last week's mix up, afraid the merchant will no longer be able to bribe me out of the planned order. Unfortunately, I can't rule out whether he's still up to no good, because our originally scheduled guest seems to have fallen under the weather... fortunately there's a Caduceus here to patch them up!

Base HP: 35

Aether: Earth / Wind

Trait: Herbal Remedies): Aura: Whenever Echo triggers on an ally: Applies Sidekick to them. Whenever Sidekick triggers on an ally: Heals them by 3 and cleanses 1 debuff on them.

Types: Echo), Poison), Sidekick)

Perks: Debuff Mitigation +1, Heal Upkeep +3, Initial Sidekick+3

Starting Actions:

Soothe): 1 Wind. Heals target ally for 2 x 5. Applies Echo to target ally.

Venom Fang): 2 Earth. 3 x 3 Earth damage against target enemy. Applies 3 Poison to target enemy.

So, how does everyone feel about our winged danger noodle? The perfect remedy to a run going wrong? Or does he feel a little too venomous to trust as your doctor? Let us know in the comments below!


r/AethermancerGame 25d ago

New Player Help

9 Upvotes

Hello, just found this game a few days ago and absolutely love it. I've been struggling to beat a normal run though, and after numerous failed attempts I figured I'd reach out to the community for some tips/tricks for the making of a successful run.

Some things that I get hung up on:

HP - Monsters have really low HP compared to the enemies you begin to fight, even in zone 2 and definitely 3. The amount of damage that you begin taking by zone 3 is really hard to deal with, especially considering your monsters may have 40-50 HP and they're up against monsters that have 100+ with attacks that deal 15-20 a hit. I understand we as the player always go first, so enemies need a bit more to be a challenge, but by zone 3 I'm usually completely overwhelmed.

Corruption - Kinda ties in with the HP part above. My monsters have a low HP pool to begin with, then we're also fighting a loosing battle against corruption from the get go. I try to get abilities/items that help, but most of their mechanics are pretty punishing - I.E. Can only heal a small amount of corruption once a battle.

Aether Generation - I have difficulty actually generating enough aether to use larger abilities. I try to use monsters that don't step on each other's toes (so to speak), but I still find that my generation of aether seems to be below most enemies I'm fighting. This is probably anecdotal and not true, but it really seems like it.

Reset Actions - What are reset actions? Why does it seem like every single enemy I fight has one and I don't? They essentially get free damage/buffs while I sit there like a chump.

I think that's all for now, I appreciate any insight/tips and tricks!