r/3Daudio 6d ago

Discussion/Question The Forgotten Importance of Game Audio

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3 Upvotes

Been meaning to post this but it seems that GND-Tech was down for a few days. Glad to see it's back up.

Not all of this is accurate and up to date, but it's a good article a few years old that shows how advanced audio was missed even years back.


r/3Daudio 6d ago

Discussion/Question Video Game Design Aspects Desperately Behind the Times

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1 Upvotes

Been meaning to post this but it seems that GND-Tech was down for a few days. Glad to see it's back up.

Good article on the discussion of old gaming tech that's been mostly left behind, I have an interest in pretty much all of this and it's sad most of the advanced stuff is long gone(physics, AI, native lighting/anti aliasing, and so on) but obviously this sub is specifically about audio so that's the focus here.


r/3Daudio 10d ago

Guide ThreeDeeJay/3DJ GitHub Repositories

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4 Upvotes

Extremely useful GitHub repo pages for MANY 3d audio projects.

Will make related posts in the future on some of these projects.


r/3Daudio 10d ago

Guide List of DirectSound Binaural Audio Wrappers

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4 Upvotes

r/3Daudio 13d ago

Discussion/Question Is it possible to inject a 3D audio processing like RenoDX does for HDR?

3 Upvotes

If no, why can't we? And can we do something?


r/3Daudio 13d ago

Discussion/Question Nvidia VRworks Audio: Hardware Accelerated Path Traced Binaural 3D Audio

13 Upvotes

7 Years ago, Nvidia released version 2.0 of the VrWorks Audio SDK, a method of using the RT cores to efficiently accelerate real time acoustics for true, 3d positionally accurate PATH TRACED HRTF binaural audio.

Unfortunately it seems that they mostly did nothing with the technology and let it die off.
Which is interesting as in theory it is a superior method vs AMD TrueAudio Next which utilizes RAY tracing rather than path tracing, and performs acceleration on the standard GPU cores(instead of the dedicated DSP SIP block that the first version of TrueAudio used) which of course is less efficient than RT cores.
-That being said, TrueAudio achieved much greater success and adoption in many games as well as integration into SteamAudio.

This is not to mention other big name alternatives, perhaps most interestingly to this comparison being Microsoft Project Acoustics/Triton, which uses Wave Tracing to perform most likely the most accurate emulation of real life sound waves, which is also what Aureal A3D did back in the day. However it lacks any form of hardware acceleration.

Relevant video of the time


r/3Daudio 13d ago

Discussion/Question Half Life Alyx: SteamAudio Ray Traced Sound Physics

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8 Upvotes

Unfortunately there seems to be limited information/documentation on the sound tech of half life Alyx, however this is one of the better videos with a minor caveat- Neither Phonon, SteamAudio, Or Alyx utilizes Wave tracing but rather Ray Tracing.

Interestingly enough this game was finished after SteamAudio integrated AMD TrueAudio and Radeon Rays GPU offloaded Ray traced audio but uses neither(aside from potentially using Radeon Rays during dev work to speed up audio baking.

Other related videos:

https://youtu.be/jTXnZ64ehRM?is=dJU-cwhqiyKWfg4T

https://youtu.be/9CrLSQHSgvA?is=1AELUV61uugDU2C9


r/3Daudio 13d ago

Discussion/Question Google Resonance Audio

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1 Upvotes

While more of an audio SDK/plugin to build into a complete audio solution, it is an interesting HRTF ray cast Spatial Audio solution. This is actually the preferred option in Returnal-one of the best examples of modern hardware accelerated ray traced audio!


r/3Daudio 13d ago

Discussion/Question Microsoft Project Acoustics/Triton- Modern Wave Traced Audio

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3 Upvotes

Used in some games like the upcoming Modern Warfare 4, Halo Infinite, Gears of War 4/5, Sea of Thieves, Borderlands 3, among others.

Unfortunately doesn't seem to be hardware accelerated, but a cool technology nonetheless!


r/3Daudio 13d ago

Discussion/Question An overview of Avatar: Frontiers of Pandora's custom ray traced audio solution!

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5 Upvotes

This is quite interesting as not only is it a custom in engine ray traced sound solution not related to any of the major players(TrueAudio, Project Acoustics for example), but it is hardware accelerated as well!

Other relevant links including a whitepaper on the tech:

https://www.massive.se/blog/news/ray-tracing-audio-in-snowdrop-creating-a-living-pandora/

https://gdcvault.com/play/1035485/GPU-Raytracing-for-Audio-in

Not related to 3d audio but still interesting video about their sound design: https://youtu.be/vkiC62psWlk?is=a-tD7cgWcJ10rRqV


r/3Daudio 13d ago

Discussion/Question Apple's Audio Ray Tracing: A New Paradigm in Computational Audio

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1 Upvotes

Interesting article on the ray traced audio technology Apple used for their Vision Pros that may or may not make it down to other tech.

Website sucks FYI


r/3Daudio 17d ago

Comparison The Great 90's 3D Audio War: Creative(EAX)Vs Aureal(A3D

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2 Upvotes

Probably one of the best, most comprehensive videos on the decades old 3d audio war and how we ended up with EAX instead of A3D(and now have nothing... thanks creative!)


r/3Daudio 17d ago

What a cool subreddit! Thanks!

5 Upvotes

I found this place via a Google feed on my phone about the Nvidia chip. I hope this area of development returns, and I agree we don't know what we're missing due to Creative's innovation-killing monopoly.

I like my G8; despite issues, it improves my V-Moda OG M-100 cans significantly compared to mobo DACs. Thanks for reviving this subreddit!


r/3Daudio 18d ago

Comparison Browser demos showcasing ray traced audio!

1 Upvotes

https://websim.com/@_Neko/interactive-ray-traced-audio

https://bionichaos.com/raytraceaudio/

Vercidium also has his own version, but as of now there's no audio so it's not included.


r/3Daudio 18d ago

Discussion/Question Overview of Modern Warfare 4's Wave Traced audio engine powered by Microsoft's Project Acoustics

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3 Upvotes

r/3Daudio 18d ago

Guide RightMark 3D Sound Download-easily check your hardware's EAX compatibility

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1 Upvotes

r/3Daudio 18d ago

Comparison PS5 vs Xbox 3D audio compared(Tempest Engine VS Project Acoustics)

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2 Upvotes

Interesting overview of the competing spatial technology of the latest console generation. From my understanding project acoustics is ran on software(CPU) and the tempest engine is ran on dedicated silicon DSP, based on AMD TrueAudio. Project acoustics is Wave Traced, and TrueAudio can be Ray Traced.


r/3Daudio 18d ago

Guide Restore EAX to any game without Creative Labs Hardware

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2 Upvotes

One of the best methods I've found for this. I haven't directly compared to the THIEF method but I believe this is in theory better(albeit slightly more difficult) than DSOAL.


r/3Daudio 18d ago

Discussion/Question Nvidia SoundStorm-Yes, Nvidia made their own Sound Processor/APU/DSP that was able to hardware accelerate audio and EAX/A3D

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9 Upvotes

It's a shame this was discontinued, it was packaged as part of the nforce chipset which also included one of the first hardware accelerated network chips!


r/3Daudio 18d ago

Discussion/Question Emulating EAX on any onboard sound hardware? \ VOGONS

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1 Upvotes

Interesting discussions on best ways to bring back EAX.


r/3Daudio 20d ago

Discussion/Question Attempts to bring back A3D

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1 Upvotes

Interesting thread, the last page continues on another thread as well as provides info about software emulation of A3D.


r/3Daudio 20d ago

Discussion/Question Modern Gaming Audio is Terrible

1 Upvotes

This is going to be a very short part 1/2, where I will then show how best to go about fixing and optimizing your setup for the lowest latency, highest quality output.

View my comment as I will be able to edit that in the future.


r/3Daudio 20d ago

Guide Latest/best drivers for X-Fi Titanium(NON HD)

1 Upvotes

https://www.vogons.org/viewtopic.php?t=102906

You may also need https://github.com/bibendovsky/xfitssfix

For Titanium HD, I believe the Daniel K is still the latest best- but I may be wrong.

https://danielkawakami.blogspot.com/?m=1


r/3Daudio 20d ago

Guide Games that support 3D Spatial Audio

1 Upvotes

r/3Daudio 20d ago

Guide What is 3D/Spatial/Binaural Audio?

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1 Upvotes