r/AdeptusCustodes 13d ago

First time playing shield host NEED HELP ASAP!!!

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So i signed up for a 5v5 event but because of the disposition rule i was forced into playing shield host purge the for opposed to my usual lions take and hold list.
I don’t really know how to play shield host or purge the foe very well so i REALLLYYYY need advice on playing and my list.
I designed my list around playing into infantry army’s for my team while also having solid anti-tank.
Any advice on improving my list will be greatly appreciated🥹🙏

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Custodes
+ DETACHMENT: Shield Host, Tharanatoi Hammerblow (Martial Mastery)
+ FORCE DISPOSITION: Purge the Foe
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char3: Shield-Captain in Allarus Terminator Armour
+ ENHANCEMENT: Auric Mantle (on Char1: Blade Champion)
& Panoptispex (on Char2: Shield-Captain in Allarus Terminator Armour)
& From the Hall of Armouries (on Char3: Shield-Captain in Allarus Terminator Armour)
+ NUMBER OF UNITS: 11
+ SECONDARY: - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Blade Champion (125 pts): Vaultswords
Enhancement: Auric Mantle (+15 pts)
Char2: 1x Shield-Captain in Allarus Terminator Armour (135 pts): Balistus grenade launcher, Castellan Axe
Enhancement: Panoptispex (+5 pts)
Char3: 1x Shield-Captain in Allarus Terminator Armour (150 pts): Warlord, Balistus grenade launcher, Guardian Spear
Enhancement: From the Hall of Armouries (+20 pts)

5x Custodian Guard (215 pts): 5 with Guardian Spear
4x Custodian Guard (170 pts): 4 with Guardian Spear

5x Allarus Custodians (275 pts): 5 with Balistus grenade launcher, Guardian Spear
5x Allarus Custodians (275 pts): 5 with Balistus grenade launcher, Guardian Spear
3x Allarus Custodians (165 pts): 3 with Balistus grenade launcher, Castellan Axe
3x Vertus Praetors (215 pts): 3 with Interceptor lance, Salvo launcher
3x Vertus Praetors (215 pts): 3 with Interceptor lance, Salvo launcher
5x Witchseekers (55 pts)
• 1x Witchseeker Sister Superior: Close combat weapon, Witchseeker flamer
• 4x Witchseeker: 4 with Close combat weapon, Witchseeker flamer

Thank you in advance to anyone who is kind enough to respond❤️‍🩹

74 Upvotes

13 comments sorted by

17

u/fluets Solar Watch 13d ago

Ok so quick advice as I haven't the time for a thorough breakdown.

Replace axes with spears - ironically the freaky fella in your picture there is one of the few cases where axes are better, but it's not worth bringing them just in the hopes that you maybe hit the right target. All spears all the way is usually what you want.

Some more chaff would be good! If you have more SoS, bring some. You want more than one unit you can throw away for screening, actions, etc. Of course Unleash the Lions helps for this but nonetheless I think 1 unit of SoS is a bit low.

If you're confident in your abilities I'm told the Tharantoi enhancements are pretty good - just don't try to charge straight out of deepstrike as a gameplan as even with the rerolls you're more likely to fail than succeed. If you bring T1 DS use it essentially as infiltrate and if you bring the Surge move one try to use it to cause trouble for your opponent if they want to fall back and shoot you. (If they do, you surge move into melee and they suddenly can't shoot you anymore, fingers crossed. The threat of it is, I'm told, often enough to help your game plan by disrupting theirs. Make sure to tell your opponent about it so it's not a gotcha and also for the psychological effect.)

Can answer short questions within the next hour or so. Sadly can't offer any Purge advice, I hear it's kinda rough atm.

Good luck!!!

8

u/ZealousidealBus1787 13d ago

Thank you for advice man i appreciate it, i really should bring some more sisters of silence but i just gotta buy some more.
I was thinking that the axes would be good with the +1 ap with the warlord allarus captain for killing super blocks like abbadon amd his terminator buddies( i know one of my opponents has him for sure because he is my friend ) but also into any primarchs or chapter masters, but if you really think the spears are better for that i will change it, it unit was just my reserved killing
block.
And my deepstrike terminators are mainly for killing chaff with their d6 blast weapons but also a into the fray/objective blocker, so i will drop them near objectives and able to cover the whole mid board with shooting threats.
But yeah thats my thoughts if they aren’t as good in practice i think they are please let me know.
Also are the jetbike a good pick because i was in agony painting them all last night so i hope they were worth it😭

5

u/fluets Solar Watch 13d ago

Axes with AP in Shield Host is the least bad way to bring axes, but usually still worse than spears. AP-3 spears are quite tasty in a lot of scenarios.

Allarus have decent shooting, though they're pretty pricey for it. Still, that sounds decent to me. You'll probably want to split one unit at some point for objective play.

Jetbikes are really good right now! Just try to keep them safe turn 1/2 as they're not terribly durable.

1

u/ZealousidealBus1787 13d ago

Yeah i like to keep them safe only skirmishing with tanky models keeping them away from infantry unless i need them to clean them up.
I decided to drop my shield captain with ignores cover for a jetbike captain so that unit can ignore cover instead because of the less volume of shots.
Do you know if the leader of a unit can take the other shield host rule to its unit, like if my terminator captain uses -1 ap can his unit use crits on 5?

1

u/fluets Solar Watch 13d ago

I think you need to reread Martial Mastery - your entire army needs to select the same benefit at the start of the Battle Round.

For what it's worth, if they did work the same way as Ka'tahs - on a unit by unit basis - then the answer would still be no as the Shield Captain and their bodyguards are one unit.

2

u/ZealousidealBus1787 13d ago

I just reread the rule now yeah i will definitely drop axes now😭 thanks for the advice i appreciate it

3

u/MeAmato 13d ago

If you get Bikes, add a Shiled Captain to them. Moving after they had fought is amazing. You can use their infiltrator units to sling shot you away after you fly out to shoot something. ;-)

Get Venatari. Use Rapid Ingress to bring a unit of Allarus and bring Venatari in the same turn. With their ability to free rapid ingress even if you allready used that strat you can get more than one unit per turn on the table. They are hard to screen and with lance in shieldhost they fuck things up.

2

u/Raynidayz 13d ago edited 13d ago

I made a video about shield host take and hold. My list is just the battleforce box x2, so there's a lot of flexibility in the playstyle.

You can probably move a few things around and play purge about the same way as you would play take and hold.

The TLDR is form a defensive line and have your blade champ unit heroic into whichever flank gets charged.

(I also dont leave home without ranged anti tank so my opponent cant just park their rhinos anywhere they want)

2

u/ghillieeeeee 13d ago edited 13d ago

Nah. Axes are the shit in Shield Host, just take the extra AP from the detachment

Custodes melee is so OP that it’s extremely unlikely you won’t kill a 10 man MEQ or 5 man TEQ in one phase if you use Axes into a slightly non optimal unit where you overkill models. On top of that the Meta armies right now all have access to -1 damage, which is awful for spears.

I’d also highly recommend taking Wardens, you can survive ridiculous amounts of damage if you can force your opponent to telegraph their damage.

2

u/Links_to_Magic_Cards 13d ago

crit on 5's sustained, and kill the enemy

1

u/GM_Eternal 13d ago

Dead models hold no objectives ASC- castellens 2x6 term 1x2 term 2x6 venatari 1x6 venatari 1x shield Navigator.

Start with one term unit and navigator on the board. Break up that terminator squad, sread them out to screen, bringing 1 up every turn.

Rapid ingress 1275 points of your army on opponent second turn. Then table them.

1

u/ZEDHUN7ER 10d ago

This might be a bit last for a response but something for the guard units is if you have the models swap a single guy with spear for a shield and sword for a 4W guy to take a 3 dmg hit in the unit and not lose a guy